no need of dummy value
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1 changed files with 1 additions and 1 deletions
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@ -95,7 +95,7 @@ function display_on_canvas( state, canvas_elt ) {
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for ( var i=0 ; i < LEVEL_HEIGHT ; i++ ) {
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for ( var j=0 ; j < LEVEL_WIDTH ; j++ ) {
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var c = get_cell( state, j, i );
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var sprite = "bla";
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var sprite;
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switch( c ) {
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case "@": sprite = ( state.moving == cell.BALL ) ? sprites.ball_selected : sprites.ball; break;
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case "H": sprite = ( state.moving == cell.CUBE ) ? sprites.cube_selected : sprites.cube; break;
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