for loops; fix labels
This commit is contained in:
parent
12f74577f6
commit
7c9ab6de42
3 changed files with 144 additions and 176 deletions
290
src/gui.c
290
src/gui.c
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@ -38,6 +38,8 @@
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#define UI_KB_HEIGHT ( config.ui_scale * Y_LINE( 9 ) )
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#define UI_KB_HEIGHT ( config.ui_scale * Y_LINE( 9 ) )
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#define NB_KEYS 50
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/* Button flags:
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/* Button flags:
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* Use BUTTON_B1RELEASE for normal buttons.
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* Use BUTTON_B1RELEASE for normal buttons.
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* Use BUTTON_B1RELEASE | BUTTON_B2TOGGLE for calculator buttons.
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* Use BUTTON_B1RELEASE | BUTTON_B2TOGGLE for calculator buttons.
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@ -91,27 +93,26 @@ static TTF_Font* ttffont2 = NULL;
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SDL_Window* window = NULL;
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SDL_Window* window = NULL;
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SDL_Renderer* renderer = NULL;
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SDL_Renderer* renderer = NULL;
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SDL_Texture* texTarget = NULL;
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SDL_Texture* window_texture = NULL;
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SDL_Texture* tex2Target = NULL;
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SDL_Surface* surfaces_labels[ 49 ];
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SDL_Surface* surfaces_labels[ NB_KEYS ];
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SDL_Texture* textures_labels[ 49 ];
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SDL_Texture* textures_labels[ NB_KEYS ];
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SDL_Surface* surfaces_labels_Lshift[ 49 ];
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SDL_Surface* surfaces_labels_Lshift[ NB_KEYS ];
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SDL_Texture* textures_labels_Lshift[ 49 ];
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SDL_Texture* textures_labels_Lshift[ NB_KEYS ];
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SDL_Surface* surfaces_labels_Rshift[ 49 ];
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SDL_Surface* surfaces_labels_Rshift[ NB_KEYS ];
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SDL_Texture* textures_labels_Rshift[ 49 ];
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SDL_Texture* textures_labels_Rshift[ NB_KEYS ];
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SDL_Surface* surfaces_labels_below[ 49 ];
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SDL_Surface* surfaces_labels_below[ NB_KEYS ];
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SDL_Texture* textures_labels_below[ 49 ];
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SDL_Texture* textures_labels_below[ NB_KEYS ];
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SDL_Surface* surfaces_labels_letter[ 49 ];
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SDL_Surface* surfaces_labels_letter[ NB_KEYS ];
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SDL_Texture* textures_labels_letter[ 49 ];
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SDL_Texture* textures_labels_letter[ NB_KEYS ];
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static const int std_flags = BUTTON_B1RELEASE | BUTTON_B2TOGGLE;
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static const int std_flags = BUTTON_B1RELEASE | BUTTON_B2TOGGLE;
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static Button gui_buttons[] = {
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static Button gui_buttons[ NB_KEYS ] = {
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{.index = 0,
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{.index = 0,
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.x = X_COL( 0 ),
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.x = X_COL( 0 ),
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.y = Y_LINE( 0 ),
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.y = Y_LINE( 0 ),
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@ -791,176 +792,146 @@ static colors_t colors = {
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.below = {.r = 128, .g = 108, .b = 29, .a = 255},
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.below = {.r = 128, .g = 108, .b = 29, .a = 255},
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};
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};
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static inline bool _init_keyboard_textures( Button* calcbuttons )
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static inline bool _init_keyboard_textures()
