emu48android-linux/app/CMakeLists.txt
2018-11-22 22:09:59 +00:00

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CMake

# For more information about using CMake with Android Studio, read the
# documentation: https://d.android.com/studio/projects/add-native-code.html
# Sets the minimum version of CMake required to build the native library.
cmake_minimum_required(VERSION 3.4.1)
# Creates and names a library, sets it as either STATIC
# or SHARED, and provides the relative paths to its source code.
# You can define multiple libraries, and CMake builds them for you.
# Gradle automatically packages shared libraries with your APK.
add_library( # Sets the name of the library.
native-lib
# Sets the library as a shared library.
SHARED
# Provides a relative path to your source file(s).
#src/main/cpp/native-lib.cpp
src/main/cpp/apple.c
# src/main/cpp/cursor.c
# src/main/cpp/ddeserv.c
# src/main/cpp/debugger.c
# src/main/cpp/disasm.c
src/main/cpp/dismem.c
# src/main/cpp/display.c #-> To rewrite
src/main/cpp/disrpl.c
# src/main/cpp/Emu48.c #-> To rewrite
src/main/cpp/engine.c
src/main/cpp/external.c
src/main/cpp/fetch.c
src/main/cpp/files.c
src/main/cpp/i28f160.c
src/main/cpp/keyboard.c
# src/main/cpp/keymacro.c
src/main/cpp/kml.c
src/main/cpp/lodepng.c
src/main/cpp/lowbat.c
src/main/cpp/mops.c
# src/main/cpp/mru.c
src/main/cpp/opcodes.c
src/main/cpp/pch.c
# src/main/cpp/redeye.c
src/main/cpp/rpl.c
# src/main/cpp/serial.c
src/main/cpp/settings.c
# src/main/cpp/sndenum.c
# src/main/cpp/sound.c
src/main/cpp/stack.c
src/main/cpp/symbfile.c
src/main/cpp/timer.c
# src/main/cpp/udp.c
src/main/cpp/win32-layer.c
src/main/cpp/android-layer.c
src/main/cpp/android-emu48.c # Emu48.c rewrite
src/main/cpp/emu48-jni.c
)
#_makepath OK
#bActFollowsMouse
#bAlwaysDisplayLog
#bAlwaysOnTop
#bAutoSave
#bAutoSaveOnExit
#bClientWinMove
#bGrayscale
#bLoadObjectWarning
#bMacroRealSpeed
#bSaveDefConfirm
#bShowMenu
#bShowTitle
#bSingleInstance
#bStartupBackup
#CheckBreakpoint
#CreateBackupBreakpointList
#csDbgLock
#csIOLock
#csKeyLock
#csSlowLock
#csT1Lock
#csT2Lock
#DisableDebugger
#disassemble
#disassembler_mode
#disassembler_symb
#DisplayChooseKml
#dwMacroMinDelay
#dwTColor
#dwWakeupDelay
#ExtCreateRegion
#GetLineCounter
#hEventShutdn
#hOldPalette
#hPalette
#hThread
#hWindowDC
#InitKML
#KeyMacroRecord
#KillKML
#lAppStart
#lFreq
#LoadBreakpointList
#nArgc
#nMacroTimeout
#NotifyDebugger
#OnToolMacroStop
#ppArgv
#RefreshDisp0
#ReloadButtons
#RestoreBackupBreakpointList
#RGB
#SaveBreakpointList
#SetWindowPlacement
#SetWindowTitle
#StartDisplay
#StopDisplay
#szUdpServer
#UpdateAnnunciators
#UpdateContrast
#UpdateDbgCycleCounter
#UpdateDisplayPointers
#UpdateMainDisplay
#UpdateMenuDisplay
#uWaveDevId
#WriteToMainDisplay
#WriteToMenuDisplay
#wUdpPort
# Searches for a specified prebuilt library and stores the path as a
# variable. Because CMake includes system libraries in the search path by
# default, you only need to specify the name of the public NDK library
# you want to add. CMake verifies that the library exists before
# completing its build.
find_library( # Sets the name of the path variable.
log-lib
# Specifies the name of the NDK library that
# you want CMake to locate.
log)
# Specifies libraries CMake should link to your target library. You
# can link multiple libraries, such as libraries you define in this
# build script, prebuilt third-party libraries, or system libraries.
target_link_libraries( # Specifies the target library.
native-lib
# Links the target library to the log library
# included in the NDK.
${log-lib})