Initial import of translations

This commit is contained in:
Pierrot 2018-12-15 18:10:35 +01:00
parent 8dc3e31329
commit e0d8306129
370 changed files with 38086 additions and 0 deletions

11
translations/.gitignore vendored Normal file
View file

@ -0,0 +1,11 @@
*.iml
.gradle
/local.properties
/.idea/workspace.xml
/.idea/libraries
.DS_Store
/build
/captures
.externalNativeBuild
bin
gen

View file

@ -0,0 +1 @@
for i in lllp_*; do cd $i; ant clean release ; cd ..; done

View file

@ -0,0 +1,25 @@
Lightning Launcher es una pantalla d'inici alternativa d'Android personalitzable, ràpida i lleugera.
Característiques principals:
- Àmplia varietat de modes de disseny: quadrícula, columnes individuals, horitzontal, posició vertical, lliure, ...
- Personalització visual il·limitada: Canviar etiquetes, icones, fonts, colors, alineació, mides, etc.
- Concepte innovador: la pantalla d'inici és com una superfície il·limitada on les aplicacions i els ginys es poden col·locar en qualsevol lloc, de qualsevol manera
- Cada element (aplicacions, dreceres, widgets, ...) pot ser personalitzat individualment, escalat, rotat, ja sigui per millorar la llegibilitat, o per tenir alguns píxels preciosos en un disseny ajustat, o simplement pel gust de fer-ho.
- Suporta carpetes sofisticades, amb ginys i, fins i tot, altres carpetes per a una organització complexa. Cada carpeta pot ser totalment personalitzada, des del disseny a la temàtica visual.
- Suporta tecles i gestos configurables: vincula la teva acció preferida amb la teua tecla preferida, llança una aplicació personalitzada al lliscar el dit
- Creada des de zero per a ser la més eficient en l'ús d'energia i la més estalviadora en RAM. Com més memòria tingues per a les teves aplicacions, més ràpid s'executaran, i més durarà la bateria.
- I molt més a l'interior ...
A més, Lightning Launcher és lliure, no té publicitat, no necessita permís d'internet ni accés root. No hi ha una versió completa / professional / principal o d'alta definició. Tot el poder de Lightning està aquí disponible en un sol paquet, molt petit i terriblement eficient. Així i tot és possible que vulgues fer una ullada a les aplicacions addicionals. La compra d'aquestes aplicacions et portarà algunes característiques de luxe. Això també ajudarà a mantindre viva aquesta aplicació... així com al seu desenvolupador que està disposat a fer d'aquesta aplicació el millor llançador existent.
Tots els comentaris, suggeriments i informes d'errors són benvinguts. Els comentaris de la botiga d'aplicacions són difícils d'usar, si us plau escriu la teva pregunta / error a pierrox@pierrox.net.
Visita la pàgina de facebook http://www.facebook.com/LightningLauncher per aprendre el que està en procés, demana alguna característica, o simplement fes una pregunta.
Lightning Launcher: la teva pantalla d'inici, el teu propi estil!
Gaudeix!
Permisos:
- CALL_PHONE: necessaris per crear dreceres de trucades directes, aquest permís es requereix en tots els llançadors que admeten dreceres de contacte. LL no trucarà a ningú en lloc teu.
- EXPAND_STATUS_BAR: com el seu nom diu, s'utilitza per a l'acció "mostrar la barra d'estat".
- SET_WALLPAPER_HINTS: s'utilitza per establir les dimensions del fons d'escriptori
- No hi ha cap altre permís necessari!

View file

@ -0,0 +1,26 @@
闪电桌面是一个简洁的,高效的和拥有丰富自定义功能的安卓系统桌面替代软件.
主要特点:
- 多种布局方式:网格式,单列式,横向式,纵向式,自由模式,...
- 无限的自定义样式:改变标签,图标,字体,颜色,对齐,大小等等.
- 创新理念:你的桌面就像一个无限的自由表面,应用程序和小工具可以被随处任意放置.
- 每一个物件(应用程序,快捷方式,小工具,...)可以被单独自定义,缩放,旋转,或者是为了提高可读性,或者是为了在一个紧凑的布局里获得一些可贵的像素,或者只是为了有趣.
- 支持复杂的文件夹,可以放入小工具甚至其他文件夹来实现复杂的组合.每一个文件夹都可以被完全地自定义,从布局到视觉主题.
- 支持可配置的按键和手势:把你最喜欢的操作绑定到最喜欢的按键上,通过滑屏来打开指定的应用程序.
- 经过彻头彻尾地构建来达到最省电和最节约内存的目标.你越有更多的内存来运行你的应用程序,他们就运行越快,并且你的电池使用时间就越长.
- 里面还有更多特点...
另外, 闪电桌面是免费的,没有广告,不需要网络权限和root权限.这里没有完整版、专业版、黄金版还是HD版.所有的闪电桌面功能都在这里并且只由一个非常小而精简的数据包提供.你可能还想要看一看额外的应用程序.购买其中的应用程序将给你带来更多的丰富功能.这也将帮助闪电桌面获得更长久的开发支持... 并且它的开发者希望把它变成最好的安卓桌面.
所有的评论,建议和缺陷报告都将受到欢迎.应用程序商店的评论不好使用,请把你的问题和缺陷报告通过电子邮件发送给我:pierrox@pierrox.net.
访问Facebook主页 http://www.facebook.com/LightningLauncher 来获知程序更新动向,或者请求新功能,或者简单地问问题.
闪电桌面:你的主桌面,你自己的风格!
好好享用!
权限:
- 拨打电话:直接拨打电话的快捷方式需要它,这个权限在所有支持通讯录快捷方式的桌面软件中都有.闪电桌面不会在你非允许的情况下拨打电话.
- 展开状态栏:就如它的名字所称,是为了"显示状态栏"操作.
- 设定壁纸着色:用来设置桌面尺寸.
- 没有其他权限需求!

View file

@ -0,0 +1,26 @@
Lightning Launcher je rychlá, odlehčená a plně nastavitelná náhrada domovské obrazovky pro Android.
Hlavní vlastnosti:
- rozsáhlý výběr módů zobrazení: mřížka, jeden sloupec, horizontální či vertikální rozvržení, volně umístěné ikony...
- neomezené nastavení vzhledu: změna popisků, ikon, fontu, barev, zarovnání, velikosti atd.
- inovativní koncept: Domovská obrazovka je jako neomezená plocha, na které mohou být kdekoliv a jakkoliv umístěné ikony a widgety
- každá položka (ikona aplikace, zkratka, widget,...) může být jednotlivě nastavována, zvětšena, otočena, zlepšena její čitelnost nebo přidány okolní pixely buďto kvůli zarovnání nebo prostě jen tak.
- podporuje promyšlené složky, které mohou obsahovat ikony i widgety nebo další složky, takže dovolují velmi komplexní uspořádání. Každou složku lze přizpůsobit danému rozvržení nebo vizuálnímu tématu.
- podporuje nastavitelné klávesy nebo gesta: přiřaďte zvolenou akci dané klávese, spusťte zvolenou aplikaci gestem.
- napsán od nuly a od základu s cílem ušetřit co nejvíce energie a RAM. Čím více máte RAM pro aplikace, tím rychleji pracují a spotřebujete i méně energie, čímž prodloužíte výdrž baterie.
- a mnohem více uvnitř...
Lightning Launcher je navíc bez reklam, nepotřebuje oprávnění k internetu ani přístup root-a. Neexistují speciální plné/pro/prime nebo HD verze. Veškerá síle Lightning Launcheru je obsažena jednom, velmi malém a úžasně efektivním balíčku. Můžete se však poohlédnout po dalších dodatečných aplikacích. Jejich zakoupením získáte další luxusní možnosti a také podpoříte vývoj aplikace ... a jejího autora, který touží zdokonalovat tuto aplikaci, aby se stala nejlepším spouštěčem vůbec.
Vítám všechny komentáře, doporučení a hlášení chyb. Vzhledem k tomu, že komentáře zde na Google Play jsou pro tyto účely obtížně použitelné, prosím zašlete mi svoji otázku/objevenou chybu/doporučení na e-mail pierrox@pierrox.net.
Navštivte facebookový profil http://www.facebook.com/LightningLauncher, kde se dozvíte, na čem právě pracuji, kde si můžete vyžádat nějakou vlastnost nebo prostě položit otázku.
Jakékoliv komentáře k českému překladu vítám na e-mailové adrese jfvmarek@gmail.com.
Lightning Launcher: vaše domovská obrazovka ve Vašem vlastním stylu!
Užijte si ji!
Oprávnění:
- CALL_PHONE: je nezbytné k možnosti vytvořit zkratku pro přímé volání. Toto oprávnění je vyžadováno ve všech spouštěcích aplikací, které mají možnost vytvářet zkratky pro přímé volání. LL nebude nikam volat bez Vašeho vědomí.
- EXPAND_STATUS_BAR: jak již říká jeho jméno, je použit pro akci "Ukaž status bar".
- SET_WALLPAPER_HINTS: používá se pro nastavení rozměrů pozadí.
- nepotřebuje další oprávnění!

View file

@ -0,0 +1,26 @@
Lightning Launcher ist ein schneller, schlanker, voll anpassbarer Ersatz für den Android Homescreen.
Hauptfunktionen:
- große Auswahl an Layout-Modi: Gitter, einzelne Spalten, horizontal, vertikal, freie Positionierung,...
- unbegrenzte Anpassung des Aussehens: Beschriftungen, Symbole, Schriftarten, Farben, Ausrichtung, Größen, und so weiter.
- innovatives Konzept: Ihr Homescreen ist wie eine unbegrenzte Fläche, auf welche Sie Apps und Widgets überall und beliebig platzieren können
- jedes Element (App, Verknüpfung, Widget,...) kann individuell angepasst, vergrößert/verkleinert, oder gedreht werden - entweder um die Lesbarkeit zu erhöhren, um wertvollen Platz zu gewinnen, oder nur aus Spaß.
- Unterstützung von fortschrittlichen Ordnern, welche Widgets und sogar Unterordner enthalten können - für eine komplexe Gliederung. Jeder Ordner kann angepasst werden, vom Layout bis zum visuellen Thema (Aussehen).
- Unterstützung für konfigurierbare Tasten und Gesten: verbinden Sie Ihre bevorzugten Funktionen mit einer Taste, oder starten Sie ein App durch eine Wisch-Geste
- Von Grund auf neu programmiert, um möglichst energiesparend und speicheroptimiert zu sein Je mehr Speicher Sie für Ihre Apps haben, umso schneller werden sie laufen und umso länger wird Ihr Akku durchhalten.
- und vieles mehr...
Und: Lightning Launcher ist gratis, ohne Werbung, benötigt keine Internet-Berechtigung und auch keinen Root-Zugriff. Es gibt keine Voll-/Pro-/Premium- oder HD-Version. Die gesamte Lightning-Kraft ist in einem einzigen, sehr kleinen und effizienten Package gebündelt. Sie mögen sich aber vielleicht trotzdem die zusätzlichen Erweiterungen/Apps ansehen. Der Kauf von Erweiterungen wird Ihnen einige weitere, tolle Funktionen bringen. Dies sichert außerdem das Überleben der App, sowie des Entwicklers, der sie zum besten Launcher aller Zeiten machen möchte.
Alle Kommentare, Vorschläge und die Meldung von Fehlern sind willkommen. Kommentare im App-Store sind schwierig handzuhaben. Bitte senden Sie Fragen oder Meldungen von Fehlern per e-Mail an pierrox@pierrox.net.
Besuchen Sie die Facebookseite http://www.facebook.com/LightningLauncher um zu erfahren, welche Änderungen es zukünftig geben wird, um sich bestimmte Funktionen zu wünschen oder eine Frage zu stellen.
Lightning Launcher: Ihr Homescreen, Ihr eigener Style !
Viel Spaß !
Berechtigungen:
- CALL_PHONE ("Telefonnummer direkt anrufen"): wird benötigt, um Anruf-Verknüpfungen zu erstellen. Diese Berechtigung brauchen alle Launcher, die Adressbuch-Verküpfungen unterstützen. LL wird niemanden ohne Ihre Zustimmung anrufen.
- EXPAND_STATUS_BAR ("Statusleiste ein-/ausblenden"): wie der Name schon sagt, wird benötigt, um die Statusleiste ein- und auszublenden.
- SET_WALLPAPER_HINTS ("Größenhinweise für Hintergrundbild festlegen"): wird benötigt, um die Größe des Hintergrundbildes anzupassen
- keine anderen Berechtigungen benötigt !

