xwords/xwords4/wince/l10n/xwords4_english.rc
2010-01-02 20:32:12 +00:00

1061 lines
39 KiB
C
Executable file

// -*- mode: c; compile-command: "cd ../ && make TARGET_OS=wince DEBUG=TRUE"; -*-
//
// Microsoft Developer Studio generated resource script. But now I'm
// editing it. :-)
//
#include "../resource.h"
#define APSTUDIO_READONLY_SYMBOLS
/////////////////////////////////////////////////////////////////////////////
//
// Generated from the TEXTINCLUDE 2 resource.
//
#include "../newres.h"
/////////////////////////////////////////////////////////////////////////////
#undef APSTUDIO_READONLY_SYMBOLS
/////////////////////////////////////////////////////////////////////////////
// English (U.S.) resources
#if !defined(AFX_RESOURCE_DLL) || defined(AFX_TARG_ENU)
#ifdef _WIN32
#include "winnt.h"
LANGUAGE LANG_ENGLISH, SUBLANG_ENGLISH_US
#pragma code_page(1252)
#endif //_WIN32
#ifdef APSTUDIO_INVOKED
/////////////////////////////////////////////////////////////////////////////
//
// TEXTINCLUDE
//
1 TEXTINCLUDE DISCARDABLE
BEGIN
"#include ""winnt.h""\r\n"
"resource.h\0"
END
2 TEXTINCLUDE DISCARDABLE
BEGIN
"#include ""newres.h""\r\n"
"\0"
END
3 TEXTINCLUDE DISCARDABLE
BEGIN
"\r\n"
"\0"
END
#endif // APSTUDIO_INVOKED
#include "contypct.h"
/////////////////////////////////////////////////////////////////////////////
//
// Menubar
//
IDM_MENU MENU DISCARDABLE
BEGIN
#ifndef _WIN32_WCE
POPUP "Button"
BEGIN
MENUITEM "--", W32_DUMMY_ID
END
#endif
POPUP "Menu"
BEGIN
MENUITEM "Turn done", ID_MOVE_TURNDONE
MENUITEM "Juggle", ID_MOVE_JUGGLE
MENUITEM "Flip", ID_MOVE_FLIP
MENUITEM "Trade", ID_MOVE_TRADE
MENUITEM "Hide tray", ID_MOVE_HIDETRAY
POPUP "Undo"
BEGIN
MENUITEM "Undo current", ID_MOVE_UNDOCURRENT
MENUITEM "Undo last", ID_MOVE_UNDOLAST
END
POPUP "Hint"
BEGIN
MENUITEM "Next hint", ID_MOVE_NEXTHINT
MENUITEM "Hint", ID_MOVE_HINT
#ifdef XWFEATURE_SEARCHLIMIT
MENUITEM "Limited hint...", ID_MOVE_LIMITEDHINT
#endif
MENUITEM SEPARATOR
MENUITEM "Show values", ID_MOVE_VALUES
END
POPUP "Game"
BEGIN
MENUITEM "Tile counts and values", ID_GAME_TILECOUNTSANDVALUES
MENUITEM "Tiles left", ID_GAME_TILESLEFT
MENUITEM SEPARATOR
MENUITEM "Game info", ID_GAME_GAMEINFO
MENUITEM "History", ID_GAME_HISTORY
MENUITEM "Final scores", ID_GAME_FINALSCORES
#if defined XWFEATURE_RELAY || defined XWFEATURE_BLUETOOTH
MENUITEM SEPARATOR
MENUITEM "Resend messages", ID_GAME_RESENDMSGS
#endif
END
POPUP "File"
BEGIN
MENUITEM "Full screen", ID_FILE_FULLSCREEN
MENUITEM SEPARATOR
MENUITEM "New game...", ID_FILE_NEWGAME
MENUITEM "Saved games...", ID_FILE_SAVEDGAMES
MENUITEM "Preferences...", ID_FILE_PREFERENCES
MENUITEM SEPARATOR
MENUITEM "About...", ID_FILE_ABOUT
MENUITEM SEPARATOR
MENUITEM "Exit", ID_FILE_EXIT
END
END
END
#ifdef _WIN32_WCE
// soft key bar described at
// http://msdn2.microsoft.com/en-us/library/aa457781.aspx
IDM_MAIN_MENUBAR RCDATA
BEGIN
IDM_MENU, 2,
I_IMAGENONE, ID_INITIAL_SOFTID, TBSTATE_ENABLED,
TBSTYLE_BUTTON | TBSTYLE_AUTOSIZE, IDS_DUMMY, 0,
NOMENU,
I_IMAGENONE, IDM_MENU, TBSTATE_ENABLED,
TBSTYLE_DROPDOWN | TBSTYLE_AUTOSIZE, IDS_MENU, 0,
0 // Use the 0th popup above -- the only one
END
IDM_OKCANCEL_MENUBAR RCDATA
BEGIN
0, 2,
I_IMAGENONE, IDOK, TBSTATE_ENABLED,
TBSTYLE_BUTTON | TBSTYLE_AUTOSIZE, IDS_OK, 0,
NOMENU,
I_IMAGENONE, IDCANCEL, TBSTATE_ENABLED,
TBSTYLE_BUTTON | TBSTYLE_AUTOSIZE, IDS_CANCEL, 0,
NOMENU
END
IDM_OK_MENUBAR RCDATA
BEGIN
0, 1,
I_IMAGENONE, IDOK, TBSTATE_ENABLED,
TBSTYLE_BUTTON | TBSTYLE_AUTOSIZE, IDS_OK, 0,
NOMENU
END
IDM_DONE_MENUBAR RCDATA
BEGIN
0, 1,
I_IMAGENONE, IDOK, TBSTATE_ENABLED,
TBSTYLE_BUTTON | TBSTYLE_AUTOSIZE, IDS_DONE, 0,
NOMENU
END
#endif
#include "../rc_incs.h"
#ifndef AM_BASE_LANGUAGE
DLL_VERS_RESOURCE
#endif
/////////////////////////////////////////////////////////////////////////////
//
// Dialog
//
#define BUTTON_HT 12
#define REPOS_BUTTON_HT BUTTON_HT
#define REPOS_BUTTON_WIDTH 28
#define REPOS_BUTTON_VPAD 2
#define REPOS_BUTTON_HPAD 2
/* How tall does a single line of label text turn out to be */
# define LABEL_ROW_HT 10
#ifdef CEFEATURE_CANSCROLL
# define ROW_HEIGHT 11
#else