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{
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{
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printf( "init texts\n" );
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SDL_Surface* s = NULL;
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SDL_Texture* t = NULL;
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if ( ttffont == NULL ) {
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if ( ttffont == NULL ) {
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printf( "init texts error Font NULL\n" );
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printf( "init texts error Font NULL\n" );
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return false;
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return false;
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}
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}
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SDL_Surface* s = NULL;
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SDL_Texture* t = NULL;
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int i = 0;
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for ( int i = 0; i < NB_KEYS; ++i ) {
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Button* buttons = calcbuttons;
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while ( buttons->label ) {
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s = NULL;
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s = NULL;
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t = NULL;
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t = NULL;
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if ( buttons->label && strcmp( buttons->label, "" ) != 0 ) {
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if ( gui_buttons[ i ].label && strcmp( gui_buttons[ i ].label, "" ) != 0 ) {
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s = TTF_RenderUTF8_Blended( ttffont, buttons->label, colors.label );
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s = TTF_RenderUTF8_Blended( ttffont, gui_buttons[ i ].label, colors.label );
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if ( s ) {
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if ( s )
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t = SDL_CreateTextureFromSurface( renderer, s );
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t = SDL_CreateTextureFromSurface( renderer, s );
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}
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}
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}
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surfaces_labels[ i ] = s;
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surfaces_labels[ i ] = s;
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textures_labels[ i ] = t;
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textures_labels[ i ] = t;
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i++;
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buttons++;
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}
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i = 0;
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buttons = calcbuttons;
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while ( buttons->label_Lshift ) {
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s = NULL;
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s = NULL;
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t = NULL;
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t = NULL;
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if ( buttons->label_Lshift && strcmp( buttons->label_Lshift, "" ) != 0 ) {
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if ( gui_buttons[ i ].label_Lshift && strcmp( gui_buttons[ i ].label_Lshift, "" ) != 0 ) {
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s = TTF_RenderUTF8_Blended( ttffont2, buttons->label_Lshift, colors.Lshift );
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s = TTF_RenderUTF8_Blended( ttffont2, gui_buttons[ i ].label_Lshift, colors.Lshift );
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if ( s ) {
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if ( s )
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t = SDL_CreateTextureFromSurface( renderer, s );
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t = SDL_CreateTextureFromSurface( renderer, s );
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}
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}
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}
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surfaces_labels_Lshift[ i ] = s;
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surfaces_labels_Lshift[ i ] = s;
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textures_labels_Lshift[ i ] = t;
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textures_labels_Lshift[ i ] = t;
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i++;
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buttons++;
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}