View file

@ -0,0 +1,27 @@
Lightning Launcher is een snelle, lichte en volledig aanpasbare home screen launcher voor Android.
Belangrijkste features:
- grote variëteit aan layouts: raster, enkele kolom, horizontaal, verticaal, vrije positie, ...
- oneindige visuele customisatie: verander labels, iconen, lettertypes, kleuren, uitlijning, afmetingen enz.
- innovatief concept: jouw home screen is zoals een oneindig oppervlak waar apps en widgets overal kunnen geplaatst worden
- ieder item (app, shortcut, widget,...) kan individueel worden aangepast, vergroot, verkleind, gedraaid,... om de leesbaarheid te verhogen, enkele waardevolle pixels te winnen in een krappe layout of gewoon voor de fun.
- ondersteunt speciale mappen, die widgets en zelfs andere mappen kunnen bevatten. Elke map kan volledig aangepast worden, zowel de layout als het grafisch aspect.
- ondersteunt configureerbare toetsen en gebaren: link de actie die jij verkiest aan de toets van jouw voorkeur, start eender welke app je wil met een veeg van je vinger
- vanaf nul opgebouwd om de meest batterij- en geheugenbesparende launcher te zijn. Hoe meer geheugen je hebt voor apps, hoe sneller ze zullen werken en hoe langer je batterij zal meegaan.
- en nog veel meer...
Lightning Launcher is gratis, heeft geen reclame, internet- of roottoegang nodig. Er is geen full/pro/prime of HD versie. Alle Lightening kracht is hier en beschikbaar in een klein en heel efficiënt pakketje. Indien gewenst kan je een kijkje nemen naar de extra apps. Je kan één van deze extra apps kopen voor wat meer luxe-features en om Lightning Launcher en zijn developer te helpen om dit de beste launcher ooit te maken.
Alle opmerkingen, voorstellen en bug rapporten zijn welkom maar zijn moeilijk op te volgen vanuit de Market, gelieve een mailtje te sturen naar pierrox@pierrox.net.
Bezoek ook onze facebook page http://www.facebook.com/LightningLauncher om op de hoogte te blijven van wat momenteel in ontwikkeling is, om features aan te vragen of gewoon om een vraag te stellen.
Lightning Launcher: jouw home screen, jouw stijl!
Veel plezier!
Toestemmingen:
- CALL_PHONE: nodig voor "direct bellen" shortcuts, deze toestemming is nodig bij alle launchers die contactpersoon shortcuts supporteren. LL zal nooit iemand opbellen in jouw naam.
- EXPAND_STATUS_BAR: zoals de naam al aangeeft, gebruikt voor de "Toon status bar" actie.
- SET_WALLPAPER_HINTS: gebruikt om de wallpaper dimensie in te stellen
- geen andere toestemmingen nodig!

View file

@ -0,0 +1,28 @@
Lightning Launcher on erittäin nopea, erittäin kevyt ja täysin kustomoitava kotinäytön korvaaja Androidille.
Ominaisuudet:
- Suuri valikoima ulkonäön muokkaus toimintoja: Ruudut, yksittäiset sarakkeet, vaakasuorat, pystysuorat ja vapaa asettaminen,...
- Loppumaton Visuaalinen Muokkaus: muuta Leimoja, Ikoneita, Fontteja, Värejä, ryhmityskokoja ja paljon muuta.
- innovatiivinen idea: kotinäyttösi on kuin loputon pinta missä ohjelmat ja widgetit voidaan laittaa mihin vaan, miten vaan.
- jokainen objekti (ohjelma, pikakuvake, widgetti,...) voidaan yksilöllisesti muokata, skaalata, kääntää, valitse itse, koska se on hauskaa.
- tuki kehittyneille kansioille, pystyt lisäämään widgetin ja jopa toisen kansion kansion sisälle täydellisen jäsjestyksen saamiseksi. jokaista kansiota voidaan myös muokata ulkomuodosta visuaalisiin teemoihin.
- tuki konfiguroitaviin painikkeisiin ja eleisiin: aseta haluamasi toiminto haluamallesi painikkeelle tai käynnistä haluamasi ohjelma eleellä
- rakennettu pienestä ja rakennettu tehokkaimmaksi ja mahdollisimman vähän RAM muistin käyttäväksi ohjelmaksi sillä mitä enemmän muistia säästyy ohjelmille, sitä nopeammin ne toimivat ja sitä vähemmän akkua kuluu.
- ja paljon muuta mukana...
Plus, Lightning Launcher on ilmainen, ei mainoksia, eikä tarvitse internet-yhteyttä tai roottia. Ei ole myöskään full/pro/prime tai HD versiota. kaikki Lightning Launcherin virta on valmiina yhdessä, erittäin pienessä ja erittäin tehokkaassa paketissa.
Haluaisitko silti vilkaista muita meidän sovelluksia ?
Ostamalla yhden tai useamman sovelluksen saat kotinäytöllesi erilaisia hienoja ominaisuuksia. Tämä auttaa myös pitämään tämän ohjelman elävänä... kuten myös kehittäjän joka yrittää tehdä tästä ohjelmasta parhaan kotinäytön korvaajan ikinä.
Kaikki Kommentit, Ehdoitukset ja ongelmat ovat Tervetulleita. kommentit Google Play kaupassa on vaikeita lukea, joten lähettäkää viestit sähköpostiini pierrox@pierrox.net.
Käy katsomassa myös Facebook sivut http://www.facebook.com/LightningLauncher ja käy katsomassa mitä on tapahtumassa, tai esitä kysymys sovelluksesta, tai vaikka ehdoita uutta tomintoa sovellukseemme.
Lightning Launcher: Sinun Kotinäyttösi, Sinun tyylisi !
Nauti !
Käyttöluvat:
- Puhelinsoitot: tätä lupaa tarvitaan puhelinnumeroiden suoravalintaan, tätä lupaa tarvitsevat kaikki launcherit jotka tukevat näitä suoravalintoja. LL ei soita kenellekkään ilman sinun valintaasi.
- Avaa Tilapalkki: niin kuin nimi sanoo, käytetään "Näytä Tilapalkki" Toimintoon.
- Aseta Taustakuva: Käytetään taustakuvan asettamiseen ohjelman kautta.
- Ei tarvita muita lupia !

View file

@ -0,0 +1,26 @@
Η Lightning Launcher είναι μια γρήγορη, ελαφριά και πλήρως προσαρμόσιμη αρχική οθόνη αντικατάστασης για το Android.
Κύρια χαρακτηριστικά:
- Ευρεία ποικιλία των τρόπων διάταξης: πλέγμα, μία μόνο στήλη, οριζόντια, κάθετη, ελεύθερη τοποθέτηση, ...
- Απεριόριστη οπτική προσαρμογή: ετικέτες αλλαγής, εικόνες, γραμματοσειρές, χρώματα, ευθυγράμμιση, μεγέθη, και ούτω καθεξής.
- Καινοτόμος ιδέα: η αρχική οθόνη σας είναι σαν μια απεριόριστη επιφάνεια όπου εφαρμογές και γραφικά(widgets) μπορούν να τοποθετηθούν οπουδήποτε, με οποιοδηποτε τροπο
- Κάθε στοιχείο (εφαρμογή(app), συντόμευση(shortcut), γραφικά(widgets), ...) μπορεί να είναι ατομικά προσαρμοσμένο, κλιμάκωμένο, περιστεφόμενο, είτε για να βελτιωθεί η αναγνωσιμότητά του, ή για να αποκτήσουν κάποια πολύτιμα εικονοστοιχεία στενή διάταξη, ή απλά για διασκέδαση.
- Υποστήριξη για εξελιγμένους φακέλους, που μπορούν να περιέχουν γραφικά στοιχεία(widgets), αλλά και άλλους φακέλους με σύνθετη οργάνωση. Κάθε φάκελος μπορεί να προσαρμοστεί πλήρως, αρχίζοντας από τη διάταξη μέχρι και το οπτικό θέμα.
- Υποστήριξη για κλειδιά ρύθμισης και χειρονομίες(gestures): συνδέσετε την προτιμώμενη δράση σας με το προτιμώμενο κλειδί σας, ξεκινήστε μια προσαρμοσμένη εφαρμογή κατόπιν σύρραξης.
- Φτιάχτηκε από το μηδέν για να είναι η πιο αποτελεσματική εφαρμογή σε ενέργεια και σε πλείστη εξοικονόμηση μνήμης RAM. Όσο πιο περισσότερη μνήμη έχετε για τις εφαρμογές σας, τόσο πιο γρήγορα θα τρέξει αυτή, και η μπαταρίας σας θα έχει μεγαλύτερη διάρκεια ζωής.
- Και πολλά περισσότερα ακόμα...
Επιπλέον, η Lightning Launcher είναι δωρεάν, δεν έχει καμία διαφήμιση, δεν χρειάζεται άδεια διαδικτίου ούτε πρόσβαση διαχείρισης(root). Δεν υπάρχει πλήρης / επαγγελματική(pro) / προνομιακή ή HD έκδοση. Όλη η δύναμη της Lightning είναι αυτή εδώ και είναι διαθέσιμη σε ένα ενιαίο, πολύ μικρo και τρομερά αποτελεσματικό πακέτο. Ακόμα μπορείτε αν θελήσετε να ρίξετε μια ματιά στις επιπλέον εφαρμογές. Αγοράζοντας μια από αυτές θα έχετε επιπλέον κάποια πιο πολυτελή χαρακτηριστικά. Αυτό θα βοηθήσει επίσης στην διατήρηση αυτής τις εφαρμογής(app) στην ζωή... καθώς και του προγραμματιστή, ο οποίος είναι πρόθυμος να την κάνει το καλύτερο πρόγραμμα εκκίνησης(launcher).
Όλα τα σχόλια, εισηγήσεις και αναφορές σφαλμάτων είναι ευπρόσδεκτα. Σχόλια στο App Store είναι δύσκολο να χρησιμοποιηθούν, παρακαλώ στείλτε την ερώτησή σας / σφάλμα(bug) σε μένα στο pierrox@pierrox.net.
Επισκεφθείτε τη σελίδα http://www.facebook.com/LightningLauncher facebook για να μάθετε τι βρίσκετε τώρα σε εξέλιξη, ή για να κάνετε μια αίτηση για κάποιο χαρακτηριστικό, ή απλά να θέσετε ένα ερώτημα.
Lightning Launcher: Η αρχική οθόνη σας, το δικό σας στυλ!
Απολαύστε το!
Άδεια:
- CALL_PHONE: απαιτούνται για συντομεύσεις για άμεση κλήση, αυτή η άδεια είναι απαραίτητη σε όλα τα προγράμματα προώθησης(launchers)που υποστηρίζουν συντομεύσεις επαφών. LL δεν θα καλέσει κανέναν για λογαριασμό σας.
- EXPAND_STATUS_BAR: όπως λέει το όνομά του, χρησιμοποιείται για την εμφάνιση της γραμμής κατάστασης(status bar).
- SET_WALLPAPER_HINTS: χρησιμοποιείται για να ρυθμίσετε την διάσταση του φόντου(wallpaper).
- Καμία άλλη άδεια δεν απαιτείται!

