Support the transparency in the KML Global Color.
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577091db9e
commit
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3 changed files with 274 additions and 143 deletions
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@ -96,6 +96,134 @@ VOID CopyItemsToClipboard(HWND hWnd) // save selected Listbox Items to Clipboar
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return;
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}
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#define WIDTHBYTES(bits) ((((bits) + 31) / 32) * 4)
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static BOOL AbsColorCmp(DWORD dwColor1,DWORD dwColor2,DWORD dwTol)
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{
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DWORD dwDiff;
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dwDiff = (DWORD) abs((INT) (dwColor1 & 0xFF) - (INT) (dwColor2 & 0xFF));
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dwColor1 >>= 8;
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dwColor2 >>= 8;
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dwDiff += (DWORD) abs((INT) (dwColor1 & 0xFF) - (INT) (dwColor2 & 0xFF));
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dwColor1 >>= 8;
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dwColor2 >>= 8;
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dwDiff += (DWORD) abs((INT) (dwColor1 & 0xFF) - (INT) (dwColor2 & 0xFF));
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return dwDiff > dwTol; // FALSE = colors match
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}
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static BOOL LabColorCmp(DWORD dwColor1,DWORD dwColor2,DWORD dwTol)
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{
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DWORD dwDiff;
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INT nDiffCol;
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nDiffCol = (INT) (dwColor1 & 0xFF) - (INT) (dwColor2 & 0xFF);
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dwDiff = (DWORD) (nDiffCol * nDiffCol);
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dwColor1 >>= 8;
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dwColor2 >>= 8;
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nDiffCol = (INT) (dwColor1 & 0xFF) - (INT) (dwColor2 & 0xFF);
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dwDiff += (DWORD) (nDiffCol * nDiffCol);
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dwColor1 >>= 8;
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dwColor2 >>= 8;
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nDiffCol = (INT) (dwColor1 & 0xFF) - (INT) (dwColor2 & 0xFF);
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dwDiff += (DWORD) (nDiffCol * nDiffCol);
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dwTol *= dwTol;
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return dwDiff > dwTol; // FALSE = colors match
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}
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static DWORD EncodeColorBits(DWORD dwColorVal,DWORD dwMask)
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{
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#define MAXBIT 32
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UINT uLshift = MAXBIT;
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UINT uRshift = 8;
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DWORD dwBitMask = dwMask;
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dwColorVal &= 0xFF; // the color component using the lowest 8 bit
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// position of highest bit
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while ((dwBitMask & (1<<(MAXBIT-1))) == 0 && uLshift > 0)
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{
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dwBitMask <<= 1; // next bit
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--uLshift; // next position
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}
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if (uLshift > 24) // avoid overflow on 32bit mask
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{
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uLshift -= uRshift; // normalize left shift
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uRshift = 0;
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}
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return ((dwColorVal << uLshift) >> uRshift) & dwMask;
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#undef MAXBIT
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}
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extern JavaVM *java_machine;
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extern jobject bitmapMainScreen;
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extern AndroidBitmapInfo androidBitmapInfo;
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static void MakeBitmapTransparent(HBITMAP hBmp,COLORREF color,DWORD dwTol) {
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BOOL (*fnColorCmp)(DWORD dwColor1,DWORD dwColor2,DWORD dwTol);
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if (dwTol >= 1000) { // use CIE L*a*b compare
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fnColorCmp = LabColorCmp;
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dwTol -= 1000; // remove L*a*b compare selector
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} else { // use Abs summation compare
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fnColorCmp = AbsColorCmp;
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}
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JNIEnv * jniEnv = NULL;
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jint ret;
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BOOL needDetach = FALSE;
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ret = (*java_machine)->GetEnv(java_machine, (void **) &jniEnv, JNI_VERSION_1_6);
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if (ret == JNI_EDETACHED) {
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// GetEnv: not attached
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ret = (*java_machine)->AttachCurrentThread(java_machine, &jniEnv, NULL);
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if (ret == JNI_OK) {
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needDetach = TRUE;
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}
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}
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int destinationWidth = androidBitmapInfo.width;
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int destinationHeight = androidBitmapInfo.height;
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int destinationBitCount = 32;
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int destinationStride = androidBitmapInfo.stride;
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void * pixelsDestination = NULL;
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if ((ret = AndroidBitmap_lockPixels(jniEnv, bitmapMainScreen, &pixelsDestination)) < 0) {
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LOGD("AndroidBitmap_lockPixels() failed ! error=%d", ret);
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return;
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}
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LPBYTE pbyBits = pixelsDestination;
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// convert COLORREF to RGBQUAD color
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DWORD dwRed = 0x00FF0000;
