298 lines
8.5 KiB
Makefile
298 lines
8.5 KiB
Makefile
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# Microsoft Visual C++ Generated NMAKE File, Format Version 2.00
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# ** DO NOT EDIT **
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# TARGTYPE "Win32 (x86) Application" 0x0101
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!IF "$(CFG)" == ""
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CFG=Win32 Debug
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!MESSAGE No configuration specified. Defaulting to Win32 Debug.
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!ENDIF
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!IF "$(CFG)" != "Win32 Release" && "$(CFG)" != "Win32 Debug"
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!MESSAGE Invalid configuration "$(CFG)" specified.
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!MESSAGE You can specify a configuration when running NMAKE on this makefile
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!MESSAGE by defining the macro CFG on the command line. For example:
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!MESSAGE
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!MESSAGE NMAKE /f "EMU48.MAK" CFG="Win32 Debug"
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!MESSAGE
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!MESSAGE Possible choices for configuration are:
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!MESSAGE
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!MESSAGE "Win32 Release" (based on "Win32 (x86) Application")
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!MESSAGE "Win32 Debug" (based on "Win32 (x86) Application")
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!MESSAGE
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!ERROR An invalid configuration is specified.
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!ENDIF
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################################################################################
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# Begin Project
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# PROP Target_Last_Scanned "Win32 Debug"
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MTL=MkTypLib.exe
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CPP=cl.exe
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RSC=rc.exe
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!IF "$(CFG)" == "Win32 Release"
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# PROP BASE Use_MFC 0
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# PROP BASE Use_Debug_Libraries 0
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# PROP BASE Output_Dir "WinRel"
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# PROP BASE Intermediate_Dir "WinRel"
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# PROP Use_MFC 0
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# PROP Use_Debug_Libraries 0
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# PROP Output_Dir "WinRel"
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# PROP Intermediate_Dir "WinRel"
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OUTDIR=.\WinRel
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INTDIR=.\WinRel
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ALL : .\WinRel\EMU48.exe .\WinRel\EMU48.bsc
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$(OUTDIR) :
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if not exist $(OUTDIR)/nul mkdir $(OUTDIR)
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# ADD BASE MTL /nologo /D "NDEBUG" /win32
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# ADD MTL /nologo /D "NDEBUG" /win32
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MTL_PROJ=/nologo /D "NDEBUG" /win32
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# ADD BASE CPP /nologo /W3 /GX /YX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /FR /c
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# ADD CPP /nologo /G4 /Gr /Zp8 /MT /W3 /GX /YX /O2 /I "C:\Emu48\win32" /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /FR /c
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# SUBTRACT CPP /Z<none>
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CPP_PROJ=/nologo /G4 /Gr /Zp8 /MT /W3 /GX /YX /O2 /I "C:\Emu48\win32" /D\
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"WIN32" /D "NDEBUG" /D "_WINDOWS" /FR$(INTDIR)/ /Fp$(OUTDIR)/"EMU48.pch"\
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/Fo$(INTDIR)/ /c
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CPP_OBJS=.\WinRel/
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# ADD BASE RSC /l 0x409 /d "NDEBUG"
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# ADD RSC /l 0x409 /i "D:\MSVC20\MFC\INCLUDE" /d "NDEBUG"
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RSC_PROJ=/l 0x409 /fo$(INTDIR)/"EMU48.res" /i "D:\MSVC20\MFC\INCLUDE" /d\
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"NDEBUG"
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BSC32=bscmake.exe
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# ADD BASE BSC32 /nologo
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# ADD BSC32 /nologo
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BSC32_FLAGS=/nologo /o$(OUTDIR)/"EMU48.bsc"
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BSC32_SBRS= \
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.\WinRel\HARDWARE.SBR \
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.\WinRel\MEMORY.SBR \
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.\WinRel\INSTR.SBR \
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.\WinRel\SATURN.SBR \
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.\WinRel\MAIN.SBR
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.\WinRel\EMU48.bsc : $(OUTDIR) $(BSC32_SBRS)
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$(BSC32) @<<
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$(BSC32_FLAGS) $(BSC32_SBRS)
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<<
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LINK32=link.exe
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# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /NOLOGO /SUBSYSTEM:windows /MACHINE:I386
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# ADD LINK32 kernel32.lib user32.lib gdi32.lib /NOLOGO /VERSION:0,37 /SUBSYSTEM:windows /MACHINE:I386
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LINK32_FLAGS=kernel32.lib user32.lib gdi32.lib /NOLOGO /VERSION:0,37\
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/SUBSYSTEM:windows /INCREMENTAL:no /PDB:$(OUTDIR)/"EMU48.pdb" /MACHINE:I386\