View file

@ -0,0 +1,24 @@
A Lightning Launcher egy gyors, könnyű és teljesen testreszabható alternatív kezdőképernyő alkalmazás Androidhoz.
Főbb jellemzők:
- elrendezési lehetőségek széles skálája: rács, egyetlen oszlop, vízszintes vagy függőleges görgetés, szabad pozícionálás...
- megjelenés korlátlan testreszabhatósága: egyedi ikoncímkék, ikonok, betűtípusok, színek, igazítás, méretek és így tovább.
- újszerű koncepció: a kezdőképernyőd olyan, mint egy határtalan felület, amelyen oda és úgy helyezhetsz el ikonokat és widgeteket, ahogyan neked tetszik.
- minden egyes elem (alkalmazás, parancsikon, widget ...) külön-külön is testreszabható, nagyítható, forgatható. Így javítható az olvashatóság, optimalizálható az elrendezés, vagy éppen értékes pixeleket nyerhetsz egy zsúfolt konfiguráció megvalósításához. Vagy csak szimplán jól szórakozhatsz az elemek szabad alakításával.
- kifinomult mapparendszer: a mappák tartalmazhatnak widgeteket vagy éppen további mappákat, ezzel többszintű rendszerezés is megvalósítható. Minden egyes mappa ugyancsak teljesen testreszabható, az elrendezéstől kezdve a vizuális témáig.
- gombok és mozdulatok konfigurálása: társíthatsz tetszőleges műveleteket gombokhoz, gesztusokhoz, indíts tetszőleges alkalmazást egy mozdulattal.
- a fejlesztés teljesen a nulláról, az alapoktól indult, a lehető leghatékonyabb erőforrás-kezelés és minimális RAM használat érdekében. Minél több memória marad a többi alkalmazás számára, annál gördülékenyebb lesz a rendszer, és az akkumulátor-igénybevétel is kisebb lesz.
- és még sok más...
Ezenkívül a Lightning Launcher ingyenes, reklámmentes, és nem igényel internet-elérési vagy éppen root jogosultságokat. Nincs teljes/pro/prime vagy HD verzió. A teljes Lightning ereje itt van, és elérhető ebben az egyetlen nagyon kicsi és hihetetlenül hatékony csomagban. Mégis érdemes lehet egy pillantást vetned az extra alkalmazásokra is. Ezen alkalmazások megvásárlásával hozzájuthatsz pár fényűző funkcióhoz. És ezáltal segíthetsz az alkalmazást életben tartani... és a fejlesztőt is, aki hajlandó ezt az appot a legeslegjobb kezdőképernyő alkalmazássá tenni.
Készséggel várok minden hozzászólást, javaslatot, hibajelentést. A Play Áruház hozzászólás-rendszere nehézkesen használható, emiatt kérlek, hogy inkább a pierrox@pierrox.net email címen keress meg a kérdésekkel/hibákkal.
Látogasd meg a facebook oldalt is: http://www.facebook.com/LightningLauncher, ahol értesülhetsz arról, hogy mi lesz a következő verzióban, kérhetsz új funkciókat, vagy csak egyszerűen kérdezhetsz az alkalmazással kapcsolatban.
Lightning Launcher: a saját kezdőképernyőd, a saját stílusod!
Engedélyek:
- CALL_PHONE: szükséges a közvetlen hívás parancsikonokhoz. Ez az engedély minden launcherben szükséges, amely támogat parancsikonokat kontaktokhoz. Az LL nem fog magától a nevedben felhívni senkit.
- EXPAND_STATUS_BAR: ahogy a neve is mutatja, ez az "Értesítési sáv mutatása" művelethez szükséges.
- SET_WALLPAPER_HINTS: a háttérkép méretének beállításához.
- további engedélyek nem szükségesek!

View file

@ -0,0 +1,25 @@
Lightning Launcher adalah Beranda alternatif untuk Android yang cepat, ringan dan benar-benar dapat diatur sesuai keinginan.
Keunggulan:
- Banyak jenis tata letak: terkotak-kotak, kolom tunggal, horizontal, vertikal, posisi bebas...
- Pengaturan visual tak terbatas: rubah label, icon, jenis huruf, warna, penjajaran, ukuran, dan lain-lain.
- Konsep yang inovatif: Beranda anda bagai hamparan yang tidak berbatas dimana aplikasi dan widget dapat diletakkan dimanapun, dengan cara bagaimanapun.
- Setiap hal (aplikasi, pintasan, widget,...) dapat diatur, diskala, atau diputar satu-persatu supaya lebih mudah dibaca atau menghemat tempat dalam tata letak yang sempit atau mungkin juga sekedar supaya lebih indah dipandang.
- Mendukung map yang canggih, mampu diisi aplikasi, wiget, dan bahkan map lain untuk pengorganisasian yang lebih rinci. Setiap map dapat diatur secara keseluruhan, mulai dari tata letak hingga tema visualnya.
- Mendukung pengaturan tombol dan gerakan: tentukan aksi yang anda inginkan ketika anda menekan salah satu tombol, luncurkan aplikasi hanya dengan sapuan.
- Dibangun dari nol hingga menjadi aplikasi Beranda paling hemat energi dan paling hemat RAM. Lebih banyak memory yang bisa anda pergunakan untuk aplikasi anda, lebih cepat aplikasi tersebut berjalan, dan juga baterai lebih tahan lama.
- Dan masih banyak lagi...
Ditambah, Lightning Launcher gratis, tanpa iklan, tidak memerlukan izin internet dan tidak pula perlu akses root. Tidak ada versi full/pro/prime atau HD. Semuanya ada di sini, dalam paket tunggal, kecil, dan sangat efisien ini. Namun anda mungkin masih perlu melihat-lihat dan menambah aplikasi lain. Membeli aplikasi-aplikasi ini akan memberi anda keunggulan-keunggulan mewah lainnya. Hal tersebut juga akan menjaga kelangsungan hidup aplikasi ini... dan pengembangnya yang telah mau membangun aplikasi ini, aplikasi Beranda terbaik.
Semua komentar, masukan dan laporan kesalahan (bug) sangat diharapkan. Komentar di App Store terlalu sukar dipergunakan, harap kirim email tentang pertanyaan/bug kepada saya di pierrox@pierrox.net.
Kunjungi laman Facebook http://www.facebook.com/LightningLauncher untuk mengetahui apa yang tengah dilakukan, atau menyumbang ide fitur, atau sekedar melempar pertanyaan.
Lightning Launcher: your home screen, your own style !
Lightning Launcer: Beranda anda, gaya anda!
Izin:
- CALL_PHONE: diperlukan untuk pintasan langsung telepon, izin ini diperlukan semua aplikasi Beranda yang mendukung pintasan kontak. LL tidak akan menelepon siapaun atas nama anda.
- EXPAND_STATUS_BAR: seperti namanya, dipergunakan untuk aksi "Tampilkan status bar".
- SET_WALLPAPER_HINTS: dipergunakan untuk mengatur ukuran wallpaper.
- tak ada izin lain yang diperlukan!

View file

@ -0,0 +1,26 @@
ライトニングランチャーは、高速で軽量で、そのうえ細かくカスタマイズできるアンドロイド用ホームアプリです。
主な特徴:
・幅広いレイアウトモード:格子状、縦一列、横並び、縦並び、フリー
・無限のカスタマイズ性:ラベル、アイコン、フォント、色、並び方、大きさなど、全て変更できます。
・革新的なコンセプト:ホームスクリーンがどこまでも広がる一枚の板になります。アプリやウィジェットをどこにでも好きなように設置可能!
・各オブジェクト(アプリ、ショートカット、アイコン)はサイズ変更、回転などのカスタマイズを個々に行えます。見やすくしたり、無駄のないレイアウトの中で一つだけ目立たせたり、遊び心あふれるデザインにしたり、自由自在!
・洗練されたフォルダー機能をサポート。ウィジェットや他のフォルダーさえもフォルダーに入れて、ごちゃごちゃしがちなホーム画面をすっきりさせましょう。各フォルダーの中身も、レイアウトや見た目を細かくカスタマイズできます。
・変更可能なボタンやジェスチャーでの操作もサポート:お好みのジェスチャーやボタンを、お好みの動作と結びつけましょう。スワイプと同時に好きなアプリを立ち上げられます。
・電力とメモリ消費を抑えるべく、一から設計しました。他のアプリが早く動くようになり、電池持ちも良くなります。
・まだまだ機能がいっぱい。。。そのうえ、ライトニングランチャーは無料で、広告もなく、インターネットやルート権限へのアクセス許可も要りません。full版、pro版、prime版、HD版もありません。この無料のデータ量の小さなアプリひとつにライトニングの全ての機能が詰まっています。それでも追加アプリが必要な場合は、有料追加アプリをお買い上げになることで、もっと豪華な機能が追加することができます。また、購入してくださることは、このアプリと開発者ーこのアプリを史上最高のランチャーアプリにするよう頑張っていますーが消えないようにすることにもつながります。^^;
コメントや提案、バグ報告等は大歓迎です。
Play Store上のコメントは見づらいので、質問やバグがありましたら、 pierrox@pierrox.net までメールをいただけると幸いです。
現在進行中の改善作業や、機能追加の要望、質問などには、Facebook上のページ( http://www.facebook.com/LightningLauncher )をご覧ください。
ライトニングランチャー:あなたのホーム画面を、あなたのデザインで!
さあ、どうぞ!
アクセス許可:
・電話の発信:電話発信へのショートカットを置く必要が有るため、このアクセス許可はすべてのホームアプリに必須のものです。ライントニングランチャーがあなたに代わって勝手に電話を書けることはありません。
・通知バーの開閉:その名の通り、「通知バーを開く」機能に必要です。
・壁紙のサイズの調整:壁紙サイズを設定するのに必要です。
・他にアクセス許可は一切ありません!

View file

@ -0,0 +1,25 @@
Lightning Launcher jest szybkim, lekkim i w pełni konfigurowalnym zamiennikiem ekranu głównego dla Androida.
Główne cechy:
- Szeroki wybór układów: siatka, pojedyncze kolumny, poziomy, pionowy, dowolne pozycjonowanie,...
- Nieograniczone dostosowywanie wizualne: zmiana etykiet, ikon, czcionek, kolorów, wyrównań, rozmiarów, i wiele więcej.
- Innowacyjny ekran główny ma nieograniczoną powierzchnię, na której aplikacje i widgety można umieścić w dowolnym miejscu.
- Każdy element (aplikacja, skrót, widget,...) może być indywidualnie dostosowany, skalowany i obracany aby poprawić czytelność, odzyskać cenne miejsce lub po prostu dla zabawy.
- Wsparcie dla zaawansowanych folderów, które potrafią wyświetlać widgety, a nawet inne foldery w celu idealnej organizacji. Każdy folder może być całkowicie dostosowany wizualnie.
- Wsparcie dla konfigurowalnych klawiszy i gestów: można przypisać preferowane działanie do wybranego przycisku lub uruchomiś aplikację wybranym gestem.
- Stworzony od podstaw w ten sposób aby zapewnić energooszczędność i jak najmniejsze zajęcie pamięci RAM. Dzięki temu masz więcej pamięci dla aplikacji, będą one szybciej działać, a Twój czas pracy na baterii wydłuży się.
- I wiele więcej...
Lightning Launcher jest bezpłatny, nie ma reklam i nie potrzebuje pozwolenia na dostęp do Internetu i konta root. Nie ma płatnej wersji o dodatkowej funkcjonalności ani wersji HD. Pełna funkcjonalność Lightning Launchera dostępna jest w jednym małym i bardzo wydajnym pakiecie. Możesz jednak zobaczyć moje dodatkowe aplikacje. Zakup jednej z nich da Ci trochę więcej luksusowych funkcji oraz przyczyni się do dalszego rozwoju tego najlepszego launchera.
Wszelkie uwagi, sugestie i raporty o błędach są mile widziane. Komentarze w sklepie Google Play nie ułatwiają kontaktu, więc proszę napisz swoje pytanie lub zgłoś błąd mailem: pierrox@pierrox.net.
Możesz również odwiedzić stronę na Facebooku (http://www.facebook.com/LightningLauncher), aby być na bieżąco z aktualnościami dotyczącymi Lightning Launchera, zaproponować nowe funkcje lub zadać pytanie.
Lightning Launcher: Ekran główny z własnym stylem!
Uprawnienia:
- bezpośrednie wybieranie numerów telefonu: to uprawnienie jest wymagane aby obsługiwać skróty kontaktowe,
- rozwijanie/zwijanie paska powiadomień,
- dopasowywanie rozmiaru tapety: Zezwala aplikacji na ustawianie rozmiaru tapety.
- żadne inne zezwolenia nie są potrzebne!