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DWORD dwGreen = 0x0000FF00;
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DWORD dwBlue = 0x000000FF;
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color = EncodeColorBits((color >> 16), dwBlue)
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| EncodeColorBits((color >> 8), dwGreen)
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| EncodeColorBits((color >> 0), dwRed);
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DWORD dwBpp = (DWORD) (destinationBitCount >> 3);
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LPBYTE pbyColor = pbyBits + (destinationHeight - 1) * destinationStride;
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for (LONG y = 0; y < destinationHeight; ++y) {
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LPBYTE pbyLineStart = pbyColor;
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for (LONG x = 0; x < destinationWidth; ++x) {
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if(!fnColorCmp(*(LPDWORD)pbyColor,color,dwTol))
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*(LPDWORD)pbyColor = 0x00000000;
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pbyColor += dwBpp;
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}
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pbyColor = pbyLineStart - destinationStride;
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}
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if(jniEnv && (ret = AndroidBitmap_unlockPixels(jniEnv, bitmapMainScreen)) < 0)
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LOGD("AndroidBitmap_unlockPixels() failed ! error=%d", ret);
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}
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//
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// WM_PAINT
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//
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@ -127,6 +255,9 @@ static LRESULT OnPaint(HWND hWindow)
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Paint.rcPaint.right-Paint.rcPaint.left, Paint.rcPaint.bottom-Paint.rcPaint.top,
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hMainDC, rcMainPaint.left, rcMainPaint.top, SRCCOPY);
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if (dwTColor != (DWORD) -1) // prepare background bitmap with transparency
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MakeBitmapTransparent((HBITMAP)GetCurrentObject(hPaintDC, OBJ_BITMAP), dwTColor, dwTColorTol);
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// CdB for HP: add apples display stuff
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SetWindowOrgEx(hPaintDC, nBackgroundX, nBackgroundY, NULL);
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@ -2026,163 +2026,163 @@ void StretchBltInternal(int xDest, int yDest, int wDest, int hDest,
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int dst_maxy = yDest + hDest;
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if(xDest < 0) {
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wDest += xDest;
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xDest = 0;
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}
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wDest += xDest;
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xDest = 0;
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}
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if(yDest < 0) {
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hDest += yDest;
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yDest = 0;
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}
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hDest += yDest;
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yDest = 0;
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}
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if(dst_maxx > destinationWidth)
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dst_maxx = destinationWidth;
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dst_maxx = destinationWidth;
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if(dst_maxy > destinationHeight)
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dst_maxy = destinationHeight;
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dst_maxy = destinationHeight;
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for (int y = yDest; y < dst_maxy; y++) {
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int src_cury = ySrc + (y - yDest) * hSrc / hDest;
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if(!reverseHeight)
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src_cury = sourceHeight - 1 - src_cury;
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if (src_cury < 0 || src_cury >= sourceHeight)
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int src_cury = ySrc + (y - yDest) * hSrc / hDest;
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if(!reverseHeight)
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src_cury = sourceHeight - 1 - src_cury;
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if (src_cury < 0 || src_cury >= sourceHeight)
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continue;
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BYTE parity = (BYTE) xSrc;
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for (int x = xDest; x < dst_maxx; x++, parity++) {
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int src_curx = xSrc + (x - xDest) * wSrc / wDest;
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if (src_curx < 0 || src_curx >= sourceWidth)
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continue;
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BYTE parity = (BYTE) xSrc;
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for (int x = xDest; x < dst_maxx; x++, parity++) {
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int src_curx = xSrc + (x - xDest) * wSrc / wDest;
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if (src_curx < 0 || src_curx >= sourceWidth)
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continue;
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BYTE * sourcePixelBase = pixelsSource + sourceStride * src_cury;
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BYTE * destinationPixelBase = pixelsDestination + destinationStride * y;
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BYTE * sourcePixelBase = pixelsSource + sourceStride * src_cury;
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BYTE * destinationPixelBase = pixelsDestination + destinationStride * y;
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COLORREF sourceColor = 0xFF000000;
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BYTE * sourceColorPointer = (BYTE *) &sourceColor;
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COLORREF sourceColor = 0xFF000000;
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BYTE * sourceColorPointer = (BYTE *) &sourceColor;
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switch (sourceBitCount) {
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case 1: {
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//TODO https://devblogs.microsoft.com/oldnewthing/?p=29013
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// When blitting from a monochrome DC to a color DC,
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// the color black in the source turns into the destination’s text color,
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// and the color white in the source turns into the destination’s background
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// color.