# define ROW_HEIGHT 12
#endif
// ******** IDD_GAMEINFO DIALOG *********
#define GAMEINFO_WIDTH 116
#ifdef CEFEATURE_CANSCROLL
# define ROW_SPACE 12
# define ROW_SPACE_PL 11
#else
# define ROW_SPACE 15
# define ROW_SPACE_PL ROW_SPACE
#endif
#define CHECK_WIDTH 10
#define LEFT_COL 2
#ifdef XWFEATURE_STANDALONE_ONLY
# define GAME_NAME_WIDTH 56
# define GAME_LABEL_WIDTH (GAME_NAME_WIDTH-10)
# define GAME_NAME_LEFT LEFT_COL
# define GAME_ROBOT_LEFT (GAME_NAME_LEFT + GAME_NAME_WIDTH + 5)
# define GAME_PWD_LEFT (GAME_ROBOT_LEFT + 15)
# define NPLAYERS_ROW 3
# define GAME_NAMELABEL_LEFT GAME_NAME_LEFT
# define GAME_ROBOTLABEL_LEFT (GAME_ROBOT_LEFT-7)
# define GAME_PWDLABEL_LEFT GAME_PWD_LEFT
#else
# define SERVERROLE_ROW 3
# define GAME_NAME_WIDTH 50
# define SERVERCONF_ROW (SERVERROLE_ROW+ROW_SPACE+3)
# define NPLAYERS_ROW (SERVERCONF_ROW+ROW_SPACE+3)
# define GAME_REMOTE_LEFT 1
# define GAME_NAME_LEFT 11
# define ROBOT_LABEL_ADJUST 10
# define GAME_ROBOT_LEFT (GAME_NAME_LEFT+GAME_NAME_WIDTH+2)
# define GAME_PWD_LEFT (GAME_ROBOT_LEFT + CHECK_WIDTH + 4)
# define NAME_LABEL_ADJUST 20
# define GAME_NAMELABEL_LEFT (GAME_NAME_LEFT+NAME_LABEL_ADJUST)
# define GAME_NAMELABEL_WIDTH (GAME_NAME_WIDTH-ROBOT_LABEL_ADJUST-NAME_LABEL_ADJUST)
# define GAME_ROBOTLABEL_LEFT (GAME_ROBOT_LEFT-ROBOT_LABEL_ADJUST)
# define GAME_ROBOTLABEL_WIDTH (GAME_PWD_LEFT-GAME_ROBOT_LEFT+ROBOT_LABEL_ADJUST)
# define GAME_PWDLABEL_LEFT (GAME_PWD_LEFT)
# define GAME_PWDLABEL_WIDTH (GAMEINFO_WIDTH-GAME_PWD_LEFT)
#endif
#define LABELS_ROW (NPLAYERS_ROW+ROW_SPACE)
#define PLAYER_ROW_1 (LABELS_ROW+ROW_SPACE_PL)
#define PLAYER_ROW_2 (PLAYER_ROW_1+ROW_SPACE_PL)
#define PLAYER_ROW_3 (PLAYER_ROW_2+ROW_SPACE_PL)
#define PLAYER_ROW_4 (PLAYER_ROW_3+ROW_SPACE_PL)
#define JUGGLE_ROW (PLAYER_ROW_4+ROW_SPACE)
#define DICTPICK_LAB_ROW (JUGGLE_ROW+ROW_SPACE+2)
#define DICTPICK_ROW (DICTPICK_LAB_ROW+ROW_SPACE-2)
#define PREFS_ROW (DICTPICK_ROW+ROW_SPACE+3)
#ifndef _WIN32_WCE
# define BUTTONS_ROW (PREFS_ROW+ROW_SPACE+3)
#endif
#ifdef _WIN32_WCE
# define GAMEINFO_HEIGHT (PREFS_ROW + ROW_SPACE + 4)
#else
# define GAMEINFO_HEIGHT (BUTTONS_ROW + BUTTON_HT + 4)
#endif
/* in commctrl.h, but including isn't enough */
#undef UPDOWN_CLASS
#define UPDOWN_CLASS "msctls_updown32"
#define CE_PLAYER_ROW(nameEdit,playerRow,robotCheck,passEdit) \
EDITTEXT nameEdit,GAME_NAME_LEFT,playerRow,GAME_NAME_WIDTH,ROW_HEIGHT, \
ES_AUTOHSCROLL \
CONTROL "",robotCheck,"Button",BS_AUTOCHECKBOX | WS_TABSTOP, \
GAME_ROBOT_LEFT,playerRow,CHECK_WIDTH,ROW_HEIGHT \
EDITTEXT passEdit,GAME_PWD_LEFT,playerRow,15,ROW_HEIGHT, \
ES_PASSWORD | ES_AUTOHSCROLL \
IDD_GAMEINFO DIALOG DISCARDABLE 0, 0, GAMEINFO_WIDTH, GAMEINFO_HEIGHT
STYLE DS_MODALFRAME | WS_POPUP | WS_CAPTION | DS_CENTER | WS_VSCROLL
CAPTION "Game info"
FONT 8, "System"
BEGIN
#ifndef XWFEATURE_STANDALONE_ONLY
LTEXT "Role:",IDC_ROLELABEL,LEFT_COL,SERVERROLE_ROW,20,8
XWCOMBO(IDC_ROLECOMBO,26,SERVERROLE_ROW,70,ROW_HEIGHT,0,58,0)
PUSHBUTTON "Configure role",GIROLECONF_BUTTON,LEFT_COL+10,
SERVERCONF_ROW,60,ROW_HEIGHT
#endif
LTEXT "",IDC_TOTAL_LABEL,LEFT_COL,NPLAYERS_ROW,66,8
XWCOMBO(IDC_NPLAYERSCOMBO,68,NPLAYERS_ROW,24,ROW_HEIGHT,0,58,0)
LTEXT "Name",IDC_NAMELABEL,GAME_NAMELABEL_LEFT,
LABELS_ROW,GAME_NAMELABEL_WIDTH,8,SS_NOPREFIX
LTEXT "Robot",IDC_ROBOTLABEL,GAME_ROBOTLABEL_LEFT,LABELS_ROW,
GAME_ROBOTLABEL_WIDTH,8
LTEXT "Pwd",IDC_PASSWDLABEL,GAME_PWDLABEL_LEFT,LABELS_ROW,
GAME_PWDLABEL_WIDTH,8
#if defined XWFEATURE_RELAY || defined XWFEATURE_BLUETOOTH
LTEXT "Remote",IDC_REMOTE_LABEL,LEFT_COL,LABELS_ROW,28,8,SS_NOPREFIX
CONTROL "",REMOTE_CHECK1,"Button",BS_AUTOCHECKBOX | WS_TABSTOP,
GAME_REMOTE_LEFT, PLAYER_ROW_1,CHECK_WIDTH,ROW_HEIGHT
CONTROL "",REMOTE_CHECK2,"Button",BS_AUTOCHECKBOX | WS_TABSTOP,
GAME_REMOTE_LEFT, PLAYER_ROW_2,CHECK_WIDTH,ROW_HEIGHT
CONTROL "",REMOTE_CHECK3,"Button",BS_AUTOCHECKBOX | WS_TABSTOP,
GAME_REMOTE_LEFT, PLAYER_ROW_3,CHECK_WIDTH,ROW_HEIGHT
CONTROL "",REMOTE_CHECK4,"Button",BS_AUTOCHECKBOX | WS_TABSTOP,
GAME_REMOTE_LEFT, PLAYER_ROW_4,CHECK_WIDTH,ROW_HEIGHT
#endif
CE_PLAYER_ROW( NAME_EDIT1, PLAYER_ROW_1, ROBOT_CHECK1, PASS_EDIT1 )
