xwords/xwords4/wince/ceginfo.c
2004-12-18 01:01:47 +00:00

513 lines
17 KiB
C
Executable file

/* -*-mode: C; fill-column: 77; c-basic-offset: 4; -*- */
/*
* Copyright 2002 by Eric House (fixin@peak.org). All rights reserved.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*/
#include "ceginfo.h"
#include "cemain.h"
#include "ceutil.h"
#include "cedict.h"
#include "strutils.h"
#define NUM_COLS 4
static XP_U16
ceCountLocalIn( HWND hDlg, XP_U16 nPlayers )
{
XP_U16 nLocal = 0;
XP_U16 i;
for ( i = 0; i < nPlayers; ++i ) {
if ( !ceGetChecked( hDlg, REMOTE_CHECK1 + (i * NUM_COLS) ) ) {
++nLocal;
}
}
return nLocal;
} /* ceCountLocalIn */
static void
loadFromGameInfo( HWND hDlg, CEAppGlobals* globals, GameInfoState* giState )
{
XP_U16 i;
CurGameInfo* gi = &globals->gameInfo;
wchar_t widebuf[32];
#ifndef XWFEATURE_STANDALONE_ONLY
wchar_t* roles[] = { L"Standalone", L"Host", L"Guest" };
#endif
XP_UCHAR* str;
giState->curServerHilite = gi->serverRole;
for ( i = 0; i < MAX_NUM_PLAYERS; ++i ) {
LocalPlayer* lp = &gi->players[i];
XP_U16 resID;
XP_U16 idToCheck;
/* set the robot checkbox */
resID = ROBOT_CHECK1 + (NUM_COLS*i);
idToCheck = lp->isRobot? resID : 0;
CheckRadioButton( hDlg, resID, resID, idToCheck );
/* set the player name */
resID = NAME_EDIT1 + (NUM_COLS*i);
ceSetDlgItemText( hDlg, resID, lp->name );
/* set the password, if any */
/* put a string in the moronic combobox */
swprintf( widebuf, L"%d", i + 1 );
SendDlgItemMessage( hDlg, IDC_NPLAYERSCOMBO, CB_ADDSTRING, 0,
(long)widebuf );
}
/* set the player num box */
SendDlgItemMessage( hDlg, IDC_NPLAYERSCOMBO, CB_SETCURSEL,
gi->nPlayers-1, 0L );
#ifndef XWFEATURE_STANDALONE_ONLY
for ( i = 0; i < 3; ++i ) {
SendDlgItemMessage( hDlg, IDC_ROLECOMBO, CB_ADDSTRING, 0,
(long)roles[i] );
}
SendDlgItemMessage( hDlg, IDC_ROLECOMBO, CB_SETCURSEL,
gi->serverRole, 0L );
#endif
/* set the dictionary name */
if ( !!gi->dictName ) {
str = bname( gi->dictName );
XP_MEMCPY( giState->newDictName, gi->dictName,
(XP_U16)XP_STRLEN(gi->dictName) );
} else if ( !!(str = ceLocateNthDict( MPPARM(globals->mpool) 0 ) ) ) {
XP_MEMCPY( giState->newDictName, str, (XP_U16)XP_STRLEN(str) );
XP_FREE( MPPARM(globals->mpool), str );
str = bname( giState->newDictName );
} else {
#ifdef STUBBED_DICT
/* assumption is there's no dict on the device */
XP_ASSERT( !ceLocateNthDict( MPPARM(globals->mpool) 0 ) );
str = "(Stub dict)";
#else
str = "--pick--";
#endif
}
ceSetDlgItemFileName( hDlg, IDC_DICTBUTTON, str );
if ( !giState->isNewGame ) {
XP_U16 disableIDs[] = { IDC_NPLAYERSCOMBO,
IDC_DICTBUTTON};
XP_U16 i;
for( i = 0; i < sizeof(disableIDs)/sizeof(disableIDs[0]); ++i ) {
ceEnOrDisable( hDlg, disableIDs[i], XP_FALSE );
}
}
} /* loadFromGameInfo */
static void
drawRow( HWND hDlg, XP_U16 rowN, XP_Bool showLine, XP_Bool isServer )
{
XP_U16 offset = NUM_COLS * rowN;
ceShowOrHide( hDlg, (XP_U16)(REMOTE_CHECK1 + offset),
showLine && isServer );
/* if it's a server and remote is checked, we show nothing more */
if ( isServer && ceGetChecked( hDlg, (XP_U16)(REMOTE_CHECK1 + offset) ) ) {
showLine = XP_FALSE;
}