View file

@ -0,0 +1,27 @@
Lightning launcher é uma alternativa rápida, leve e totalmente customizável para a homescreen (tela inicial) do Android.
Principais funcionalidades:
- grande variedade de layouts: grid, colunas, horizonal, vertical, posicionamento livre...
- customização praticamente infinita: troque o texto, ícones, fontes, cores, alinhamento, tamanhos e tudo mais.
- conceito inovador: sua tela é como uma superfície infinita onde apps e widgets podem ser posicionados em qualquer lugar.
- cada item (app, atalho, widget,...) pode ser customizado individualmente, girado, ter sua área ajustada, etc. seja para aumentar a legibilidade ou simplesmente por diversão ;)
- suporte para pastas sofisticadas: elas podem inclusive conter widgets ou outras pastas, possibilitando layouts complexos. Cada pasta é inteiramente customizável, desde o layout até o tema visual.
- suporte para atalhos (incl. via softkeys) e gestos: associe atalhos conforme a sua preferência e inicie aplicativos através de gestos.
- feito a partir do zero com o objetivo de ser o mais rápido, econômico e usar menos memória RAM. Com mais memória RAM livre, seus aplicativos rodam mais rápido, e a sua bateria dura mais.
- e muito, muito mais...
E MAIS: Lightning Launcher é GRÁTIS, não possui banners, não precisa de permissão de acesso à internet e nem root. Não existe uma versão full/pro/HD. Todo o poder de customização do Lightning Launcher está disponível em um único aplicativo, pequeno e bastante eficiente. Ainda assim, se você quiser, pode conferir os aplicativos extra que aumentam as funcionalidades do Lightning Launcher. Comprando qualquer um deles você ajuda a manter o projeto vivo... e também ajuda este humilde desenvolvedor, que quer fazer desde app o *melhor* launcher de todos.
Todos os comentários, sugestões e relatos de bugs são bem-vindos. Os comentários no Google Play são difíceis de acompanhar, por fazer envie quaisquer perguntas/sugestões/bugs para pierrox@pierrox.net.
Visite nossa página no facebook (http://www.facebook.com/LightningLauncher) para acompanhar o status do desenvolvimento, sugerir novos recursos, fazer perguntas ou simplesmente bater um papo.
Lightning Launcher: SUA homescreen, SEU estilo!
Divirta-se!
Permissões:
- CALL_PHONE: necessária para criar atalhos de discagem. Essa permissão é usada por todos os launchers que suportam atalhos para contatos. Prometo que o Lightning Launcher não vai sair discando sozinho :)
- EXPAND_STATUS_BAR: como diz o nome, usada na ação "mostrar barra de status"
- SET_WALLPAPER_HINTS: usada internamente para configurar o tamanho do wallpaper.
- e só!

View file

@ -0,0 +1,33 @@
Lightning Launcher este un înlocuitor al ecranului de start standard din Android. Avantajele sale sunt viteza, consumul extrem de redus de resurse si numeroasele optiuni de personalizare.
Caracteristici principale:
- libertatea de a alege formatul paginii: grila, coloana, orizontal, vertical sau liber.
- un numar nelimitat de optiuni de personalizare pentru: etichete, icoane, fonturi, culori, pozitionare, dimensiuni s.a.m.d.
- este un concept inovativ: cu el, ecranul dvs. de start devine o suprafata nemarginita unde aplicatii si widget-uri pot fi pozitionate oriunde si oricum.
- individual, fiecare obiect (aplicatie, shortcut, widget etc) poate fi personalizat, rotit, redimensionat atat pentru a-l face mai vizibil cat si pentru a profita la maxim de fiecare pixel disponibil sau pur si simplu pentru a va distra experimentand.
- suporta organizarea pe directoare, oricat de complexa. Fiecare director poate contine widgeturi si chiar alte directoare. În plus aveti posibilitatea de a personaliza cel mai mic detaliu, de la asezarea elementelor în pagina pana la temele vizuale.
- butoane si gesturi configurabile: puteti executa orice operatie printr-un buton dedicat sau cu un simplu gest sa lansati aplicatiile favorite.
- construit de la zero acest launcher a fost gandit pentru maximizarea performantei si reducerea la minim a consumului de memorie RAM. Cu cat aveti mai multa memorie disponibila, cu atat aplicatiile se vor executa mai rapid si vor consuma mai putin din baterie,
- descoperiti mai multe detalii în interiorul aplicatiei.
In plus, Lightning Launcher va este oferit gratuit, nu contine reclame deranjante si nu necesita permisiuni suplimentare cum ar fi accesul la internet sau drepturi de root.
Nu exista versiuni speciale de tip full/pro/prime sau HD. Tot ceea ce Lightning Launcher are de oferit va este pus la dispozitie într-un singur pachet extrem de mic si de eficient.
Suplimentar aveti la dispozitie un set de aplicatii aditionale. Achizitionarea acestora va permite sa adaugati un set de functii speciale si in acelasi timp sa contribuiti la dezvoltarea viitoare a acestui launcher prin sprijinul oferit dezvoltatorului sau.
Orice observatie, sugestie precum si semnalarea eventualelor probleme sunt binevenite.
Deoarece urmarirea comentariilor din app store poate fi dificila, pentru o buna comunicare puteti utiliza adresa de email pierrox@pierrox.net.
Pentru a afla noutati, a sugera îmbunatatiri sau pentru pune o întrebare va invit pe pagina de Facebook a proiectului: http://www.facebook.com/LightningLauncher
Lightning Launcher: mereu în ton cu stilul dumneavoastra !
Sper sa va placa !
Permisiuni:
- CALL_PHONE: permite directionarea shortcut-urilor legate de telefonie, este o permisiune necesara pentru toate launchere-le care suporta shortcut-uri catre lista de contacte. LL nu va efectua niciodata apeluri neautorizate in numele dvs.
- EXPAND_STATUS_BAR: utilizat pentru actiunea “arata bara de stare”
- SET_WALLPAPER_HINTS: utilizat pentru stabilirea dimensiunii imaginii de fundal
- acestea sunt toate permisiunile necesare !

View file

@ -0,0 +1,26 @@
Lightning Launcher - это быстрый, легкий и полностью настраиваемый домашний экран для Android.
Основные возможности:
- широкий выбор режимов разметки: сетка, одна колонка, горизонтально, вертикально, свободный режим позиционирования...
- неограниченные возможности кастомизации: изменение заголовков, иконок, шрифтов, цветов, выравнивания, размеров и т. д.
- инновационная концепция: Домашний экран представляет собой неограниченное рабочее пространство, в котором приложения и виджеты могут быть размещены в любом месте
- each item (app, shortcut, widget,...) can be individually customized, scaled, rotate, either to improve readability, or gain some precious pixels in a tight layout, or just for the fun of itкаждый элемент (приложение, ярлык, виджет, ...) можно настроить индивидуально: масштабировать, вращать, включать сглаживание.
- поддержка сложных папок, способных содержать в себе виджеты, и даже другие папки. Каждая папка также может быть гибконастроена под свои нужды - от разметки до визуальной темы.
- поддержка настраиваемых клавиш и жестов: настройте ваши предпочтительные действия на нужные клавиши. Также возможен запуск пользовательских приложений через жесты.
- Написан полностью с нуля для наибольшей энергоэффективности и наибольшей экономии оперативной памяти. Чем больше свободной памяти у вас свободно для ваших приложений, тем быстрее они будут работать.
- и многое другое...
Lightning Launcher бесплатен, не имеет рекламы, не требует разрешение на доступ в интернет, root права. Не существует версий Pro или HD. Все это доступно в одном очень маленьком и очень эффективном пакете. Тем не менее, вы можете посмотреть на дополнительные приложения. Покупка одного из этих приложений принесет вам некоторые дополнительные функции. Это также заинтересует меня продолжать дальнейшую разработку приложения.
Все замечания, предложения и сообщения об ошибках приветствуются. Комментарии в Google Play очень неудобны в исправлении ошибок. Пожалуйста, задавайте ваши вопросы / сообщайте об ошибках мне на почту pierrox@pierrox.net.
Посетите страницу facebook http://www.facebook.com/LightningLauncher чтобы узнать больше о Lightning Launcher или предложить некоторые функции, или просто задать вопрос.
Lightning Launcher: ваш Домашний экран, ваш ​​собственный стиль !
Наслаждайтесь !
Разрешения:
- CALL_PHONE: необходимо для прямого вызова ярлыков, это разрешение является обязательным во всех лончерах, которые поддерживают ярлыки контактов.
- EXPAND_STATUS_BAR: вытекает из самого названия, используется для действия «Показать статус бар».
- SET_WALLPAPER_HINTS: используется для установки размера обоев
- никаких других необходимых разрешений!

View file

@ -0,0 +1,25 @@
Lightning Launcher es un reemplazo veloz, ligero y totalmente personalizable de la pantalla de inicio para Android.
Principales características:
- gran variedad de modos de disposición: cuadrícula, columnas simples, horizontal, vertical, posicionamiento libre...
- personalización visual ilimitada: cambia etiquetas, íconos, fuentes, colores, alineación, tamaños y más
- concepto innovativo: tu pantalla de inicio es como una superficie ilimitada donde aplicaciones y widgets pueden ser posicionados donde sea, como sea
- cada item (app, atajo, widget,...) puede ser personalizado individualmente, redimensionado, rotado, tanto para mejorar la lectura, o para ganar preciados pixeles en una pantalla ajustada, o simplemente por la diversión de hacerlo.
- soporte para carpetas sofisticadas, capaz de contener widgets e incluso otras carpetas para un orden complejo. Cada carpeta puede ser personalizada por completo, desde la disposición al tema visual.
- soporte para teclas y gestos configurables: liga tus acciones preferidas a tus teclas de elección, inicia una aplicación especial con deslizar un dedo
- construido desde cero y desde sus cimientos con el propósito de ahorrar la mayor energía y RAM posible. Cuanta más memoria tienes disponible para tus apps, mejor van a correr y la batería te durará más.
- y mucho más en su interior...
Además, Lightning Launcher es gratis, no tiene publicidad, no necesita permisos de internet ni acceso a root. No hay versión full/pro/prime o HD. Todo el poder de Lightning está aquí y disponible en un solo, muy pequeño e increiblemente eficiente paquete. De todos modos puedes echar un vistazo a aplicaciones extra. Comprando una de estas apps te dara mu buenas funciones. Esto también ayuda a mantener esta app viva... al igual que a su desarrollador que está dispuesto a hacer de esta aplicación el mejor launcher de la historia.
Todos los comentarios, sugerencias y reportes de error son bienvenidos. Los comentarios en la app store son difíciles de usar, por favor enviar un email con sus preguntas o bugs a mi casilla de correo: pierrox@pierrox.net
Visita la página de facebook http://www.facebook.com/LightningLauncher para mantenerse al día con lo último, para hacer peticiones de funciones o simplemente para hacer una pregunta.
Lightning Launcher: tu pantalla de inicio, tu propio estilo !
Disfruten !
Permisos:
- CALL_PHONE: se necesita para atajos de llamadas directas, este permiso se requiere en todos los launchers que soporten atajos a contactos. LL no llamará a nadie en tu lugar.
- EXPAND_STATUS_BAR: como indica su nombre, es usado para la acción "Mostrar la barra de estado".
- SET_WALLPAPER_HINTS: usado para establecer las dimensiones del fondo de pantalla.
- ningún otro permiso requerido !

