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342674276a
if STANDALONE_ONLY is defined.
307 lines
9.1 KiB
C
307 lines
9.1 KiB
C
/* -*-mode: C; fill-column: 78; c-basic-offset: 4; compile-command: "make MEMDEBUG=TRUE";-*- */
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/*
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* Copyright 2007-2009 by Eric House (xwords@eehouse.org). All rights
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* reserved.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*/
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#ifdef XWFEATURE_IP_DIRECT
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#include <stdio.h>
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#include <unistd.h>
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#include <errno.h>
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#include <netdb.h>
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#include <sys/socket.h>
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#ifdef XWFEATURE_BLUETOOTH
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# include <bluetooth/bluetooth.h>
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# if defined BT_USE_L2CAP
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# include <bluetooth/l2cap.h>
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# elif defined BT_USE_RFCOMM
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# include <bluetooth/rfcomm.h>
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# endif
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# include <bluetooth/sdp.h>
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# include <bluetooth/sdp_lib.h>
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#endif
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#include "linuxudp.h"
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#include "comms.h"
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#include "strutils.h"
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/* Conecting: Expectation is that the client initiates the connection to a
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* known port on the server and that the server uses return addresses to reach
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* the client. This works for games started from scratch. But when we start
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* from saved games it doesn't: the server knows whatever ephemeral port the
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* client was on before, but that's all. The client needs to ping the server
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* immediately, perhaps in a way analogous to btStartup.
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*/
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typedef struct LinUDPStuff {
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CommonGlobals* globals;
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CommsAddrRec addr;
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XP_Bool isServer;
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void* storage;
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int knownSocks[MAX_NUM_PLAYERS];
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int nKnownSocks;
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int socket; /* host opens to receive; guest opens to send */
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} LinUDPStuff;
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void
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linux_udp_open( CommonGlobals* globals, const CommsAddrRec* newAddr )
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{
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LOG_FUNC();
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LinUDPStuff* stuff = globals->udpStuff;
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if ( !stuff ) {
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struct sockaddr_in saddr;
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int err;
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stuff = XP_MALLOC( globals->params->util->mpool, sizeof(*stuff) );
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XP_MEMSET( stuff, 0, sizeof(*stuff) );
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XP_MEMCPY( &stuff->addr, newAddr, sizeof(stuff->addr) );
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globals->udpStuff = stuff;
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stuff->globals = globals;
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stuff->socket = -1;
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stuff->isServer = comms_getIsServer( globals->game.comms );
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if ( stuff->isServer ) {
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int listenSock;
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listenSock = socket( AF_INET, SOCK_DGRAM, IPPROTO_UDP );
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saddr.sin_family = PF_INET;
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saddr.sin_addr.s_addr = htonl(INADDR_ANY);
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saddr.sin_port = htons(stuff->addr.u.ip.port_ip);
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XP_LOGF( "binding listen socket" );
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err = bind( listenSock, (struct sockaddr *)&saddr, sizeof(saddr) );
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if ( 0 != err ) {
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XP_LOGF( "bind()=>%s", strerror(errno) );
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listenSock = -1;
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}
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stuff->socket = listenSock;
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(*globals->socketChanged)( globals->socketChangedClosure, -1,
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listenSock, &stuff->storage );
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}
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}
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LOG_RETURN_VOID();
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} /* linux_udp_open */
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void
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linux_udp_reset( CommonGlobals* globals )
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{
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CommsAddrRec addr;
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LinUDPStuff* stuff = globals->udpStuff;
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LOG_FUNC();
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XP_ASSERT( stuff );
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if ( !!stuff ) {
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XP_MEMCPY( &addr, &stuff->addr, sizeof(addr) );
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linux_udp_close( globals );
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}
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sleep( 1 );
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linux_udp_open( globals, &addr );
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LOG_RETURN_VOID();
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}
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void
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linux_udp_close( CommonGlobals* globals )
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{
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LinUDPStuff* stuff = globals->udpStuff;
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LOG_FUNC();
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if ( !!stuff ) {
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if ( stuff->socket != -1 ) {
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XP_LOGF( "closed socket %d", stuff->socket );
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(*globals->socketChanged)( globals->socketChangedClosure, stuff->socket, -1,
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&stuff->storage );
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close( stuff->socket );
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stuff->socket = -1;
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} else {
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XP_LOGF( "no socket to close" );
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}
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XP_FREE( globals->params->util->mpool, stuff );
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globals->udpStuff = NULL;
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}
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LOG_RETURN_VOID();
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}
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static XP_U32
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addrForHost( const CommsAddrRec* addr )
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{
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struct hostent* host;
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XP_U32 ip = addr->u.ip.ipAddr_ip;
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if ( 0L == ip ) {
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host = gethostbyname( addr->u.ip.hostName_ip );
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if ( NULL == host ) {
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XP_WARNF( "gethostbyname returned -1\n" );
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} else {
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XP_MEMCPY( &ip, host->h_addr_list[0], sizeof(ip) );
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ip = ntohl(ip);
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}
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XP_LOGF( "%s found %lx for %s", __func__, ip, addr->u.ip.hostName_ip );
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}
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return ip;
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} /* addrForHost */
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static void