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/OUT:$(OUTDIR)/"EMU48.exe"
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DEF_FILE=
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LINK32_OBJS= \
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.\WinRel\HARDWARE.OBJ \
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.\WinRel\MEMORY.OBJ \
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.\WinRel\INSTR.OBJ \
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.\WinRel\SATURN.OBJ \
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.\WinRel\MAIN.OBJ \
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.\WinRel\EMU48.res
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.\WinRel\EMU48.exe : $(OUTDIR) $(DEF_FILE) $(LINK32_OBJS)
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$(LINK32) @<<
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$(LINK32_FLAGS) $(LINK32_OBJS)
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<<
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!ELSEIF "$(CFG)" == "Win32 Debug"
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# PROP BASE Use_MFC 0
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# PROP BASE Use_Debug_Libraries 1
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# PROP BASE Output_Dir "WinDebug"
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# PROP BASE Intermediate_Dir "WinDebug"
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# PROP Use_MFC 0
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# PROP Use_Debug_Libraries 1
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# PROP Output_Dir "WinDebug"
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# PROP Intermediate_Dir "WinDebug"
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OUTDIR=.\WinDebug
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INTDIR=.\WinDebug
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ALL : .\WinDebug\EMU48.exe .\WinDebug\EMU48.bsc
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$(OUTDIR) :
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if not exist $(OUTDIR)/nul mkdir $(OUTDIR)
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# ADD BASE MTL /nologo /D "_DEBUG" /win32
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# ADD MTL /nologo /D "_DEBUG" /win32
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MTL_PROJ=/nologo /D "_DEBUG" /win32
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# ADD BASE CPP /nologo /W3 /GX /Zi /YX /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /FR /c
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# ADD CPP /nologo /W3 /WX /GX /Zi /YX /Od /I "C:\Emu48\win32" /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /FR /c
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CPP_PROJ=/nologo /W3 /WX /GX /Zi /YX /Od /I "C:\Emu48\win32" /D "WIN32" /D\
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"_DEBUG" /D "_WINDOWS" /FR$(INTDIR)/ /Fp$(OUTDIR)/"EMU48.pch" /Fo$(INTDIR)/\
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/Fd$(OUTDIR)/"EMU48.pdb" /c
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CPP_OBJS=.\WinDebug/
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# ADD BASE RSC /l 0x409 /d "_DEBUG"
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# ADD RSC /l 0x409 /i "D:\MSVC20\MFC\INCLUDE" /d "_DEBUG"
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RSC_PROJ=/l 0x409 /fo$(INTDIR)/"EMU48.res" /i "D:\MSVC20\MFC\INCLUDE" /d\
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"_DEBUG"
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BSC32=bscmake.exe
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# ADD BASE BSC32 /nologo
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# ADD BSC32 /nologo
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BSC32_FLAGS=/nologo /o$(OUTDIR)/"EMU48.bsc"
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BSC32_SBRS= \
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.\WinDebug\HARDWARE.SBR \
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.\WinDebug\MEMORY.SBR \
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.\WinDebug\INSTR.SBR \
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.\WinDebug\SATURN.SBR \
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.\WinDebug\MAIN.SBR
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.\WinDebug\EMU48.bsc : $(OUTDIR) $(BSC32_SBRS)
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$(BSC32) @<<
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$(BSC32_FLAGS) $(BSC32_SBRS)
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<<
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LINK32=link.exe
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# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /NOLOGO /SUBSYSTEM:windows /DEBUG /MACHINE:I386
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# ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /NOLOGO /SUBSYSTEM:windows /DEBUG /MACHINE:I386
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LINK32_FLAGS=kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib\
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advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib\
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odbccp32.lib /NOLOGO /SUBSYSTEM:windows /INCREMENTAL:yes\
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/PDB:$(OUTDIR)/"EMU48.pdb" /DEBUG /MACHINE:I386 /OUT:$(OUTDIR)/"EMU48.exe"
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DEF_FILE=
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LINK32_OBJS= \
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.\WinDebug\HARDWARE.OBJ \
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.\WinDebug\MEMORY.OBJ \
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.\WinDebug\INSTR.OBJ \
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.\WinDebug\SATURN.OBJ \
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.\WinDebug\MAIN.OBJ \
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.\WinDebug\EMU48.res
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.\WinDebug\EMU48.exe : $(OUTDIR) $(DEF_FILE) $(LINK32_OBJS)
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$(LINK32) @<<
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$(LINK32_FLAGS) $(LINK32_OBJS)
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<<
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!ENDIF
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.c{$(CPP_OBJS)}.obj:
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$(CPP) $(CPP_PROJ) $<
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.cpp{$(CPP_OBJS)}.obj:
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$(CPP) $(CPP_PROJ) $<
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.cxx{$(CPP_OBJS)}.obj:
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$(CPP) $(CPP_PROJ) $<
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################################################################################
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# Begin Group "Source Files"
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################################################################################
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# Begin Source File
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SOURCE=.\HARDWARE.C
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DEP_HARDW=\
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..\SRC\EMU48.H
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!IF "$(CFG)" == "Win32 Release"
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.\WinRel\HARDWARE.OBJ : $(SOURCE) $(DEP_HARDW) $(INTDIR)
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!ELSEIF "$(CFG)" == "Win32 Debug"
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.\WinDebug\HARDWARE.OBJ : $(SOURCE) $(DEP_HARDW) $(INTDIR)
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!ENDIF
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# End Source File
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################################################################################
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# Begin Source File
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SOURCE=\EMU48\SRC\MEMORY.C
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!IF "$(CFG)" == "Win32 Release"
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.\WinRel\MEMORY.OBJ : $(SOURCE) $(INTDIR)
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$(CPP) $(CPP_PROJ) $(SOURCE)
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!ELSEIF "$(CFG)" == "Win32 Debug"
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.\WinDebug\MEMORY.OBJ : $(SOURCE) $(INTDIR)
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$(CPP) $(CPP_PROJ) $(SOURCE)
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!ENDIF
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# End Source File
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################################################################################
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# Begin Source File
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SOURCE=\EMU48\SRC\INSTR.C
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!IF "$(CFG)" == "Win32 Release"
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.\WinRel\INSTR.OBJ : $(SOURCE) $(INTDIR)
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$(CPP) $(CPP_PROJ) $(SOURCE)
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!ELSEIF "$(CFG)" == "Win32 Debug"
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.\WinDebug\INSTR.OBJ : $(SOURCE) $(INTDIR)
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$(CPP) $(CPP_PROJ) $(SOURCE)
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!ENDIF
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# End Source File
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################################################################################
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# Begin Source File
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SOURCE=\EMU48\SRC\SATURN.C
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!IF "$(CFG)" == "Win32 Release"
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.\WinRel\SATURN.OBJ : $(SOURCE) $(INTDIR)
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$(CPP) $(CPP_PROJ) $(SOURCE)
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!ELSEIF "$(CFG)" == "Win32 Debug"
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.\WinDebug\SATURN.OBJ : $(SOURCE) $(INTDIR)
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$(CPP) $(CPP_PROJ) $(SOURCE)
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!ENDIF
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# End Source File
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################################################################################
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# Begin Source File
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SOURCE=\EMU48\SRC\MAIN.C
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!IF "$(CFG)" == "Win32 Release"
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.\WinRel\MAIN.OBJ : $(SOURCE) $(INTDIR)
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$(CPP) $(CPP_PROJ) $(SOURCE)
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!ELSEIF "$(CFG)" == "Win32 Debug"
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.\WinDebug\MAIN.OBJ : $(SOURCE) $(INTDIR)
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$(CPP) $(CPP_PROJ) $(SOURCE)
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!ENDIF
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# End Source File
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################################################################################
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# Begin Source File
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SOURCE=.\EMU48.RC
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DEP_EMU48=\
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.\EMU48.ICO\
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.\KEYBOARD.BMP\
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.\PIX4.BMP
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!IF "$(CFG)" == "Win32 Release"
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.\WinRel\EMU48.res : $(SOURCE) $(DEP_EMU48) $(INTDIR)
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$(RSC) $(RSC_PROJ) $(SOURCE)
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!ELSEIF "$(CFG)" == "Win32 Debug"
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.\WinDebug\EMU48.res : $(SOURCE) $(DEP_EMU48) $(INTDIR)
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$(RSC) $(RSC_PROJ) $(SOURCE)
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!ENDIF
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# End Source File
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# End Group
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# End Project
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################################################################################
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