mirror of
git://xwords.git.sourceforge.net/gitroot/xwords/xwords
synced 2024-11-16 07:48:07 +01:00
513 lines
17 KiB
C
Executable file
513 lines
17 KiB
C
Executable file
/* -*-mode: C; fill-column: 77; c-basic-offset: 4; -*- */
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/*
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* Copyright 2002 by Eric House (fixin@peak.org). All rights reserved.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*/
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#include "ceginfo.h"
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#include "cemain.h"
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#include "ceutil.h"
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#include "cedict.h"
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#include "strutils.h"
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#define NUM_COLS 4
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static XP_U16
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ceCountLocalIn( HWND hDlg, XP_U16 nPlayers )
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{
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XP_U16 nLocal = 0;
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XP_U16 i;
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for ( i = 0; i < nPlayers; ++i ) {
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if ( !ceGetChecked( hDlg, REMOTE_CHECK1 + (i * NUM_COLS) ) ) {
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++nLocal;
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}
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}
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return nLocal;
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} /* ceCountLocalIn */
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static void
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loadFromGameInfo( HWND hDlg, CEAppGlobals* globals, GameInfoState* giState )
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{
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XP_U16 i;
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CurGameInfo* gi = &globals->gameInfo;
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wchar_t widebuf[32];
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#ifndef XWFEATURE_STANDALONE_ONLY
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wchar_t* roles[] = { L"Standalone", L"Host", L"Guest" };
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#endif
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XP_UCHAR* str;
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giState->curServerHilite = gi->serverRole;
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for ( i = 0; i < MAX_NUM_PLAYERS; ++i ) {
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LocalPlayer* lp = &gi->players[i];
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XP_U16 resID;
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XP_U16 idToCheck;
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/* set the robot checkbox */
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resID = ROBOT_CHECK1 + (NUM_COLS*i);
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idToCheck = lp->isRobot? resID : 0;
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CheckRadioButton( hDlg, resID, resID, idToCheck );
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/* set the player name */
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resID = NAME_EDIT1 + (NUM_COLS*i);
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ceSetDlgItemText( hDlg, resID, lp->name );
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/* set the password, if any */
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/* put a string in the moronic combobox */
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swprintf( widebuf, L"%d", i + 1 );
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SendDlgItemMessage( hDlg, IDC_NPLAYERSCOMBO, CB_ADDSTRING, 0,
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(long)widebuf );
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}
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/* set the player num box */
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SendDlgItemMessage( hDlg, IDC_NPLAYERSCOMBO, CB_SETCURSEL,
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gi->nPlayers-1, 0L );
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#ifndef XWFEATURE_STANDALONE_ONLY
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for ( i = 0; i < 3; ++i ) {
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SendDlgItemMessage( hDlg, IDC_ROLECOMBO, CB_ADDSTRING, 0,
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(long)roles[i] );
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}
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SendDlgItemMessage( hDlg, IDC_ROLECOMBO, CB_SETCURSEL,
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gi->serverRole, 0L );
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#endif
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/* set the dictionary name */
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if ( !!gi->dictName ) {
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str = bname( gi->dictName );
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XP_MEMCPY( giState->newDictName, gi->dictName,
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(XP_U16)XP_STRLEN(gi->dictName) );
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} else if ( !!(str = ceLocateNthDict( MPPARM(globals->mpool) 0 ) ) ) {
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XP_MEMCPY( giState->newDictName, str, (XP_U16)XP_STRLEN(str) );
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XP_FREE( MPPARM(globals->mpool), str );
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str = bname( giState->newDictName );
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} else {
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#ifdef STUBBED_DICT
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/* assumption is there's no dict on the device */
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XP_ASSERT( !ceLocateNthDict( MPPARM(globals->mpool) 0 ) );
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str = "(Stub dict)";
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#else
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str = "--pick--";
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#endif
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}
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ceSetDlgItemFileName( hDlg, IDC_DICTBUTTON, str );
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if ( !giState->isNewGame ) {
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XP_U16 disableIDs[] = { IDC_NPLAYERSCOMBO,
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IDC_DICTBUTTON};
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XP_U16 i;
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for( i = 0; i < sizeof(disableIDs)/sizeof(disableIDs[0]); ++i ) {
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ceEnOrDisable( hDlg, disableIDs[i], XP_FALSE );
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}
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}
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} /* loadFromGameInfo */
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static void
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drawRow( HWND hDlg, XP_U16 rowN, XP_Bool showLine, XP_Bool isServer )
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{
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XP_U16 offset = NUM_COLS * rowN;
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ceShowOrHide( hDlg, (XP_U16)(REMOTE_CHECK1 + offset),
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showLine && isServer );
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/* if it's a server and remote is checked, we show nothing more */
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if ( isServer && ceGetChecked( hDlg, (XP_U16)(REMOTE_CHECK1 + offset) ) ) {
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showLine = XP_FALSE;
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}
