let's declare our variables

This commit is contained in:
Gwenhael Le Moine 2011-07-05 09:54:13 +02:00
parent 34b94f0cca
commit 1decb5d98b

View file

@ -1,37 +1,37 @@
LEVEL_HEIGHT = 9;
LEVEL_WIDTH = 16;
var LEVEL_HEIGHT = 9;
var LEVEL_WIDTH = 16;
cell= {
var cell= {
WALL: '#',
BALL: '@',
CUBE: 'H',
VOID: ' ',
GIFT: 'x'
};
direction = {
var direction = {
UP: 'u',
DOWN: 'd',
LEFT: 'l',
RIGHT: 'r'
};
css_classes = {
var css_classes = {
"@": "ball",
"H": "cube",
"#": "wall",
" ": "void",
"x": "gift"
};
options = {
var options = {
starting_level: 0
};
state = {
var state = {
moving: cell.BALL,
moves: 0,
level: 0,
board: ""
};
levels = [ "#################@## x#H## x #### ##x ## ## x #### x x x ## x x## x ## ##x x#################",
var levels = [ "#################@## x#H## x #### ##x ## ## x #### x x x ## x x## x ## ##x x#################",
" # # # # # ### x @# #x #x x # # x x # # # x # # #H# x # # # # #xx## # # # # ",
"################# x#@## ## ##H## #x x ## x x## x## #x x x# x### ##x #x x x####x ##x #################",
"################# #H## # ###x#x x#x#x#x#x## # #x x# # # ####x#x#x x#x#x#x## # ## # #@ #################",
@ -58,7 +58,7 @@ levels = [ "#################@## x#H## x #### ##x ##
"################# # ## x ##x x ## #x x ## ## x ## #x ## #x x# x ## ##x #@ H ################# " ];
function count_gifts( state ) {
n = 0;
var n = 0;
for each ( c in state.board ) {
if ( c == cell.GIFT ) {
n++;
@ -68,8 +68,8 @@ function count_gifts( state ) {
}
function get_pos( state, actor ) {
p = state.board.indexOf( actor, state.board );
pos = {};
var p = state.board.indexOf( actor, state.board );
var pos = {};
pos[ 1 ] = Math.floor( p / LEVEL_WIDTH ); /* y */
pos[ 0 ] = p - ( pos[ 1 ] * LEVEL_WIDTH ); /* x */
@ -81,7 +81,7 @@ function get_cell( state, x, y ) {
}
function set_cell( state, x, y, value ) {
p = x + ( y * LEVEL_WIDTH );
var p = x + ( y * LEVEL_WIDTH );
state.board = [ state.board.substring( 0, p ), value, state.board.substring( p+1, state.board.length ) ].join( '' );
return state;
}
@ -96,9 +96,9 @@ function won_or_not( state ) {
}
function format_level( state ) {
dl = "";
var dl = "";
for each ( c in state.board ) {
classes = [ "starcell ", css_classes[ c ] ].join( '' );
var classes = [ "starcell ", css_classes[ c ] ].join( '' );
if ( state.moving == c) {
classes = [ classes, " selected " ].join( '' );
}
@ -121,8 +121,8 @@ function display_level( state, elt ) {
function make_a_move( state, where ) {
motion = [ 0, 0 ];
item_coord = get_pos( state, state.moving );
var motion = [ 0, 0 ];
var item_coord = get_pos( state, state.moving );
/* Setup the motion vector according to direction.*/
switch( where ) {