CE_PLAYER_ROW( NAME_EDIT2, PLAYER_ROW_2, ROBOT_CHECK2, PASS_EDIT2 )
CE_PLAYER_ROW( NAME_EDIT3, PLAYER_ROW_3, ROBOT_CHECK3, PASS_EDIT3 )
CE_PLAYER_ROW( NAME_EDIT4, PLAYER_ROW_4, ROBOT_CHECK4, PASS_EDIT4 )
PUSHBUTTON "Juggle players",GIJUGGLE_BUTTON,LEFT_COL+10,JUGGLE_ROW,
60,BUTTON_HT
LTEXT "Dictionary:",IDC_DICTLABEL,LEFT_COL,DICTPICK_LAB_ROW,36,8,
SS_NOPREFIX
XWCOMBO(IDC_DICTLIST, LEFT_COL+10,DICTPICK_ROW,80,ROW_HEIGHT,LBS_SORT,58,CBS_SORT)
PUSHBUTTON "Preferences...",OPTIONS_BUTTON,LEFT_COL,PREFS_ROW,
55,BUTTON_HT
#ifndef _WIN32_WCE
PUSHBUTTON "OK",IDOK,20,BUTTONS_ROW,REPOS_BUTTON_WIDTH,REPOS_BUTTON_HT
DEFPUSHBUTTON "Cancel",IDCANCEL,50,BUTTONS_ROW,
REPOS_BUTTON_WIDTH,REPOS_BUTTON_HT
#endif
END
#define SB_WIDTH 121
#define SB_BUTTON_WIDTH 19
#define SB_OK_LEFT ((SB_WIDTH/2)-10-SB_BUTTON_WIDTH)
#define SB_CANCEL_LEFT ((SB_WIDTH/2)+10)
#ifdef _WIN32_WCE
# define STRBOX_HT 81
#else
# define STRBOX_HT 97
#endif
IDD_STRBOX DIALOG DISCARDABLE 0, 25, SB_WIDTH, STRBOX_HT
STYLE DS_MODALFRAME | WS_POPUP | WS_CAPTION | DS_CENTER | WS_VSCROLL
CAPTION "Dialog"
FONT 8, "System"
BEGIN
EDITTEXT ID_EDITTEXT,3,3,115,76,ES_MULTILINE | ES_READONLY
| WS_VSCROLL
#ifndef _WIN32_WCE
PUSHBUTTON "OK",IDOK, SB_OK_LEFT,81,SB_BUTTON_WIDTH,REPOS_BUTTON_HT
DEFPUSHBUTTON "No",IDCANCEL,SB_CANCEL_LEFT,81,SB_BUTTON_WIDTH,REPOS_BUTTON_HT
#endif
END
#define ASKB_DLG_WIDTH 80
#define ASKB_COLLEFT 5
#define ASKB_LABELTOP 0
#define ASKB_LABELHT 36
#define ASKB_LABELWIDTH 40
#define ASKB_COMBOLEFT (ASKB_COLLEFT+ASKB_LABELWIDTH)
#define ASKB_EDITTOP (ASKB_LABELTOP + ASKB_LABELHT)
#define ASKB_EDITHT 24
#define ASKB_PUTTOP (ASKB_EDITTOP+ASKB_EDITHT)
#define WCE_BOTTOM (ASKB_PUTTOP + BUTTON_HT + 4)
#ifdef _WIN32_WCE
# define ASKB_DLG_HEIGHT WCE_BOTTOM
#else
# define ASKB_DLG_HEIGHT (WCE_BOTTOM + REPOS_BUTTON_HT + 4)
#endif
IDD_ASKBLANK DIALOG DISCARDABLE 0, 0, ASKB_DLG_WIDTH, ASKB_DLG_HEIGHT
STYLE DS_MODALFRAME | WS_POPUP | WS_CAPTION | DS_CENTER
CAPTION "Tile picker"
FONT 8, "System"
BEGIN
LTEXT "Enter a letter for this blank tile.",IDC_BPICK,
ASKB_COLLEFT,ASKB_LABELTOP,ASKB_LABELWIDTH,ASKB_LABELHT
#ifdef FEATURE_TRAY_EDIT
LTEXT "Pick a tile for your tray.",IDC_CPICK,
ASKB_COLLEFT,ASKB_LABELTOP,ASKB_LABELWIDTH,ASKB_LABELHT
EDITTEXT IDC_PICKMSG,ASKB_COLLEFT,ASKB_EDITTOP,80,ASKB_EDITHT,
ES_MULTILINE | ES_READONLY
PUSHBUTTON "Put back",IDC_BACKUP,ASKB_COLLEFT,ASKB_PUTTOP,35,14
#endif
XWCOMBO(BLANKFACE_LIST,ASKB_COMBOLEFT,ASKB_COLLEFT,27,12,0,70,0)
#ifndef _WIN32_WCE
DEFPUSHBUTTON "OK",IDOK,80,WCE_BOTTOM,REPOS_BUTTON_WIDTH, BUTTON_HT
PUSHBUTTON "Cancel",IDCANCEL,20,WCE_BOTTOM,REPOS_BUTTON_WIDTH, BUTTON_HT
#endif
END
#define SVGN_LEFT_COL 2
#define SVGN_ROW_1 2
#define SVGN_LTEXT_HT 46
#define SVGN_ROW_2 (SVGN_ROW_1+SVGN_LTEXT_HT)
#define SVGN_ROW_3 (SVGN_ROW_2+18)
#ifdef _WIN32_WCE
# define SVGN_DLG_HT SVGN_ROW_3
#else
# define SVGN_DLG_HT (SVGN_ROW_3+BUTTON_HT+3)
#endif
IDD_SAVENAMEDLG DIALOG DISCARDABLE 0, 0, 90, SVGN_DLG_HT
STYLE DS_MODALFRAME | WS_POPUP | WS_CAPTION | DS_CENTER
CAPTION "Game name"
FONT 8, "System"
BEGIN
LTEXT "",
IDC_SVGN_SELLAB,SVGN_LEFT_COL,SVGN_ROW_1,86,SVGN_LTEXT_HT
EDITTEXT IDC_SVGN_EDIT,SVGN_LEFT_COL,SVGN_ROW_2,86,12,
ES_AUTOHSCROLL
#ifndef _WIN32_WCE
DEFPUSHBUTTON "OK",IDOK,SVGN_LEFT_COL+10,SVGN_ROW_3,REPOS_BUTTON_WIDTH,
BUTTON_HT
PUSHBUTTON "Cancel",IDCANCEL,SVGN_LEFT_COL+10+REPOS_BUTTON_WIDTH+10,
SVGN_ROW_3,REPOS_BUTTON_WIDTH, BUTTON_HT
#endif
END
#define SVGM_LEFT_COL 2
#define SVGM_ROW_1 2
#define SVGM_ROW_2 (SVGM_ROW_1+35)
#define SVGM_ROW_3 (SVGM_ROW_2+13)
#define SVGM_ROW_4 (SVGM_ROW_3+19)
#ifdef _WIN32_WCE
/* # define SVGM_DLG_HT (SVGM_ROW_3) */
# define SVGM_DLG_HT (SVGM_ROW_4+16)
#else
# define SVGM_ROW_OK (SVGM_ROW_4 + 21)
# define SVGM_DLG_HT (SVGM_ROW_OK + 16)
#endif
IDD_SAVEDGAMESDLG DIALOG DISCARDABLE 0, 0, 85, SVGM_DLG_HT
STYLE DS_MODALFRAME | WS_POPUP | WS_CAPTION | DS_CENTER | WS_VSCROLL
CAPTION "Saved Games"
FONT 8, "System"
BEGIN
LTEXT /* wince windres can't handle split lines....*/
"Select a saved game. (Some buttons will be disabled when the current game is selected.)",