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addressToServer( struct sockaddr_in* to, const CommsAddrRec* addr )
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{
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to->sin_family = PF_INET;
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to->sin_addr.s_addr = htonl( addrForHost(addr) );
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to->sin_port = htons(addr->u.ip.port_ip);
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}
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static void
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remember( LinUDPStuff* stuff, int sock )
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{
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XP_U16 i;
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XP_Bool known;
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for ( i = 0, known = XP_FALSE;
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!known && i < sizeof(stuff->knownSocks)/sizeof(stuff->knownSocks[0]);
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++i ) {
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if ( stuff->knownSocks[i] == sock ) {
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known = XP_TRUE;
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}
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}
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if ( !known ) {
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XP_ASSERT( stuff->nKnownSocks
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< sizeof(stuff->knownSocks)/sizeof(stuff->knownSocks[0])-1 );
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XP_LOGF( "%s recording %d", __func__, sock );
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stuff->knownSocks[stuff->nKnownSocks++] = sock;
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}
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}
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static XP_Bool
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remembered( const LinUDPStuff* stuff, int sock )
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{
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XP_Bool known = XP_FALSE;
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XP_U16 i;
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for ( i = 0; i < stuff->nKnownSocks; ++i ) {
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XP_ASSERT( i < sizeof(stuff->knownSocks)/sizeof(stuff->knownSocks[0]) );
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if ( stuff->knownSocks[i] == sock ) {
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known = XP_TRUE;
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}
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}
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LOG_RETURNF( "%d", (int)known );
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return known;
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}
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static XP_Bool
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addressToClient( LinUDPStuff* stuff, struct sockaddr_in* to, const CommsAddrRec* addr )
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{
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int port = addr->u.ip.port_ip;
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XP_Bool known = remembered( stuff, port );
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if ( known ) {
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to->sin_family = PF_INET;
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to->sin_addr.s_addr = htonl(addr->u.ip.ipAddr_ip);
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to->sin_port = htons(port);
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}
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return known;
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}
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XP_S16
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linux_udp_send( const XP_U8* buf, XP_U16 buflen, const CommsAddrRec* addrp,
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CommonGlobals* globals )
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{
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LinUDPStuff* stuff = globals->udpStuff;
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ssize_t nSent = -1;
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LOG_FUNC();
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if ( NULL != stuff ) {
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XP_Bool haveAddress = XP_TRUE;
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CommsAddrRec addr;
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if ( !addrp ) {
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comms_getAddr( globals->game.comms, &addr );
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addrp = &addr;
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}
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struct sockaddr_in to;
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XP_MEMSET( &to, 0, sizeof(to) );
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if ( stuff->isServer ) {
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if ( !addressToClient( stuff, &to, addrp ) ) {
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haveAddress = XP_FALSE;
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}
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} else {
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if ( stuff->socket == -1 ) {
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stuff->socket = socket( AF_INET, SOCK_DGRAM, IPPROTO_UDP );
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XP_LOGF( "%s: client made socket = %d", __func__,
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stuff->socket );
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(*stuff->globals->socketChanged)
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( stuff->globals->socketChangedClosure,
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-1, stuff->socket, &stuff->storage );
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}
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addressToServer( &to, addrp );
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}
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if ( haveAddress ) {
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XP_LOGF( "calling sendto: sock=%d; port=%d; ipaddr=%x",
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stuff->socket, ntohs(to.sin_port), to.sin_addr.s_addr );
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nSent = sendto( stuff->socket, buf, buflen, 0,
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(struct sockaddr*)&to, sizeof(to) );
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if ( nSent != buflen ) {
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XP_LOGF( "sendto->%s", strerror(errno) );
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}
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}
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}
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LOG_RETURNF( "%d", nSent );
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return nSent;
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} /* linux_udp_send */
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XP_S16
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linux_udp_receive( int sock, XP_U8* buf, XP_U16 buflen, CommsAddrRec* addr,
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CommonGlobals* globals )
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{
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struct sockaddr_in from;
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socklen_t fromlen = buflen;
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XP_LOGF( "%s: calling recvfrom on socket %d", __func__, sock );
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ssize_t nRead = recvfrom( sock, buf, buflen, 0, /* flags */
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(struct sockaddr*)&from, &fromlen );
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XP_ASSERT( nRead > 0 );
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XP_LOGF( "%s read %d bytes", __func__, nRead );
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if ( nRead > 0 ) {
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int port;
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XP_MEMSET( addr, 0, sizeof(*addr) );
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addr->conType = COMMS_CONN_IP_DIRECT;
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port = ntohs(from.sin_port);
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addr->u.ip.port_ip = port;
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addr->u.ip.ipAddr_ip = ntohl(from.sin_addr.s_addr);
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if ( globals->udpStuff->isServer ) {
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remember( globals->udpStuff, port );
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}
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}
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return nRead;
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}
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void
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linux_udp_socketclosed( CommonGlobals* globals, int sock )
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{
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LinUDPStuff* stuff = globals->udpStuff;
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LOG_FUNC();
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XP_ASSERT( !!stuff );
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XP_ASSERT( stuff->socket == sock );
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stuff->socket = -1;
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LOG_RETURN_VOID();
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}
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#endif /* XWFEATURE_IP_DIRECT */
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