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i = 0;
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buttons = calcbuttons;
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while ( buttons->label_Rshift ) {
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s = NULL;
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s = NULL;
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t = NULL;
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t = NULL;
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if ( buttons->label_Rshift && strcmp( buttons->label_Rshift, "" ) != 0 ) {
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if ( gui_buttons[ i ].label_Rshift && strcmp( gui_buttons[ i ].label_Rshift, "" ) != 0 ) {
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s = TTF_RenderUTF8_Blended( ttffont2, buttons->label_Rshift, colors.Rshift );
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s = TTF_RenderUTF8_Blended( ttffont2, gui_buttons[ i ].label_Rshift, colors.Rshift );
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if ( s ) {
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if ( s )
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t = SDL_CreateTextureFromSurface( renderer, s );
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t = SDL_CreateTextureFromSurface( renderer, s );
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}
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}
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}
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surfaces_labels_Rshift[ i ] = s;
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surfaces_labels_Rshift[ i ] = s;
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textures_labels_Rshift[ i ] = t;
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textures_labels_Rshift[ i ] = t;
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i++;
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buttons++;
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}
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i = 0;
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buttons = calcbuttons;
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while ( buttons->label_below ) {
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s = NULL;
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s = NULL;
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t = NULL;
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t = NULL;
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if ( buttons->label_below && strcmp( buttons->label_below, "" ) != 0 ) {
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if ( gui_buttons[ i ].label_below && strcmp( gui_buttons[ i ].label_below, "" ) != 0 ) {
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s = TTF_RenderUTF8_Blended( ttffont2, buttons->label_below, colors.below );
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s = TTF_RenderUTF8_Blended( ttffont2, gui_buttons[ i ].label_below, colors.below );
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if ( s ) {
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if ( s )
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t = SDL_CreateTextureFromSurface( renderer, s );
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t = SDL_CreateTextureFromSurface( renderer, s );
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}
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}
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}
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surfaces_labels_below[ i ] = s;
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surfaces_labels_below[ i ] = s;
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textures_labels_below[ i ] = t;
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textures_labels_below[ i ] = t;
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i++;
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buttons++;
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}
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i = 0;
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buttons = calcbuttons;
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while ( buttons->label_letter ) {
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s = NULL;
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s = NULL;
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t = NULL;
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t = NULL;
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if ( buttons->label_letter && strcmp( buttons->label_letter, "" ) != 0 ) {
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if ( gui_buttons[ i ].label_letter && strcmp( gui_buttons[ i ].label_letter, "" ) != 0 ) {
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s = TTF_RenderUTF8_Blended( ttffont2, buttons->label_letter, colors.letter );
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s = TTF_RenderUTF8_Blended( ttffont2, gui_buttons[ i ].label_letter, colors.letter );
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if ( s ) {
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if ( s )