IDC_SVGM_SELLAB,SVGM_LEFT_COL,
SVGM_ROW_1,90,35
XWCOMBO(IDC_SVGM_GAMELIST, SVGM_LEFT_COL,SVGM_ROW_2,70,ROW_HEIGHT,LBS_SORT,58,CBS_SORT)
PUSHBUTTON "Open",IDC_SVGM_OPEN,
SVGM_LEFT_COL,SVGM_ROW_3,40,14,WS_DISABLED
PUSHBUTTON "Dup.",IDC_SVGM_DUP,
SVGM_LEFT_COL,SVGM_ROW_4,20,14,WS_DISABLED
PUSHBUTTON "Delete",IDC_SVGM_DEL,
SVGM_LEFT_COL+22,SVGM_ROW_4,28,14,WS_DISABLED
PUSHBUTTON "Rename",IDC_SVGM_CHANGE,
SVGM_LEFT_COL+52,SVGM_ROW_4,32,14,WS_DISABLED
#ifndef _WIN32_WCE
DEFPUSHBUTTON "Done",IDOK,SVGM_LEFT_COL,SVGM_ROW_OK,REPOS_BUTTON_WIDTH,
BUTTON_HT
#endif
END
#define PW_WIDTH 104
#define PW_OK_LEFT ((PW_WIDTH/2)-10-REPOS_BUTTON_WIDTH)
#define PW_CANCEL_LEFT ((PW_WIDTH/2)+10)
#ifdef _WIN32_WCE
# define ASKPASS_HT 32
#else
# define ASKPASS_HT 50
#endif
IDD_ASKPASS DIALOG DISCARDABLE 0, 0, PW_WIDTH, ASKPASS_HT
STYLE DS_MODALFRAME | WS_POPUP | WS_CAPTION | DS_CENTER
CAPTION "Password"
FONT 8, "System"
BEGIN
LTEXT "",IDC_PWDLABEL,5,8,67,24
EDITTEXT PASS_EDIT,76,8,23,12,ES_PASSWORD | ES_AUTOHSCROLL
#ifndef _WIN32_WCE
DEFPUSHBUTTON "OK",IDOK,PW_OK_LEFT,32,REPOS_BUTTON_WIDTH,REPOS_BUTTON_HT
PUSHBUTTON "Cancel",IDCANCEL,PW_CANCEL_LEFT,32,REPOS_BUTTON_WIDTH,REPOS_BUTTON_HT
#endif
END
#ifdef XWFEATURE_SEARCHLIMIT
#define HC_LABELS_COL 5
#define HC_DROPDOWNS_COL 70
#define HC_MINROW 3
#define HC_MAXROW 16
#define HC_WIDTH 98
#define HC_OK_LEFT ((HC_WIDTH/2)-10-REPOS_BUTTON_WIDTH)
#define HC_CANCEL_LEFT ((HC_WIDTH/2)+10)
#ifdef _WIN32_WCE
# define ASKHINTLIMTS_HT 31
#else
# define ASKHINTLIMTS_HT 47
#endif
IDD_ASKHINTLIMTS DIALOG DISCARDABLE 0, 0, HC_WIDTH, ASKHINTLIMTS_HT
STYLE DS_MODALFRAME | WS_POPUP | WS_CAPTION | DS_CENTER
CAPTION "Tile hint limits"
FONT 8, "System"
BEGIN
LTEXT "Use at least:",HC_MIN_LABEL,HC_LABELS_COL,HC_MINROW,60,
ROW_HEIGHT
XWCOMBO(HC_MIN_COMBO, HC_DROPDOWNS_COL,HC_MINROW,24,ROW_HEIGHT,0,58,0)
LTEXT "But no more than:",HC_MAX_LABEL,HC_LABELS_COL,HC_MAXROW,60,
ROW_HEIGHT
XWCOMBO(HC_MAX_COMBO, HC_DROPDOWNS_COL,HC_MAXROW, 24, ROW_HEIGHT, 0,58,0)
#ifndef _WIN32_WCE
DEFPUSHBUTTON "OK",IDOK,HC_OK_LEFT,31,REPOS_BUTTON_WIDTH,REPOS_BUTTON_HT
PUSHBUTTON "Cancel",IDCANCEL,HC_CANCEL_LEFT,31,REPOS_BUTTON_WIDTH,
REPOS_BUTTON_HT
#endif
END
#endif
#define PR_WIDTH 118
#define PR_OK_LEFT ((PR_WIDTH/2)-10-REPOS_BUTTON_WIDTH)
#define PR_CANCEL_LEFT ((PR_WIDTH/2)+10)
#define PREFS_ROW_HT 9
#define PR_SPACING 13
#define PR_ROW1 5
#define PR_ROW2 (PR_ROW1+PR_SPACING)
#define PR_ROW3 (PR_ROW2+PR_SPACING)
#define PR_ROW4 (PR_ROW3+PR_SPACING)
#define PR_ROW5 (PR_ROW4+PR_SPACING)
#define PR_ROW6 (PR_ROW5+PR_SPACING)
#define PR_ROW7 (PR_ROW6+PR_SPACING)
#define PR_ROW8 (PR_ROW7+PR_SPACING)
#define PR_BUTTONROW (PR_ROW8+PR_SPACING+3)
#ifdef _WIN32_WCE
# define PREFS_DLG_HT PR_BUTTONROW
#else
# define PREFS_DLG_HT (PR_BUTTONROW+PR_SPACING+3)
#endif
IDD_OPTIONSDLG DIALOG DISCARDABLE 0, 20, PR_WIDTH, PREFS_DLG_HT
STYLE DS_MODALFRAME | WS_POPUP | WS_CAPTION | DS_CENTER | WS_VSCROLL
CAPTION "Preferences"
FONT 8, "System"
BEGIN
CONTROL "This game",IDC_RADIOLOCAL,"Button",
BS_AUTORADIOBUTTON | WS_GROUP,4,PR_ROW1,47,10
CONTROL "All games",IDC_RADIOGLOBAL,"Button",
BS_AUTORADIOBUTTON,52,PR_ROW1,53,10
/* Global */
CONTROL "Color played tiles",IDC_CHECKCOLORPLAYED,"Button",
BS_AUTOCHECKBOX | WS_TABSTOP | WS_GROUP,
8,PR_ROW2,80,PREFS_ROW_HT
CONTROL "Enable cursor",IDC_CHECKSHOWCURSOR,"Button",
BS_AUTOCHECKBOX | WS_TABSTOP,8,PR_ROW3,80,PREFS_ROW_HT
CONTROL "Explain robot scores",IDC_CHECKROBOTSCORES,"Button",
BS_AUTOCHECKBOX | WS_TABSTOP,8,PR_ROW4,80,PREFS_ROW_HT
CONTROL "Skip turn confirmation",IDC_SKIPCONFIRM,"Button",
BS_AUTOCHECKBOX | WS_TABSTOP,8,PR_ROW5,90,PREFS_ROW_HT
CONTROL "Hide tile values",IDC_HIDETILEVALUES,"Button",
BS_AUTOCHECKBOX | WS_TABSTOP,8,PR_ROW6,80,PREFS_ROW_HT
PUSHBUTTON "Edit colors...",IDC_PREFCOLORS,8,PR_ROW7,80,12
PUSHBUTTON "Change language...",IDC_PREFLOCALE,8,PR_ROW8,80,12
#ifdef ALLOW_CHOOSE_FONTS
PUSHBUTTON "Choose font...",IDC_PREFFONTS,8,PR_ROW9,60,12
#endif
/* Per game */
CONTROL "Smart robot",IDC_CHECKSMARTROBOT,"Button",
BS_AUTOCHECKBOX | WS_TABSTOP | WS_GROUP,8,PR_ROW2,60,
PREFS_ROW_HT
