# For more information about using CMake with Android Studio, read the # documentation: https://d.android.com/studio/projects/add-native-code.html # Sets the minimum version of CMake required to build the native library. cmake_minimum_required(VERSION 3.4.1) #add_compile_options(-DDEBUG_DISPLAY) #add_compile_options(-DDEBUG_SOUND) #add_compile_options(-DDEBUG_DEBUGGER) #add_compile_options(-DDEBUG_FLASH) #add_compile_options(-DDEBUG_IO) #add_compile_options(-DDEBUG_SERIAL) #add_compile_options(-DDEBUG_ANDROID_WAVE_OUT) #add_compile_options(-DDEBUG_ANDROID_TIMER) #add_compile_options(-DDEBUG_ANDROID_PAINT) #add_compile_options(-DDEBUG_ANDROID_THREAD) #add_compile_options(-DDEBUG_ANDROID_FILE) #add_compile_options(-DNEW_WIN32_SOUND_ENGINE) #add_compile_options(-DWIN32_TIMER_THREAD) # old timer algorithm which stop when no more thread! add_compile_options(-DEMUXX=48) if(CMAKE_BUILD_TYPE STREQUAL Release) message("RELEASE BUILD") add_compile_options(-Ofast) endif() include_directories(src/main/cpp/win32) # Creates and names a library, sets it as either STATIC # or SHARED, and provides the relative paths to its source code. # You can define multiple libraries, and CMake builds them for you. # Gradle automatically packages shared libraries with your APK. add_library( # Sets the name of the library. native-lib # Sets the library as a shared library. SHARED # Provides a relative path to your source file(s). src/main/cpp/core/apple.c # src/main/cpp/core/cursor.c # src/main/cpp/core/ddeserv.c # src/main/cpp/core/debugger.c src/main/cpp/core/disasm.c src/main/cpp/core/dismem.c src/main/cpp/core/display.c src/main/cpp/core/disrpl.c # src/main/cpp/core/Emu48.c #-> To rewrite src/main/cpp/core/engine.c src/main/cpp/core/external.c src/main/cpp/core/fetch.c src/main/cpp/core/files.c src/main/cpp/core/i28f160.c src/main/cpp/core/keyboard.c src/main/cpp/core/keymacro.c src/main/cpp/core/kml.c src/main/cpp/core/lodepng.c src/main/cpp/core/lowbat.c src/main/cpp/core/mops.c src/main/cpp/core/mru.c src/main/cpp/core/opcodes.c src/main/cpp/core/pch.c src/main/cpp/core/redeye.c src/main/cpp/core/rpl.c src/main/cpp/core/serial.c src/main/cpp/core/settings.c # src/main/cpp/core/sndenum.c src/main/cpp/core/sound.c src/main/cpp/core/stack.c src/main/cpp/core/symbfile.c src/main/cpp/core/timer.c # src/main/cpp/core/udp.c src/main/cpp/win32-layer.c src/main/cpp/android-layer.c src/main/cpp/android-emu.c # Emu48.c rewrite src/main/cpp/emu-jni.c ) # Specifies libraries CMake should link to your target library. You # can link multiple libraries, such as libraries you define in this # build script, prebuilt third-party libraries, or system libraries. target_link_libraries( # Specifies the target library. native-lib android jnigraphics OpenSLES log)