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t = SDL_CreateTextureFromSurface( renderer, s );
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t = SDL_CreateTextureFromSurface( renderer, s );
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}
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}
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}
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surfaces_labels_letter[ i ] = s;
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surfaces_labels_letter[ i ] = s;
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textures_labels_letter[ i ] = t;
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textures_labels_letter[ i ] = t;
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i++;
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buttons++;
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}
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}
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return true;
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return true;
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}
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}
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static inline void _draw_button_labels( int index, int x, int y, int btn_w, int btn_h )
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static inline void _draw_button_labels( Button b )
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{
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{
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int texW;
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int texW;
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int texH;
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int texH;
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int h_padding = 3;
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int h_padding = 3;
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SDL_Surface* surface_label = surfaces_labels[ index ];
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SDL_Surface* surface_label = surfaces_labels[ b.index ];
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SDL_Texture* texture_label = textures_labels[ index ];
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SDL_Texture* texture_label = textures_labels[ b.index ];
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if ( surface_label != NULL && texture_label != NULL ) {
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if ( surface_label != NULL && texture_label != NULL ) {
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texW = surface_label->w;
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texW = surface_label->w / config.ui_scale;
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texH = surface_label->h;
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texH = surface_label->h / config.ui_scale;
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SDL_Rect destRect = { x + ( btn_w - texW ) / 2, y + ( btn_h / 3 ), texW, texH };
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SDL_Rect destRect = { config.ui_scale * ( b.x + ( b.w - texW ) / 2 ), config.ui_scale * ( b.y + ( b.h / 3 ) ),
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config.ui_scale * texW, config.ui_scale * texH };
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SDL_RenderCopy( renderer, texture_label, NULL, &destRect );
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SDL_RenderCopy( renderer, texture_label, NULL, &destRect );
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}
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}
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SDL_Surface* surface_label_Lshift = surfaces_labels_Lshift[ index ];
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SDL_Surface* surface_label_Lshift = surfaces_labels_Lshift[ b.index ];
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SDL_Texture* texture_label_Lshift = textures_labels_Lshift[ index ];
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SDL_Texture* texture_label_Lshift = textures_labels_Lshift[ b.index ];
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if ( surface_label_Lshift != NULL && texture_label_Lshift != NULL ) {
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if ( surface_label_Lshift != NULL && texture_label_Lshift != NULL ) {
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texW = surface_label_Lshift->w;
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texW = surface_label_Lshift->w / config.ui_scale;
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texH = surface_label_Lshift->h;
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texH = surface_label_Lshift->h / config.ui_scale;
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SDL_Rect destRect = { x + h_padding, y, texW, texH };
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SDL_Rect destRect = { config.ui_scale * ( b.x + h_padding ), config.ui_scale * b.y, config.ui_scale * texW,
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config.ui_scale * texH };