CONTROL "Allow hints",IDC_CHECKHINTSOK,"Button",
BS_AUTOCHECKBOX | WS_TABSTOP,8,PR_ROW3,60,PREFS_ROW_HT
#ifdef XWFEATURE_SEARCHLIMIT
CONTROL "Hint limits",IDC_CHECKHINTSLIMITS,"Button",
BS_AUTOCHECKBOX | WS_TABSTOP,8+10,PR_ROW4-2,50,10
#endif
CONTROL "Timer on (minutes)",TIMER_CHECK,"Button",
BS_AUTOCHECKBOX | WS_TABSTOP,8,PR_ROW5,75,PREFS_ROW_HT
EDITTEXT TIMER_EDIT,85,PR_ROW5,16,12,ES_AUTOHSCROLL | ES_NUMBER
LTEXT "Phonies:",PHONIES_LABEL,8,PR_ROW6,28,PREFS_ROW_HT
XWCOMBO(PHONIES_COMBO, 38,PR_ROW6,50,PREFS_ROW_HT, 0, 58, 0)
#ifdef FEATURE_TRAY_EDIT
CONTROL "Pick tiles face-up", IDC_PICKTILES, "Button",
BS_AUTOCHECKBOX | WS_TABSTOP,8,PR_ROW7,90,PREFS_ROW_HT
#else
#endif
#ifndef _WIN32_WCE
DEFPUSHBUTTON "OK",IDOK,PR_OK_LEFT,PR_BUTTONROW,REPOS_BUTTON_WIDTH,REPOS_BUTTON_HT
PUSHBUTTON "Cancel",IDCANCEL,PR_CANCEL_LEFT,PR_BUTTONROW,
REPOS_BUTTON_WIDTH,REPOS_BUTTON_HT
#endif
END
#ifndef XWFEATURE_STANDALONE_ONLY
/* Rule for this dialog, which wants to lay out different fields for the
different transports all using the same coordinates: it's always label
one one line followed by an edittext on the next. Deal with it until
CE supports layout via html (or I write a dialog layout function
myself....) */
# define LAB_COL 5
# define LAB_COL_WIDTH 38
# define CTRL_COL 15
# define CTRL_COL_WIDTH 80
# define CONN_LABEL_HT (LABEL_ROW_HT) /* try to make them all same ht! */
# define CONN_HELP_HT 25
# define CONN_ROW_1 2
# define CONN_ROW_2 (CONN_ROW_1+ROW_SPACE)
# ifdef NEEDS_CHOOSE_CONNTYPE
# define CONN_ROW_3 (CONN_ROW_2+ROW_SPACE)
# define CONN_ROW_4 (CONN_ROW_3+ROW_SPACE+ROW_HEIGHT)
# else
# define CONN_ROW_3 (CONN_ROW_1)
# define CONN_ROW_4 (CONN_ROW_3+ROW_SPACE)
# endif
# ifndef RELAY_NOEDIT_ADDR
# define CONN_ROW_5 (CONN_ROW_4+CONN_HELP_HT+5)
# define CONN_ROW_6 (CONN_ROW_5+CONN_LABEL_HT+3)
# define CONN_ROW_7 (CONN_ROW_6+ROW_SPACE+5)
# define CONN_ROW_8 (CONN_ROW_7+CONN_HELP_HT+3)
# define CONN_ROW_9 (CONN_ROW_8+CONN_LABEL_HT+3)
# define BUTTON_ROW (CONN_ROW_9+CONN_HELP_HT)
# else
# define BUTTON_ROW (CONN_ROW_4+CONN_HELP_HT)
#endif
#ifdef _WIN32_WCE
# define CONNSDLG_HT BUTTON_ROW
#else
# define CONNSDLG_HT (BUTTON_ROW+ROW_SPACE+3)
#endif
/* #This is a comment???? */
IDD_CONNSSDLG DIALOG DISCARDABLE 0, 20, 120, CONNSDLG_HT
STYLE DS_MODALFRAME | WS_POPUP | WS_CAPTION | DS_CENTER | WS_VSCROLL
CAPTION "Connection"
FONT 8, "System"
BEGIN
#ifdef NEEDS_CHOOSE_CONNTYPE
LTEXT "Connect via:",IDC_CCONVIA_LAB,LAB_COL,CONN_ROW_1,
40,ROW_HEIGHT
XWCOMBO(IDC_CONNECT_COMBO,CTRL_COL,CONN_ROW_2,60,ROW_HEIGHT,0,58,0)
#endif
#if defined XWFEATURE_RELAY
LTEXT "Room:",
IDC_INVITE_LAB,LAB_COL,CONN_ROW_3,23,CONN_LABEL_HT
EDITTEXT INVITE_EDIT,LAB_COL+25,CONN_ROW_3,CTRL_COL_WIDTH,
ROW_HEIGHT,ES_AUTOHSCROLL
LTEXT "(As host, you name the room for the game, and must "
"connect first.)",
IDC_INVITE_HELP_HOST,LAB_COL,CONN_ROW_4,110,CONN_HELP_HT
LTEXT "(As guest, wait for the host to connect then tell you "
"the room name.)",
IDC_INVITE_HELP_GUEST,LAB_COL,CONN_ROW_4,100,CONN_HELP_HT
#ifndef RELAY_NOEDIT_ADDR
LTEXT "Relay name:",IDC_CRELAYNAME_LAB,
LAB_COL,CONN_ROW_5,30,CONN_LABEL_HT
EDITTEXT RELAYNAME_EDIT,LAB_COL+30,CONN_ROW_5,CTRL_COL_WIDTH,
ROW_HEIGHT,ES_AUTOHSCROLL
/* LTEXT "(This should be eehouse.org unless you really know what you're doing)", */
/* IDC_INVITE_HELP_RELAY,LAB_COL,CONN_ROW_6,110,CONN_HELP_HT */
LTEXT "Relay port:",IDC_CRELAYPORT_LAB,LAB_COL,CONN_ROW_8,
30,CONN_LABEL_HT
EDITTEXT RELAYPORT_EDIT,LAB_COL+30,CONN_ROW_8,CTRL_COL_WIDTH,
ROW_HEIGHT,ES_AUTOHSCROLL | ES_NUMBER
/* LTEXT "(This should be 10999 unless you really know what you're doing)", */
/* IDC_INVITE_HELP_PORT,LAB_COL,CONN_ROW_9,110,CONN_HELP_HT */
#endif
#elif defined NEEDS_CHOOSE_CONNTYPE
LTEXT "Relay connection not supported.",IDC_INVITE_LAB,LAB_COL,
CONN_ROW_3,40,40
#endif
#if defined XWFEATURE_IP_DIRECT
LTEXT "Host name or address",IDC_IPNAME_LAB,LAB_COL,CONN_ROW_3,90,
ROW_HEIGHT
EDITTEXT IPNAME_EDIT,CTRL_COL,CONN_ROW_4,CTRL_COL_WIDTH,ROW_HEIGHT,
ES_AUTOHSCROLL
#elif defined NEEDS_CHOOSE_CONNTYPE
LTEXT "Direct IP connection not supported.",IDC_IPNAME_LAB,LAB_COL,