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BYTE * sourcePixel = sourcePixelBase + ((UINT)src_curx >> (UINT)3);
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UINT bitNumber = (UINT) (src_curx % 8);
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if(*sourcePixel & ((UINT)1 << bitNumber)) {
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// Monochrome 1=White
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sourceColorPointer[0] = 255;
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sourceColorPointer[1] = 255;
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sourceColorPointer[2] = 255;
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} else {
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// Monochrome 0=Black
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sourceColorPointer[0] = 0;
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sourceColorPointer[1] = 0;
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sourceColorPointer[2] = 0;
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}
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sourceColorPointer[3] = 255;
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break;
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switch (sourceBitCount) {
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case 1: {
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//TODO https://devblogs.microsoft.com/oldnewthing/?p=29013
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// When blitting from a monochrome DC to a color DC,
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// the color black in the source turns into the destination’s text color,
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// and the color white in the source turns into the destination’s background
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// color.
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BYTE * sourcePixel = sourcePixelBase + ((UINT)src_curx >> (UINT)3);
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UINT bitNumber = (UINT) (src_curx % 8);
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if(*sourcePixel & ((UINT)1 << bitNumber)) {
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// Monochrome 1=White
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sourceColorPointer[0] = 255;
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sourceColorPointer[1] = 255;
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sourceColorPointer[2] = 255;
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} else {
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// Monochrome 0=Black
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sourceColorPointer[0] = 0;
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sourceColorPointer[1] = 0;
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sourceColorPointer[2] = 0;
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}
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case 4: {
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int currentXBytes = ((sourceBitCount >> (UINT)2) * src_curx) >> (UINT)1;
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BYTE * sourcePixel = sourcePixelBase + currentXBytes;
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BYTE colorIndex = (parity & (BYTE)0x1 ? sourcePixel[0] & (BYTE)0x0F : sourcePixel[0] >> (UINT)4);
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if (palPalEntry) {
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sourceColorPointer[0] = palPalEntry[colorIndex].peBlue;
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sourceColorPointer[1] = palPalEntry[colorIndex].peGreen;
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sourceColorPointer[2] = palPalEntry[colorIndex].peRed;
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sourceColorPointer[3] = 255;
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} else {
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sourceColorPointer[0] = colorIndex;
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sourceColorPointer[1] = colorIndex;
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sourceColorPointer[2] = colorIndex;
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sourceColorPointer[3] = 255;
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}
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break;
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}
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case 8: {
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BYTE * sourcePixel = sourcePixelBase + src_curx;
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BYTE colorIndex = sourcePixel[0];
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if (palPalEntry) {
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sourceColorPointer[0] = palPalEntry[colorIndex].peBlue;
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sourceColorPointer[1] = palPalEntry[colorIndex].peGreen;
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sourceColorPointer[2] = palPalEntry[colorIndex].peRed;
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sourceColorPointer[3] = 255;
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} else {
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sourceColorPointer[0] = colorIndex;
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sourceColorPointer[1] = colorIndex;
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sourceColorPointer[2] = colorIndex;
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sourceColorPointer[3] = 255;
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}
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break;
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}
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case 24: {
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BYTE * sourcePixel = sourcePixelBase + 3 * src_curx;
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sourceColorPointer[0] = sourcePixel[2];
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sourceColorPointer[1] = sourcePixel[1];
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sourceColorPointer[2] = sourcePixel[0];
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sourceColorPointer[3] = 255;
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break;
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}
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case 32: {
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BYTE *sourcePixel = sourcePixelBase + 4 * src_curx;
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memcpy(sourceColorPointer, sourcePixel, 4);
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break;
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}
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default:
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break;
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sourceColorPointer[3] = 255;
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break;
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}
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switch (destinationBitCount) {
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case 1: {
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//TODO https://devblogs.microsoft.com/oldnewthing/?p=29013
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// If you blit from a color DC to a monochrome DC,
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// then all pixels in the source that are equal to the background color
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// will turn white, and all other pixels will turn black.