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SDL_RenderCopy( renderer, texture_label_Lshift, NULL, &destRect );
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SDL_RenderCopy( renderer, texture_label_Lshift, NULL, &destRect );
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}
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}
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SDL_Surface* surface_label_Rshift = surfaces_labels_Rshift[ index ];
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SDL_Surface* surface_label_Rshift = surfaces_labels_Rshift[ b.index ];
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SDL_Texture* texture_label_Rshift = textures_labels_Rshift[ index ];
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SDL_Texture* texture_label_Rshift = textures_labels_Rshift[ b.index ];
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if ( surface_label_Rshift != NULL && texture_label_Rshift != NULL ) {
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if ( surface_label_Rshift != NULL && texture_label_Rshift != NULL ) {
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texW = surface_label_Rshift->w;
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texW = surface_label_Rshift->w / config.ui_scale;
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texH = surface_label_Rshift->h;
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texH = surface_label_Rshift->h / config.ui_scale;
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SDL_Rect destRect = { ( x + btn_w ) - ( texW + h_padding ), y, texW, texH };
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SDL_Rect destRect = { config.ui_scale * ( ( b.x + b.w ) - ( texW + h_padding ) ), config.ui_scale * b.y, config.ui_scale * texW,
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config.ui_scale * texH };
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if ( surface_label_Lshift == NULL )
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if ( surface_label_Lshift == NULL )
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destRect.x = x + ( btn_w - texW ) / 2;
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destRect.x = config.ui_scale * ( b.x + ( ( b.w / 2 ) - ( texW / 2 ) ) );
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SDL_RenderCopy( renderer, texture_label_Rshift, NULL, &destRect );
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SDL_RenderCopy( renderer, texture_label_Rshift, NULL, &destRect );
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}
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}
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SDL_Surface* surface_label_letter = surfaces_labels_letter[ index ];
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SDL_Surface* surface_label_letter = surfaces_labels_letter[ b.index ];
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SDL_Texture* texture_label_letter = textures_labels_letter[ index ];
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SDL_Texture* texture_label_letter = textures_labels_letter[ b.index ];
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if ( surface_label_letter != NULL && texture_label_letter != NULL ) {
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if ( surface_label_letter != NULL && texture_label_letter != NULL ) {
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texW = surface_label_letter->w;
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texW = surface_label_letter->w / config.ui_scale;
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texH = surface_label_letter->h;
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texH = surface_label_letter->h / config.ui_scale;
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SDL_Rect destRect = { ( x + btn_w ) - ( texW / 2 ), y + ( btn_h - ( 5 * config.ui_scale ) ), texW, texH };
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SDL_Rect destRect = { config.ui_scale * ( ( b.x + b.w ) - ( texW / 2 ) ), config.ui_scale * ( b.y + ( b.h - 5 ) ),
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config.ui_scale * texW, config.ui_scale * texH };
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SDL_RenderCopy( renderer, texture_label_letter, NULL, &destRect );
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SDL_RenderCopy( renderer, texture_label_letter, NULL, &destRect );
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}
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}
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SDL_Surface* surface_label_below = surfaces_labels_below[ index ];
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SDL_Surface* surface_label_below = surfaces_labels_below[ b.index ];
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SDL_Texture* texture_label_below = textures_labels_below[ index ];
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SDL_Texture* texture_label_below = textures_labels_below[ b.index ];
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if ( surface_label_below != NULL && texture_label_below != NULL ) {
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if ( surface_label_below != NULL && texture_label_below != NULL ) {
