emu48plus-mirror/source/EMU48DLL.DSP
Gwenhael Le Moine 20ce3f59ed
2020-09-30: Updated to version 62
Signed-off-by: Gwenhael Le Moine <gwenhael.le.moine@gmail.com>
2024-03-20 07:46:28 +01:00

310 lines
7.2 KiB
Text

# Microsoft Developer Studio Project File - Name="Emu48" - Package Owner=<4>
# Microsoft Developer Studio Generated Build File, Format Version 6.00
# ** DO NOT EDIT **
# TARGTYPE "Win32 (x86) Dynamic-Link Library" 0x0102
CFG=Emu48 - Win32 Release
!MESSAGE This is not a valid makefile. To build this project using NMAKE,
!MESSAGE use the Export Makefile command and run
!MESSAGE
!MESSAGE NMAKE /f "EMU48DLL.MAK".
!MESSAGE
!MESSAGE You can specify a configuration when running NMAKE
!MESSAGE by defining the macro CFG on the command line. For example:
!MESSAGE
!MESSAGE NMAKE /f "EMU48DLL.MAK" CFG="Emu48 - Win32 Release"
!MESSAGE
!MESSAGE Possible choices for configuration are:
!MESSAGE
!MESSAGE "Emu48 - Win32 Release" (based on "Win32 (x86) Dynamic-Link Library")
!MESSAGE "Emu48 - Win32 Debug" (based on "Win32 (x86) Dynamic-Link Library")
!MESSAGE
# Begin Project
# PROP AllowPerConfigDependencies 0
# PROP Scc_ProjName ""
# PROP Scc_LocalPath ""
CPP=cl.exe
MTL=midl.exe
RSC=rc.exe
!IF "$(CFG)" == "Emu48 - Win32 Release"
# PROP BASE Use_MFC 0
# PROP BASE Use_Debug_Libraries 0
# PROP BASE Output_Dir ".\Release"
# PROP BASE Intermediate_Dir ".\Release"
# PROP BASE Target_Dir ""
# PROP Use_MFC 0
# PROP Use_Debug_Libraries 0
# PROP Output_Dir ".\Release"
# PROP Intermediate_Dir ".\Release"
# PROP Ignore_Export_Lib 0
# PROP Target_Dir ""
# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_MBCS" /D "_USRDLL" /YX /c
# ADD CPP /nologo /Gr /MT /W3 /GX /O2 /Ob2 /D "NDEBUG" /D "WIN32" /D "_WINDOWS" /D "STRICT" /D "_MBCS" /D "_USRDLL" /D "REGISTRY" /Yu"pch.h" /FD /D REGISTRYKEY=\"Software\\Hewlett-Packard\\Debug4x\\Emu48\" /c
# ADD BASE MTL /nologo /D "NDEBUG" /win32
# ADD MTL /nologo /D "NDEBUG" /mktyplib203 /win32
# ADD BASE RSC /l 0x40c /d "NDEBUG"
# ADD RSC /l 0x40c /d "NDEBUG"
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
LINK32=link.exe
# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /dll /machine:I386
# ADD LINK32 kernel32.lib user32.lib gdi32.lib comdlg32.lib shell32.lib winmm.lib comctl32.lib advapi32.lib ws2_32.lib /nologo /dll /machine:I386 /out:".\Release/Emu48.dll"
!ELSEIF "$(CFG)" == "Emu48 - Win32 Debug"
# PROP BASE Use_MFC 0
# PROP BASE Use_Debug_Libraries 1
# PROP BASE Output_Dir ".\Debug"
# PROP BASE Intermediate_Dir ".\Debug"
# PROP BASE Target_Dir ""
# PROP Use_MFC 0
# PROP Use_Debug_Libraries 1
# PROP Output_Dir ".\Debug"
# PROP Intermediate_Dir ".\Debug"
# PROP Ignore_Export_Lib 0
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# ADD BASE CPP /nologo /W3 /Gm /GX /Zi /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "_MBCS" /D "_USRDLL" /YX /c
# ADD CPP /nologo /MTd /W3 /Gm /GX /ZI /Od /D "_DEBUG" /D "WIN32" /D "_WINDOWS" /D "STRICT" /D "_MBCS" /D "_USRDLL" /D "REGISTRY" /FR /Yu"pch.h" /FD /D REGISTRYKEY=\"Software\\Hewlett-Packard\\Debug4x\\Emu48\" /c
# ADD BASE MTL /nologo /D "_DEBUG" /win32
# ADD MTL /nologo /D "_DEBUG" /mktyplib203 /win32
# ADD BASE RSC /l 0x40c /d "_DEBUG"
# ADD RSC /l 0x40c /d "_DEBUG"
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
LINK32=link.exe
# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /dll /debug /machine:I386
# ADD LINK32 kernel32.lib user32.lib gdi32.lib comdlg32.lib shell32.lib winmm.lib comctl32.lib advapi32.lib ws2_32.lib /nologo /dll /debug /machine:I386 /out:".\Debug/Emu48.dll"
!ENDIF