View file

@ -0,0 +1,27 @@
Lightning Launcher är en snabb, nätt och fullt anpassningsbar ersättare för Androids hemskärm.
Huvudfunktioner:
- en mängd layoutlägen: rutnät, enkel kolumn, horisontell, vertikal, fri positionering, ...
- oändligt visuellt anpassningsbar: ändra etiketter, ikoner, färger, textjustering, storlekar, osv.
- innovativt koncept: din hemskärm är som en oändlig yta där appar och widgets kan placeras vart och hur som helst.
- varje objekt (app, genväg, widget, ...) kan anpassas, skalas och roteras individuellt för att förbättra läsbarheten, spara några dyrbara pixlar i en trång layout, eller bara för att det är kul.
- stöd för sofistikerade mappar, vilka kan innehålla widgets och även andra mappar för komplex orgianisering. Varje mapp kan anpassas fullständigt, från layout till visuellt tema.
- stöd för valbara knappfunktioner och gester: bind funktioner till de knappar du föredrar, starta applikationer med svepningar.
- built from scratch and from the ground to be the most power efficient and the most RAM saving. The more memory you have for your apps, the faster they will run, and the longer your battery life will be.
- byggd från grunden för att vara mest strömeffektiv och snål med RAM. Ju mer minne du har kvar för dina appar, ju snabbare kan de köras, och desto mer batteritid får du.
- och mycket mer inuti...
Plus, Lightning Launcher är gratis, har ingen reklam, behöver inte tillåtelse för att använda internet eller root access. Det finns ingen full/pro/prime eller HD version. All Lightnings kraft finns precis här och tillgänglig i en enda, väldigt litet och otroligt effektivt paket. Du kanske ändå vill kolla in några av tillbehören. Att köpa någon av dessa appar ger dig lite fler lyxfunktioner. Det hjälper också den här appen att hålla sig vid liv... samt även utvecklaren som är villig att göra den här appen den bästa hemskärmen någonsin.
Alla kommentarer, förslag och bugg-rapporter är välkomna. Kommentarer i app-butiken är svåra att använda, maila helst dina frågor/buggar till mig på pierrox@pierrox.net (engelska).
Besök Facebook sidan http://www.facebook.com/LightningLauncher för att se vad som är på gång, önska nya funktioner, eller helt enkelt ställa en fråga.
Lightning Launcher: din hemskärm, din egen stil!
Ha så kul!
Tillstånd:
- CALL_PHONE: behövs för att skapa uppringningsgenvägar, det här tillståndet krävs av alla hemskärmsappar som stödjer genvägar till kontakter. LL kommer inte att ringa någon på eget bevåg.
- EXPAND_STATUS_BAR: som namnet säger, behövs för funktionen "Visa statusraden".
- SET_WALLPAPER_HINTS: används för att sätta bakgrundens storlek
- inga andra tillstånd behövs!

View file

@ -0,0 +1,9 @@
<?xml version="1.0" encoding="UTF-8"?>
<classpath>
<classpathentry kind="src" path="src"/>
<classpathentry kind="src" path="gen"/>
<classpathentry kind="con" path="com.android.ide.eclipse.adt.ANDROID_FRAMEWORK"/>
<classpathentry kind="con" path="com.android.ide.eclipse.adt.LIBRARIES"/>
<classpathentry kind="con" path="com.android.ide.eclipse.adt.DEPENDENCIES"/>
<classpathentry kind="output" path="bin/classes"/>
</classpath>

View file

@ -0,0 +1,33 @@
<?xml version="1.0" encoding="UTF-8"?>
<projectDescription>
<name>lllp_catalan</name>
<comment></comment>
<projects>
</projects>
<buildSpec>
<buildCommand>
<name>com.android.ide.eclipse.adt.ResourceManagerBuilder</name>
<arguments>
</arguments>
</buildCommand>
<buildCommand>
<name>com.android.ide.eclipse.adt.PreCompilerBuilder</name>
<arguments>
</arguments>
</buildCommand>
<buildCommand>
<name>org.eclipse.jdt.core.javabuilder</name>
<arguments>
</arguments>
</buildCommand>
<buildCommand>
<name>com.android.ide.eclipse.adt.ApkBuilder</name>
<arguments>
</arguments>
</buildCommand>
</buildSpec>
<natures>
<nature>com.android.ide.eclipse.adt.AndroidNature</nature>
<nature>org.eclipse.jdt.core.javanature</nature>
</natures>
</projectDescription>

View file

@ -0,0 +1,20 @@
<manifest xmlns:android="http://schemas.android.com/apk/res/android"
package="net.pierrox.lightning_launcher.lp.catalan"
android:versionCode="4"
android:versionName="4">
<uses-sdk android:minSdkVersion="8" android:targetSdkVersion="15" />
<application android:label="@string/pack_name" android:icon="@drawable/ic_launcher">
<activity
android:name=".catalan"
android:label="@string/pack_name_short"
android:excludeFromRecents="true"
android:icon="@drawable/ic_launcher">
<intent-filter>
<action android:name="net.pierrox.lightning_launcher.lp.ENUMERATE" />
</intent-filter>
</activity>
</application>
</manifest>

View file

@ -0,0 +1,92 @@
<?xml version="1.0" encoding="UTF-8"?>
<project name="lllp_catalan" default="help">
<!-- The local.properties file is created and updated by the 'android' tool.
It contains the path to the SDK. It should *NOT* be checked into
Version Control Systems. -->
<property file="local.properties" />
<!-- The ant.properties file can be created by you. It is only edited by the
'android' tool to add properties to it.
This is the place to change some Ant specific build properties.
Here are some properties you may want to change/update:
source.dir
The name of the source directory. Default is 'src'.
out.dir
The name of the output directory. Default is 'bin'.
For other overridable properties, look at the beginning of the rules
files in the SDK, at tools/ant/build.xml
Properties related to the SDK location or the project target should
be updated using the 'android' tool with the 'update' action.
This file is an integral part of the build system for your
application and should be checked into Version Control Systems.
-->
<property file="ant.properties" />
<!-- if sdk.dir was not set from one of the property file, then
get it from the ANDROID_HOME env var.
This must be done before we load project.properties since
the proguard config can use sdk.dir -->
<property environment="env" />
<condition property="sdk.dir" value="${env.ANDROID_HOME}">
<isset property="env.ANDROID_HOME" />
</condition>
<!-- The project.properties file is created and updated by the 'android'
tool, as well as ADT.
This contains project specific properties such as project target, and library
dependencies. Lower level build properties are stored in ant.properties
(or in .classpath for Eclipse projects).
This file is an integral part of the build system for your
application and should be checked into Version Control Systems. -->
<loadproperties srcFile="project.properties" />
<!-- quick check on sdk.dir -->
<fail
message="sdk.dir is missing. Make sure to generate local.properties using 'android update project' or to inject it through the ANDROID_HOME environment variable."
unless="sdk.dir"
/>
<!--
Import per project custom build rules if present at the root of the project.
This is the place to put custom intermediary targets such as:
-pre-build
-pre-compile
-post-compile (This is typically used for code obfuscation.
Compiled code location: ${out.classes.absolute.dir}
If this is not done in place, override ${out.dex.input.absolute.dir})
-post-package
-post-build
-pre-clean
-->
<import file="custom_rules.xml" optional="true" />
<!-- Import the actual build file.
To customize existing targets, there are two options:
- Customize only one target:
- copy/paste the target into this file, *before* the
<import> task.
- customize it to your needs.
- Customize the whole content of build.xml
- copy/paste the content of the rules files (minus the top node)
into this file, replacing the <import> task.
- customize to your needs.
***********************
****** IMPORTANT ******
***********************
In all cases you must update the value of version-tag below to read 'custom' instead of an integer,
in order to avoid having your file be overridden by tools such as "android update project"
-->
<!-- version-tag: 1 -->
<import file="${sdk.dir}/tools/ant/build.xml" />
</project>

View file

@ -0,0 +1 @@
../local.properties

View file

@ -0,0 +1,20 @@
# To enable ProGuard in your project, edit project.properties
# to define the proguard.config property as described in that file.
#
# Add project specific ProGuard rules here.
# By default, the flags in this file are appended to flags specified
# in ${sdk.dir}/tools/proguard/proguard-android.txt
# You can edit the include path and order by changing the ProGuard
# include property in project.properties.
#
# For more details, see
# http://developer.android.com/guide/developing/tools/proguard.html
# Add any project specific keep options here:
# If your project uses WebView with JS, uncomment the following
# and specify the fully qualified class name to the JavaScript interface
# class:
#-keepclassmembers class fqcn.of.javascript.interface.for.webview {
# public *;
#}

View file

@ -0,0 +1,14 @@
# This file is automatically generated by Android Tools.
# Do not modify this file -- YOUR CHANGES WILL BE ERASED!
#
# This file must be checked in Version Control Systems.
#
# To customize properties used by the Ant build system edit
# "ant.properties", and override values to adapt the script to your
# project structure.
#
# To enable ProGuard to shrink and obfuscate your code, uncomment this (available properties: sdk.dir, user.home):
#proguard.config=${sdk.dir}/tools/proguard/proguard-android.txt:proguard-project.txt
# Project target.
target=android-16

Binary file not shown.

After

Width:  |  Height:  |  Size: 865 B

Binary file not shown.

After

Width:  |  Height:  |  Size: 668 B

Binary file not shown.

After

Width:  |  Height:  |  Size: 1.2 KiB

View file

@ -0,0 +1 @@
../../../../projects/llx/core/src/main/res/values/public.xml

View file

@ -0,0 +1 @@
../../../reference/res/values-ca/strings.xml

View file

@ -0,0 +1,9 @@
<?xml version="1.0" encoding="UTF-8"?>
<classpath>
<classpathentry kind="src" path="src"/>
<classpathentry kind="src" path="gen"/>
<classpathentry kind="con" path="com.android.ide.eclipse.adt.ANDROID_FRAMEWORK"/>
<classpathentry kind="con" path="com.android.ide.eclipse.adt.LIBRARIES"/>
<classpathentry kind="con" path="com.android.ide.eclipse.adt.DEPENDENCIES"/>
<classpathentry kind="output" path="bin/classes"/>
</classpath>

View file

@ -0,0 +1,33 @@
<?xml version="1.0" encoding="UTF-8"?>
<projectDescription>
<name>lllp_cz</name>
<comment></comment>
<projects>
</projects>
<buildSpec>
<buildCommand>
<name>com.android.ide.eclipse.adt.ResourceManagerBuilder</name>
<arguments>
</arguments>
</buildCommand>
<buildCommand>
<name>com.android.ide.eclipse.adt.PreCompilerBuilder</name>
<arguments>
</arguments>
</buildCommand>
<buildCommand>
<name>org.eclipse.jdt.core.javabuilder</name>
<arguments>
</arguments>
</buildCommand>
<buildCommand>
<name>com.android.ide.eclipse.adt.ApkBuilder</name>
<arguments>
</arguments>
</buildCommand>
</buildSpec>
<natures>
<nature>com.android.ide.eclipse.adt.AndroidNature</nature>
<nature>org.eclipse.jdt.core.javanature</nature>
</natures>
</projectDescription>

View file

@ -0,0 +1,20 @@
<manifest xmlns:android="http://schemas.android.com/apk/res/android"
package="net.pierrox.lightning_launcher.lp.cz"
android:versionCode="42"
android:versionName="42">
<uses-sdk android:minSdkVersion="8" android:targetSdkVersion="23" />
<application android:label="@string/pack_name" android:icon="@drawable/ic_launcher">
<activity
android:name=".cz"
android:label="@string/pack_name_short"
android:excludeFromRecents="true"
android:icon="@drawable/ic_launcher">
<intent-filter>
<action android:name="net.pierrox.lightning_launcher.lp.ENUMERATE" />
</intent-filter>
</activity>
</application>
</manifest>

View file

@ -0,0 +1,92 @@
<?xml version="1.0" encoding="UTF-8"?>
<project name="lllp_cz" default="help">
<!-- The local.properties file is created and updated by the 'android' tool.
It contains the path to the SDK. It should *NOT* be checked into
Version Control Systems. -->
<property file="local.properties" />
<!-- The ant.properties file can be created by you. It is only edited by the
'android' tool to add properties to it.
This is the place to change some Ant specific build properties.
Here are some properties you may want to change/update:
source.dir
The name of the source directory. Default is 'src'.
out.dir
The name of the output directory. Default is 'bin'.
For other overridable properties, look at the beginning of the rules
files in the SDK, at tools/ant/build.xml
Properties related to the SDK location or the project target should
be updated using the 'android' tool with the 'update' action.
This file is an integral part of the build system for your
application and should be checked into Version Control Systems.
-->
<property file="ant.properties" />
<!-- if sdk.dir was not set from one of the property file, then
get it from the ANDROID_HOME env var.
This must be done before we load project.properties since
the proguard config can use sdk.dir -->
<property environment="env" />
<condition property="sdk.dir" value="${env.ANDROID_HOME}">
<isset property="env.ANDROID_HOME" />
</condition>
<!-- The project.properties file is created and updated by the 'android'
tool, as well as ADT.
This contains project specific properties such as project target, and library
dependencies. Lower level build properties are stored in ant.properties
(or in .classpath for Eclipse projects).
This file is an integral part of the build system for your
application and should be checked into Version Control Systems. -->
<loadproperties srcFile="project.properties" />
<!-- quick check on sdk.dir -->
<fail
message="sdk.dir is missing. Make sure to generate local.properties using 'android update project' or to inject it through the ANDROID_HOME environment variable."
unless="sdk.dir"
/>
<!--
Import per project custom build rules if present at the root of the project.
This is the place to put custom intermediary targets such as:
-pre-build
-pre-compile
-post-compile (This is typically used for code obfuscation.
Compiled code location: ${out.classes.absolute.dir}
If this is not done in place, override ${out.dex.input.absolute.dir})
-post-package
-post-build
-pre-clean
-->
<import file="custom_rules.xml" optional="true" />
<!-- Import the actual build file.
To customize existing targets, there are two options:
- Customize only one target:
- copy/paste the target into this file, *before* the
<import> task.
- customize it to your needs.
- Customize the whole content of build.xml
- copy/paste the content of the rules files (minus the top node)
into this file, replacing the <import> task.
- customize to your needs.
***********************
****** IMPORTANT ******
***********************
In all cases you must update the value of version-tag below to read 'custom' instead of an integer,
in order to avoid having your file be overridden by tools such as "android update project"
-->
<!-- version-tag: 1 -->
<import file="${sdk.dir}/tools/ant/build.xml" />
</project>

