emu48-mirror/EMU48.MAK

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# Microsoft Visual C++ Generated NMAKE File, Format Version 2.00
# ** DO NOT EDIT **
# TARGTYPE "Win32 (x86) Application" 0x0101
!IF "$(CFG)" == ""
CFG=Win32 Debug
!MESSAGE No configuration specified. Defaulting to Win32 Debug.
!ENDIF
!IF "$(CFG)" != "Win32 Release" && "$(CFG)" != "Win32 Debug"
!MESSAGE Invalid configuration "$(CFG)" specified.
!MESSAGE You can specify a configuration when running NMAKE on this makefile
!MESSAGE by defining the macro CFG on the command line. For example:
!MESSAGE
!MESSAGE NMAKE /f "EMU48.MAK" CFG="Win32 Debug"
!MESSAGE
!MESSAGE Possible choices for configuration are:
!MESSAGE
!MESSAGE "Win32 Release" (based on "Win32 (x86) Application")
!MESSAGE "Win32 Debug" (based on "Win32 (x86) Application")
!MESSAGE
!ERROR An invalid configuration is specified.
!ENDIF
################################################################################
# Begin Project
# PROP Target_Last_Scanned "Win32 Debug"
MTL=MkTypLib.exe
CPP=cl.exe
RSC=rc.exe
!IF "$(CFG)" == "Win32 Release"
# PROP BASE Use_MFC 0
# PROP BASE Use_Debug_Libraries 0
# PROP BASE Output_Dir "WinRel"
# PROP BASE Intermediate_Dir "WinRel"
# PROP Use_MFC 0
# PROP Use_Debug_Libraries 0
# PROP Output_Dir "WinRel"
# PROP Intermediate_Dir "WinRel"
OUTDIR=.\WinRel
INTDIR=.\WinRel
ALL : .\WinRel\EMU48.exe .\WinRel\EMU48.bsc
$(OUTDIR) :
if not exist $(OUTDIR)/nul mkdir $(OUTDIR)
# ADD BASE MTL /nologo /D "NDEBUG" /win32
# ADD MTL /nologo /D "NDEBUG" /win32
MTL_PROJ=/nologo /D "NDEBUG" /win32
# ADD BASE CPP /nologo /W3 /GX /YX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /FR /c
# ADD CPP /nologo /G4 /Gr /Zp8 /MT /W3 /GX /YX /O2 /I "C:\Emu48\win32" /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /FR /c
# SUBTRACT CPP /Z<none>
CPP_PROJ=/nologo /G4 /Gr /Zp8 /MT /W3 /GX /YX /O2 /I "C:\Emu48\win32" /D\
"WIN32" /D "NDEBUG" /D "_WINDOWS" /FR$(INTDIR)/ /Fp$(OUTDIR)/"EMU48.pch"\
/Fo$(INTDIR)/ /c
CPP_OBJS=.\WinRel/
# ADD BASE RSC /l 0x409 /d "NDEBUG"
# ADD RSC /l 0x409 /i "D:\MSVC20\MFC\INCLUDE" /d "NDEBUG"
RSC_PROJ=/l 0x409 /fo$(INTDIR)/"EMU48.res" /i "D:\MSVC20\MFC\INCLUDE" /d\
"NDEBUG"
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
BSC32_FLAGS=/nologo /o$(OUTDIR)/"EMU48.bsc"
BSC32_SBRS= \
.\WinRel\HARDWARE.SBR \
.\WinRel\MEMORY.SBR \
.\WinRel\INSTR.SBR \
.\WinRel\SATURN.SBR \
.\WinRel\MAIN.SBR
.\WinRel\EMU48.bsc : $(OUTDIR) $(BSC32_SBRS)
$(BSC32) @<<
$(BSC32_FLAGS) $(BSC32_SBRS)
<<
LINK32=link.exe
# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /NOLOGO /SUBSYSTEM:windows /MACHINE:I386
