move back board update into make_a_move, it's still business, not view
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474197210e
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1 changed files with 3 additions and 3 deletions
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@ -189,6 +189,7 @@ function initialize_a_star( dom_container, level_index ) {
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|| ( state.moving == cell.BALL && ( get_cell( item_coord[ 0 ] + motion[ 0 ], item_coord[ 1 ] + motion[ 1 ] ) == cell.GIFT ) )
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|| ( state.moving == cell.BALL && ( get_cell( item_coord[ 0 ] + motion[ 0 ], item_coord[ 1 ] + motion[ 1 ] ) == cell.GIFT ) )
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)
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)
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{
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{
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set_cell( item_coord[ 0 ], item_coord[ 1 ], cell.EMPTY ); /* empty the origin cell */
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item_coord[ 0 ] += motion[ 0 ]; /* move coordinate */
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item_coord[ 0 ] += motion[ 0 ]; /* move coordinate */
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item_coord[ 1 ] += motion[ 1 ]; /* to those of target cells */
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item_coord[ 1 ] += motion[ 1 ]; /* to those of target cells */
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@ -196,16 +197,15 @@ function initialize_a_star( dom_container, level_index ) {
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path[ push_pos ] = [ ];
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path[ push_pos ] = [ ];
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path[ push_pos ][ 0 ] = item_coord[ 0 ];
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path[ push_pos ][ 0 ] = item_coord[ 0 ];
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path[ push_pos ][ 1 ] = item_coord[ 1 ];
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path[ push_pos ][ 1 ] = item_coord[ 1 ];
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set_cell( item_coord[ 0 ], item_coord[ 1 ], state.moving ); /* move actor into target cell */
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}
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}
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return path;
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return path;
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}
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}
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function display_move_actor( path ) {
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function display_move_actor( path ) {
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for ( var i=0 ; i < path.length-1 ; i++ ) {
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for ( var i=0 ; i < path.length-1 ; i++ ) {
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set_cell( path[ i ][ 0 ], path[ i ][ 1 ], cell.EMPTY ); /* empty the origin cell */
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draw_cell( assets.sprites.empty, path[ i ][ 0 ], path[ i ][ 1 ] );
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draw_cell( assets.sprites.empty, path[ i ][ 0 ], path[ i ][ 1 ] );
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set_cell( path[ i+1 ][ 0 ], path[ i+1 ][ 1 ], state.moving ); /* move actor into target cell */
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draw_cell( ( state.moving == cell.BALL ) ? assets.sprites.ball_selected : assets.sprites.cube_selected,
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draw_cell( ( state.moving == cell.BALL ) ? assets.sprites.ball_selected : assets.sprites.cube_selected,
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path[ i+1 ][ 0 ], path[ i+1 ][ 1 ] );
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path[ i+1 ][ 0 ], path[ i+1 ][ 1 ] );
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