- Update the embedded help file "Emu48.html".

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dgis 2021-03-01 07:40:33 +01:00
parent 18314636ea
commit 10873f0973

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@ -83,7 +83,8 @@ h3 { color:red; font-size:1.1em; }
<a href="#ss12.2">12.2 About Emu48...</a> <a href="#ss12.2">12.2 About Emu48...</a>
</span></p> </span></p>
<p><a class="nav1" href="#s13">13. DDE Server</a></p> <p><a class="nav1" href="#s13">13. DDE Server</a></p>
<p><a class="nav1" href="#s14">14. License</a></p> <p><a class="nav1" href="#s14">14. Emu48+ Changes</a></p>
<p><a class="nav1" href="#s15">15. License</a></p>
</div> </div>
<div id="main"> <div id="main">
<h1><a name=s1>1. General</a></h1> <h1><a name=s1>1. General</a></h1>
@ -399,15 +400,10 @@ h3 { color:red; font-size:1.1em; }
output obsolete. The new sound engine emulates the behaviour of the output obsolete. The new sound engine emulates the behaviour of the
beeper output ports and only work in connection with a sound card. beeper output ports and only work in connection with a sound card.
Using the legacy PC speaker mode isn't possible any more. The old Using the legacy PC speaker mode isn't possible any more. The old
beeper method with a ROM patch is still working but deprecated, it's beeper method with a ROM patch has been removed, so you have to remove
strongly recommended to remove all beep patches from your current KML the ROM beep patches from your KML scripts. Actually the program
scripts to enable the new sound engine. The support of the old sound informs you when detecting ROM beep patches by opening the &quot;KML
implementation by a ROM patch maybe removed in later versions of the Script Compilation Result&quot; dialog reporting an error.
emulator and remaining beep patches will corrupt the ROM with an
illegal opcode then. Actually the program informs you when
detecting ROM beep patches by opening the &quot;KML Script Compilation
Result&quot; dialog. To prevent this, remove the ROM beep patches
from the KML script.
</p> </p>
<p>For the sound generation the calculator must know his own CPU strobe <p>For the sound generation the calculator must know his own CPU strobe
frequency. On the real calculator the speed depends on various settings frequency. On the real calculator the speed depends on various settings
@ -599,9 +595,51 @@ h3 { color:red; font-size:1.1em; }
<td width="66%" align="center">HP object (normal HP object)</td> <td width="66%" align="center">HP object (normal HP object)</td>
</tr> </tr>
</table> </table>
<h1><a name=s14>14. License</a></h1> <h1><a name=s14>14. Emu48+ Changes</a></h1>
<p>Emu48+ is a modified version of Emu48 to add support for the ARM-based
calculators. It does not emulate the ARM CPU, but it enhances the
Saturn emulation to more closely match the emulation provided by the
Saturn emulator on the ARM-based calculators.</p>
<p>Emu48+ adds support for many of the Saturn+ instructions, including
some of the BUSCC instructions, and it also adds support for the 80-line
display used on the 49g+ and 50g.</p>
<p>At present, the additional calculators supported in Emu48+ are the
49g+, 48gII (hardware revision 1), 50g, and 39g+/39gs/40gs.</p>
<p>To create KML scripts for the additional calculator models, use the
following model codes:</p>
<table border="0" cellpadding="0" cellspacing="0" width="651" summary="DDE settings">
<tr>
<td width="111">39g+/39gs:</td>
<td width="536">Model "P"<br>
Class 39</td>
</tr>
<tr>
<td width="111">40gs:</td>
<td width="536">Model "P"<br>
Class 40</td>
</tr>
<tr>
<td width="111">48gII:</td>
<td width="536">Model "2"</td>
</tr>
<tr>
<td width="111">49g+:</td>
<td width="536">Model "Q"</td>
</tr>
<tr>
<td width="111">50g:</td>
<td width="536">Model "Q"<br>
Class 50</td>
</tr>
</table>
<p>Most of the code that was changed in Emu48+ over Emu48 was provided by
Cyrille de Brebisson of Hewlett-Packard.</p>
<h1><a name=s15>15. License</a></h1>
<p>Emu48 - A HP38G/39G/40G/48SX/48GX/49G Emulator<br> <p>Emu48 - A HP38G/39G/40G/48SX/48GX/49G Emulator<br>
Copyright (C) 2019 Christoph Gie&szlig;elink</p> Copyright (C) 2020 Christoph Gie&szlig;elink</p>
<p>Emu48+ - A 39g+/39gs/40gs/48gII/49g+/50g Emulator<br>
Copyright (C) 2020 Cyrille de Brebisson<br>
Additional changes by Bill Graves and Eric Rechlin</p>
<p>This program is free software; you can redistribute it and/or modify it <p>This program is free software; you can redistribute it and/or modify it
under the terms of the GNU General Public License as published by the Free under the terms of the GNU General Public License as published by the Free
Software Foundation; either version 2 of the License, or (at your option) Software Foundation; either version 2 of the License, or (at your option)