CONN_ROW_3,40,40
#endif
#if defined XWFEATURE_SMS
LTEXT "Host Phone:",IDC_SMS_PHONE_LAB,LAB_COL,CONN_ROW_3,60,
ROW_HEIGHT
EDITTEXT IDC_SMS_PHONE_EDIT,CTRL_COL,CONN_ROW_4,CTRL_COL_WIDTH,
ROW_HEIGHT,ES_AUTOHSCROLL | ES_NUMBER
LTEXT "Host Port:",IDC_SMS_PORT_LAB,LAB_COL,CONN_ROW_5,60,ROW_HEIGHT
EDITTEXT IDC_SMS_PORT_EDIT,CTRL_COL,CONN_ROW_6,CTRL_COL_WIDTH,
ROW_HEIGHT,ES_AUTOHSCROLL | ES_NUMBER
#elif defined NEEDS_CHOOSE_CONNTYPE
LTEXT "Texting not supported.",
IDC_SMS_PHONE_LAB,LAB_COL,CONN_ROW_3,40,ROW_HEIGHT
#endif
#ifndef _WIN32_WCE
PUSHBUTTON "OK",IDOK,9,BUTTON_ROW,REPOS_BUTTON_WIDTH,REPOS_BUTTON_HT
DEFPUSHBUTTON "Cancel",IDCANCEL,70,BUTTON_ROW,
REPOS_BUTTON_WIDTH,REPOS_BUTTON_HT
#endif
END
#endif
#define CLR_WIDTH 114
#define CLR_OK_LEFT ((CLR_WIDTH/2)-10-REPOS_BUTTON_WIDTH)
#define CLR_CANCEL_LEFT ((CLR_WIDTH/2)+10)
#define CLR_LAB_WIDTH 45
#define CLR_SAMPLE_WIDTH 12
#define CLR_LAB_HT 12
#define CLR_BUT_WIDTH 12
#define CLR_BUT_HT 10
#define CLR_SMALL_GAP 12
#define CLR_LRG_GAP 16
#define CLR_ROW_1 4
#define CLR_ROW_2 (CLR_ROW_1+CLR_SMALL_GAP)
#define CLR_ROW_3 (CLR_ROW_2+CLR_SMALL_GAP)
#define CLR_ROW_4 (CLR_ROW_3+CLR_SMALL_GAP)
#define CLR_ROW_5 (CLR_ROW_4+CLR_LRG_GAP)
#define CLR_ROW_6 (CLR_ROW_5+CLR_SMALL_GAP)
#define CLR_ROW_7 (CLR_ROW_6+CLR_SMALL_GAP)
#define CLR_ROW_8 (CLR_ROW_7+CLR_LRG_GAP)
#define CLR_ROW_9 (CLR_ROW_8+CLR_SMALL_GAP)
#define CLR_ROW_10 (CLR_ROW_9+CLR_SMALL_GAP)
#define CLR_ROW_11 (CLR_ROW_10+CLR_SMALL_GAP)
#define CLR_BUTTON_ROW CLR_ROW_11 + CLR_LRG_GAP
#define CLR_COL_1 7
#define CLR_COL_2 (CLR_COL_1 + CLR_LAB_WIDTH+2)
/* #define CLR_COL_3 58 */
/* #define CLR_COL_4 99 */
#define CLR_COL_3 CLR_COL_1
#define CLR_COL_4 CLR_COL_2
#ifdef _WIN32_WCE
# define COLORSDLG_HT CLR_BUTTON_ROW
#else
# define COLORSDLG_HT CLR_BUTTON_ROW + BUTTON_HT + 3
#endif
#define COLOR_BUTTON(txt,id,xx,yy) \
LTEXT txt,id,xx,yy,CLR_LAB_WIDTH,CLR_LAB_HT
/* Hack alert. Smartphone isn't delivering WM_COMMAND events for
clicks on BS_OWNERDRAW buttons, and WinMo (PPC and Smartphone)
won't deliver WM_DRAWITEM events for SS_OWNERDRAW static
controls. The solution: use an OWNERDRAW button as the color
sample (must disable it in code; WS_DISABLED doesn't work here)
and have a separate button to trigger the edit dialog. */
#define COLOR_SAMPLE(id1,id2,xx,yy) \
PUSHBUTTON "",id2,xx,yy,CLR_BUT_WIDTH,CLR_BUT_HT,BS_OWNERDRAW \
PUSHBUTTON "Edit",id1,xx+CLR_SAMPLE_WIDTH+4,yy,20,CLR_BUT_HT,BS_NOTIFY
IDD_COLORSDLG DIALOG DISCARDABLE 0, 20, CLR_WIDTH, COLORSDLG_HT
STYLE DS_MODALFRAME | WS_POPUP | WS_CAPTION | DS_CENTER | WS_VSCROLL
CAPTION "Color preferences"
FONT 8, "System"
BEGIN
COLOR_BUTTON("Double letter:",DLBLTR_LABEL,CLR_COL_1,CLR_ROW_1)
COLOR_SAMPLE(DLBLTR_BUTTON,DLBLTR_SAMPLE,CLR_COL_2,CLR_ROW_1)
COLOR_BUTTON("Double word:",DBLWRD_LABEL,CLR_COL_1,CLR_ROW_2 )
COLOR_SAMPLE(DBLWRD_BUTTON,DBLWRD_SAMPLE,CLR_COL_2,CLR_ROW_2)
COLOR_BUTTON("Triple letter:",TPLLTR_LABEL,CLR_COL_1,CLR_ROW_3 )
COLOR_SAMPLE(TPLLTR_BUTTON,TPLLTR_SAMPLE,CLR_COL_2,CLR_ROW_3)
COLOR_BUTTON("Triple word:",TPLWRD_LABEL,CLR_COL_3,CLR_ROW_4)
COLOR_SAMPLE(TPLWRD_BUTTON,TPLWRD_SAMPLE,CLR_COL_4,CLR_ROW_4)
COLOR_BUTTON("Empty cell:",EMPCELL_LABEL,CLR_COL_1,CLR_ROW_5)
COLOR_SAMPLE(EMPCELL_BUTTON,EMPCELL_SAMPLE,CLR_COL_2,CLR_ROW_5)
COLOR_BUTTON("Tile back:",TBACK_LABEL,CLR_COL_3,CLR_ROW_6)
COLOR_SAMPLE(TBACK_BUTTON,TBACK_SAMPLE,CLR_COL_4,CLR_ROW_6)
COLOR_BUTTON("Focus color:",FOCUSCLR_LABEL,CLR_COL_1,CLR_ROW_7)
COLOR_SAMPLE(FOCUSCLR_BUTTON,FOCUSCLR_SAMPLE,CLR_COL_2,CLR_ROW_7)
COLOR_BUTTON("Player 1:",PLAYER1_LABEL,CLR_COL_1,CLR_ROW_8)
COLOR_SAMPLE(PLAYER1_BUTTON,PLAYER1_SAMPLE,CLR_COL_2,CLR_ROW_8)
COLOR_BUTTON("Player 2:",PLAYER2_LABEL,CLR_COL_3,CLR_ROW_9)
COLOR_SAMPLE(PLAYER2_BUTTON,PLAYER2_SAMPLE,CLR_COL_4,CLR_ROW_9)
COLOR_BUTTON("Player 3:",PLAYER3_LABEL,CLR_COL_1,CLR_ROW_10)
COLOR_SAMPLE(PLAYER3_BUTTON,PLAYER3_SAMPLE,CLR_COL_2,CLR_ROW_10)
COLOR_BUTTON("Player 4:",PLAYER4_LABEL,CLR_COL_3,CLR_ROW_11)
COLOR_SAMPLE(PLAYER4_BUTTON,PLAYER4_SAMPLE,CLR_COL_4,CLR_ROW_11)
#ifndef _WIN32_WCE
DEFPUSHBUTTON "OK",IDOK,CLR_OK_LEFT,CLR_BUTTON_ROW,
