move back board update into make_a_move, it's still business, not view

This commit is contained in:
Gwenhael Le Moine 2011-07-16 12:33:08 +02:00
parent 474197210e
commit 373942d2c6

View file

@ -189,6 +189,7 @@ function initialize_a_star( dom_container, level_index ) {
|| ( state.moving == cell.BALL && ( get_cell( item_coord[ 0 ] + motion[ 0 ], item_coord[ 1 ] + motion[ 1 ] ) == cell.GIFT ) )
)
{
set_cell( item_coord[ 0 ], item_coord[ 1 ], cell.EMPTY ); /* empty the origin cell */
item_coord[ 0 ] += motion[ 0 ]; /* move coordinate */
item_coord[ 1 ] += motion[ 1 ]; /* to those of target cells */
@ -196,16 +197,15 @@ function initialize_a_star( dom_container, level_index ) {
path[ push_pos ] = [ ];
path[ push_pos ][ 0 ] = item_coord[ 0 ];
path[ push_pos ][ 1 ] = item_coord[ 1 ];
set_cell( item_coord[ 0 ], item_coord[ 1 ], state.moving ); /* move actor into target cell */
}
return path;
}
function display_move_actor( path ) {
for ( var i=0 ; i < path.length-1 ; i++ ) {
set_cell( path[ i ][ 0 ], path[ i ][ 1 ], cell.EMPTY ); /* empty the origin cell */
draw_cell( assets.sprites.empty, path[ i ][ 0 ], path[ i ][ 1 ] );
set_cell( path[ i+1 ][ 0 ], path[ i+1 ][ 1 ], state.moving ); /* move actor into target cell */
draw_cell( ( state.moving == cell.BALL ) ? assets.sprites.ball_selected : assets.sprites.cube_selected,
path[ i+1 ][ 0 ], path[ i+1 ][ 1 ] );