/* * keyboard.c * * This file is part of Emu48 * * Copyright (C) 1995 Sebastien Carlier * */ #include "pch.h" #include "Emu48.h" static WORD Keyboard_GetIR(VOID) { WORD r = 0; if (Chipset.out==0) return 0; if (Chipset.out&0x001) r|=Chipset.Keyboard_Row[0]; if (Chipset.out&0x002) r|=Chipset.Keyboard_Row[1]; if (Chipset.out&0x004) r|=Chipset.Keyboard_Row[2]; if (Chipset.out&0x008) r|=Chipset.Keyboard_Row[3]; if (Chipset.out&0x010) r|=Chipset.Keyboard_Row[4]; if (Chipset.out&0x020) r|=Chipset.Keyboard_Row[5]; if (Chipset.out&0x040) r|=Chipset.Keyboard_Row[6]; if (Chipset.out&0x080) r|=Chipset.Keyboard_Row[7]; if (Chipset.out&0x100) r|=Chipset.Keyboard_Row[8]; return r; } VOID ScanKeyboard(BOOL bReset) { // bReset = TRUE -> Reset Chipset.in interrupt state register // FALSE -> generate interrupt only for new pressed keys EnterCriticalSection(&csKeyLock); // synchronize { BOOL bKbdInt; WORD wOldIn = Chipset.in; // save old Chipset.in state UpdateKdnBit(); // update KDN bit // 22.11.99 cg, changed, DWORD casting Chipset.dwKdnCycles = (DWORD) (Chipset.cycles & 0xFFFFFFFF); // update Chipset.in register Chipset.in = Keyboard_GetIR() | Chipset.IR15X; // interrrupt for any new pressed keys ? bKbdInt = ((Chipset.in & (Chipset.in ^ wOldIn)) != 0) || bReset; // update keyboard interrupt pending flag Chipset.intd = Chipset.intd || (bKbdInt && !Chipset.intk); // keyboard interrupt enabled bKbdInt = bKbdInt && (Chipset.intk || Chipset.IR15X != 0) && Chipset.inte; if (Chipset.in != 0) // any key pressed { if (bKbdInt) // interrupt enabled { Chipset.SoftInt = TRUE; // interrupt request bInterrupt = TRUE; // exit emulation loop } if (Chipset.Shutdn) // cpu sleeping { Chipset.bShutdnWake = TRUE; // wake up from SHUTDN mode SetEvent(hEventShutdn); // wake up emulation thread } } else { Chipset.intd = FALSE; // no keyboard interrupt pending } } LeaveCriticalSection(&csKeyLock); return; } VOID KeyboardEvent(BOOL bPress, UINT out, UINT in) { if (nState != 0) // not in running state return; // ignore key if (in == 0x8000) // ON key ? { Chipset.IR15X = bPress?0x8000:0x0000; // refresh special ON key flag } else { _ASSERT(out<9); if (bPress) // key pressed Chipset.Keyboard_Row[out] |= in; // set key marker in keyboard row else Chipset.Keyboard_Row[out] &= (~in); // clear key marker in keyboard row } ScanKeyboard(FALSE); // update Chipset.in register bKeySlow = FALSE; // break key slow down Sleep(50); // hold key state for a definite time return; }