/* * engine.c * * This file is part of Emu48 * * Copyright (C) 1995 Sebastien Carlier * */ #include "pch.h" #include "Emu48.h" #include "Opcodes.h" #include "io.h" #include "debugger.h" #define SAMPLE 16384 // speed adjust sample frequency BOOL bInterrupt = FALSE; UINT nState = SM_INVALID; UINT nNextState = SM_RUN; BOOL bEnableSlow = TRUE; // slow down is enabled BOOL bRealSpeed = FALSE; BOOL bKeySlow = FALSE; // slow down for key emulation BOOL bSoundSlow = FALSE; // slow down for sound emulation UINT nOpcSlow = 0; // no. of opcodes to slow down CHIPSET Chipset; TCHAR szSerialWire[16]; // devicename for wire port TCHAR szSerialIr[16]; // devicename for IR port DWORD dwSXCycles = 82; // SX cpu cycles in interval DWORD dwGXCycles = 123; // GX cpu cycles in interval // variables for debugger engine HANDLE hEventDebug; // event handle to stop cpu thread BOOL bDbgAutoStateCtrl = TRUE; // debugger suspend control by SwitchToState() INT nDbgState = DBG_OFF; // state of debugger BOOL bDbgNOP3 = FALSE; // halt on NOP3 (#420 opcode) BOOL bDbgRPL = FALSE; // halt on RPL entry BOOL bDbgCode = FALSE; // halt on DOCODE entry BOOL bDbgSkipInt = FALSE; // execute interrupt handler DWORD dwDbgStopPC = -1; // stop address for goto cursor DWORD dwDbgRplPC = -1; // stop address for RPL breakpoint DWORD dwDbgRstkp; // stack recursion level of step over end DWORD dwDbgRstk; // possible return address DWORD *pdwInstrArray = NULL; // last instruction array WORD wInstrSize = 256; // size of last instruction array WORD wInstrWp; // write pointer of instruction array WORD wInstrRp; // read pointer of instruction array VOID (*fnOutTrace)(VOID) = NULL; // callback function for file trace static INT nDbgRplBreak = BN_ASM; // flag for RPL breakpoint detection static INT nDbgOldState = DBG_OFF; // old state of debugger for suspend/resume static BOOL bCpuSlow = FALSE; // enable/disable real speed static DWORD dwEDbgT2 = 0; // debugger timer2 emulation static DWORD dwEDbgCycles = 0; // debugger cycle counter static DWORD dwOldCyc; // cpu cycles at last event static DWORD dwSpeedRef; // timer value at last event static DWORD dwTickRef; // sample timer ticks #include "Ops.h" // save last instruction in circular instruction buffer static __inline VOID SaveInstrAddr(DWORD dwAddr) { EnterCriticalSection(&csDbgLock); { if (pdwInstrArray) // circular buffer allocated { pdwInstrArray[wInstrWp] = dwAddr; wInstrWp = (wInstrWp + 1) % wInstrSize; if (wInstrWp == wInstrRp) wInstrRp = (wInstrRp + 1) % wInstrSize; } } LeaveCriticalSection(&csDbgLock); return; } static __inline VOID Debugger(VOID) // debugger part { LARGE_INTEGER lDummyInt; // sample timer ticks BOOL bStopEmulation; LPBYTE I = FASTPTR(Chipset.pc); // get opcode stream UpdateDbgCycleCounter(); // update 64 bit cpu cycle counter SaveInstrAddr(Chipset.pc); // save pc in last instruction buffer if (fnOutTrace != NULL) // has a trace function { fnOutTrace(); // write file trace } nDbgRplBreak = BN_ASM; // notify ASM breakpoint // check for code breakpoints bStopEmulation = CheckBreakpoint(Chipset.pc, 1, BP_EXEC); // check for memory breakpoints, opcode #14x or #15x if (I[0] == 0x1 && (I[1] == 0x4 || I[1] == 0x5)) { DWORD dwData = (I[2] & 0x1) ? Chipset.d1 : Chipset.d0; UINT nType = (I[2] & 0x2) ? BP_READ : BP_WRITE; DWORD dwRange; if (I[1] == 0x4) // B,A { dwRange = (I[2] & 0x8) ? 