xwords/xwords4/common/game.h
ehouse 0e43675abf Address problems matching [re]connections to games: first, go back to
setting connName when all in a game are present.  Second, have every
host include in connections a random number.  That number is made part
of the connName and in general used to test whether a host belongs in
a particular game.  Add this "seed" to web interface.  Means new
versions for relay protocol and game stream format.  Latter is handled
correctly so older games can be opened.
2009-09-26 14:37:49 +00:00

117 lines
3.8 KiB
C

/* -*-mode: C; fill-column: 76; c-basic-offset: 4; -*- */
/*
* Copyright 2001-2009 by Eric House (xwords@eehouse.org). All rights
* reserved.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*/
#ifndef _GAME_H_
#define _GAME_H_
#include "model.h"
#include "board.h"
#include "comms.h"
#include "server.h"
#include "util.h"
#ifdef CPLUS
extern "C" {
#endif
#define STREAM_VERS_CHANNELSEED 0x09 /* new short in relay connect must be
saved in comms */
#define STREAM_VERS_UTF8 0x08
#define STREAM_VERS_ALWAYS_MULTI 0x07 /* stream format same for multi and
one-device game builds */
#define STREAM_VERS_MODEL_NO_DICT 0x06
#define STREAM_VERS_BLUETOOTH 0x05
#define STREAM_VERS_KEYNAV 0x04
#define STREAM_VERS_RELAY 0x03
#define STREAM_VERS_41B4 0x02
#define STREAM_VERS_405 0x01
#define CUR_STREAM_VERS STREAM_VERS_CHANNELSEED
typedef struct LocalPlayer {
XP_UCHAR* name;
XP_UCHAR* password;
XP_U16 secondsUsed;
XP_Bool isRobot;
XP_Bool isLocal;
} LocalPlayer;
#define DUMB_ROBOT 0
#define SMART_ROBOT 1
typedef struct CurGameInfo {
XP_UCHAR* dictName;
LocalPlayer players[MAX_NUM_PLAYERS];
XP_U16 gameID; /* uniquely identifies game */
XP_U16 gameSeconds; /* for timer */
XP_U8 nPlayers;
XP_U8 boardSize;
DeviceRole serverRole;
XP_Bool hintsNotAllowed;
XP_Bool timerEnabled;
XP_Bool allowPickTiles;
XP_Bool allowHintRect;
XP_U8 robotSmartness;
XWPhoniesChoice phoniesAction;
XP_Bool confirmBTConnect; /* only used for BT */
} CurGameInfo;
typedef struct XWGame {
BoardCtxt* board;
ModelCtxt* model;
ServerCtxt* server;
#ifndef XWFEATURE_STANDALONE_ONLY
CommsCtxt* comms;
#endif
} XWGame;
void game_makeNewGame( MPFORMAL XWGame* game, CurGameInfo* gi,
XW_UtilCtxt* util, DrawCtx* draw, XP_U16 gameID,
CommonPrefs* cp, const TransportProcs* procs );
void game_reset( MPFORMAL XWGame* game, CurGameInfo* gi, XW_UtilCtxt* util,
XP_U16 gameID, CommonPrefs* cp, const TransportProcs* procs );
XP_Bool game_makeFromStream( MPFORMAL XWStreamCtxt* stream, XWGame* game,
CurGameInfo* gi,
DictionaryCtxt* dict, XW_UtilCtxt* util,
DrawCtx* draw, CommonPrefs* cp,
const TransportProcs* procs );
void game_saveToStream( const XWGame* game, const CurGameInfo* gi,
XWStreamCtxt* stream );
void game_dispose( XWGame* game );
void gi_initPlayerInfo( MPFORMAL CurGameInfo* gi,
const XP_UCHAR* nameTemplate );
void gi_disposePlayerInfo( MPFORMAL CurGameInfo* gi );
void gi_writeToStream( XWStreamCtxt* stream, const CurGameInfo* gi );
void gi_readFromStream( MPFORMAL XWStreamCtxt* stream, CurGameInfo* gi );
void gi_copy( MPFORMAL CurGameInfo* destGI, const CurGameInfo* srcGi );
XP_U16 gi_countLocalHumans( const CurGameInfo* gi );
XP_Bool player_hasPasswd( LocalPlayer* player );
XP_Bool player_passwordMatches( LocalPlayer* player, XP_U8* buf, XP_U16 len );
XP_U16 player_timePenalty( CurGameInfo* gi, XP_U16 playerNum );
#ifdef CPLUS
}
#endif
#endif