154 lines
No EOL
3.9 KiB
CMake
154 lines
No EOL
3.9 KiB
CMake
# For more information about using CMake with Android Studio, read the
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# documentation: https://d.android.com/studio/projects/add-native-code.html
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# Sets the minimum version of CMake required to build the native library.
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cmake_minimum_required(VERSION 3.4.1)
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# Creates and names a library, sets it as either STATIC
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# or SHARED, and provides the relative paths to its source code.
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# You can define multiple libraries, and CMake builds them for you.
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# Gradle automatically packages shared libraries with your APK.
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add_library( # Sets the name of the library.
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native-lib
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# Sets the library as a shared library.
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SHARED
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# Provides a relative path to your source file(s).
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#src/main/cpp/native-lib.cpp
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src/main/cpp/apple.c
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# src/main/cpp/cursor.c
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# src/main/cpp/ddeserv.c
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# src/main/cpp/debugger.c
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# src/main/cpp/disasm.c
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src/main/cpp/dismem.c
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# src/main/cpp/display.c #-> To rewrite
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src/main/cpp/disrpl.c
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# src/main/cpp/Emu48.c #-> To rewrite
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src/main/cpp/engine.c
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src/main/cpp/external.c
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src/main/cpp/fetch.c
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src/main/cpp/files.c
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src/main/cpp/i28f160.c
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src/main/cpp/keyboard.c
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# src/main/cpp/keymacro.c
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src/main/cpp/kml.c
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src/main/cpp/lodepng.c
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src/main/cpp/lowbat.c
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src/main/cpp/mops.c
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# src/main/cpp/mru.c
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src/main/cpp/opcodes.c
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src/main/cpp/pch.c
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# src/main/cpp/redeye.c
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src/main/cpp/rpl.c
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# src/main/cpp/serial.c
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src/main/cpp/settings.c
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# src/main/cpp/sndenum.c
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# src/main/cpp/sound.c
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src/main/cpp/stack.c
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src/main/cpp/symbfile.c
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src/main/cpp/timer.c
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# src/main/cpp/udp.c
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src/main/cpp/win32-layer.c
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src/main/cpp/android-layer.c
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src/main/cpp/android-emu48.c # Emu48.c rewrite
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src/main/cpp/emu48-jni.c
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)
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#_makepath OK
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#bActFollowsMouse
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#bAlwaysDisplayLog
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#bAlwaysOnTop
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#bAutoSave
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#bAutoSaveOnExit
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#bClientWinMove
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#bGrayscale
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#bLoadObjectWarning
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#bMacroRealSpeed
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#bSaveDefConfirm
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#bShowMenu
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#bShowTitle
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#bSingleInstance
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#bStartupBackup
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#CheckBreakpoint
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#CreateBackupBreakpointList
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#csDbgLock
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#csIOLock
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#csKeyLock
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#csSlowLock
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#csT1Lock
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#csT2Lock
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#DisableDebugger
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#disassemble
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#disassembler_mode
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#disassembler_symb
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#DisplayChooseKml
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#dwMacroMinDelay
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#dwTColor
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#dwWakeupDelay
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#ExtCreateRegion
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#GetLineCounter
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#hEventShutdn
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#hOldPalette
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#hPalette
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#hThread
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#hWindowDC
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#InitKML
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#KeyMacroRecord
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#KillKML
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#lAppStart
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#lFreq
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#LoadBreakpointList
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#nArgc
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#nMacroTimeout
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#NotifyDebugger
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#OnToolMacroStop
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#ppArgv
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#RefreshDisp0
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#ReloadButtons
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#RestoreBackupBreakpointList
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#RGB
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#SaveBreakpointList
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#SetWindowPlacement
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#SetWindowTitle
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#StartDisplay
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#StopDisplay
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#szUdpServer
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#UpdateAnnunciators
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#UpdateContrast
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#UpdateDbgCycleCounter
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#UpdateDisplayPointers
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#UpdateMainDisplay
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#UpdateMenuDisplay
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#uWaveDevId
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#WriteToMainDisplay
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#WriteToMenuDisplay
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#wUdpPort
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# Searches for a specified prebuilt library and stores the path as a
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# variable. Because CMake includes system libraries in the search path by
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# default, you only need to specify the name of the public NDK library
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# you want to add. CMake verifies that the library exists before
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# completing its build.
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find_library( # Sets the name of the path variable.
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log-lib
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# Specifies the name of the NDK library that
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# you want CMake to locate.
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log)
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# Specifies libraries CMake should link to your target library. You
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# can link multiple libraries, such as libraries you define in this
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# build script, prebuilt third-party libraries, or system libraries.
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target_link_libraries( # Specifies the target library.
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native-lib
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# Links the target library to the log library
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# included in the NDK.
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${log-lib}) |