REPOS_BUTTON_WIDTH,BUTTON_HT,BS_NOTIFY
PUSHBUTTON "Cancel",IDCANCEL,CLR_CANCEL_LEFT,CLR_BUTTON_ROW,
REPOS_BUTTON_WIDTH,BUTTON_HT,BS_NOTIFY
#endif
END
//
// Editor for individual colors
//
#ifdef MY_COLOR_SEL
# define CLRE_LAB_WIDTH 22
# define CLEDIT_WIDTH 18
# define CLSLIDER_WIDTH 30
# define CLSAMPLE_WIDTH 15
# define CLRELABEL_COL 3
# define CLREEDIT_COL (CLRELABEL_COL+CLRE_LAB_WIDTH+2)
# define CLRESLIDER_COL (CLREEDIT_COL+CLEDIT_WIDTH+3)
# define CLSAMPLE_COL (CLRESLIDER_COL+CLSLIDER_WIDTH+5)
# define CLRE_LAB_HT 12
# define CLREDIT_ROW_1 5
# define CLREDIT_ROW_2 21
# define CLREDIT_ROW_3 37
# define CLRE_WIDTH (CLSAMPLE_COL+CLSAMPLE_WIDTH+5)
# define CLRE_OK_LEFT ((CLRE_WIDTH/2)-10-REPOS_BUTTON_WIDTH)
# define CLRE_CANCEL_LEFT ((CLRE_WIDTH/2)+10)
# ifdef _WIN32_WCE
# define COLOREDITDLG_HT 56
# else
# define COLOREDITDLG_HT 72
# endif
# define COLOR_EDIT_LINE(txt,row,labelId,editId,sliderId) \
LTEXT txt,labelId,CLRELABEL_COL,row, \
CLRE_LAB_WIDTH,CLRE_LAB_HT \
EDITTEXT editId,CLREEDIT_COL,row,CLEDIT_WIDTH,12, \
ES_AUTOHSCROLL | ES_NUMBER \
CONTROL "",sliderId,"msctls_trackbar32", \
TBS_BOTH|TBS_NOTICKS|WS_TABSTOP, \
CLRESLIDER_COL,row,CLSLIDER_WIDTH,12
IDD_COLOREDITDLG DIALOG DISCARDABLE 0, 0, CLRE_WIDTH, COLOREDITDLG_HT
STYLE DS_MODALFRAME | WS_POPUP | WS_CAPTION | DS_CENTER
CAPTION "" /* set by code */
FONT 8, "System"
BEGIN
COLOR_EDIT_LINE("Red:", CLREDIT_ROW_1, RED_LABEL, RED_EDIT, CLREDT_SLIDER1 )
COLOR_EDIT_LINE("Green:", CLREDIT_ROW_2, GREEN_LABEL, GREEN_EDIT, CLREDT_SLIDER2 )
COLOR_EDIT_LINE("Blue:", CLREDIT_ROW_3, BLUE_LABEL, BLUE_EDIT, CLREDT_SLIDER3 )
/* See hack alert above. Bogus owner-draw button seems the only way to get a sample
color rect into the dialog. */
PUSHBUTTON "",CLSAMPLE_BUTTON_ID,CLSAMPLE_COL,CLREDIT_ROW_1,
CLSAMPLE_WIDTH,CLREDIT_ROW_3-CLREDIT_ROW_1+CLRE_LAB_HT,BS_OWNERDRAW
# ifndef _WIN32_WCE
DEFPUSHBUTTON "OK",IDOK,CLRE_OK_LEFT,56,REPOS_BUTTON_WIDTH,
REPOS_BUTTON_HT
PUSHBUTTON "Cancel",IDCANCEL,CLRE_CANCEL_LEFT,56,REPOS_BUTTON_WIDTH,
REPOS_BUTTON_HT
# endif
END
#endif
#ifdef ALLOW_CHOOSE_FONTS
IDD_FONTSSDLG DIALOG DISCARDABLE 0, 0, 120, 115
STYLE DS_MODALFRAME | WS_POPUP | WS_CAPTION | DS_CENTER
CAPTION "" /* set by code */
FONT 8, "System"
BEGIN
LTEXT "Fonts:",FONTS_LABEL,5,2,25,12
XWCOMBO(FONTS_COMBO, 30,2,70,12,0,58,0)
LTEXT "Size:",FONTSIZE_LABEL,5,16,25,12
XWCOMBO(FONTSIZE_COMBO, 30,16,25,12,0,58,0)
# ifndef _WIN32_WCE
DEFPUSHBUTTON "OK",IDOK,20,100,REPOS_BUTTON_WIDTH,
REPOS_BUTTON_HT
PUSHBUTTON "Cancel",IDCANCEL,100,100,REPOS_BUTTON_WIDTH,
REPOS_BUTTON_HT
# endif
END
#endif
IDD_LOCALESDLG DIALOG DISCARDABLE 0, 0, 100, 80
STYLE DS_MODALFRAME | WS_POPUP | WS_CAPTION | DS_CENTER
CAPTION "Language Picker"
FONT 8, "System"
BEGIN
LTEXT "Choose the language for menus and dialog text. (You can download support files for new languages from xwords.sf.net.)",
LOCALES_LABEL,LEFT_COL,2,80,50
XWCOMBO(LOCALES_COMBO,LEFT_COL,53,70,12,0,58,0)
# ifndef _WIN32_WCE
DEFPUSHBUTTON "OK",IDOK,LEFT_COL,70,REPOS_BUTTON_WIDTH,
REPOS_BUTTON_HT
PUSHBUTTON "Cancel",IDCANCEL,40,70,REPOS_BUTTON_WIDTH,
REPOS_BUTTON_HT
# endif
END
/////////////////////////////////////////////////////////////////////////////
//
// String Table
//
STRINGTABLE DISCARDABLE
BEGIN
IDS_MENU "Menu"
IDS_DUMMY "--"
IDS_CANCEL "Cancel"
IDS_OK "Ok"
IDS_DONE "Done"
IDS_LANGUAGE_NAME "English"
IDS_NEW_GAME "New Game"
IDS_ABOUT "Crosswords " ABOUT_VERSION " (rev " SVN_REV ") "\
"for Windows Mobile. Copyright 1998-2010 by "\
"Eric House. This software is released under the GNU "\
"Public License.\r\r"\
"For dictionaries, a manual, or source code go to "\
"http://xwords.sf.net or http://eehouse.org/xwords/."
IDS_DICTLOC "Please install a Crosswords dictionary (.xwd file) "\
"in the same directory as the Crosswords .exe file, or "\
"in a directory called Crosswords on an external card, "\
"e.g. in \\Storage Card\\Crosswords. "\
"Download dictionaries from http://xwords.sf.net or "\
"http://eehouse.org/xwords."
IDS_SAVENAME "Enter a name for the current game. (You can change the "\
"name later using the Saved Games dialog.)"