ceShowOrHide( hDlg, (XP_U16)(NAME_EDIT1 + offset), showLine );
ceShowOrHide( hDlg, (XP_U16)(ROBOT_CHECK1 + offset), showLine );
showLine = showLine && !ceGetChecked( hDlg,
(XP_U16)(ROBOT_CHECK1 + offset) );
ceShowOrHide( hDlg, (XP_U16)(PASS_EDIT1 + offset), showLine );
} /* drawRow */
/* Make sure that there are enough non-remote players to draw the number
* we've been asked to draw. At this point I'm not changing the actual
* values in the widgets. Is that ok? PENDING
*/
static void
countAndSetRemote( HWND hDlg, XP_U16 nPlayers, XP_Bool counterWins,
XP_Bool* isRemote )
{
XP_U16 i;
XP_U16 nLocal = 0;
for ( i = 0; i < MAX_NUM_PLAYERS; ++i ) {
XP_Bool remote =
ceGetChecked( hDlg, (XP_U16)(REMOTE_CHECK1 + (i*MAX_COLS)) );
isRemote[i] = remote;
if ( !remote ) {
++nLocal;
}
}
if ( counterWins ) {
XP_U16 nToChange = nPlayers - nLocal;
for ( i = 0; nToChange > 0 && i < MAX_NUM_PLAYERS; ++i ) {
if ( isRemote[i] ) {
isRemote[i] = XP_FALSE;
--nToChange;
}
}
}
} /* countAndSetRemote */
/* ceAdjustVisibility
*
* Called after any change to an interdependent widget, goes through and puts
* all in sync, by show/hiding and by changing values of things like the
* remote checkboxes and the player count combo.
*
* Param counterWins governs the syncing. If true, it means that if there's
* a conflict between the number of lines visible and the counter, the number
* visible must be adjusted. If false, then the counter must be adjusted to
* match the number of lines.
*
* The number changes as the ROLE changes. In particular, if we switch from
* SERVER to CLIENT, and there are players set to remote, then the count will
* change since we've changed what players should be counted (assuming not
* all are local).
*/
static XP_Bool
ceAdjustVisibility( HWND hDlg, GameInfoState* giState, XP_Bool counterWins )
{
Connectedness serverRole = (Connectedness)
SendDlgItemMessage( hDlg, IDC_ROLECOMBO, CB_GETCURSEL, 0, 0L );
XP_U16 nToDraw = MAX_NUM_PLAYERS;
XP_U16 nDrawn = 0;
XP_U16 row;
XP_Bool isRemote[MAX_NUM_PLAYERS];
XP_U16 counterValue = 1 + (XP_U16)SendDlgItemMessage( hDlg,
IDC_NPLAYERSCOMBO,
CB_GETCURSEL, 0, 0L );
counterWins = XP_TRUE; /* test */
countAndSetRemote( hDlg, counterValue, counterWins, isRemote );
if ( counterWins ) {
nToDraw = counterValue;
XP_DEBUGF( "drawing %d rows", nToDraw );
} else {
}
ceShowOrHide( hDlg, IDC_REMOTE_LABEL, serverRole == SERVER_ISSERVER );
if ( serverRole == SERVER_ISCLIENT ) {
ceShowOrHide( hDlg, IDC_TOTAL_LABEL, XP_FALSE );
ceShowOrHide( hDlg, IDC_LOCALP_LABEL, XP_TRUE );
} else {
ceShowOrHide( hDlg, IDC_LOCALP_LABEL, XP_FALSE );
ceShowOrHide( hDlg, IDC_TOTAL_LABEL, XP_TRUE );
}
for ( row = 0; row < MAX_NUM_PLAYERS; ++row ) {
XP_Bool drawIt;
/* for each line, if we're a client and it's remote, skip it. If
it's not already visible, don't change it */
XP_ASSERT( row < MAX_NUM_PLAYERS );
if ( serverRole == SERVER_ISCLIENT ) {
drawIt = !isRemote[row];
} else if ( serverRole == SERVER_STANDALONE ) {
drawIt = XP_TRUE;
} else {
drawIt = XP_TRUE;
}
if ( drawIt ) {
drawIt = nDrawn < nToDraw;
}
drawRow( hDlg, row, drawIt,
serverRole == SERVER_ISSERVER );
if ( drawIt ) {