2 : 5; } else // number of nibbles, (P,WP,XS,X,S,M,W) { dwRange = (I[2] & 0x8) ? (I[3]+1) : (F_l[I[3]]); } #if defined DEBUG_DEBUGGER { TCHAR buffer[256]; wsprintf(buffer,_T("Memory breakpoint %.5lx, %u\n",dwData,dwRange)); OutputDebugString(buffer); } #endif bStopEmulation |= CheckBreakpoint(dwData, dwRange, nType); } // check for step cursor bStopEmulation |= (dwDbgStopPC == Chipset.pc); // NOP3, opcode #420 (GOC) if (bDbgNOP3 && I[0] == 0x4 && I[1] == 0x2 && I[2] == 0x0) bStopEmulation = TRUE; // stop on first instruction of DOCODE object if (bDbgCode && (Chipset.pc == 0x02DDE || Chipset.pc == 0x02E3C)) { // return address DWORD dwAddr = Chipset.rstk[(Chipset.rstkp-1)&7]; _ASSERT(I[0] == 0 && I[1] == 1); // stopped at RTN opcode if (MapData(dwAddr) != M_ROM) // address not in ROM dwDbgStopPC = dwAddr; // then stop } // check for RPL breakpoint if (dwDbgRplPC == Chipset.pc) { dwDbgRplPC = -1; nDbgRplBreak = bStopEmulation ? BN_ASM_BT : BN_RPL; bStopEmulation = TRUE; } // RPL breakpoints, PC=(A), opcode #808C or PC=(C), opcode #808E if (I[0] == 0x8 && I[1] == 0x0 && I[2] == 0x8 && (I[3] == 0xC || I[3] == 0xE )) { // get next RPL entry DWORD dwAddr = Npack((I[3] == 0xC) ? Chipset.A : Chipset.C,5); if (bDbgRPL || CheckBreakpoint(dwAddr, 1, BP_RPL)) { BYTE byRplPtr[5]; Npeek(byRplPtr,dwAddr,5); // get PC address of next opcode dwDbgRplPC = Npack(byRplPtr,5); // set RPL breakpoint } } // step over interrupt execution if (bDbgSkipInt && !bStopEmulation && !Chipset.inte) return; // check for step into bStopEmulation |= (nDbgState == DBG_STEPINTO); // check for step over bStopEmulation |= (nDbgState == DBG_STEPOVER) && dwDbgRstkp == Chipset.rstkp; // check for step out, something was popped from hardware stack if (nDbgState == DBG_STEPOUT && dwDbgRstkp == Chipset.rstkp) { _ASSERT(bStopEmulation == FALSE); if ((bStopEmulation = (Chipset.pc == dwDbgRstk)) == FALSE) { // it was C=RSTK, check for next object popped from hardware stack dwDbgRstkp = (Chipset.rstkp-1)&7; dwDbgRstk = Chipset.rstk[dwDbgRstkp]; } } if (bStopEmulation) // stop condition { StopTimers(); // hold timer values when emulator is stopped if (Chipset.IORam[TIMER2_CTRL]&RUN) // check if timer running { if (dwEDbgT2 == Chipset.t2) { // cpu cycles for one timer2 tick elapsed if ((DWORD) (Chipset.cycles & 0xFFFFFFFF) - dwEDbgCycles >= (SAMPLE / 8192) * (DWORD) T2CYCLES) { --Chipset.t2; // adjust cycles reference dwEDbgCycles += (SAMPLE / 8192) * T2CYCLES; } } else // new timer2 value { // new cycle reference dwEDbgCycles = (DWORD) (Chipset.cycles & 0xFFFFFFFF); } // check rising edge of Bit 8 of timer2 if ((dwEDbgT2 & 0x100) == 0 && (Chipset.t2 & 0x100) != 0) Chipset.t1 = (Chipset.t1 - 1) & 0xF; } dwEDbgT2 = Chipset.t2; // timer2 check reference value // redraw debugger window and stop NotifyDebugger(nDbgRplBreak); WaitForSingleObject(hEventDebug,INFINITE); StartTimers(); // continue timers if (nDbgState >= DBG_OFF) // if debugger is active { Chipset.Shutdn = FALSE; Chipset.bShutdnWake = FALSE; } // init slow down part dwOldCyc = (DWORD) (Chipset.cycles & 0xFFFFFFFF); QueryPerformanceCounter(&lDummyInt); dwSpeedRef = lDummyInt.LowPart; } return; } VOID SuspendDebugger(VOID) { // auto control enabled, emulation halted by debugger if (bDbgAutoStateCtrl && nDbgState > DBG_OFF) { nDbgOldState = nDbgState; // save old state nDbgState = DBG_SUSPEND; // suspend state SetEvent(hEventDebug); // exit debugger } return; } VOID ResumeDebugger(VOID) { // auto control enabled, debugger is suspended if (bDbgAutoStateCtrl && nDbgState == DBG_SUSPEND) { // active RPL breakpoint if (nDbgRplBreak) dwDbgRplPC = Chipset.pc; nDbgState = nDbgOldState; // set to old debugger state if (Chipset.Shutdn) // inside shutdown SetEvent(hEventShutdn); // leave it to call debugger } return; } static __inline VOID CheckDisp(BOOL bSync) { if (disp == 0) return; // no display update need // update display when drawing top line or display is off if (bSync && GetLineCounter() != 0x3F && (Chipset.IORam[0x00]&8)) return; _ASSERT((disp & DISP_POINTER) == 0); // display pointer already updated if (disp & DISP_MAIN) UpdateMainDisplay(); if (disp & DISP_MENUE) UpdateMenuDisplay(); disp = 0; // display updated return; } static __inline VOID AdjustSpeed(VOID) // adjust emulation speed { // emulation slow down if ( bEnableSlow && (bCpuSlow || bKeySlow || bSoundSlow || nOpcSlow > 0)) { DWORD dwCycles,dwTicks; EnterCriticalSection(&csSlowLock); { // cycles elapsed for next check if ((dwCycles = (DWORD) (Chipset.cycles & 0xFFFFFFFF)-dwOldCyc) >= (DWORD) T2CYCLES) { LARGE_INTEGER lAct; do { VERIFY(QueryPerformanceCounter(&lAct)); // get time difference dwTicks = lAct.LowPart - dwSpeedRef; } // ticks elapsed or negative number (workaround for QueryPerformanceCounter() in Win2k) while (dwTicks <= dwTickRef || (dwTicks & 0x80000000) != 0); dwOldCyc += T2CYCLES; // adjust cycles reference dwSpeedRef += dwTickRef; // adjust reference time } if (nOpcSlow > 0) --nOpcSlow; // decr. slow down opcode counter } LeaveCriticalSection(&csSlowLock); } return; } VOID CheckSerial(VOID) { // COM port closed and serial on if (CommIsOpen() == FALSE && (Chipset.IORam[IOC] & SON) != 0) { CommOpen(szSerialWire,szSerialIr); // open COM ports } // COM port opened and serial off if (CommIsOpen() == TRUE && (Chipset.IORam[IOC] & SON) == 0) { CommClose(); // close COM port } return; } VOID InitAdjustSpeed(VOID) { // slow down function not initalized if (!bEnableSlow || (!bCpuSlow && !bKeySlow && !bSoundSlow && nOpcSlow == 0)) { LARGE_INTEGER lTime; // sample timer ticks EnterCriticalSection(&csSlowLock); { // save reference cycles dwOldCyc = (DWORD) (Chipset.cycles & 0xFFFFFFFF); QueryPerformanceCounter(&lTime);// get timer ticks dwSpeedRef = lTime.LowPart; // save reference time } LeaveCriticalSection(&csSlowLock); } return; } VOID AdjKeySpeed(VOID) // slow down key repeat { WORD i; BOOL bKey; bKey = FALSE; // search for a pressed key for (i = 0;i < ARRAYSIZEOF(Chipset.Keyboard_Row) && !bKey;++i) bKey = (Chipset.Keyboard_Row[i] != 0); if (bKey) // key pressed { InitAdjustSpeed(); // init variables if necessary } bKeySlow = bKey; // save new state return; } VOID SetSpeed(BOOL bAdjust) // set emulation speed { if (bAdjust) // switch to real speed { InitAdjustSpeed(); // init variables if necessary } bCpuSlow = bAdjust; // save emulation speed return; } VOID