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texW = surface_label_below->w;
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texW = surface_label_below->w / config.ui_scale;
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texH = surface_label_below->h;
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texH = surface_label_below->h / config.ui_scale;
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SDL_Rect destRect = { x + ( btn_w - texW ) / 2, y + ( btn_h - ( 3 * config.ui_scale ) ), texW, texH };
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SDL_Rect destRect = { config.ui_scale * ( b.x + ( b.w - texW ) / 2 ), config.ui_scale * ( b.y + ( b.h - 3 ) ),
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config.ui_scale * texW, config.ui_scale * texH };
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SDL_RenderCopy( renderer, texture_label_below, NULL, &destRect );
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SDL_RenderCopy( renderer, texture_label_below, NULL, &destRect );
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}
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}
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}
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}
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static inline void _button_draw( Button* b )
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static inline void _button_draw( Button b )
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{
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{
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SDL_Rect rectToDraw = { ( b->x + ( UI_KEY_PADDING / 2 ) ) * config.ui_scale, ( b->y + ( UI_KEY_PADDING * 1.25 ) ) * config.ui_scale,
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SDL_Rect rectToDraw = { ( b.x + ( UI_KEY_PADDING / 2 ) ) * config.ui_scale, ( b.y + ( UI_KEY_PADDING * 1.25 ) ) * config.ui_scale,
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( b->w - UI_KEY_PADDING ) * config.ui_scale, ( b->h - ( UI_KEY_PADDING * 2 ) ) * config.ui_scale };
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( b.w - UI_KEY_PADDING ) * config.ui_scale, ( b.h - ( UI_KEY_PADDING * 2 ) ) * config.ui_scale };
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if ( b->index < 6 )
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if ( b.index < 6 )
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SDL_SetRenderDrawColor( renderer, colors.label.r, colors.label.g, colors.label.g, colors.label.a );
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SDL_SetRenderDrawColor( renderer, colors.label.r, colors.label.g, colors.label.g, colors.label.a );
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else if ( b->index == 34 )
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else if ( b.index == 34 )
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SDL_SetRenderDrawColor( renderer, colors.Lshift.r, colors.Lshift.g, colors.Lshift.g, colors.Lshift.a );
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SDL_SetRenderDrawColor( renderer, colors.Lshift.r, colors.Lshift.g, colors.Lshift.g, colors.Lshift.a );
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else if ( b->index == 39 )
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else if ( b.index == 39 )
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SDL_SetRenderDrawColor( renderer, colors.Rshift.r, colors.Rshift.g, colors.Rshift.g, colors.Rshift.a );
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SDL_SetRenderDrawColor( renderer, colors.Rshift.r, colors.Rshift.g, colors.Rshift.g, colors.Rshift.a );
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else
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else
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SDL_SetRenderDrawColor( renderer, colors.button_bg.r, colors.button_bg.g, colors.button_bg.g, colors.button_bg.a );
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SDL_SetRenderDrawColor( renderer, colors.button_bg.r, colors.button_bg.g, colors.button_bg.g, colors.button_bg.a );
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SDL_RenderFillRect( renderer, &rectToDraw );
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SDL_RenderFillRect( renderer, &rectToDraw );
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if ( b->flags & BUTTON_PUSHED )
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if ( b.flags & BUTTON_PUSHED )
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SDL_SetRenderDrawColor( renderer, colors.button_active.r, colors.button_active.g, colors.button_active.b, colors.button_active.a );
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SDL_SetRenderDrawColor( renderer, colors.button_active.r, colors.button_active.g, colors.button_active.b, colors.button_active.a );
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else
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else
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SDL_SetRenderDrawColor( renderer, colors.button_inactive.r, colors.button_inactive.g, colors.button_inactive.b,