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ceShowOrHide( hDlg, (XP_U16)(NAME_EDIT1 + offset), showLine );
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ceShowOrHide( hDlg, (XP_U16)(ROBOT_CHECK1 + offset), showLine );
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showLine = showLine && !ceGetChecked( hDlg,
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(XP_U16)(ROBOT_CHECK1 + offset) );
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ceShowOrHide( hDlg, (XP_U16)(PASS_EDIT1 + offset), showLine );
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} /* drawRow */
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/* Make sure that there are enough non-remote players to draw the number
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* we've been asked to draw. At this point I'm not changing the actual
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* values in the widgets. Is that ok? PENDING
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*/
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static void
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countAndSetRemote( HWND hDlg, XP_U16 nPlayers, XP_Bool counterWins,
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XP_Bool* isRemote )
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{
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XP_U16 i;
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XP_U16 nLocal = 0;
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for ( i = 0; i < MAX_NUM_PLAYERS; ++i ) {
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XP_Bool remote =
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ceGetChecked( hDlg, (XP_U16)(REMOTE_CHECK1 + (i*MAX_COLS)) );
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isRemote[i] = remote;
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if ( !remote ) {
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++nLocal;
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}
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}
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if ( counterWins ) {
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XP_U16 nToChange = nPlayers - nLocal;
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for ( i = 0; nToChange > 0 && i < MAX_NUM_PLAYERS; ++i ) {
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if ( isRemote[i] ) {
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isRemote[i] = XP_FALSE;
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--nToChange;
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}
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}
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}
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} /* countAndSetRemote */
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/* ceAdjustVisibility
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*
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* Called after any change to an interdependent widget, goes through and puts
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* all in sync, by show/hiding and by changing values of things like the
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* remote checkboxes and the player count combo.
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*
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* Param counterWins governs the syncing. If true, it means that if there's
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* a conflict between the number of lines visible and the counter, the number
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* visible must be adjusted. If false, then the counter must be adjusted to
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* match the number of lines.
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*
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* The number changes as the ROLE changes. In particular, if we switch from
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* SERVER to CLIENT, and there are players set to remote, then the count will
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* change since we've changed what players should be counted (assuming not
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* all are local).
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*/
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static XP_Bool
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ceAdjustVisibility( HWND hDlg, GameInfoState* giState, XP_Bool counterWins )
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{
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Connectedness serverRole = (Connectedness)
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SendDlgItemMessage( hDlg, IDC_ROLECOMBO, CB_GETCURSEL, 0, 0L );
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XP_U16 nToDraw = MAX_NUM_PLAYERS;
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XP_U16 nDrawn = 0;
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XP_U16 row;
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XP_Bool isRemote[MAX_NUM_PLAYERS];
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XP_U16 counterValue = 1 + (XP_U16)SendDlgItemMessage( hDlg,
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IDC_NPLAYERSCOMBO,
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CB_GETCURSEL, 0, 0L );
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counterWins = XP_TRUE; /* test */
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countAndSetRemote( hDlg, counterValue, counterWins, isRemote );
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if ( counterWins ) {
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nToDraw = counterValue;
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XP_DEBUGF( "drawing %d rows", nToDraw );
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} else {
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}
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ceShowOrHide( hDlg, IDC_REMOTE_LABEL, serverRole == SERVER_ISSERVER );
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if ( serverRole == SERVER_ISCLIENT ) {
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ceShowOrHide( hDlg, IDC_TOTAL_LABEL, XP_FALSE );
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ceShowOrHide( hDlg, IDC_LOCALP_LABEL, XP_TRUE );
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} else {
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ceShowOrHide( hDlg, IDC_LOCALP_LABEL, XP_FALSE );
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ceShowOrHide( hDlg, IDC_TOTAL_LABEL, XP_TRUE );
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}
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for ( row = 0; row < MAX_NUM_PLAYERS; ++row ) {
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XP_Bool drawIt;
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/* for each line, if we're a client and it's remote, skip it. If
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it's not already visible, don't change it */
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XP_ASSERT( row < MAX_NUM_PLAYERS );
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if ( serverRole == SERVER_ISCLIENT ) {
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drawIt = !isRemote[row];
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} else if ( serverRole == SERVER_STANDALONE ) {
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drawIt = XP_TRUE;
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} else {
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drawIt = XP_TRUE;
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}
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if ( drawIt ) {
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drawIt = nDrawn < nToDraw;
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}
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drawRow( hDlg, row, drawIt,
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serverRole == SERVER_ISSERVER );
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if ( drawIt ) {
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++nDrawn;
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}
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}
