20ce3f59ed
Signed-off-by: Gwenhael Le Moine <gwenhael.le.moine@gmail.com>
310 lines
7.2 KiB
Text
310 lines
7.2 KiB
Text
# Microsoft Developer Studio Project File - Name="Emu48" - Package Owner=<4>
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# Microsoft Developer Studio Generated Build File, Format Version 6.00
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# ** DO NOT EDIT **
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# TARGTYPE "Win32 (x86) Dynamic-Link Library" 0x0102
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CFG=Emu48 - Win32 Release
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!MESSAGE This is not a valid makefile. To build this project using NMAKE,
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!MESSAGE use the Export Makefile command and run
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!MESSAGE
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!MESSAGE NMAKE /f "EMU48DLL.MAK".
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!MESSAGE
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!MESSAGE You can specify a configuration when running NMAKE
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!MESSAGE by defining the macro CFG on the command line. For example:
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!MESSAGE
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!MESSAGE NMAKE /f "EMU48DLL.MAK" CFG="Emu48 - Win32 Release"
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!MESSAGE
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!MESSAGE Possible choices for configuration are:
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!MESSAGE
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!MESSAGE "Emu48 - Win32 Release" (based on "Win32 (x86) Dynamic-Link Library")
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!MESSAGE "Emu48 - Win32 Debug" (based on "Win32 (x86) Dynamic-Link Library")
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!MESSAGE
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# Begin Project
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# PROP AllowPerConfigDependencies 0
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# PROP Scc_ProjName ""
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# PROP Scc_LocalPath ""
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CPP=cl.exe
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MTL=midl.exe
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RSC=rc.exe
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!IF "$(CFG)" == "Emu48 - Win32 Release"
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# PROP BASE Use_MFC 0
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# PROP BASE Use_Debug_Libraries 0
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# PROP BASE Output_Dir ".\Release"
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# PROP BASE Intermediate_Dir ".\Release"
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# PROP BASE Target_Dir ""
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# PROP Use_MFC 0
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# PROP Use_Debug_Libraries 0
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# PROP Output_Dir ".\Release"
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# PROP Intermediate_Dir ".\Release"
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# PROP Ignore_Export_Lib 0
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# PROP Target_Dir ""
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# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_MBCS" /D "_USRDLL" /YX /c
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# ADD CPP /nologo /Gr /MT /W3 /GX /O2 /Ob2 /D "NDEBUG" /D "WIN32" /D "_WINDOWS" /D "STRICT" /D "_MBCS" /D "_USRDLL" /D "REGISTRY" /Yu"pch.h" /FD /D REGISTRYKEY=\"Software\\Hewlett-Packard\\Debug4x\\Emu48\" /c
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# ADD BASE MTL /nologo /D "NDEBUG" /win32
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# ADD MTL /nologo /D "NDEBUG" /mktyplib203 /win32
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# ADD BASE RSC /l 0x40c /d "NDEBUG"
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# ADD RSC /l 0x40c /d "NDEBUG"
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BSC32=bscmake.exe
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# ADD BASE BSC32 /nologo
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# ADD BSC32 /nologo
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LINK32=link.exe
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# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /dll /machine:I386
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# ADD LINK32 kernel32.lib user32.lib gdi32.lib comdlg32.lib shell32.lib winmm.lib comctl32.lib advapi32.lib ws2_32.lib /nologo /dll /machine:I386 /out:".\Release/Emu48.dll"
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!ELSEIF "$(CFG)" == "Emu48 - Win32 Debug"
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# PROP BASE Use_MFC 0
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# PROP BASE Use_Debug_Libraries 1
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# PROP BASE Output_Dir ".\Debug"
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# PROP BASE Intermediate_Dir ".\Debug"
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# PROP BASE Target_Dir ""
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# PROP Use_MFC 0
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# PROP Use_Debug_Libraries 1
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# PROP Output_Dir ".\Debug"
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# PROP Intermediate_Dir ".\Debug"
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# PROP Ignore_Export_Lib 0
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# PROP Target_Dir ""
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# ADD BASE CPP /nologo /W3 /Gm /GX /Zi /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "_MBCS" /D "_USRDLL" /YX /c
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# ADD CPP /nologo /MTd /W3 /Gm /GX /ZI /Od /D "_DEBUG" /D "WIN32" /D "_WINDOWS" /D "STRICT" /D "_MBCS" /D "_USRDLL" /D "REGISTRY" /FR /Yu"pch.h" /FD /D REGISTRYKEY=\"Software\\Hewlett-Packard\\Debug4x\\Emu48\" /c
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# ADD BASE MTL /nologo /D "_DEBUG" /win32
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# ADD MTL /nologo /D "_DEBUG" /mktyplib203 /win32
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# ADD BASE RSC /l 0x40c /d "_DEBUG"
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# ADD RSC /l 0x40c /d "_DEBUG"
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BSC32=bscmake.exe
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# ADD BASE BSC32 /nologo
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# ADD BSC32 /nologo
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LINK32=link.exe
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# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /dll /debug /machine:I386
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# ADD LINK32 kernel32.lib user32.lib gdi32.lib comdlg32.lib shell32.lib winmm.lib comctl32.lib advapi32.lib ws2_32.lib /nologo /dll /debug /machine:I386 /out:".\Debug/Emu48.dll"
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!ENDIF
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# Begin Target
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# Name "Emu48 - Win32 Release"
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# Name "Emu48 - Win32 Debug"
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# Begin Group "Source Files"
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# PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;hpj;bat;for;f90"
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# Begin Source File
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SOURCE=.\apple.c