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// In other words, GDI considers a monochrome bitmap to be
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// black pixels on a white background.
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BYTE * destinationPixel = destinationPixelBase + (x >> 3);
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UINT bitNumber = x % 8;
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if(backgroundColor == sourceColor) {
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*destinationPixel |= (1 << bitNumber); // 1 White
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} else {
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*destinationPixel &= ~(1 << bitNumber); // 0 Black
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}
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break;
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case 4: {
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int currentXBytes = ((sourceBitCount >> (UINT)2) * src_curx) >> (UINT)1;
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BYTE * sourcePixel = sourcePixelBase + currentXBytes;
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BYTE colorIndex = (parity & (BYTE)0x1 ? sourcePixel[0] & (BYTE)0x0F : sourcePixel[0] >> (UINT)4);
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if (palPalEntry) {
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sourceColorPointer[0] = palPalEntry[colorIndex].peBlue;
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sourceColorPointer[1] = palPalEntry[colorIndex].peGreen;
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sourceColorPointer[2] = palPalEntry[colorIndex].peRed;
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sourceColorPointer[3] = 255;
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} else {
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sourceColorPointer[0] = colorIndex;
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sourceColorPointer[1] = colorIndex;
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sourceColorPointer[2] = colorIndex;
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sourceColorPointer[3] = 255;
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}
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case 4: {
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//TODO
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break;
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}
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case 8: {
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//TODO
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break;
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}
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case 24: {
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BYTE * destinationPixel = destinationPixelBase + 3 * x;
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destinationPixel[0] = sourceColorPointer[0];
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destinationPixel[1] = sourceColorPointer[1];
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destinationPixel[2] = sourceColorPointer[2];
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break;
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}
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case 32: {
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BYTE * destinationPixel = destinationPixelBase + 4 * x;
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// https://docs.microsoft.com/en-us/windows/desktop/gdi/ternary-raster-operations
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// http://www.qnx.com/developers/docs/6.4.1/gf/dev_guide/api/gf_context_set_rop.html
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if (rop == ROP_PDSPxax) { // P ^ (D & (S ^ P))
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UINT destination = *((UINT *) destinationPixel);
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*((UINT *)destinationPixel) = (brushColor ^ (destination & (sourceColor ^ brushColor))) | 0xFF000000;
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} else if (rop == ROP_PSDPxax) { // P ^ (S & (D ^ P))
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UINT destination = *((UINT *) destinationPixel);
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*((UINT *)destinationPixel) = (brushColor ^ (sourceColor & (destination ^ brushColor))) | 0xFF000000;
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} else if (rop == SRCAND) { // dest = source AND dest
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UINT destination = *((UINT *) destinationPixel);
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*((UINT *)destinationPixel) = (sourceColor & destination) | 0xFF000000;
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} else
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*((UINT *)destinationPixel) = sourceColor;
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break;
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}
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default:
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break;
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break;
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}
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case 8: {
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BYTE * sourcePixel = sourcePixelBase + src_curx;
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BYTE colorIndex = sourcePixel[0];
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if (palPalEntry) {
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sourceColorPointer[0] = palPalEntry[colorIndex].peBlue;
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sourceColorPointer[1] = palPalEntry[colorIndex].peGreen;
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sourceColorPointer[2] = palPalEntry[colorIndex].peRed;
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sourceColorPointer[3] = 255;
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} else {
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sourceColorPointer[0] = colorIndex;