# ADD LINK32 kernel32.lib user32.lib gdi32.lib /NOLOGO /VERSION:0,37 /SUBSYSTEM:windows /MACHINE:I386
LINK32_FLAGS=kernel32.lib user32.lib gdi32.lib /NOLOGO /VERSION:0,37\
/SUBSYSTEM:windows /INCREMENTAL:no /PDB:$(OUTDIR)/"EMU48.pdb" /MACHINE:I386\
/OUT:$(OUTDIR)/"EMU48.exe"
DEF_FILE=
LINK32_OBJS= \
.\WinRel\HARDWARE.OBJ \
.\WinRel\MEMORY.OBJ \
.\WinRel\INSTR.OBJ \
.\WinRel\SATURN.OBJ \
.\WinRel\MAIN.OBJ \
.\WinRel\EMU48.res
.\WinRel\EMU48.exe : $(OUTDIR) $(DEF_FILE) $(LINK32_OBJS)
$(LINK32) @<<
$(LINK32_FLAGS) $(LINK32_OBJS)
<<
!ELSEIF "$(CFG)" == "Win32 Debug"
# PROP BASE Use_MFC 0
# PROP BASE Use_Debug_Libraries 1
# PROP BASE Output_Dir "WinDebug"
# PROP BASE Intermediate_Dir "WinDebug"
# PROP Use_MFC 0
# PROP Use_Debug_Libraries 1
# PROP Output_Dir "WinDebug"
# PROP Intermediate_Dir "WinDebug"
OUTDIR=.\WinDebug
INTDIR=.\WinDebug
ALL : .\WinDebug\EMU48.exe .\WinDebug\EMU48.bsc
$(OUTDIR) :
if not exist $(OUTDIR)/nul mkdir $(OUTDIR)
# ADD BASE MTL /nologo /D "_DEBUG" /win32
# ADD MTL /nologo /D "_DEBUG" /win32
MTL_PROJ=/nologo /D "_DEBUG" /win32
# ADD BASE CPP /nologo /W3 /GX /Zi /YX /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /FR /c
# ADD CPP /nologo /W3 /WX /GX /Zi /YX /Od /I "C:\Emu48\win32" /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /FR /c
CPP_PROJ=/nologo /W3 /WX /GX /Zi /YX /Od /I "C:\Emu48\win32" /D "WIN32" /D\
"_DEBUG" /D "_WINDOWS" /FR$(INTDIR)/ /Fp$(OUTDIR)/"EMU48.pch" /Fo$(INTDIR)/\
/Fd$(OUTDIR)/"EMU48.pdb" /c
CPP_OBJS=.\WinDebug/
# ADD BASE RSC /l 0x409 /d "_DEBUG"
# ADD RSC /l 0x409 /i "D:\MSVC20\MFC\INCLUDE" /d "_DEBUG"
RSC_PROJ=/l 0x409 /fo$(INTDIR)/"EMU48.res" /i "D:\MSVC20\MFC\INCLUDE" /d\
"_DEBUG"
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
BSC32_FLAGS=/nologo /o$(OUTDIR)/"EMU48.bsc"
BSC32_SBRS= \
.\WinDebug\HARDWARE.SBR \
.\WinDebug\MEMORY.SBR \
.\WinDebug\INSTR.SBR \
.\WinDebug\SATURN.SBR \
.\WinDebug\MAIN.SBR
.\WinDebug\EMU48.bsc : $(OUTDIR) $(BSC32_SBRS)
$(BSC32) @<<
$(BSC32_FLAGS) $(BSC32_SBRS)
<<
LINK32=link.exe
# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /NOLOGO /SUBSYSTEM:windows /DEBUG /MACHINE:I386
# ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /NOLOGO /SUBSYSTEM:windows /DEBUG /MACHINE:I386
LINK32_FLAGS=kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib\
advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib\
odbccp32.lib /NOLOGO /SUBSYSTEM:windows /INCREMENTAL:yes\
/PDB:$(OUTDIR)/"EMU48.pdb" /DEBUG /MACHINE:I386 /OUT:$(OUTDIR)/"EMU48.exe"
DEF_FILE=
LINK32_OBJS= \
.\WinDebug\HARDWARE.OBJ \
.\WinDebug\MEMORY.OBJ \
.\WinDebug\INSTR.OBJ \
.\WinDebug\SATURN.OBJ \
.\WinDebug\MAIN.OBJ \
.\WinDebug\EMU48.res
.\WinDebug\EMU48.exe : $(OUTDIR) $(DEF_FILE) $(LINK32_OBJS)