++nDrawn;
}
}
/* Change the counter if it's not assumed to be right */
if ( !counterWins ) {
(void)SendDlgItemMessage( hDlg, IDC_NPLAYERSCOMBO,
CB_SETCURSEL, nDrawn - 1, 0L );
return XP_TRUE;
} else {
XP_ASSERT( nDrawn <= nToDraw );
return nDrawn == nToDraw;
}
} /* ceAdjustVisibility */
static void
getStringAndReplace( CEAppGlobals* globals, HWND hDlg, XP_U16 id,
XP_UCHAR** sloc )
{
XP_UCHAR cbuf[33];
XP_U16 len;
len = sizeof(cbuf);
ceGetDlgItemText( hDlg, id, cbuf, &len );
replaceStringIfDifferent( MPPARM(globals->mpool) sloc, cbuf );
} /* getStringAndReplace */
static void
stateToGameInfo( HWND hDlg, CEAppGlobals* globals, GameInfoState* giState )
{
XP_U16 i;
CurGameInfo* gi = &globals->gameInfo;
XP_U16 nPlayers;
XP_Bool timerOn;
XP_U16 offset;
Connectedness curServerHilite
= (Connectedness )SendDlgItemMessage( hDlg, IDC_ROLECOMBO,
CB_GETCURSEL, 0, 0L );
nPlayers = 1 + (XP_U16)SendDlgItemMessage( hDlg, IDC_NPLAYERSCOMBO,
CB_GETCURSEL, 0, 0 );
gi->nPlayers = (XP_U8)nPlayers;
XP_DEBUGF( "Set nPlayers to %d", nPlayers );
for ( i = 0, offset = 0; i < nPlayers; ++i, offset += NUM_COLS ) {
XP_U16 id;
XP_Bool checked;
LocalPlayer* lp = &gi->players[i];
if ( curServerHilite == SERVER_ISSERVER ) {
id = REMOTE_CHECK1 + offset;
lp->isLocal = !ceGetChecked( hDlg, id );
} else {
lp->isLocal = XP_TRUE;
}
/* robot */
id = ROBOT_CHECK1 + offset;
checked = ceGetChecked( hDlg, id );
lp->isRobot = checked;
/* password */
id = PASS_EDIT1 + offset;
getStringAndReplace( globals, hDlg, id, &lp->password );
/* name */
id = NAME_EDIT1 + offset;
getStringAndReplace( globals, hDlg, id, &lp->name );
}
/* dictionary */
replaceStringIfDifferent( MPPARM(globals->mpool) &gi->dictName,
giState->newDictName );
/* timer */
timerOn = ceGetChecked( hDlg, TIMER_CHECK );
gi->timerEnabled = timerOn;
if ( timerOn ) {
XP_UCHAR numBuf[10];
XP_U16 len = sizeof(numBuf);
ceGetDlgItemText( hDlg, TIMER_EDIT, numBuf, &len );
if ( len > 0 ) {
XP_U16 num = atoi( numBuf );
gi->gameSeconds = num * 60;
}
}
/* preferences */
if ( giState->prefsChanged ) {
loadCurPrefsFromState( &globals->appPrefs, gi, &giState->prefsPrefs );
}
} /* stateToGameInfo */
static void
handleOptionsButton( HWND hDlg, CEAppGlobals* globals, GameInfoState* giState )
{
CePrefsDlgState state;
/* need to keep my stuff in a temporary place and to read back out of it
if launched a second time before the user's cancelled or not out of
the calling dlg.*/
if ( WrapPrefsDialog( hDlg, globals, &state, &giState->prefsPrefs,
giState->isNewGame ) ) {
giState->prefsChanged = XP_TRUE;
giState->colorsChanged = state.colorsChanged;
/* nothing to do until user finally does confirm the parent dialog */
}
} /* handleOptionsButton */
/* playersFollowCounts:
* Force the data on players into sync with the counts. This is really only
* an issue if a local/remote change has happened. Meant to be called after
* the count has been changed.
*
* If the current role is LOCAL, then count should match the number of
* players marked local. If necessary, flip players to LOCAL to match the
* count. In any case, activate or deactivate to match the count.
