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cdbf574c0e
I've long wanted common code and state that outlast a single game. The smsproto stuff is a step in that direction, but this file will be a place for anything new. Starting, perhaps, with a mapping of deviceID -> addressInfo (e.g. BT name or SMS number of opponent device) that will let me stop duplicating that stuff in every game's comms state. We'll see. It's guarded by a compile-time flag so I can play with in on the Linux version until ready.
33 lines
1.1 KiB
C
33 lines
1.1 KiB
C
/* -*-mode: C; fill-column: 78; c-basic-offset: 4; -*- */
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/*
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* Copyright 2020 by Eric House (xwords@eehouse.org). All rights reserved.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*/
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#ifndef _DEVICE_H_
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#define _DEVICE_H_
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#include "dutil.h"
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// void device_load( XW_DUtilCtxt dctxt );
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# ifdef XWFEATURE_DEVICE
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void device_store( XW_DUtilCtxt* dctxt );
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# else
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# define device_store(dctxt)
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# endif
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#endif
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