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/* Change the counter if it's not assumed to be right */
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if ( !counterWins ) {
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(void)SendDlgItemMessage( hDlg, IDC_NPLAYERSCOMBO,
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CB_SETCURSEL, nDrawn - 1, 0L );
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return XP_TRUE;
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} else {
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XP_ASSERT( nDrawn <= nToDraw );
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return nDrawn == nToDraw;
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}
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} /* ceAdjustVisibility */
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static void
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getStringAndReplace( CEAppGlobals* globals, HWND hDlg, XP_U16 id,
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XP_UCHAR** sloc )
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{
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XP_UCHAR cbuf[33];
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XP_U16 len;
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len = sizeof(cbuf);
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ceGetDlgItemText( hDlg, id, cbuf, &len );
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replaceStringIfDifferent( MPPARM(globals->mpool) sloc, cbuf );
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} /* getStringAndReplace */
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static void
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stateToGameInfo( HWND hDlg, CEAppGlobals* globals, GameInfoState* giState )
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{
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XP_U16 i;
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CurGameInfo* gi = &globals->gameInfo;
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XP_U16 nPlayers;
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XP_Bool timerOn;
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XP_U16 offset;
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Connectedness curServerHilite
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= (Connectedness )SendDlgItemMessage( hDlg, IDC_ROLECOMBO,
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CB_GETCURSEL, 0, 0L );
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nPlayers = 1 + (XP_U16)SendDlgItemMessage( hDlg, IDC_NPLAYERSCOMBO,
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CB_GETCURSEL, 0, 0 );
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gi->nPlayers = (XP_U8)nPlayers;
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XP_DEBUGF( "Set nPlayers to %d", nPlayers );
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for ( i = 0, offset = 0; i < nPlayers; ++i, offset += NUM_COLS ) {
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XP_U16 id;
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XP_Bool checked;
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LocalPlayer* lp = &gi->players[i];
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if ( curServerHilite == SERVER_ISSERVER ) {
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id = REMOTE_CHECK1 + offset;
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lp->isLocal = !ceGetChecked( hDlg, id );
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} else {
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lp->isLocal = XP_TRUE;
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}
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/* robot */
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id = ROBOT_CHECK1 + offset;
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checked = ceGetChecked( hDlg, id );
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lp->isRobot = checked;
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/* password */
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id = PASS_EDIT1 + offset;
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getStringAndReplace( globals, hDlg, id, &lp->password );
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/* name */
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id = NAME_EDIT1 + offset;
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getStringAndReplace( globals, hDlg, id, &lp->name );
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}
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/* dictionary */
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replaceStringIfDifferent( MPPARM(globals->mpool) &gi->dictName,
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giState->newDictName );
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/* timer */
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timerOn = ceGetChecked( hDlg, TIMER_CHECK );
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gi->timerEnabled = timerOn;
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if ( timerOn ) {
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XP_UCHAR numBuf[10];
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XP_U16 len = sizeof(numBuf);
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ceGetDlgItemText( hDlg, TIMER_EDIT, numBuf, &len );
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if ( len > 0 ) {
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XP_U16 num = atoi( numBuf );
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gi->gameSeconds = num * 60;
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}
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}
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/* preferences */
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if ( giState->prefsChanged ) {
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loadCurPrefsFromState( &globals->appPrefs, gi, &giState->prefsPrefs );
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}
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} /* stateToGameInfo */
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static void
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handleOptionsButton( HWND hDlg, CEAppGlobals* globals, GameInfoState* giState )
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{
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CePrefsDlgState state;
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/* need to keep my stuff in a temporary place and to read back out of it
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if launched a second time before the user's cancelled or not out of
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the calling dlg.*/
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if ( WrapPrefsDialog( hDlg, globals, &state, &giState->prefsPrefs,
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giState->isNewGame ) ) {
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giState->prefsChanged = XP_TRUE;
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giState->colorsChanged = state.colorsChanged;
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/* nothing to do until user finally does confirm the parent dialog */
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}
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} /* handleOptionsButton */
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/* playersFollowCounts:
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* Force the data on players into sync with the counts. This is really only
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* an issue if a local/remote change has happened. Meant to be called after
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* the count has been changed.
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*
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* If the current role is LOCAL, then count should match the number of
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* players marked local. If necessary, flip players to LOCAL to match the
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* count. In any case, activate or deactivate to match the count.
