# Microsoft Developer Studio Project File - Name="Emu48" - Package Owner=<4> # Microsoft Developer Studio Generated Build File, Format Version 5.00 # ** DO NOT EDIT ** # TARGTYPE "Win32 (x86) Application" 0x0101 CFG=Emu48 - Win32 Release !MESSAGE This is not a valid makefile. To build this project using NMAKE, !MESSAGE use the Export Makefile command and run !MESSAGE !MESSAGE NMAKE /f "Emu48.mak". !MESSAGE !MESSAGE You can specify a configuration when running NMAKE !MESSAGE by defining the macro CFG on the command line. For example: !MESSAGE !MESSAGE NMAKE /f "Emu48.mak" CFG="Emu48 - Win32 Release" !MESSAGE !MESSAGE Possible choices for configuration are: !MESSAGE !MESSAGE "Emu48 - Win32 Release" (based on "Win32 (x86) Application") !MESSAGE "Emu48 - Win32 Debug" (based on "Win32 (x86) Application") !MESSAGE "Emu48 - Win32 Release Unicode" (based on "Win32 (x86) Application") !MESSAGE "Emu48 - Win32 Debug Unicode" (based on "Win32 (x86) Application") !MESSAGE # Begin Project # PROP Scc_ProjName "" # PROP Scc_LocalPath "" CPP=cl.exe MTL=midl.exe RSC=rc.exe !IF "$(CFG)" == "Emu48 - Win32 Release" # PROP BASE Use_MFC 0 # PROP BASE Use_Debug_Libraries 0 # PROP BASE Output_Dir ".\Release" # PROP BASE Intermediate_Dir ".\Release" # PROP BASE Target_Dir "" # PROP Use_MFC 0 # PROP Use_Debug_Libraries 0 # PROP Output_Dir ".\Release" # PROP Intermediate_Dir ".\Release" # PROP Ignore_Export_Lib 0 # PROP Target_Dir "" # ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /YX /c # ADD CPP /nologo /Gr /MT /W3 /GX /O2 /Ob2 /D "NDEBUG" /D "WIN32" /D "_WINDOWS" /D "STRICT" /Yu"pch.h" /FD /c # ADD BASE MTL /nologo /D "NDEBUG" /win32 # ADD MTL /nologo /D "NDEBUG" /mktyplib203 /win32 # ADD BASE RSC /l 0x40c /d "NDEBUG" # ADD RSC /l 0x40c /d "NDEBUG" BSC32=bscmake.exe # ADD BASE BSC32 /nologo # ADD BSC32 /nologo LINK32=link.exe # ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /machine:I386 # ADD LINK32 kernel32.lib user32.lib gdi32.lib comdlg32.lib shell32.lib winmm.lib comctl32.lib advapi32.lib /nologo /subsystem:windows /machine:I386 !ELSEIF "$(CFG)" == "Emu48 - Win32 Debug" # PROP BASE Use_MFC 0 # PROP BASE Use_Debug_Libraries 1 # PROP BASE Output_Dir ".\Debug" # PROP BASE Intermediate_Dir ".\Debug" # PROP BASE Target_Dir "" # PROP Use_MFC 0 # PROP Use_Debug_Libraries 1 # PROP Output_Dir ".\Debug" # PROP Intermediate_Dir ".\Debug" # PROP Ignore_Export_Lib 0 # PROP Target_Dir "" # ADD BASE CPP /nologo /W3 /Gm /GX /Zi /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /YX /c # ADD CPP /nologo /MTd /W3 /Gm /GX /Zi /Od /D "_DEBUG" /D "WIN32" /D "_WINDOWS" /D "STRICT" /FR /Yu"pch.h" /FD /c # ADD BASE MTL /nologo /D "_DEBUG" /win32 # ADD MTL /nologo /D "_DEBUG" /mktyplib203 /win32 # ADD BASE RSC /l 0x40c /d "_DEBUG" # ADD RSC /l 0x40c /d "_DEBUG" BSC32=bscmake.exe # ADD BASE BSC32 /nologo # ADD BSC32 /nologo LINK32=link.exe # ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /debug /machine:I386 # ADD LINK32 kernel32.lib user32.lib gdi32.lib comdlg32.lib shell32.lib winmm.lib comctl32.lib advapi32.lib /nologo /subsystem:windows /debug /machine:I386 !ELSEIF "$(CFG)" == "Emu48 - Win32 Release Unicode" # PROP BASE Use_MFC 0 # PROP BASE Use_Debug_Libraries 0 # PROP BASE Output_Dir "Emu48___" # PROP BASE Intermediate_Dir "Emu48___" # PROP BASE Ignore_Export_Lib 0 # PROP BASE Target_Dir "" # PROP Use_MFC 0 # PROP Use_Debug_Libraries 0 # PROP Output_Dir ".\ReleaseUnicode" # PROP Intermediate_Dir ".