xwords/wince
2008-05-26 00:47:40 +00:00
..
bmps first cut 2004-01-10 18:06:18 +00:00
.cvsignore new directories to ignore 2006-02-18 14:08:04 +00:00
armrel.mk add relay dir to -I list 2005-06-13 13:23:33 +00:00
ceaskpwd.c Turn on -Wall for compilers, and fix warnings that result. Got 'em 2006-05-12 07:17:35 +00:00
ceaskpwd.h update email address in header comments: no code change 2006-01-08 01:25:02 +00:00
ceblank.c Remove params from ceDlgSetup and ceDoDlgFocusScroll 2008-03-31 00:23:07 +00:00
ceblank.h update email address in header comments: no code change 2006-01-08 01:25:02 +00:00
ceclrsel.c fix win32 build 2008-05-10 21:11:54 +00:00
ceclrsel.h update email address in header comments: no code change 2006-01-08 01:25:02 +00:00
cecondlg.c Remove params from ceDlgSetup and ceDoDlgFocusScroll 2008-03-31 00:23:07 +00:00
cecondlg.h name change only: Connectedness becomes DeviceRole 2007-02-02 08:34:37 +00:00
cedebug.c cleanup: remove dead function; move variables closer to where used 2008-05-25 15:08:03 +00:00
cedebug.h modify ceStackButtonsRight to place dialog ok/cancel buttons in 2008-02-16 17:14:35 +00:00
cedefines.h modify API for "portraitizing" dialogs, and space the buttons evenly 2006-05-27 17:18:42 +00:00
cedict.c remove excessive logging 2008-04-02 03:50:55 +00:00
cedict.h add a few consts decls where APIs changed; use XWFEATURE_RELAY rather 2006-10-22 19:44:30 +00:00
cedraw.c set background color in timer, preventing flash of color when focus on scoreboard. 2008-05-25 15:54:34 +00:00
ceginfo.c Use SHInitDialog on smartphone to create fullscreen dialogs. Move 2008-05-10 15:42:52 +00:00
ceginfo.h First cut at using new nwgamest common code to replace PPC-only logic 2006-06-08 01:35:20 +00:00
cehntlim.c Remove params from ceDlgSetup and ceDoDlgFocusScroll 2008-03-31 00:23:07 +00:00
cehntlim.h update email address in header comments: no code change 2006-01-08 01:25:02 +00:00
ceir.h update email address in header comments: no code change 2006-01-08 01:25:02 +00:00
cemain.c cleanup: remove dead function; move variables closer to where used 2008-05-25 15:08:03 +00:00
cemain.h Prevent Pts in temp score display from overwriting number: draw it 2008-05-25 15:08:59 +00:00
ceprefs.c Work around what appears to be smartphone bug where grouped radio 2008-05-11 13:58:04 +00:00
ceprefs.h change constant names. No change to code compiled. 2007-01-19 06:43:52 +00:00
cesockwr.c Use new XP_TriEnable type; begin work to support bluetooth by tracking 2006-10-28 14:56:04 +00:00
cesockwr.h Use new XP_TriEnable type; begin work to support bluetooth by tracking 2006-10-28 14:56:04 +00:00
cestrbx.c Use SHInitDialog on smartphone to create fullscreen dialogs. Move 2008-05-10 15:42:52 +00:00
cestrbx.h modify API for "portraitizing" dialogs, and space the buttons evenly 2006-05-27 17:18:42 +00:00
cesvdgms.c Use SHInitDialog on smartphone to create fullscreen dialogs. Move 2008-05-10 15:42:52 +00:00
cesvdgms.h New functions to replace OpenFileName etc. that don't exist on Smartphone. 2008-03-23 19:25:49 +00:00
ceutil.c Use SHInitDialog on smartphone to create fullscreen dialogs. Move 2008-05-10 15:42:52 +00:00
ceutil.h Use SHInitDialog on smartphone to create fullscreen dialogs. Move 2008-05-10 15:42:52 +00:00
debhacks.c Make cegcc the default build environment for wince. Make inclusion of hacks needed to work with mingw/pocketpc-sdk conditional. 2008-02-16 16:33:46 +00:00
debhacks.h Trying to give smartphone users way to use keypad to move tiles to 2008-05-11 20:29:43 +00:00
exe2cab.pl Don't include mingwm10.dll in .cab. Doesn't seem to be needed. 2008-05-12 02:51:22 +00:00
LocalizedStrIncludes.h Catch up with changes including three enabled states for control and 2006-06-10 16:15:31 +00:00
Makefile Move to new cegcc, whose tools have slightly different name. 2008-05-26 00:47:40 +00:00
newres.h first checked in 2003-12-03 04:30:32 +00:00
README.txt update comments to describe building with Linux tools 2006-02-18 21:59:04 +00:00
resource.h Fix color edit dialog itself. Shrink to fit smartphone screen. And 2008-05-10 21:09:12 +00:00
shared.mk make network play on by default 2005-09-07 12:32:29 +00:00
simrel.mk add relay dir to -I list 2005-06-13 13:23:33 +00:00
StdAfx.cpp first checkin from personal archive 2003-11-20 16:26:35 +00:00
stdafx.h first checkin from personal archive 2003-11-20 16:26:35 +00:00
xptypes.h add __attribute__ format and fix resulting compile warnings; add a few 2008-03-15 14:14:39 +00:00
xwd2cab.pl Go back to writing to \Program Files\Crosswords, since we now look 2006-04-22 14:06:11 +00:00
xwords.vcp revert to an earlier version that didn't build crashing code. 2005-02-11 02:50:04 +00:00
xwords4.h first checkin from personal archive 2003-11-20 16:26:35 +00:00
xwords4.rc Work around what appears to be smartphone bug where grouped radio 2008-05-11 13:58:04 +00:00