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SDL_SetRenderDrawColor( renderer, colors.button_inactive.r, colors.button_inactive.g, colors.button_inactive.b,
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@ -968,88 +939,86 @@ static inline void _button_draw( Button* b )
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SDL_RenderDrawRect( renderer, &rectToDraw );
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SDL_RenderDrawRect( renderer, &rectToDraw );
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_draw_button_labels( b->index, b->x * config.ui_scale, b->y * config.ui_scale, b->w * config.ui_scale, b->h * config.ui_scale );
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_draw_button_labels( b );
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}
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}
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static inline Button* _find_button( Button* b, int x, int y )
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static inline int _find_button( int x, int y )
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{
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{
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while ( b->label ) {
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for ( int i = 0; i < NB_KEYS; ++i )
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if ( x >= b->x * config.ui_scale && x < b->x * config.ui_scale + b->w * config.ui_scale && y >= b->y * config.ui_scale &&
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if ( x >= gui_buttons[ i ].x * config.ui_scale && x < gui_buttons[ i ].x * config.ui_scale + gui_buttons[ i ].w * config.ui_scale &&
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y < b->y * config.ui_scale + b->h * config.ui_scale )
|
y >= gui_buttons[ i ].y * config.ui_scale &&
|
||||||
return b;
|
y < gui_buttons[ i ].y * config.ui_scale + gui_buttons[ i ].h * config.ui_scale ) {
|
||||||
|
if ( gui_buttons[ i ].flags & BUTTON_DISABLED )
|
||||||
b++;
|
return -1;
|
||||||
|
else
|
||||||
|
return i;
|
||||||
}
|
}
|
||||||
|
|
||||||
return NULL;
|
return -1;
|
||||||
}
|
}
|
||||||
|
|
||||||
static inline int _button_mouse_down( Button* buttons, int mx, int my, int mb )
|
static inline void _button_mouse_down( int mouse_x, int mouse_y, int mouse_button )
|
||||||
{
|
{
|
||||||
Button* b = _find_button( buttons, mx, my );
|
int bindex = _find_button( mouse_x, mouse_y );
|
||||||
if ( !b )
|
if ( bindex == -1 )
|
||||||
return 0;
|
return;
|
||||||
|
|
||||||
if ( !( b->flags & BUTTON_DISABLED ) ) {
|
if ( ( mouse_button == 2 && ( gui_buttons[ bindex ].flags & BUTTON_B2TOGGLE ) ) ||
|
||||||
if ( ( mb == 2 && ( b->flags & BUTTON_B2TOGGLE ) ) || ( mb == 1 && ( b->flags & BUTTON_B1TOGGLE ) ) ) {
|
( mouse_button == 1 && ( gui_buttons[ bindex ].flags & BUTTON_B1TOGGLE ) ) ) {
|
||||||
|
fprintf( stderr, "Toggle mouse_button %i\n", mouse_button );
|
||||||
|
|
||||||
if ( b->flags & BUTTON_PUSHED ) {
|
if ( gui_buttons[ bindex ].flags & BUTTON_PUSHED ) {
|
||||||
b->flags &= ~BUTTON_PUSHED;
|
gui_buttons[ bindex ].flags &= ~BUTTON_PUSHED;
|
||||||
|
|
||||||
if ( b->up )
|
if ( gui_buttons[ bindex ].up )
|
||||||
b->up();
|
gui_buttons[ bindex ].up();
|
||||||
} else {
|
} else {
|
||||||
b->flags |= BUTTON_PUSHED;
|
gui_buttons[ bindex ].flags |= BUTTON_PUSHED;
|
||||||
|
|
||||||
if ( b->down )
|
if ( gui_buttons[ bindex ].down )
|
||||||
b->down();
|
gui_buttons[ bindex ].down();
|
||||||
}
|
}
|
||||||
} else if ( mb == 1 && !( b->flags & BUTTON_PUSHED ) ) {
|
} else if ( mouse_button == 1 && !( gui_buttons[ bindex ].flags & BUTTON_PUSHED ) ) {
|
||||||
b->flags |= BUTTON_PUSHED;
|
gui_buttons[ bindex ].flags |= BUTTON_PUSHED;
|
||||||
|
|
||||||
if ( b->down )
|
if ( gui_buttons[ bindex ].down )
|
||||||
b->down();
|
gui_buttons[ bindex ].down();
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
return 1;
|
static inline void _button_mouse_up( int mouse_x, int mouse_y, int mouse_button )
|
||||||
}
|
|
||||||
|
|
||||||
static inline int _button_mouse_up( Button* buttons, int mx, int my, int mb )
|
|
||||||
{
|
{
|
||||||
Button* b = _find_button( buttons, mx, my );
|
int bindex = _find_button( mouse_x, mouse_y );
|
||||||
int ret = ( b != NULL );
|
if ( bindex == -1 )
|
||||||
|
return;
|
||||||
|
|
||||||
if ( b && !( b->flags & BUTTON_DISABLED ) ) {
|
if ( !( gui_buttons[ bindex ].flags & BUTTON_DISABLED ) ) {
|
||||||
if ( mb == 1 && ( b->flags & BUTTON_PUSHED ) && !( b->flags & BUTTON_B1TOGGLE ) ) {
|
if ( mouse_button == 1 && ( gui_buttons[ bindex ].flags & BUTTON_PUSHED ) && !( gui_buttons[ bindex ].flags & BUTTON_B1TOGGLE ) ) {
|
||||||
b->flags &= ~BUTTON_PUSHED;
|
gui_buttons[ bindex ].flags &= ~BUTTON_PUSHED;
|
||||||
|
|
||||||
if ( b->up )
|
if ( gui_buttons[ bindex ].up )
|
||||||
b->up();
|
gui_buttons[ bindex ].up();
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
if ( mb == 1 ) {
|
if ( mouse_button == 1 ) {
|
||||||
for ( b = buttons; b->label; b++ ) {
|
/* for ( b = buttons; gui_buttons[ bindex ].label; b++ ) { */
|
||||||
if ( ( b->flags & ( BUTTON_B1RELEASE | BUTTON_PUSHED ) ) == ( BUTTON_B1RELEASE | BUTTON_PUSHED ) ) {
|