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*/
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#if 0
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static void
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playersFollowCounts( HWND hDlg, GameInfoState* giState )
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{
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Connectedness curServerHilite
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= (Connectedness )SendDlgItemMessage( hDlg, IDC_ROLECOMBO,
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CB_GETCURSEL, 0, 0L );
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XP_U16 nPlayers = (XP_U16)SendDlgItemMessage( hDlg, IDC_NPLAYERSCOMBO,
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CB_GETCURSEL, 0, 0L );
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if ( curServerHilite == SERVER_ISCLIENT ) {
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XP_U16 nLocal = countLocalIn( hDlg, nPlayers );
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while ( nLocal < nPlayers ) {
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XP_U16 i;
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for ( i = 0; i < nPlayers; ++i ) {
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}
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}
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XP_DEBUGF( "need to check" );
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}
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} /* playersFollowCounts */
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#endif
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LRESULT CALLBACK
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GameInfo(HWND hDlg, UINT message, WPARAM wParam, LPARAM lParam)
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{
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CEAppGlobals* globals;
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XP_U16 id;
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GameInfoState* giState;
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#ifndef XWFEATURE_STANDALONE_ONLY
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XP_Bool on;
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#endif
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if ( message == WM_INITDIALOG ) {
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SetWindowLong( hDlg, GWL_USERDATA, lParam );
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giState = (GameInfoState*)lParam;
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globals = giState->globals;
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loadFromGameInfo( hDlg, globals, giState );
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loadStateFromCurPrefs( &globals->appPrefs, &globals->gameInfo,
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&giState->prefsPrefs );
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ceAdjustVisibility( hDlg, giState, XP_FALSE );
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return TRUE;
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} else {
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giState = (GameInfoState*)GetWindowLong( hDlg, GWL_USERDATA );
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if ( !!giState ) {
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globals = giState->globals;
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switch (message) {
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case WM_COMMAND:
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id = LOWORD(wParam);
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switch( id ) {
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case ROBOT_CHECK1:
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case ROBOT_CHECK2:
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case ROBOT_CHECK3:
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case ROBOT_CHECK4:
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ceAdjustVisibility( hDlg, giState, XP_TRUE );
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break;
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#ifndef XWFEATURE_STANDALONE_ONLY
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case REMOTE_CHECK1:
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case REMOTE_CHECK2:
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case REMOTE_CHECK3:
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case REMOTE_CHECK4:
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XP_ASSERT( giState->curServerHilite == SERVER_ISSERVER );
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on = ceGetChecked( hDlg, id );
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ceAdjustVisibility( hDlg, giState, XP_FALSE );
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break;
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#endif
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case IDC_NPLAYERSCOMBO:
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if ( HIWORD(wParam) == CBN_SELCHANGE ) {
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if ( giState->isNewGame ) { /* ignore if in info mode */
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XP_U16 role;
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XP_U16 sel;
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sel = (XP_U16)SendDlgItemMessage( hDlg,
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IDC_NPLAYERSCOMBO,
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CB_GETCURSEL, 0, 0L);
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++sel;
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role = (XP_U16)SendDlgItemMessage( hDlg, IDC_ROLECOMBO,
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CB_GETCURSEL, 0, 0L);
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ceAdjustVisibility( hDlg, giState, XP_TRUE );
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}
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}
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break;
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case IDC_ROLECOMBO:
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if ( HIWORD(wParam) == CBN_SELCHANGE ) {
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if ( giState->isNewGame ) { /* ignore if in info mode */
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XP_U16 sel;
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sel = (XP_U16)SendDlgItemMessage( hDlg, IDC_ROLECOMBO,
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CB_GETCURSEL, 0, 0L);
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giState->curServerHilite = (Connectedness)sel;
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ceAdjustVisibility( hDlg, giState, XP_FALSE );
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}
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}
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break;
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#ifndef STUBBED_DICT
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case IDC_DICTBUTTON:
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if ( giState->isNewGame ) { /* ignore if in info mode */
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giState->newDictName[0] = 0;
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if ( ce_pickDictFile( globals, giState->newDictName,
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sizeof(giState->newDictName) ) ) {
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XP_UCHAR* basename = bname(giState->newDictName);
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ceSetDlgItemFileName( hDlg, id, basename );
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}
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}
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break;
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#endif
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case OPTIONS_BUTTON:
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handleOptionsButton( hDlg, globals, giState );
|
|
break;
|
|
|
|
case IDOK:
|
|
stateToGameInfo( hDlg, globals, giState );
|
|
case IDCANCEL:
|
|
EndDialog(hDlg, id);
|
|
giState->userCancelled = id == IDCANCEL;
|
|
return TRUE;
|
|
}
|
|
break;
|
|
/* case WM_CLOSE: */
|
|
/* EndDialog(hDlg, id); */
|
|
/* return TRUE; */
|
|
/* default: */
|
|
/* return DefWindowProc(hDlg, message, wParam, lParam); */
|
|
}
|
|
}
|
|
}
|
|
return FALSE;
|
|
} /* GameInfo */
|