$(LINK32) @<<
$(LINK32_FLAGS) $(LINK32_OBJS)
<<
!ENDIF
.c{$(CPP_OBJS)}.obj:
$(CPP) $(CPP_PROJ) $<
.cpp{$(CPP_OBJS)}.obj:
$(CPP) $(CPP_PROJ) $<
.cxx{$(CPP_OBJS)}.obj:
$(CPP) $(CPP_PROJ) $<
################################################################################
# Begin Group "Source Files"
################################################################################
# Begin Source File
SOURCE=.\HARDWARE.C
DEP_HARDW=\
..\SRC\EMU48.H
!IF "$(CFG)" == "Win32 Release"
.\WinRel\HARDWARE.OBJ : $(SOURCE) $(DEP_HARDW) $(INTDIR)
!ELSEIF "$(CFG)" == "Win32 Debug"
.\WinDebug\HARDWARE.OBJ : $(SOURCE) $(DEP_HARDW) $(INTDIR)
!ENDIF
# End Source File
################################################################################
# Begin Source File
SOURCE=\EMU48\SRC\MEMORY.C
!IF "$(CFG)" == "Win32 Release"
.\WinRel\MEMORY.OBJ : $(SOURCE) $(INTDIR)
$(CPP) $(CPP_PROJ) $(SOURCE)
!ELSEIF "$(CFG)" == "Win32 Debug"
.\WinDebug\MEMORY.OBJ : $(SOURCE) $(INTDIR)
$(CPP) $(CPP_PROJ) $(SOURCE)
!ENDIF
# End Source File
################################################################################
# Begin Source File
SOURCE=\EMU48\SRC\INSTR.C
!IF "$(CFG)" == "Win32 Release"
.\WinRel\INSTR.OBJ : $(SOURCE) $(INTDIR)
$(CPP) $(CPP_PROJ) $(SOURCE)
!ELSEIF "$(CFG)" == "Win32 Debug"
.\WinDebug\INSTR.OBJ : $(SOURCE) $(INTDIR)
$(CPP) $(CPP_PROJ) $(SOURCE)
!ENDIF
# End Source File
################################################################################
# Begin Source File
SOURCE=\EMU48\SRC\SATURN.C
!IF "$(CFG)" == "Win32 Release"
.\WinRel\SATURN.OBJ : $(SOURCE) $(INTDIR)
$(CPP) $(CPP_PROJ) $(SOURCE)
!ELSEIF "$(CFG)" == "Win32 Debug"
.\WinDebug\SATURN.OBJ : $(SOURCE) $(INTDIR)
$(CPP) $(CPP_PROJ) $(SOURCE)
!ENDIF
# End Source File
################################################################################
# Begin Source File
SOURCE=\EMU48\SRC\MAIN.C
!IF "$(CFG)" == "Win32 Release"
.\WinRel\MAIN.OBJ : $(SOURCE) $(INTDIR)
$(CPP) $(CPP_PROJ) $(SOURCE)
!ELSEIF "$(CFG)" == "Win32 Debug"
.\WinDebug\MAIN.OBJ : $(SOURCE) $(INTDIR)
$(CPP) $(CPP_PROJ) $(SOURCE)
!ENDIF
# End Source File
################################################################################
# Begin Source File
SOURCE=.\EMU48.RC
DEP_EMU48=\
.\EMU48.ICO\
.\KEYBOARD.BMP\
.\PIX4.BMP
!IF "$(CFG)" == "Win32 Release"
.\WinRel\EMU48.res : $(SOURCE) $(DEP_EMU48) $(INTDIR)
$(RSC) $(RSC_PROJ) $(SOURCE)
!ELSEIF "$(CFG)" == "Win32 Debug"
.\WinDebug\EMU48.res : $(SOURCE) $(DEP_EMU48) $(INTDIR)
$(RSC) $(RSC_PROJ) $(SOURCE)
!ENDIF
# End Source File
# End Group
# End Project
################################################################################