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# End Source File
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# Begin Source File
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SOURCE=.\cursor.c
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# End Source File
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# Begin Source File
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SOURCE=.\ddeserv.c
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# End Source File
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# Begin Source File
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SOURCE=.\debugdll.c
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# End Source File
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# Begin Source File
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SOURCE=.\disasm.c
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# End Source File
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SOURCE=.\dismem.c
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# End Source File
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SOURCE=.\display.c
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# End Source File
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# Begin Source File
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SOURCE=.\disrpl.c
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# End Source File
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# Begin Source File
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SOURCE=.\Emu48.c
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# End Source File
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# Begin Source File
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SOURCE=.\Emu48.rc
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# End Source File
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# Begin Source File
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SOURCE=.\Emu48dll.c
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# End Source File
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# Begin Source File
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SOURCE=.\engine.c
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# End Source File
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# Begin Source File
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SOURCE=.\fetch.c
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# End Source File
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# Begin Source File
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SOURCE=.\files.c
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# End Source File
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SOURCE=.\i28f160.c
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# End Source File
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# Begin Source File
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SOURCE=.\keyboard.c
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# End Source File
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# Begin Source File
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SOURCE=.\keymacro.c
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# End Source File
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# Begin Source File
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SOURCE=.\kml.c
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# End Source File
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# Begin Source File
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SOURCE=.\lodepng.c
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# ADD CPP /D "LODEPNG_NO_COMPILE_ENCODER" /D "LODEPNG_NO_COMPILE_DISK" /D "LODEPNG_NO_COMPILE_ERROR_TEXT" /D "LODEPNG_NO_COMPILE_CPP"
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# SUBTRACT CPP /YX /Yc /Yu
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# End Source File
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SOURCE=.\lowbat.c
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SOURCE=.\mops.c
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# End Source File
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SOURCE=.\mru.c
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# End Source File
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# Begin Source File
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SOURCE=.\opcodes.c
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# End Source File
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# Begin Source File
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SOURCE=.\pch.c
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# ADD CPP /Yc"pch.h"
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# End Source File
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# Begin Source File
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SOURCE=.\redeye.c
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# End Source File
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# Begin Source File
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SOURCE=.\rpl.c
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# End Source File
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SOURCE=.\serial.c
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# End Source File
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SOURCE=.\settings.c
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# End Source File
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SOURCE=.\sndenum.c
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# End Source File
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# Begin Source File
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SOURCE=.\sound.c
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# End Source File
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SOURCE=.\stack.c
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SOURCE=.\timer.c
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SOURCE=.\udp.c
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# PROP Default_Filter "h;hpp;hxx;hm;inl;fi;fd"
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# Begin Source File
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SOURCE=.\apple.h
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# Begin Source File
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SOURCE=.\color.h
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# End Source File
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# Begin Source File
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SOURCE=.\debugger.h
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# End Source File
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# Begin Source File
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SOURCE=.\disrpl.h
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# End Source File
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SOURCE=.\Emu48.h
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SOURCE=.\Emu48dll.h
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SOURCE=.\i28f160.h
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SOURCE=.\io.h
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SOURCE=.\kml.h
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SOURCE=.\lodepng.h
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SOURCE=.\opcodes.h
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SOURCE=.\ops.h
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SOURCE=.\pch.h
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SOURCE=.\snddef.h
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SOURCE=.\types.h
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SOURCE=.\CHECKBOX.BMP
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SOURCE=.\DBGTOOL.BMP
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SOURCE=.\Emu48.ico
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