IDS_DUPENAME "Enter a name for a copy of this game."
IDS_RENAME "Enter a new name for this game."
IDS_REMAINING_TILES_ADD "+ %d [all remaining tiles]"
IDS_UNUSED_TILES_SUB "- %d [unused tiles]"
IDS_BONUS_ALL "Bonus for using all tiles: 50" XP_CR
IDS_TURN_SCORE "Score for turn: %d" XP_CR
IDS_COMMIT_CONFIRM
"Commit the current move?" XP_CR
IDS_LOCAL_NAME "%s"
IDS_IGNORE_L "Ignore"
IDS_WARN_L "Warn"
IDS_DISALLOW_L "Disallow"
IDS_NONLOCAL_NAME "%s (remote)"
IDS_TIME_PENALTY_SUB " - %d [time]"
IDS_CUMULATIVE_SCORE "Cumulative score: %d" XP_CR
IDS_MOVE_ACROSS "move (from %s across)" XP_CR
IDS_MOVE_DOWN "move (from %s down)" XP_CR
IDS_TRAY_AT_START "Tray at start: %s" XP_CR
IDS_NEW_TILES "New tiles: %s" XP_CR
IDS_TRADED_FOR "Traded %s for %s."
IDS_PASS "pass" XP_CR
IDS_PHONY_REJECTED "Illegal word in move; turn lost!" XP_CR
IDS_ROBOT_TRADED "Robot traded tiles %d this turn."
IDS_ROBOT_MOVED "The robot made this move:" XP_CR
IDS_REMOTE_MOVED "Remote player made this move:" XP_CR
IDS_PASSED "Passed"
IDS_SUMMARYSCORED "%s:%d"
IDS_TRADED "Traded %d"
IDS_LOSTTURN "Lost turn"
IDS_TOTALPLAYERS "Number of players:"
IDS_VALUES_HEADER "%s counts/values:" XP_CR
IDS_QUERY_TRADE "Are you sure you want to trade the selected tiles?"
IDS_DOUBLE_LETTER "Double Letter"
IDS_DOUBLE_WORD "Double Word"
IDS_TRIPLE_LETTER "Triple Letter"
IDS_TRIPLE_WORD "Triple Word"
IDS_INTRADE_MW "Trading tiles." XP_CR "Select 'turn done' when ready"
IDS_TILES_NOT_IN_LINE "All tiles played must be in a line."
IDS_NO_EMPTIES_IN_TURN "Empty squares cannot separate tiles played."
IDS_TWO_TILES_FIRST_MOVE "Must play two or more pieces on the first move."
IDS_TILES_MUST_CONTACT "New pieces must contact others already in place (or "\
"the middle square on the first move)."
IDS_NOT_YOUR_TURN "You can't do that; it's not your turn!"
IDS_NO_PEEK_ROBOT_TILES "No peeking at the robot's tiles!"
IDS_CANT_TRADE_MID_MOVE "Remove played tiles before trading."
IDS_TOO_FEW_TILES_LEFT_TO_TRADE "Too few tiles left to trade."
IDS_CANT_UNDO_TILEASSIGN "Tile assignment can't be undone."
IDS_CANT_HINT_WHILE_DISABLED "The hint feature is disabled for this game. Enable "\
"it for a new game using the Preferences dialog."
IDS_COUNTSVALS_L "Tile Counts and Values"
IDS_REMTILES_L "Remaining tiles"
IDS_GAMEHIST_L "Game history"
IDS_FINALSCORE_L "Final scores"
IDS_QUESTION_L "Question"
IDS_FYI_L "FYI"
IDS_ILLEGALWRD_L "Illegal word"
IDS_WRDNOTFOUND "Word[s] %s not found in dictionary."
IDS_USEANYWAY "Use it anyway?"
IDS_CANNOTOPEN_GAME "Saved game cannot be opened."
IDS_NODICT_L "Dictionary Not Found"
IDS_ABOUT_L "About Crosswords"
IDS_OVERWRITE "Do you really want to overwrite the current game?"
IDS_ENDNOW "Are you sure you want to end the game now?"
IDS_CANNOTOPEN_DICT "Unable to open dictionary: %s"
IDS_CONFIM_DELETE "Are you certain you want to delete the "\
"selected game? This action cannot be undone."
IDS_ROLE_STANDALONE "Standalone"
IDS_ROLE_HOST "Host"
IDS_ROLE_GUEST "Guest"
IDS_PLAYER_FORMAT "Player %d"
IDS_UNTITLED_FORMAT "Untitled %d"
IDS_PASSWDFMT_L "Enter password for %ls:"
IDS_FILEEXISTSFMT_L "File %s already exists."
IDS_NEED_TOUCH "This feature requires a touch screen."
IDS_EDITCOLOR_FORMAT "Edit color for %s"
IDS_LANG_CHANGE_RESTART "You will see the new language after you restart Crosswords."
#ifndef XWFEATURE_STANDALONE_ONLY
IDS_RESEND_STANDALONE "This is a standalone game. There is nothing to "\
"resend."
IDS_PHONE_OFF "Crosswords cannot connect because the phone "\
"appears to be off. Please restart Crosswords "\
"after turning it on."
IDS_NETWORK_FAILED "Unable to bring up networking."
IDS_CONN_RELAY_L "Relay"
IDS_CONN_DIRECT "Direct connection"
IDS_LOCALPLAYERS "Local players:"
IDS_NO_PEEK_REMOTE_TILES "No peeking at remote players' tiles!"
IDS_REG_UNEXPECTED_USER "Refused attempt to register unexpected "\
"user[s]."
IDS_SERVER_DICT_WINS "Conflict between Host and Guest dictionaries; "
"Host wins."
IDS_REG_SERVER_SANS_REMOTE "At least one player must be marked ""Remote"" "\
"for a game started as Host."
# ifdef XWFEATURE_SMS
IDS_SMS_CONN_L "Texting"
# endif
# ifdef XWFEATURE_IP_DIRECT
IDS_DIRECT_CONN_L "Direct connection"
# endif
# ifdef XWFEATURE_RELAY
IDS_XWRELAY_ERROR_TIMEOUT "The relay timed you out; usually that means "\
"the other players didn't show."
IDS_ERROR_HEART_YOU "You were disconnected from relay because it "\
"didn't hear from you in too long."
IDS_XWRELAY_ERROR_HEART_OTHER "The relay has lost contact with a device in this game."
/* IDS_XWRELAY_ERROR_LOST_OTHER "The relay has lost contact with a device in this game." */
IDS_XWRELAY_RELAY_INCOMPAT "This version of Crosswords does not match the "\
"relay. You probably need to upgrade to the "\
"latest version."
IDS_RELAY_HOST_WAITINGD "Connected to relay as host. Waiting for "\
"%d player[s]."
IDS_RELAY_GUEST_WAITINGD "Connected to relay as guest. Still waiting "\
"for %d player[s]."
IDS_RELAY_ALLHERE "All players are here."
IDS_ERROR_NO_ROOM "No such room. Has the host connected yet "\
"to reserve it?"
IDS_ERROR_DUP_ROOM "That room is reserved by another host. "\
"Rename your room, become a guest, or try "\
"again in a few minutes."
IDS_ERROR_TOO_MANY "The host is not expecting this many players. "\
"Please reduce the number of Local players."
# endif
#endif
END
#ifdef AM_BASE_LANGUAGE
# include "../common_rsrc.rc"
#endif
#endif