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sourceColorPointer[1] = colorIndex;
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sourceColorPointer[2] = colorIndex;
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sourceColorPointer[3] = 255;
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}
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break;
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}
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case 24: {
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BYTE * sourcePixel = sourcePixelBase + 3 * src_curx;
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sourceColorPointer[0] = sourcePixel[2];
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sourceColorPointer[1] = sourcePixel[1];
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sourceColorPointer[2] = sourcePixel[0];
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sourceColorPointer[3] = 255;
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break;
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}
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case 32: {
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BYTE *sourcePixel = sourcePixelBase + 4 * src_curx;
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memcpy(sourceColorPointer, sourcePixel, 4);
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break;
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}
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default:
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break;
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}
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switch (destinationBitCount) {
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case 1: {
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//TODO https://devblogs.microsoft.com/oldnewthing/?p=29013
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// If you blit from a color DC to a monochrome DC,
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// then all pixels in the source that are equal to the background color
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// will turn white, and all other pixels will turn black.
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// In other words, GDI considers a monochrome bitmap to be
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// black pixels on a white background.
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BYTE * destinationPixel = destinationPixelBase + (x >> 3);
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UINT bitNumber = x % 8;
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if(backgroundColor == sourceColor) {
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*destinationPixel |= (1 << bitNumber); // 1 White
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} else {
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*destinationPixel &= ~(1 << bitNumber); // 0 Black
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}
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break;
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}
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case 4: {
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//TODO
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break;
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}
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case 8: {
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//TODO
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break;
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}
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case 24: {
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BYTE * destinationPixel = destinationPixelBase + 3 * x;
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destinationPixel[0] = sourceColorPointer[0];
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destinationPixel[1] = sourceColorPointer[1];
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destinationPixel[2] = sourceColorPointer[2];
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break;
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}
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case 32: {
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BYTE * destinationPixel = destinationPixelBase + 4 * x;
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// https://docs.microsoft.com/en-us/windows/desktop/gdi/ternary-raster-operations
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// http://www.qnx.com/developers/docs/6.4.1/gf/dev_guide/api/gf_context_set_rop.html
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if (rop == ROP_PDSPxax) { // P ^ (D & (S ^ P))
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UINT destination = *((UINT *) destinationPixel);
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*((UINT *)destinationPixel) = (brushColor ^ (destination & (sourceColor ^ brushColor))) | 0xFF000000;
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} else if (rop == ROP_PSDPxax) { // P ^ (S & (D ^ P))
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UINT destination = *((UINT *) destinationPixel);
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*((UINT *)destinationPixel) = (brushColor ^ (sourceColor & (destination ^ brushColor))) | 0xFF000000;
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} else if (rop == SRCAND) { // dest = source AND dest
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UINT destination = *((UINT *) destinationPixel);
|
||||
*((UINT *)destinationPixel) = (sourceColor & destination) | 0xFF000000;
|
||||
} else
|
||||
*((UINT *)destinationPixel) = sourceColor;
|
||||
break;
|
||||
}
|
||||
default:
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
UINT SetDIBColorTable(HDC hdc, UINT iStart, UINT cEntries, CONST RGBQUAD *prgbq) {
|
||||
|
|
|
@ -7,7 +7,7 @@ buildscript {
|
|||
jcenter()
|
||||
}
|
||||
dependencies {
|
||||
classpath 'com.android.tools.build:gradle:3.5.1'
|
||||
classpath 'com.android.tools.build:gradle:3.5.2'
|
||||
|
||||
|
||||
// NOTE: Do not place your application dependencies here; they belong
|
||||
|
|
Loading…
Reference in a new issue