if ( ( gui_buttons[ bindex ].flags & ( BUTTON_B1RELEASE | BUTTON_PUSHED ) ) == ( BUTTON_B1RELEASE | BUTTON_PUSHED ) ) {
|
||||||
b->flags &= ~BUTTON_PUSHED;
|
gui_buttons[ bindex ].flags &= ~BUTTON_PUSHED;
|
||||||
|
|
||||||
if ( b->up )
|
if ( gui_buttons[ bindex ].up )
|
||||||
b->up();
|
gui_buttons[ bindex ].up();
|
||||||
ret = 1;
|
|
||||||
}
|
}
|
||||||
|
/* } */
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
return ret;
|
|
||||||
}
|
|
||||||
|
|
||||||
static inline void button_draw_all()
|
static inline void button_draw_all()
|
||||||
{
|
{
|
||||||
for ( int i = 0; i < sizeof( gui_buttons ) / sizeof( gui_buttons[ 0 ] ); ++i )
|
for ( int i = 0; i < NB_KEYS; ++i )
|
||||||
_button_draw( &( gui_buttons[ i ] ) );
|
_button_draw( gui_buttons[ i ] );
|
||||||
}
|
}
|
||||||
|
|
||||||
void SDL__display_show()
|
void gui_refresh()
|
||||||
{
|
{
|
||||||
SDL_SetRenderDrawColor( renderer, colors.faceplate.r, colors.faceplate.g, colors.faceplate.b, colors.faceplate.a );
|
SDL_SetRenderDrawColor( renderer, colors.faceplate.r, colors.faceplate.g, colors.faceplate.b, colors.faceplate.a );
|
||||||
SDL_RenderClear( renderer );
|
SDL_RenderClear( renderer );
|
||||||
|
@ -1062,10 +1031,10 @@ void SDL__display_show()
|
||||||
int access;
|
int access;
|
||||||
Uint32 format;
|
Uint32 format;
|
||||||
|
|
||||||
if ( SDL_QueryTexture( texTarget, &format, &access, &w, &h ) != 0 )
|
if ( SDL_QueryTexture( window_texture, &format, &access, &w, &h ) != 0 )
|
||||||
printf( "error\n" );
|
printf( "error\n" );
|
||||||
|
|
||||||
if ( SDL_LockTexture( texTarget, NULL, ( void** )&pixels, &pitch ) != 0 )
|
if ( SDL_LockTexture( window_texture, NULL, ( void** )&pixels, &pitch ) != 0 )
|
||||||
printf( "SDL_LockTexture: %s.\n", SDL_GetError() );
|
printf( "SDL_LockTexture: %s.\n", SDL_GetError() );
|
||||||
|
|
||||||
SDL_PixelFormat* pixelFormat = SDL_AllocFormat( format );
|
SDL_PixelFormat* pixelFormat = SDL_AllocFormat( format );
|
||||||
|
@ -1110,13 +1079,13 @@ void SDL__display_show()
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
SDL_UnlockTexture( texTarget );
|
SDL_UnlockTexture( window_texture );
|
||||||
}
|
}
|
||||||
|
|
||||||
// Show rendered to texture
|
// Show rendered to texture
|
||||||
SDL_Rect r1 = { 0, 0, LCD_WIDTH, LCD_HEIGHT };
|
SDL_Rect r1 = { 0, 0, LCD_WIDTH, LCD_HEIGHT };
|
||||||
SDL_Rect r2 = { LCD_X * config.ui_scale, LCD_Y * config.ui_scale, LCD_WIDTH * config.ui_scale, LCD_HEIGHT * config.ui_scale };
|
SDL_Rect r2 = { LCD_X * config.ui_scale, LCD_Y * config.ui_scale, LCD_WIDTH * config.ui_scale, LCD_HEIGHT * config.ui_scale };
|
||||||
SDL_RenderCopyEx( renderer, texTarget, &r1, &r2, 0, NULL, SDL_FLIP_NONE );
|
SDL_RenderCopyEx( renderer, window_texture, &r1, &r2, 0, NULL, SDL_FLIP_NONE );
|
||||||
|
|
||||||
button_draw_all();
|
button_draw_all();
|
||||||
|
|
||||||
|
@ -1130,11 +1099,11 @@ bool gui_events()
|
||||||
while ( SDL_PollEvent( &event ) ) {
|
while ( SDL_PollEvent( &event ) ) {
|
||||||
switch ( event.type ) {
|
switch ( event.type ) {
|
||||||
case SDL_MOUSEBUTTONUP:
|
case SDL_MOUSEBUTTONUP:
|
||||||
_button_mouse_up( gui_buttons, event.button.x, event.button.y, 1 );
|
_button_mouse_up( event.button.x, event.button.y, 1 );
|
||||||
break;
|
break;
|
||||||
|
|
||||||
case SDL_MOUSEBUTTONDOWN:
|
case SDL_MOUSEBUTTONDOWN:
|
||||||
_button_mouse_down( gui_buttons, event.button.x, event.button.y, 1 );
|
_button_mouse_down( event.button.x, event.button.y, 1 );
|
||||||
break;
|
break;
|
||||||
|
|
||||||
case SDL_KEYDOWN:
|
case SDL_KEYDOWN:
|
||||||
|
@ -1519,12 +1488,11 @@ bool gui_init( void )
|
||||||
return false;
|
return false;
|
||||||
}
|
}
|
||||||
|
|
||||||
tex2Target = SDL_CreateTexture( renderer, SDL_PIXELFORMAT_RGBA8888, SDL_TEXTUREACCESS_TARGET, window_width, window_height );
|
window_texture = SDL_CreateTexture( renderer, SDL_PIXELFORMAT_RGBA8888, SDL_TEXTUREACCESS_STREAMING, window_width, window_height );
|
||||||
texTarget = SDL_CreateTexture( renderer, SDL_PIXELFORMAT_RGBA8888, SDL_TEXTUREACCESS_STREAMING, window_width, window_height );
|
|
||||||
|
|
||||||
SDL_UpdateWindowSurface( window );
|
SDL_UpdateWindowSurface( window );
|
||||||
|
|
||||||
return _init_keyboard_textures( gui_buttons );
|
return _init_keyboard_textures();
|
||||||
}
|
}
|
||||||
|
|
||||||
bool gui_exit( void )
|
bool gui_exit( void )
|
||||||
|
|
|
@ -3,9 +3,9 @@
|
||||||
|
|
||||||
#include <stdbool.h>
|
#include <stdbool.h>
|
||||||
|
|
||||||
extern void SDL__display_show( void );
|
extern void gui_refresh( void );
|
||||||
|
|
||||||
extern bool gui_events();
|
extern bool gui_events();
|
||||||
|
|
||||||
extern bool gui_init( void );
|
extern bool gui_init( void );
|
||||||
extern bool gui_exit( void );
|
extern bool gui_exit( void );
|
||||||
#endif
|
#endif
|
||||||
|
|
|
@ -42,7 +42,7 @@ int main( int argc, char* argv[] )
|
||||||
|
|
||||||
if ( currentTime > lastTime_timer5 + delay_timer5 ) {
|
if ( currentTime > lastTime_timer5 + delay_timer5 ) {
|
||||||
lastTime_timer5 = currentTime;
|
lastTime_timer5 = currentTime;
|
||||||
SDL__display_show();
|
gui_refresh();
|
||||||
}
|
}
|
||||||
|
|
||||||
if ( !gui_events() )
|
if ( !gui_events() )
|
||||||
|
|
Loading…
Reference in a new issue