This document describes how to build Crosswords for PocketPC (and for
desktop Windows).  You can build using Debian Linux, or using
Microsoft's embedded visual tools (which are free provided you have a
copy of Visual Studio.)

(Caveat: I've had to make modifications to the MinGW and pocketpc-sdk
packages to support Crosswords.  I have submitted the changes back to
the tool maintainers, but it may take some time before they appear in
Debian.  Please contact me if you need them in the meantime, at
ehouse@users.sf.net.)

To build for PocketPC with Debian, you need to install the MinGW and
pocketpc packages:

sudo apt-get install pocketpc-binutils pocketpc-gas pocketpc-gcc \
pocketpc-sdk mingw32-runtime

If you're building for Windows, you also need the mingw tools: 

sudo apt-get install mingw32-binutils mingw32

Once those are installed, it's just a matter of typing

make TARGET_OS=wince

or

make TARGET_OS=win32

at the commandline in this directory.

******************************************************************************
The rest of this file is older, and talks about building with
Microsoft's tools.

First, you need to install Microsoft's SDK for Wince/PocketPC.  It's
available for about $8 shipping and handling from Microsoft, and is
included with many books on PocketPC/Wince programming.  Here's a link
where I was able to get it:

https://microsoft.order-5.com/trialstore/product.asp?catalog%5Fname=MSTrialandEval&category%5Fname=Developer+Tools&product%5Fid=X09%2D17298

1.  Launch eMbedded Visual C++ (EVC++).

2.  Choose "Open" from the "File" menu, and open xwords.vcp in this
    directory.

*** To build for the emulator (best for development work): ***

3.  On the "Build" menu, choose "Set active conguration".  Select
    "xwords - Win32 (WCE x86) Debug" and click on the "OK" button.

4.  Choose "Build xwords.exe" from the "Build" menu.  You will see the
    names of files appear in the Build window, and a few warnings that
    you can safely ignore (though fixes are welcomed!)  After the link
    finishes, you'll see a dialog announcing that the emulator is
    being started.  The emulator will appear, and once the dialog
    disappears, if you go to the Start menu in the emulator you'll see
    a listing for "xwords".

5.  Before you can run Crosswords/xwords, you need to install a
    dictionary on the emulator.  To do this, go back to EVC++ and
    choose "Remote file viewer" from the "Tools" menu.

6.  From the "Connection" menu of the file browser that appears, choose
    "Add connection", select "Pocket PC 2002 Emulation" and click "Ok".

7.  Now navigate to a directory.  (I usually use "\My
    Documents\Personal", but it shouldn't matter.)  From the "File"
    menu, choose "Export file".  Then select the file
    "BasEnglish2to8.xwd" from the directory dawg/English.  (The
    directory dawg lives in the same directory as the wince directory
    this document is in.)

8.  Now when you launch xwords on the emulator it will not complain
    that there's no dictionary, and you'll be able to navigate to
    BasEnglish2to8.xwd when starting your first game.


*** To build for a device ***

9.  On the "Build" menu, choose "Set active conguration".  Select
    "xwords - Win32 (WCE ARM) Release" or "xwords - Win32 (WCE x86)
    Debug" and click on the "OK" button.  The "Debug" version has a
    number of asserts and other debugging aids compiled in, and logs
    to the file "/My Documents/Personal/xwDbgLog.txt" on the device.
    The "Release" version does no logging, and is smaller and faster
    and in general better suited for non-developers.

10. Choose "Build xwords.exe" from the Build menu.  Once the link is
    finished, EVC++ will try to upload the executable to your device.
    If that works, fine.  Otherwise, you'll need to get the file
    wince/ARMRel/xwords.exe (or wince/ARMDbg/xwords.exe) to your
    device on your own.  I use either an SD card or IR beaming for
    this.  You'll also need a dictionary such as BasEnglish2to8.xwd
    from dawg/English.

11. Once xwords.exe and a dictionary are on your device, just use the
    File Explorer to lauch xwords.exe.

12. Enjoy!  And please report bugs and/or submit fixes.