View file

@ -0,0 +1 @@
../local.properties

View file

@ -0,0 +1,20 @@
# To enable ProGuard in your project, edit project.properties
# to define the proguard.config property as described in that file.
#
# Add project specific ProGuard rules here.
# By default, the flags in this file are appended to flags specified
# in ${sdk.dir}/tools/proguard/proguard-android.txt
# You can edit the include path and order by changing the ProGuard
# include property in project.properties.
#
# For more details, see
# http://developer.android.com/guide/developing/tools/proguard.html
# Add any project specific keep options here:
# If your project uses WebView with JS, uncomment the following
# and specify the fully qualified class name to the JavaScript interface
# class:
#-keepclassmembers class fqcn.of.javascript.interface.for.webview {
# public *;
#}

View file

@ -0,0 +1,14 @@
# This file is automatically generated by Android Tools.
# Do not modify this file -- YOUR CHANGES WILL BE ERASED!
#
# This file must be checked in Version Control Systems.
#
# To customize properties used by the Ant build system edit
# "ant.properties", and override values to adapt the script to your
# project structure.
#
# To enable ProGuard to shrink and obfuscate your code, uncomment this (available properties: sdk.dir, user.home):
#proguard.config=${sdk.dir}/tools/proguard/proguard-android.txt:proguard-project.txt
# Project target.
target=android-23

Binary file not shown.

After

Width:  |  Height:  |  Size: 1.1 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 754 B

Binary file not shown.

After

Width:  |  Height:  |  Size: 1.5 KiB

View file

@ -0,0 +1 @@
../../../../projects/llx/core/src/main/res/values/public.xml

View file

@ -0,0 +1 @@
../../../reference/res/values-cs/strings.xml

View file

@ -0,0 +1,9 @@
<?xml version="1.0" encoding="UTF-8"?>
<classpath>
<classpathentry kind="src" path="src"/>
<classpathentry kind="src" path="gen"/>
<classpathentry kind="con" path="com.android.ide.eclipse.adt.ANDROID_FRAMEWORK"/>
<classpathentry kind="con" path="com.android.ide.eclipse.adt.LIBRARIES"/>
<classpathentry kind="con" path="com.android.ide.eclipse.adt.DEPENDENCIES"/>
<classpathentry kind="output" path="bin/classes"/>
</classpath>

View file

@ -0,0 +1,33 @@
<?xml version="1.0" encoding="UTF-8"?>
<projectDescription>
<name>lllp_de</name>
<comment></comment>
<projects>
</projects>
<buildSpec>
<buildCommand>
<name>com.android.ide.eclipse.adt.ResourceManagerBuilder</name>
<arguments>
</arguments>
</buildCommand>
<buildCommand>
<name>com.android.ide.eclipse.adt.PreCompilerBuilder</name>
<arguments>
</arguments>
</buildCommand>
<buildCommand>
<name>org.eclipse.jdt.core.javabuilder</name>
<arguments>
</arguments>
</buildCommand>
<buildCommand>
<name>com.android.ide.eclipse.adt.ApkBuilder</name>
<arguments>
</arguments>
</buildCommand>
</buildSpec>
<natures>
<nature>com.android.ide.eclipse.adt.AndroidNature</nature>
<nature>org.eclipse.jdt.core.javanature</nature>
</natures>
</projectDescription>

View file

@ -0,0 +1,20 @@
<manifest xmlns:android="http://schemas.android.com/apk/res/android"
package="net.pierrox.lightning_launcher.lp.de"
android:versionCode="20"
android:versionName="20">
<uses-sdk android:minSdkVersion="8" android:targetSdkVersion="23" />
<application android:label="@string/pack_name" android:icon="@drawable/ic_launcher">
<activity
android:name=".fr"
android:label="@string/pack_name_short"
android:excludeFromRecents="true"
android:icon="@drawable/ic_launcher">
<intent-filter>
<action android:name="net.pierrox.lightning_launcher.lp.ENUMERATE" />
</intent-filter>
</activity>
</application>
</manifest>

View file

@ -0,0 +1,92 @@
<?xml version="1.0" encoding="UTF-8"?>
<project name="lllp_de" default="help">
<!-- The local.properties file is created and updated by the 'android' tool.
It contains the path to the SDK. It should *NOT* be checked into
Version Control Systems. -->
<property file="local.properties" />
<!-- The ant.properties file can be created by you. It is only edited by the
'android' tool to add properties to it.
This is the place to change some Ant specific build properties.
Here are some properties you may want to change/update:
source.dir
The name of the source directory. Default is 'src'.
out.dir
The name of the output directory. Default is 'bin'.
For other overridable properties, look at the beginning of the rules
files in the SDK, at tools/ant/build.xml
Properties related to the SDK location or the project target should
be updated using the 'android' tool with the 'update' action.
This file is an integral part of the build system for your
application and should be checked into Version Control Systems.
-->
<property file="ant.properties" />
<!-- if sdk.dir was not set from one of the property file, then
get it from the ANDROID_HOME env var.
This must be done before we load project.properties since
the proguard config can use sdk.dir -->
<property environment="env" />
<condition property="sdk.dir" value="${env.ANDROID_HOME}">
<isset property="env.ANDROID_HOME" />
</condition>
<!-- The project.properties file is created and updated by the 'android'
tool, as well as ADT.
This contains project specific properties such as project target, and library
dependencies. Lower level build properties are stored in ant.properties
(or in .classpath for Eclipse projects).
This file is an integral part of the build system for your
application and should be checked into Version Control Systems. -->
<loadproperties srcFile="project.properties" />
<!-- quick check on sdk.dir -->
<fail
message="sdk.dir is missing. Make sure to generate local.properties using 'android update project' or to inject it through the ANDROID_HOME environment variable."
unless="sdk.dir"
/>
<!--
Import per project custom build rules if present at the root of the project.
This is the place to put custom intermediary targets such as:
-pre-build
-pre-compile
-post-compile (This is typically used for code obfuscation.
Compiled code location: ${out.classes.absolute.dir}
If this is not done in place, override ${out.dex.input.absolute.dir})
-post-package
-post-build
-pre-clean
-->
<import file="custom_rules.xml" optional="true" />
<!-- Import the actual build file.
To customize existing targets, there are two options:
- Customize only one target:
- copy/paste the target into this file, *before* the
<import> task.
- customize it to your needs.
- Customize the whole content of build.xml
- copy/paste the content of the rules files (minus the top node)
into this file, replacing the <import> task.
- customize to your needs.
***********************
****** IMPORTANT ******
***********************
In all cases you must update the value of version-tag below to read 'custom' instead of an integer,
in order to avoid having your file be overridden by tools such as "android update project"
-->
<!-- version-tag: 1 -->
<import file="${sdk.dir}/tools/ant/build.xml" />
</project>

View file

@ -0,0 +1 @@
../local.properties

View file

@ -0,0 +1,20 @@
# To enable ProGuard in your project, edit project.properties
# to define the proguard.config property as described in that file.
#
# Add project specific ProGuard rules here.
# By default, the flags in this file are appended to flags specified
# in ${sdk.dir}/tools/proguard/proguard-android.txt
# You can edit the include path and order by changing the ProGuard
# include property in project.properties.
#
# For more details, see
# http://developer.android.com/guide/developing/tools/proguard.html
# Add any project specific keep options here:
# If your project uses WebView with JS, uncomment the following
# and specify the fully qualified class name to the JavaScript interface
# class:
#-keepclassmembers class fqcn.of.javascript.interface.for.webview {
# public *;
#}

View file

@ -0,0 +1,14 @@
# This file is automatically generated by Android Tools.
# Do not modify this file -- YOUR CHANGES WILL BE ERASED!
#
# This file must be checked in Version Control Systems.
#
# To customize properties used by the Ant build system edit
# "ant.properties", and override values to adapt the script to your
# project structure.
#
# To enable ProGuard to shrink and obfuscate your code, uncomment this (available properties: sdk.dir, user.home):
#proguard.config=${sdk.dir}/tools/proguard/proguard-android.txt:proguard-project.txt
# Project target.
target=android-23

Binary file not shown.

After

Width:  |  Height:  |  Size: 847 B

Binary file not shown.

After

Width:  |  Height:  |  Size: 599 B

Binary file not shown.

After

Width:  |  Height:  |  Size: 1.1 KiB

View file

@ -0,0 +1 @@
../../../../projects/llx/core/src/main/res/values/public.xml

View file

@ -0,0 +1 @@
../../../reference/res/values-de/strings.xml

View file

@ -0,0 +1,9 @@
<?xml version="1.0" encoding="UTF-8"?>
<classpath>
<classpathentry kind="src" path="src"/>
<classpathentry kind="src" path="gen"/>
<classpathentry kind="con" path="com.android.ide.eclipse.adt.ANDROID_FRAMEWORK"/>
<classpathentry kind="con" path="com.android.ide.eclipse.adt.LIBRARIES"/>
<classpathentry kind="con" path="com.android.ide.eclipse.adt.DEPENDENCIES"/>
<classpathentry kind="output" path="bin/classes"/>
</classpath>

View file

@ -0,0 +1,33 @@
<?xml version="1.0" encoding="UTF-8"?>
<projectDescription>
<name>lllp_dv</name>
<comment></comment>
<projects>
</projects>
<buildSpec>
<buildCommand>
<name>com.android.ide.eclipse.adt.ResourceManagerBuilder</name>
<arguments>
</arguments>
</buildCommand>
<buildCommand>
<name>com.android.ide.eclipse.adt.PreCompilerBuilder</name>
<arguments>
</arguments>
</buildCommand>
<buildCommand>
<name>org.eclipse.jdt.core.javabuilder</name>
<arguments>
</arguments>
</buildCommand>
<buildCommand>
<name>com.android.ide.eclipse.adt.ApkBuilder</name>
<arguments>
</arguments>
</buildCommand>
</buildSpec>
<natures>
<nature>com.android.ide.eclipse.adt.AndroidNature</nature>
<nature>org.eclipse.jdt.core.javanature</nature>
</natures>
</projectDescription>

View file

@ -0,0 +1,20 @@
<manifest xmlns:android="http://schemas.android.com/apk/res/android"
package="net.pierrox.lightning_launcher.lp.dv"
android:versionCode="1"
android:versionName="1">
<uses-sdk android:minSdkVersion="8" android:targetSdkVersion="15" />
<application android:label="@string/pack_name" android:icon="@drawable/ic_launcher">
<activity
android:name=".dv"
android:label="@string/pack_name_short"
android:excludeFromRecents="true"
android:icon="@drawable/ic_launcher">
<intent-filter>
<action android:name="net.pierrox.lightning_launcher.lp.ENUMERATE" />
</intent-filter>
</activity>
</application>
</manifest>