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# Name "Emu48 - Win32 Debug"
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# Begin Source File
SOURCE=.\apple.c
# End Source File
# Begin Source File
SOURCE=.\cursor.c
# End Source File
# Begin Source File
SOURCE=.\ddeserv.c
# End Source File
# Begin Source File
SOURCE=.\debugdll.c
# End Source File
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SOURCE=.\disasm.c
# End Source File
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SOURCE=.\dismem.c
# End Source File
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SOURCE=.\display.c
# End Source File
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SOURCE=.\disrpl.c
# End Source File
# Begin Source File
SOURCE=.\Emu48.c
# End Source File
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SOURCE=.\Emu48.rc
# End Source File
# Begin Source File
SOURCE=.\Emu48dll.c
# End Source File
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SOURCE=.\engine.c
# End Source File
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SOURCE=.\fetch.c
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SOURCE=.\files.c
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SOURCE=.\i28f160.c
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SOURCE=.\keyboard.c
# End Source File
# Begin Source File
SOURCE=.\keymacro.c
# End Source File
# Begin Source File
SOURCE=.\kml.c
# End Source File
# Begin Source File
SOURCE=.\lodepng.c
# ADD CPP /D "LODEPNG_NO_COMPILE_ENCODER" /D "LODEPNG_NO_COMPILE_DISK" /D "LODEPNG_NO_COMPILE_ERROR_TEXT" /D "LODEPNG_NO_COMPILE_CPP"
# SUBTRACT CPP /YX /Yc /Yu
# End Source File
# Begin Source File
SOURCE=.\lowbat.c
# End Source File
# Begin Source File
SOURCE=.\mops.c
# End Source File
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SOURCE=.\mru.c
# End Source File
# Begin Source File
SOURCE=.\opcodes.c
# End Source File
# Begin Source File
SOURCE=.\pch.c
# ADD CPP /Yc"pch.h"
# End Source File
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SOURCE=.\redeye.c
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SOURCE=.\rpl.c
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SOURCE=.\settings.c
# End Source File
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SOURCE=.\sndenum.c
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SOURCE=.\sound.c
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SOURCE=.\debugger.h
# End Source File
# Begin Source File
SOURCE=.\disrpl.h
# End Source File
# Begin Source File
SOURCE=.\Emu48.h
# End Source File
# Begin Source File
SOURCE=.\Emu48dll.h
# End Source File
# Begin Source File
SOURCE=.\i28f160.h
# End Source File
# Begin Source File
SOURCE=.\io.h
# End Source File
# Begin Source File
SOURCE=.\kml.h
# End Source File
# Begin Source File
SOURCE=.\lodepng.h
# End Source File
# Begin Source File
SOURCE=.\opcodes.h
# End Source File
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SOURCE=.\ops.h
# End Source File
# Begin Source File
SOURCE=.\pch.h
# End Source File
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SOURCE=.\snddef.h
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# PROP Default_Filter "ico;cur;bmp;dlg;rc2;rct;bin;cnt;rtf;gif;jpg;jpeg;jpe"
# Begin Source File
SOURCE=.\CHECKBOX.BMP
# End Source File
# Begin Source File
SOURCE=.\DBGTOOL.BMP
# End Source File
# Begin Source File
SOURCE=.\Emu48.ico
# End Source File
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# End Target
# End Project