\ReleaseUnicode" # PROP Ignore_Export_Lib 0 # PROP Target_Dir "" # ADD BASE CPP /nologo /Gr /MT /W3 /GX /O2 /Ob2 /D "NDEBUG" /D "WIN32" /D "_WINDOWS" /D "STRICT" /Yu"pch.h" /FD /c # ADD CPP /nologo /Gr /MT /W3 /GX /O2 /Ob2 /D "NDEBUG" /D "WIN32" /D "_WINDOWS" /D "STRICT" /D "_UNICODE" /D "UNICODE" /Yu"pch.h" /FD /c # ADD BASE MTL /nologo /D "NDEBUG" /mktyplib203 /win32 # ADD MTL /nologo /D "NDEBUG" /mktyplib203 /win32 # ADD BASE RSC /l 0x40c /d "NDEBUG" # ADD RSC /l 0x40c /d "NDEBUG" BSC32=bscmake.exe # ADD BASE BSC32 /nologo # ADD BSC32 /nologo LINK32=link.exe # ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib comdlg32.lib shell32.lib winmm.lib comctl32.lib advapi32.lib /nologo /subsystem:windows /machine:I386 # ADD LINK32 kernel32.lib user32.lib gdi32.lib comdlg32.lib shell32.lib winmm.lib comctl32.lib advapi32.lib /nologo /subsystem:windows /machine:I386 !ELSEIF "$(CFG)" == "Emu48 - Win32 Debug Unicode" # PROP BASE Use_MFC 0 # PROP BASE Use_Debug_Libraries 1 # PROP BASE Output_Dir "Emu48__0" # PROP BASE Intermediate_Dir "Emu48__0" # PROP BASE Ignore_Export_Lib 0 # PROP BASE Target_Dir "" # PROP Use_MFC 0 # PROP Use_Debug_Libraries 1 # PROP Output_Dir ".\DebugUnicode" # PROP Intermediate_Dir ".\DebugUnicode" # PROP Ignore_Export_Lib 0 # PROP Target_Dir "" # ADD BASE CPP /nologo /MTd /W3 /Gm /GX /Zi /Od /D "_DEBUG" /D "WIN32" /D "_WINDOWS" /D "STRICT" /FR /Yu"pch.h" /FD /c # ADD CPP /nologo /MTd /W3 /Gm /GX /Zi /Od /D "_DEBUG" /D "WIN32" /D "_WINDOWS" /D "STRICT" /D "_UNICODE" /D "UNICODE" /FR /Yu"pch.h" /FD /c # ADD BASE MTL /nologo /D "_DEBUG" /mktyplib203 /win32 # ADD MTL /nologo /D "_DEBUG" /mktyplib203 /win32 # ADD BASE RSC /l 0x40c /d "_DEBUG" # ADD RSC /l 0x40c /d "_DEBUG" BSC32=bscmake.exe # ADD BASE BSC32 /nologo # ADD BSC32 /nologo LINK32=link.exe # ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib comdlg32.lib shell32.lib winmm.lib comctl32.lib advapi32.lib /nologo /subsystem:windows /debug /machine:I386 # ADD LINK32 kernel32.lib user32.lib gdi32.lib comdlg32.lib shell32.lib winmm.lib comctl32.lib advapi32.lib /nologo /subsystem:windows /debug /machine:I386 !ENDIF # Begin Target # Name "Emu48 - Win32 Release" # Name "Emu48 - Win32 Debug" # Name "Emu48 - Win32 Release Unicode" # Name "Emu48 - Win32 Debug Unicode" # Begin Group "Source Files" # PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;hpj;bat;for;f90" # Begin Source File SOURCE=.\ddeserv.c # End Source File # Begin Source File SOURCE=.\debugger.c # End Source File # Begin Source File SOURCE=.\disasm.c # End Source File # Begin Source File SOURCE=.\display.c # End Source File # Begin Source File SOURCE=.\Emu48.c # End Source File # Begin Source File SOURCE=.\Emu48.rc # End Source File # Begin Source File SOURCE=.\engine.c # End Source File # Begin Source File SOURCE=.\external.c # End Source File # Begin Source File SOURCE=.\fetch.c # End Source File # Begin Source File SOURCE=.\files.c # End Source File # Begin Source File SOURCE=.\i28f160.c # End Source File # Begin Source File SOURCE=.\keyboard.c # End Source File # Begin Source File SOURCE=.\kml.c # End Source File # Begin Source File SOURCE=.\mops.c # End Source File # Begin Source File SOURCE=.\opcodes.c # End Source File # Begin Source File SOURCE=.\pch.c # ADD CPP /Yc"pch.h" # End Source File # Begin Source File SOURCE=.\rpl.c # End Source File # Begin Source File SOURCE=.\serial.c # End Source File # Begin Source File SOURCE=.\settings.c # End Source File # Begin Source File SOURCE=.\timer.c # End Source File # End Group # Begin Group "Header Files" # PROP Default_Filter "h;hpp;hxx;hm;inl;fi;fd" # Begin Source File SOURCE=.\color.h # End Source File # Begin Source File SOURCE=.\debugger.h # End Source File # Begin Source File SOURCE=.\Emu48.h # End Source File # Begin Source File SOURCE=.\i28f160.h # End Source File # Begin Source File SOURCE=.\io.h # End Source File # Begin Source File SOURCE=.\kml.h # End Source File # Begin Source File SOURCE=.\opcodes.h # End Source File # Begin Source File SOURCE=.\ops.h # End Source File # Begin Source File SOURCE=.\pch.h # End Source File # Begin Source File SOURCE=.\types.h # End Source File # End Group # Begin Group "Resource Files" # PROP Default_Filter "ico;cur;bmp;dlg;rc2;rct;bin;cnt;rtf;gif;jpg;jpeg;jpe" # Begin Source File SOURCE=.\DBGTOOL.BMP # End Source File # Begin Source File SOURCE=.\Emu48.ico # End Source File # End Group # End Target # End Project