View file

@ -0,0 +1,92 @@
<?xml version="1.0" encoding="UTF-8"?>
<project name="lllp_dv" default="help">
<!-- The local.properties file is created and updated by the 'android' tool.
It contains the path to the SDK. It should *NOT* be checked into
Version Control Systems. -->
<property file="local.properties" />
<!-- The ant.properties file can be created by you. It is only edited by the
'android' tool to add properties to it.
This is the place to change some Ant specific build properties.
Here are some properties you may want to change/update:
source.dir
The name of the source directory. Default is 'src'.
out.dir
The name of the output directory. Default is 'bin'.
For other overridable properties, look at the beginning of the rules
files in the SDK, at tools/ant/build.xml
Properties related to the SDK location or the project target should
be updated using the 'android' tool with the 'update' action.
This file is an integral part of the build system for your
application and should be checked into Version Control Systems.
-->
<property file="ant.properties" />
<!-- if sdk.dir was not set from one of the property file, then
get it from the ANDROID_HOME env var.
This must be done before we load project.properties since
the proguard config can use sdk.dir -->
<property environment="env" />
<condition property="sdk.dir" value="${env.ANDROID_HOME}">
<isset property="env.ANDROID_HOME" />
</condition>
<!-- The project.properties file is created and updated by the 'android'
tool, as well as ADT.
This contains project specific properties such as project target, and library
dependencies. Lower level build properties are stored in ant.properties
(or in .classpath for Eclipse projects).
This file is an integral part of the build system for your
application and should be checked into Version Control Systems. -->
<loadproperties srcFile="project.properties" />
<!-- quick check on sdk.dir -->
<fail
message="sdk.dir is missing. Make sure to generate local.properties using 'android update project' or to inject it through the ANDROID_HOME environment variable."
unless="sdk.dir"
/>
<!--
Import per project custom build rules if present at the root of the project.
This is the place to put custom intermediary targets such as:
-pre-build
-pre-compile
-post-compile (This is typically used for code obfuscation.
Compiled code location: ${out.classes.absolute.dir}
If this is not done in place, override ${out.dex.input.absolute.dir})
-post-package
-post-build
-pre-clean
-->
<import file="custom_rules.xml" optional="true" />
<!-- Import the actual build file.
To customize existing targets, there are two options:
- Customize only one target:
- copy/paste the target into this file, *before* the
<import> task.
- customize it to your needs.
- Customize the whole content of build.xml
- copy/paste the content of the rules files (minus the top node)
into this file, replacing the <import> task.
- customize to your needs.
***********************
****** IMPORTANT ******
***********************
In all cases you must update the value of version-tag below to read 'custom' instead of an integer,
in order to avoid having your file be overridden by tools such as "android update project"
-->
<!-- version-tag: 1 -->
<import file="${sdk.dir}/tools/ant/build.xml" />
</project>

View file

@ -0,0 +1,20 @@
# To enable ProGuard in your project, edit project.properties
# to define the proguard.config property as described in that file.
#
# Add project specific ProGuard rules here.
# By default, the flags in this file are appended to flags specified
# in ${sdk.dir}/tools/proguard/proguard-android.txt
# You can edit the include path and order by changing the ProGuard
# include property in project.properties.
#
# For more details, see
# http://developer.android.com/guide/developing/tools/proguard.html
# Add any project specific keep options here:
# If your project uses WebView with JS, uncomment the following
# and specify the fully qualified class name to the JavaScript interface
# class:
#-keepclassmembers class fqcn.of.javascript.interface.for.webview {
# public *;
#}

View file

@ -0,0 +1,14 @@
# This file is automatically generated by Android Tools.
# Do not modify this file -- YOUR CHANGES WILL BE ERASED!
#
# This file must be checked in Version Control Systems.
#
# To customize properties used by the Ant build system edit
# "ant.properties", and override values to adapt the script to your
# project structure.
#
# To enable ProGuard to shrink and obfuscate your code, uncomment this (available properties: sdk.dir, user.home):
#proguard.config=${sdk.dir}/tools/proguard/proguard-android.txt:proguard-project.txt
# Project target.
target=android-16

Binary file not shown.

After

Width:  |  Height:  |  Size: 870 B

Binary file not shown.

After

Width:  |  Height:  |  Size: 585 B

Binary file not shown.

After

Width:  |  Height:  |  Size: 1.1 KiB

View file

@ -0,0 +1 @@
../../../../projects/llx/core/src/main/res/values/public.xml

View file

@ -0,0 +1,9 @@
<?xml version="1.0" encoding="UTF-8"?>
<classpath>
<classpathentry kind="src" path="src"/>
<classpathentry kind="src" path="gen"/>
<classpathentry kind="con" path="com.android.ide.eclipse.adt.ANDROID_FRAMEWORK"/>
<classpathentry kind="con" path="com.android.ide.eclipse.adt.LIBRARIES"/>
<classpathentry kind="con" path="com.android.ide.eclipse.adt.DEPENDENCIES"/>
<classpathentry kind="output" path="bin/classes"/>
</classpath>

View file

@ -0,0 +1,33 @@
<?xml version="1.0" encoding="UTF-8"?>
<projectDescription>
<name>lllp_gr</name>
<comment></comment>
<projects>
</projects>
<buildSpec>
<buildCommand>
<name>com.android.ide.eclipse.adt.ResourceManagerBuilder</name>
<arguments>
</arguments>
</buildCommand>
<buildCommand>
<name>com.android.ide.eclipse.adt.PreCompilerBuilder</name>
<arguments>
</arguments>
</buildCommand>
<buildCommand>
<name>org.eclipse.jdt.core.javabuilder</name>
<arguments>
</arguments>
</buildCommand>
<buildCommand>
<name>com.android.ide.eclipse.adt.ApkBuilder</name>
<arguments>
</arguments>
</buildCommand>
</buildSpec>
<natures>
<nature>com.android.ide.eclipse.adt.AndroidNature</nature>
<nature>org.eclipse.jdt.core.javanature</nature>
</natures>
</projectDescription>

View file

@ -0,0 +1,20 @@
<manifest xmlns:android="http://schemas.android.com/apk/res/android"
package="net.pierrox.lightning_launcher.lp.gr"
android:versionCode="5"
android:versionName="5">
<uses-sdk android:minSdkVersion="8" android:targetSdkVersion="15" />
<application android:label="@string/pack_name" android:icon="@drawable/ic_launcher">
<activity
android:name=".gr"
android:label="@string/pack_name_short"
android:excludeFromRecents="true"
android:icon="@drawable/ic_launcher">
<intent-filter>
<action android:name="net.pierrox.lightning_launcher.lp.ENUMERATE" />
</intent-filter>
</activity>
</application>
</manifest>

View file

@ -0,0 +1,92 @@
<?xml version="1.0" encoding="UTF-8"?>
<project name="lllp_gr" default="help">
<!-- The local.properties file is created and updated by the 'android' tool.
It contains the path to the SDK. It should *NOT* be checked into
Version Control Systems. -->
<property file="local.properties" />
<!-- The ant.properties file can be created by you. It is only edited by the
'android' tool to add properties to it.
This is the place to change some Ant specific build properties.
Here are some properties you may want to change/update:
source.dir
The name of the source directory. Default is 'src'.
out.dir
The name of the output directory. Default is 'bin'.
For other overridable properties, look at the beginning of the rules
files in the SDK, at tools/ant/build.xml
Properties related to the SDK location or the project target should
be updated using the 'android' tool with the 'update' action.
This file is an integral part of the build system for your
application and should be checked into Version Control Systems.
-->
<property file="ant.properties" />
<!-- if sdk.dir was not set from one of the property file, then
get it from the ANDROID_HOME env var.
This must be done before we load project.properties since
the proguard config can use sdk.dir -->
<property environment="env" />
<condition property="sdk.dir" value="${env.ANDROID_HOME}">
<isset property="env.ANDROID_HOME" />
</condition>
<!-- The project.properties file is created and updated by the 'android'
tool, as well as ADT.
This contains project specific properties such as project target, and library
dependencies. Lower level build properties are stored in ant.properties
(or in .classpath for Eclipse projects).
This file is an integral part of the build system for your
application and should be checked into Version Control Systems. -->
<loadproperties srcFile="project.properties" />
<!-- quick check on sdk.dir -->
<fail
message="sdk.dir is missing. Make sure to generate local.properties using 'android update project' or to inject it through the ANDROID_HOME environment variable."
unless="sdk.dir"
/>
<!--
Import per project custom build rules if present at the root of the project.
This is the place to put custom intermediary targets such as:
-pre-build
-pre-compile
-post-compile (This is typically used for code obfuscation.
Compiled code location: ${out.classes.absolute.dir}
If this is not done in place, override ${out.dex.input.absolute.dir})
-post-package
-post-build
-pre-clean
-->
<import file="custom_rules.xml" optional="true" />
<!-- Import the actual build file.
To customize existing targets, there are two options:
- Customize only one target:
- copy/paste the target into this file, *before* the
<import> task.
- customize it to your needs.
- Customize the whole content of build.xml
- copy/paste the content of the rules files (minus the top node)
into this file, replacing the <import> task.
- customize to your needs.
***********************
****** IMPORTANT ******
***********************
In all cases you must update the value of version-tag below to read 'custom' instead of an integer,
in order to avoid having your file be overridden by tools such as "android update project"
-->
<!-- version-tag: 1 -->
<import file="${sdk.dir}/tools/ant/build.xml" />
</project>

View file

@ -0,0 +1 @@
../local.properties

View file

@ -0,0 +1,20 @@
# To enable ProGuard in your project, edit project.properties
# to define the proguard.config property as described in that file.
#
# Add project specific ProGuard rules here.
# By default, the flags in this file are appended to flags specified
# in ${sdk.dir}/tools/proguard/proguard-android.txt
# You can edit the include path and order by changing the ProGuard
# include property in project.properties.
#
# For more details, see
# http://developer.android.com/guide/developing/tools/proguard.html
# Add any project specific keep options here:
# If your project uses WebView with JS, uncomment the following
# and specify the fully qualified class name to the JavaScript interface
# class:
#-keepclassmembers class fqcn.of.javascript.interface.for.webview {
# public *;
#}

View file

@ -0,0 +1,14 @@
# This file is automatically generated by Android Tools.
# Do not modify this file -- YOUR CHANGES WILL BE ERASED!
#
# This file must be checked in Version Control Systems.
#
# To customize properties used by the Ant build system edit
# "ant.properties", and override values to adapt the script to your
# project structure.
#
# To enable ProGuard to shrink and obfuscate your code, uncomment this (available properties: sdk.dir, user.home):
#proguard.config=${sdk.dir}/tools/proguard/proguard-android.txt:proguard-project.txt
# Project target.
target=android-16

Binary file not shown.

After

Width:  |  Height:  |  Size: 1,012 B

Binary file not shown.

After

Width:  |  Height:  |  Size: 775 B

Binary file not shown.