*/
#if 0
static void
playersFollowCounts( HWND hDlg, GameInfoState* giState )
{
Connectedness curServerHilite
= (Connectedness )SendDlgItemMessage( hDlg, IDC_ROLECOMBO,
CB_GETCURSEL, 0, 0L );
XP_U16 nPlayers = (XP_U16)SendDlgItemMessage( hDlg, IDC_NPLAYERSCOMBO,
CB_GETCURSEL, 0, 0L );
if ( curServerHilite == SERVER_ISCLIENT ) {
XP_U16 nLocal = countLocalIn( hDlg, nPlayers );
while ( nLocal < nPlayers ) {
XP_U16 i;
for ( i = 0; i < nPlayers; ++i ) {
}
}
XP_DEBUGF( "need to check" );
}
} /* playersFollowCounts */
#endif
LRESULT CALLBACK
GameInfo(HWND hDlg, UINT message, WPARAM wParam, LPARAM lParam)
{
CEAppGlobals* globals;
XP_U16 id;
GameInfoState* giState;
#ifndef XWFEATURE_STANDALONE_ONLY
XP_Bool on;
#endif
if ( message == WM_INITDIALOG ) {
SetWindowLong( hDlg, GWL_USERDATA, lParam );
giState = (GameInfoState*)lParam;
globals = giState->globals;
loadFromGameInfo( hDlg, globals, giState );
loadStateFromCurPrefs( &globals->appPrefs, &globals->gameInfo,
&giState->prefsPrefs );
ceAdjustVisibility( hDlg, giState, XP_FALSE );
return TRUE;
} else {
giState = (GameInfoState*)GetWindowLong( hDlg, GWL_USERDATA );
if ( !!giState ) {
globals = giState->globals;
switch (message) {
case WM_COMMAND:
id = LOWORD(wParam);
switch( id ) {
case ROBOT_CHECK1:
case ROBOT_CHECK2:
case ROBOT_CHECK3:
case ROBOT_CHECK4:
ceAdjustVisibility( hDlg, giState, XP_TRUE );
break;
#ifndef XWFEATURE_STANDALONE_ONLY
case REMOTE_CHECK1:
case REMOTE_CHECK2:
case REMOTE_CHECK3:
case REMOTE_CHECK4:
XP_ASSERT( giState->curServerHilite == SERVER_ISSERVER );
on = ceGetChecked( hDlg, id );
ceAdjustVisibility( hDlg, giState, XP_FALSE );
break;
#endif
case IDC_NPLAYERSCOMBO:
if ( HIWORD(wParam) == CBN_SELCHANGE ) {
if ( giState->isNewGame ) { /* ignore if in info mode */
XP_U16 role;
XP_U16 sel;
sel = (XP_U16)SendDlgItemMessage( hDlg,
IDC_NPLAYERSCOMBO,
CB_GETCURSEL, 0, 0L);
++sel;
role = (XP_U16)SendDlgItemMessage( hDlg, IDC_ROLECOMBO,
CB_GETCURSEL, 0, 0L);
ceAdjustVisibility( hDlg, giState, XP_TRUE );
}
}
break;
case IDC_ROLECOMBO:
if ( HIWORD(wParam) == CBN_SELCHANGE ) {
if ( giState->isNewGame ) { /* ignore if in info mode */
XP_U16 sel;
sel = (XP_U16)SendDlgItemMessage( hDlg, IDC_ROLECOMBO,
CB_GETCURSEL, 0, 0L);
giState->curServerHilite = (Connectedness)sel;
ceAdjustVisibility( hDlg, giState, XP_FALSE );
}
}
break;
#ifndef STUBBED_DICT
case IDC_DICTBUTTON:
if ( giState->isNewGame ) { /* ignore if in info mode */
giState->newDictName[0] = 0;
if ( ce_pickDictFile( globals, giState->newDictName,
sizeof(giState->newDictName) ) ) {
XP_UCHAR* basename = bname(giState->newDictName);
ceSetDlgItemFileName( hDlg, id, basename );
}
}
break;
#endif
case OPTIONS_BUTTON:
handleOptionsButton( hDlg, globals, giState );
break;
case IDOK:
stateToGameInfo( hDlg, globals, giState );
case IDCANCEL:
EndDialog(hDlg, id);
giState->userCancelled = id == IDCANCEL;
return TRUE;
}
break;
/* case WM_CLOSE: */
/* EndDialog(hDlg, id); */
/* return TRUE; */
/* default: */
/* return DefWindowProc(hDlg, message, wParam, lParam); */
}
}
}
return FALSE;
} /* GameInfo */