UpdateKdnBit(VOID) // update KDN bit { if ( Chipset.intk && (Chipset.IORam[TIMER2_CTRL]&RUN) != 0 && (DWORD) (Chipset.cycles & 0xFFFFFFFF) - Chipset.dwKdnCycles > (DWORD) T2CYCLES * 16) IOBit(SRQ2,KDN,Chipset.in != 0); return; } BOOL WaitForSleepState(VOID) // wait for cpu SHUTDN then sleep state { DWORD dwRefTime; SuspendDebugger(); // suspend debugger dwRefTime = timeGetTime(); // wait for the SHUTDN command with 1.5 sec timeout while (timeGetTime() - dwRefTime < 1500L && !Chipset.Shutdn) Sleep(0); if (Chipset.Shutdn) // not timeout, cpu is down SwitchToState(SM_SLEEP); // go to sleep state else ResumeDebugger(); // timeout, resume to debugger return SM_SLEEP != nNextState; // state not changed, emulator was busy } UINT SwitchToState(UINT nNewState) { UINT nOldState = nState; if (nState == nNewState) return nOldState; switch (nState) { case SM_RUN: // Run switch (nNewState) { case SM_INVALID: // -> Invalid nNextState = SM_INVALID; if (Chipset.Shutdn) SetEvent(hEventShutdn); else bInterrupt = TRUE; SuspendDebugger(); // suspend debugger while (nState!=nNextState) Sleep(0); break; case SM_RETURN: // -> Return DisableDebugger(); // disable debugger nNextState = SM_INVALID; if (Chipset.Shutdn) SetEvent(hEventShutdn); else bInterrupt = TRUE; while (nState!=nNextState) Sleep(0); nNextState = SM_RETURN; SetEvent(hEventShutdn); WaitForSingleObject(hThread,INFINITE); break; case SM_SLEEP: // -> Sleep nNextState = SM_SLEEP; bInterrupt = TRUE; // exit main loop SuspendDebugger(); // suspend debugger SetEvent(hEventShutdn); // exit shutdown while (nState!=nNextState) Sleep(0); bInterrupt = FALSE; ResetEvent(hEventDebug); ResetEvent(hEventShutdn); break; } break; case SM_INVALID: // Invalid switch (nNewState) { case SM_RUN: // -> Run nNextState = SM_RUN; // don't enter opcode loop on interrupt request bInterrupt = Chipset.Shutdn || Chipset.SoftInt; ResumeDebugger(); SetEvent(hEventShutdn); while (nState!=nNextState) Sleep(0); break; case SM_RETURN: // -> Return DisableDebugger(); // disable debugger nNextState = SM_RETURN; SetEvent(hEventShutdn); WaitForSingleObject(hThread,INFINITE); break; case SM_SLEEP: // -> Sleep nNextState = SM_SLEEP; SetEvent(hEventShutdn); while (nState!=nNextState) Sleep(0); break; } break; case SM_SLEEP: // Sleep switch (nNewState) { case SM_RUN: // -> Run nNextState = SM_RUN; // don't enter opcode loop on interrupt request bInterrupt = (nDbgState == DBG_OFF) && (Chipset.Shutdn || Chipset.SoftInt); ResumeDebugger(); SetEvent(hEventShutdn); // leave sleep state break; case SM_INVALID: // -> Invalid nNextState = SM_INVALID; SetEvent(hEventShutdn); while (nState!=nNextState) Sleep(0); break; case SM_RETURN: // -> Return DisableDebugger(); // disable debugger nNextState = SM_INVALID; SetEvent(hEventShutdn); while (nState!