After

Width:  |  Height:  |  Size: 1.4 KiB

View file

@ -0,0 +1 @@
../../../../projects/llx/core/src/main/res/values/public.xml

View file

@ -0,0 +1 @@
../../../reference/res/values-el/strings.xml

View file

@ -0,0 +1,9 @@
<?xml version="1.0" encoding="UTF-8"?>
<classpath>
<classpathentry kind="src" path="src"/>
<classpathentry kind="src" path="gen"/>
<classpathentry kind="con" path="com.android.ide.eclipse.adt.ANDROID_FRAMEWORK"/>
<classpathentry kind="con" path="com.android.ide.eclipse.adt.LIBRARIES"/>
<classpathentry kind="con" path="com.android.ide.eclipse.adt.DEPENDENCIES"/>
<classpathentry kind="output" path="bin/classes"/>
</classpath>

View file

@ -0,0 +1,33 @@
<?xml version="1.0" encoding="UTF-8"?>
<projectDescription>
<name>lllp_es</name>
<comment></comment>
<projects>
</projects>
<buildSpec>
<buildCommand>
<name>com.android.ide.eclipse.adt.ResourceManagerBuilder</name>
<arguments>
</arguments>
</buildCommand>
<buildCommand>
<name>com.android.ide.eclipse.adt.PreCompilerBuilder</name>
<arguments>
</arguments>
</buildCommand>
<buildCommand>
<name>org.eclipse.jdt.core.javabuilder</name>
<arguments>
</arguments>
</buildCommand>
<buildCommand>
<name>com.android.ide.eclipse.adt.ApkBuilder</name>
<arguments>
</arguments>
</buildCommand>
</buildSpec>
<natures>
<nature>com.android.ide.eclipse.adt.AndroidNature</nature>
<nature>org.eclipse.jdt.core.javanature</nature>
</natures>
</projectDescription>

View file

@ -0,0 +1,20 @@
<manifest xmlns:android="http://schemas.android.com/apk/res/android"
package="net.pierrox.lightning_launcher.lp.sp"
android:versionCode="21"
android:versionName="21">
<uses-sdk android:minSdkVersion="8" android:targetSdkVersion="23" />
<application android:label="@string/pack_name" android:icon="@drawable/ic_launcher">
<activity
android:name=".sp"
android:label="@string/pack_name_short"
android:excludeFromRecents="true"
android:icon="@drawable/ic_launcher">
<intent-filter>
<action android:name="net.pierrox.lightning_launcher.lp.ENUMERATE" />
</intent-filter>
</activity>
</application>
</manifest>

View file

@ -0,0 +1,92 @@
<?xml version="1.0" encoding="UTF-8"?>
<project name="lllp_sp" default="help">
<!-- The local.properties file is created and updated by the 'android' tool.
It contains the path to the SDK. It should *NOT* be checked into
Version Control Systems. -->
<property file="local.properties" />
<!-- The ant.properties file can be created by you. It is only edited by the
'android' tool to add properties to it.
This is the place to change some Ant specific build properties.
Here are some properties you may want to change/update:
source.dir
The name of the source directory. Default is 'src'.
out.dir
The name of the output directory. Default is 'bin'.
For other overridable properties, look at the beginning of the rules
files in the SDK, at tools/ant/build.xml
Properties related to the SDK location or the project target should
be updated using the 'android' tool with the 'update' action.
This file is an integral part of the build system for your
application and should be checked into Version Control Systems.
-->
<property file="ant.properties" />
<!-- if sdk.dir was not set from one of the property file, then
get it from the ANDROID_HOME env var.
This must be done before we load project.properties since
the proguard config can use sdk.dir -->
<property environment="env" />
<condition property="sdk.dir" value="${env.ANDROID_HOME}">
<isset property="env.ANDROID_HOME" />
</condition>
<!-- The project.properties file is created and updated by the 'android'
tool, as well as ADT.
This contains project specific properties such as project target, and library
dependencies. Lower level build properties are stored in ant.properties
(or in .classpath for Eclipse projects).
This file is an integral part of the build system for your
application and should be checked into Version Control Systems. -->
<loadproperties srcFile="project.properties" />
<!-- quick check on sdk.dir -->
<fail
message="sdk.dir is missing. Make sure to generate local.properties using 'android update project' or to inject it through the ANDROID_HOME environment variable."
unless="sdk.dir"
/>
<!--
Import per project custom build rules if present at the root of the project.
This is the place to put custom intermediary targets such as:
-pre-build
-pre-compile
-post-compile (This is typically used for code obfuscation.
Compiled code location: ${out.classes.absolute.dir}
If this is not done in place, override ${out.dex.input.absolute.dir})
-post-package
-post-build
-pre-clean
-->
<import file="custom_rules.xml" optional="true" />
<!-- Import the actual build file.
To customize existing targets, there are two options:
- Customize only one target:
- copy/paste the target into this file, *before* the
<import> task.
- customize it to your needs.
- Customize the whole content of build.xml
- copy/paste the content of the rules files (minus the top node)
into this file, replacing the <import> task.
- customize to your needs.
***********************
****** IMPORTANT ******
***********************
In all cases you must update the value of version-tag below to read 'custom' instead of an integer,
in order to avoid having your file be overridden by tools such as "android update project"
-->
<!-- version-tag: 1 -->
<import file="${sdk.dir}/tools/ant/build.xml" />
</project>

View file

@ -0,0 +1 @@
../local.properties

View file

@ -0,0 +1,20 @@
# To enable ProGuard in your project, edit project.properties
# to define the proguard.config property as described in that file.
#
# Add project specific ProGuard rules here.
# By default, the flags in this file are appended to flags specified
# in ${sdk.dir}/tools/proguard/proguard-android.txt
# You can edit the include path and order by changing the ProGuard
# include property in project.properties.
#
# For more details, see
# http://developer.android.com/guide/developing/tools/proguard.html
# Add any project specific keep options here:
# If your project uses WebView with JS, uncomment the following
# and specify the fully qualified class name to the JavaScript interface
# class:
#-keepclassmembers class fqcn.of.javascript.interface.for.webview {
# public *;
#}

View file

@ -0,0 +1,14 @@
# This file is automatically generated by Android Tools.
# Do not modify this file -- YOUR CHANGES WILL BE ERASED!
#
# This file must be checked in Version Control Systems.
#
# To customize properties used by the Ant build system edit
# "ant.properties", and override values to adapt the script to your
# project structure.
#
# To enable ProGuard to shrink and obfuscate your code, uncomment this (available properties: sdk.dir, user.home):
#proguard.config=${sdk.dir}/tools/proguard/proguard-android.txt:proguard-project.txt
# Project target.
target=android-23

Binary file not shown.

After

Width:  |  Height:  |  Size: 1.3 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 896 B

Binary file not shown.

After

Width:  |  Height:  |  Size: 1.9 KiB

View file

@ -0,0 +1 @@
../../../../projects/llx/core/src/main/res/values/public.xml

View file

@ -0,0 +1 @@
../../../reference/res/values-es/strings.xml

View file

@ -0,0 +1,9 @@
<?xml version="1.0" encoding="UTF-8"?>
<classpath>
<classpathentry kind="src" path="src"/>
<classpathentry kind="src" path="gen"/>
<classpathentry kind="con" path="com.android.ide.eclipse.adt.ANDROID_FRAMEWORK"/>
<classpathentry kind="con" path="com.android.ide.eclipse.adt.LIBRARIES"/>
<classpathentry kind="con" path="com.android.ide.eclipse.adt.DEPENDENCIES"/>
<classpathentry kind="output" path="bin/classes"/>
</classpath>

View file

@ -0,0 +1,33 @@
<?xml version="1.0" encoding="UTF-8"?>
<projectDescription>
<name>lllp_fi</name>
<comment></comment>
<projects>
</projects>
<buildSpec>
<buildCommand>
<name>com.android.ide.eclipse.adt.ResourceManagerBuilder</name>
<arguments>
</arguments>
</buildCommand>
<buildCommand>
<name>com.android.ide.eclipse.adt.PreCompilerBuilder</name>
<arguments>
</arguments>
</buildCommand>
<buildCommand>
<name>org.eclipse.jdt.core.javabuilder</name>
<arguments>
</arguments>
</buildCommand>
<buildCommand>
<name>com.android.ide.eclipse.adt.ApkBuilder</name>
<arguments>
</arguments>
</buildCommand>
</buildSpec>
<natures>
<nature>com.android.ide.eclipse.adt.AndroidNature</nature>
<nature>org.eclipse.jdt.core.javanature</nature>
</natures>
</projectDescription>

View file

@ -0,0 +1,20 @@
<manifest xmlns:android="http://schemas.android.com/apk/res/android"
package="net.pierrox.lightning_launcher.lp.fi"
android:versionCode="4"
android:versionName="4">
<uses-sdk android:minSdkVersion="8" android:targetSdkVersion="15" />
<application android:label="@string/pack_name" android:icon="@drawable/ic_launcher">
<activity
android:name=".fi"
android:label="@string/pack_name_short"
android:excludeFromRecents="true"
android:icon="@drawable/ic_launcher">
<intent-filter>
<action android:name="net.pierrox.lightning_launcher.lp.ENUMERATE" />
</intent-filter>
</activity>
</application>
</manifest>

View file

@ -0,0 +1,92 @@
<?xml version="1.0" encoding="UTF-8"?>
<project name="lllp_fi" default="help">
<!-- The local.properties file is created and updated by the 'android' tool.
It contains the path to the SDK. It should *NOT* be checked into
Version Control Systems. -->
<property file="local.properties" />
<!-- The ant.properties file can be created by you. It is only edited by the
'android' tool to add properties to it.
This is the place to change some Ant specific build properties.
Here are some properties you may want to change/update:
source.dir
The name of the source directory. Default is 'src'.
out.dir
The name of the output directory. Default is 'bin'.
For other overridable properties, look at the beginning of the rules
files in the SDK, at tools/ant/build.xml
Properties related to the SDK location or the project target should
be updated using the 'android' tool with the 'update' action.
This file is an integral part of the build system for your
application and should be checked into Version Control Systems.
-->
<property file="ant.properties" />
<!-- if sdk.dir was not set from one of the property file, then
get it from the ANDROID_HOME env var.
This must be done before we load project.properties since
the proguard config can use sdk.dir -->
<property environment="env" />
<condition property="sdk.dir" value="${env.ANDROID_HOME}">
<isset property="env.ANDROID_HOME" />
</condition>
<!-- The project.properties file is created and updated by the 'android'
tool, as well as ADT.
This contains project specific properties such as project target, and library
dependencies. Lower level build properties are stored in ant.properties
(or in .classpath for Eclipse projects).
This file is an integral part of the build system for your
application and should be checked into Version Control Systems. -->
<loadproperties srcFile="project.properties" />
<!-- quick check on sdk.dir -->
<fail
message="sdk.dir is missing. Make sure to generate local.properties using 'android update project' or to inject it through the ANDROID_HOME environment variable."
unless="sdk.dir"
/>
<!--
Import per project custom build rules if present at the root of the project.
This is the place to put custom intermediary targets such as:
-pre-build
-pre-compile
-post-compile (This is typically used for code obfuscation.
Compiled code location: ${out.classes.absolute.dir}
If this is not done in place, override ${out.dex.input.absolute.dir})
-post-package
-post-build
-pre-clean
-->
<import file="custom_rules.xml" optional="true" />
<!-- Import the actual build file.
To customize existing targets, there are two options:
- Customize only one target:
- copy/paste the target into this file, *before* the
<import> task.
- customize it to your needs.
- Customize the whole content of build.xml
- copy/paste the content of the rules files (minus the top node)
into this file, replacing the <import> task.
- customize to your needs.
***********************
****** IMPORTANT ******
***********************
In all cases you must update the value of version-tag below to read 'custom' instead of an integer,
in order to avoid having your file be overridden by tools such as "android update project"
-->
<!-- version-tag: 1 -->
<import file="${sdk.dir}/tools/ant/build.xml" />
</project>

View file

@ -0,0 +1 @@
../local.properties

View file

@ -0,0 +1,20 @@
# To enable ProGuard in your project, edit project.properties
# to define the proguard.config property as described in that file.
#
# Add project specific ProGuard rules here.
# By default, the flags in this file are appended to flags specified
# in ${sdk.dir}/tools/proguard/proguard-android.txt
# You can edit the include path and order by changing the ProGuard
# include property in project.properties.
#
# For more details, see
# http://developer.android.com/guide/developing/tools/proguard.html
# Add any project specific keep options here:
# If your project uses WebView with JS, uncomment the following
# and specify the fully qualified class name to the JavaScript interface
# class:
#-keepclassmembers class fqcn.of.javascript.interface.for.webview {
# public *;
#}

View file

@ -0,0 +1,14 @@
# This file is automatically generated by Android Tools.
# Do not modify this file -- YOUR CHANGES WILL BE ERASED!
#
# This file must be checked in Version Control Systems.
#
# To customize properties used by the Ant build system edit
# "ant.properties", and override values to adapt the script to your
# project structure.
#
# To enable ProGuard to shrink and obfuscate your code, uncomment this (available properties: sdk.dir, user.home):
#proguard.config=${sdk.dir}/tools/proguard/proguard-android.txt:proguard-project.txt
# Project target.
target=android-16

Binary file not shown.

After

Width:  |  Height:  |  Size: 951 B

Binary file not shown.

After

Width:  |  Height:  |  Size: 697 B

Binary file not shown.

After

Width:  |  Height:  |  Size: 1.3 KiB

View file

@ -0,0 +1 @@
../../../../projects/llx/core/src/main/res/values/public.xml

View file

@ -0,0 +1 @@
../../../reference/res/values-fi/strings.xml

Some files were not shown because too many files have changed in this diff Show more