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ee2a4aaf72
My combining messages logic failed for ACKs, sending the queue but not the ACK unless the ACK was in the queue. Appending it at send time is fraught, so I am instead adding ACKs to the queue, but not persisting them, so they only last long enough to be sent after they're added. Seems to fix a common problem of games failing to get ACKs for their final messages after they finish. |
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dawg | ||
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newrelay | ||
relay | ||
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wasm | ||
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