=nNextState) Sleep(0); nNextState = SM_RETURN; SetEvent(hEventShutdn); WaitForSingleObject(hThread,INFINITE); break; } break; } return nOldState; } UINT WorkerThread(LPVOID pParam) { LARGE_INTEGER lDummyInt; // sample timer ticks QueryPerformanceFrequency(&lDummyInt); // init timer ticks lDummyInt.QuadPart /= SAMPLE; // calculate sample ticks dwTickRef = lDummyInt.LowPart; // sample timer ticks _ASSERT(dwTickRef); // tick resolution error loop: while (nNextState == SM_INVALID) // go into invalid state { OnToolMacroStop(); // close open keyboard macro handler CommClose(); // close COM port nState = SM_INVALID; // in invalid state WaitForSingleObject(hEventShutdn,INFINITE); if (nNextState == SM_RETURN) // go into return state { nState = SM_RETURN; // in return state return 0; // kill thread } CheckSerial(); // test if UART on } while (nNextState == SM_RUN) { if (nState != SM_RUN) { nState = SM_RUN; // clear port2 status bits Chipset.cards_status &= ~(PORT2_PRESENT | PORT2_WRITE); if (pbyPort2 || Port2) // card plugged in port2 { Chipset.cards_status |= PORT2_PRESENT; if (bPort2Writeable) // is card writeable Chipset.cards_status |= PORT2_WRITE; } // card detection off and timer running if ((Chipset.IORam[CARDCTL] & ECDT) == 0 && (Chipset.IORam[TIMER2_CTRL] & RUN) != 0) { BOOL bNINT2 = Chipset.IORam[SRQ1] == 0 && (Chipset.IORam[SRQ2] & LSRQ) == 0; BOOL bNINT = (Chipset.IORam[CARDCTL] & SMP) == 0; // state of CDT2 bNINT2 = bNINT2 && (Chipset.cards_status & (P2W|P2C)) != P2C; // state of CDT1 bNINT = bNINT && (Chipset.cards_status & (P1W|P1C)) != P1C; IOBit(SRQ2,NINT2,bNINT2); IOBit(SRQ2,NINT,bNINT); } RomSwitch(Chipset.Bank_FF); // select HP49G ROM bank and update memory mapping UpdateContrast(Chipset.contrast); UpdateDisplayPointers(); UpdateMainDisplay(); UpdateMenuDisplay(); UpdateAnnunciators(0x3F); // init speed reference dwOldCyc = (DWORD) (Chipset.cycles & 0xFFFFFFFF); QueryPerformanceCounter(&lDummyInt); dwSpeedRef = lDummyInt.LowPart; SetHP48Time(); // update HP48 time & date // start display counter/update engine StartDisplay((BYTE)(((Chipset.IORam[LINECOUNT+1]<<4)|Chipset.IORam[LINECOUNT])&0x3F)); StartBatMeasure(); // start battery measurement StartTimers(); } PCHANGED; while (!bInterrupt) { if (nDbgState > DBG_OFF) // debugger active { Debugger(); // if suspended skip next opcode execution if (nDbgState == DBG_SUSPEND) { if (Chipset.Shutdn) break; continue; } } EvalOpcode(FASTPTR(Chipset.pc)); // execute opcode // check for display update in BW mode if (!bGrayscale) CheckDisp(!Chipset.Shutdn); AdjustSpeed(); // adjust emulation speed } bInterrupt = FALSE; // be sure to reenter opcode loop // enter SHUTDN handler only in RUN mode if (Chipset.Shutdn && !(nDbgState == DBG_STEPINTO || nDbgState == DBG_STEPOVER)) { if (!Chipset.SoftInt) // ignore SHUTDN on interrupt request WaitForSingleObject(hEventShutdn,INFINITE); else Chipset.bShutdnWake = TRUE; // waked by interrupt if (Chipset.bShutdnWake) // waked up by timer, keyboard or serial { Chipset.bShutdnWake = FALSE; Chipset.Shutdn = FALSE; // init speed reference dwOldCyc = (DWORD) (Chipset.cycles & 0xFFFFFFFF); QueryPerformanceCounter(&lDummyInt); dwSpeedRef = lDummyInt.LowPart; nOpcSlow = 0; // no opcodes to slow down } } if (Chipset.SoftInt) { Chipset.SoftInt = FALSE; if (Chipset.inte) { Chipset.inte = FALSE; rstkpush(Chipset.pc); Chipset.pc = 0xf; } } } _ASSERT(nNextState != SM_RUN); StopDisplay(); // stop display counter/update StopBatMeasure(); // stop battery measurement StopTimers(); while (nNextState == SM_SLEEP) // go into sleep state { nState = SM_SLEEP; // in sleep state WaitForSingleObject(hEventShutdn,INFINITE); } goto loop; UNREFERENCED_PARAMETER(pParam); }