xwords/xwords4/common/comms.h
Eric House e55212df9f improve new game creation
There was some confusion around host and self addresses, where they're
created, default values, removing conTypes from defaults that are not
in received host addr, etc. I left in some asserts to help understand
if code that seems wrong but hard to fix is still getting called.
2022-09-14 21:37:44 -07:00

288 lines
10 KiB
C

/* -*- compile-command: "cd ../linux && make MEMDEBUG=TRUE -j3"; -*- */
/*
* Copyright 2001 - 2022 by Eric House (xwords@eehouse.org). All rights
* reserved.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*/
#ifndef _COMMS_H_
#define _COMMS_H_
#include "comtypes.h"
#include "commstyp.h"
#include "mempool.h"
#include "xwrelay.h"
#include "server.h"
EXTERN_C_START
#define CHANNEL_NONE ((XP_PlayerAddr)0)
#define CONN_ID_NONE 0L
typedef XP_U32 MsgID; /* this is too big!!! PENDING */
typedef XP_U8 XWHostID;
typedef enum {
COMMS_CONN_NONE /* I want errors on uninited case */
,COMMS_CONN_IR /* 1 */
,COMMS_CONN_IP_DIRECT /* 2 */
,COMMS_CONN_RELAY /* 3 */
,COMMS_CONN_BT /* 4 */
,COMMS_CONN_SMS /* 5 */
,COMMS_CONN_P2P /* a.k.a. Wifi direct */
,COMMS_CONN_NFC /* 7 */
,COMMS_CONN_MQTT /* 8 */
,COMMS_CONN_NTYPES
} CommsConnType;
typedef XP_U8 CommsConnTypes;
typedef enum {
COMMS_RELAYSTATE_UNCONNECTED
, COMMS_RELAYSTATE_DENIED /* terminal; new game or reset required to
fix */
, COMMS_RELAYSTATE_CONNECT_PENDING
, COMMS_RELAYSTATE_CONNECTED
, COMMS_RELAYSTATE_RECONNECTED
, COMMS_RELAYSTATE_ALLCONNECTED
#ifdef RELAY_VIA_HTTP
, COMMS_RELAYSTATE_USING_HTTP /* connection state doesn't matter */
#endif
} CommsRelayState;
#ifdef XWFEATURE_BLUETOOTH
# define XW_BT_NAME "CrossWords"
#endif
#ifdef COMMS_HEARTBEAT
# define IF_CH(a) a,
#else
# define IF_CH(a)
#endif
typedef XP_S16 (*TransportSend)( XWEnv xwe, const XP_U8* buf, XP_U16 len,
const XP_UCHAR* msgNo, XP_U32 createdStamp,
const CommsAddrRec* addr,
CommsConnType conType,
XP_U32 gameID, void* closure );
#ifdef COMMS_HEARTBEAT
typedef void (*TransportReset)( XWEnv xwe, void* closure );
#endif
#ifdef XWFEATURE_RELAY
typedef void (*RelayStatusProc)( XWEnv xwe, void* closure, CommsRelayState newState );
typedef void (*RelayConndProc)( XWEnv xwe, void* closure, XP_UCHAR* const room,
XP_Bool reconnect,
XP_U16 devOrder, /* 1 means created room, etc. */
XP_Bool allHere, XP_U16 nMissing );
typedef void (*RelayErrorProc)( XWEnv xwe, void* closure, XWREASON relayErr );
typedef XP_Bool (*RelayNoConnProc)( XWEnv xwe, const XP_U8* buf, XP_U16 len,
const XP_UCHAR* msgNo,
const XP_UCHAR* relayID, void* closure );
# ifdef RELAY_VIA_HTTP
typedef void (*RelayRequestJoinProc)( XWEnv xwe, void* closure, const XP_UCHAR* devID,
const XP_UCHAR* room, XP_U16 nPlayersHere,
XP_U16 nPlayersTotal, XP_U16 seed,
XP_U16 lang );
# endif
#endif
typedef void (*MsgCountChange)( XWEnv xwe, void* closure, XP_U16 msgCount );
typedef void (*RoleChangeProc)( XWEnv xwe, void* closure, XP_Bool amNowGuest );
typedef enum {
COMMS_XPORT_FLAGS_NONE = 0
,COMMS_XPORT_FLAGS_HASNOCONN = 1
} CommsTransportFlags;
#ifdef COMMS_XPORT_FLAGSPROC
typedef XP_U32 (*FlagsProc)( XWEnv xwe, void* closure );
#endif
typedef struct _TransportProcs {
# ifdef COMMS_XPORT_FLAGSPROC
FlagsProc getFlags;
#else
XP_U32 flags;
#endif
TransportSend send;
MsgCountChange countChanged;
#ifdef COMMS_HEARTBEAT
TransportReset reset;
#endif
#ifdef XWFEATURE_RELAY
RelayStatusProc rstatus;
RelayConndProc rconnd;
RelayErrorProc rerror;
RelayNoConnProc sendNoConn;
# ifdef RELAY_VIA_HTTP
RelayRequestJoinProc requestJoin;
# endif
#endif
void* closure;
} TransportProcs;
CommsCtxt* comms_make( MPFORMAL XWEnv xwe, XW_UtilCtxt* util,
XP_Bool isServer,
const CommsAddrRec* selfAddr,
const CommsAddrRec* hostAddr,
#ifdef XWFEATURE_RELAY
XP_U16 nPlayersHere, XP_U16 nPlayersTotal,
#endif
const TransportProcs* procs,
RoleChangeProc rcp, void* rcClosure,
XP_U16 forceChannel
#ifdef SET_GAMESEED
,XP_U16 gameSeed
#endif
);
void comms_reset( CommsCtxt* comms, XWEnv xwe, XP_Bool isServer
#ifdef XWFEATURE_RELAY
, XP_U16 nPlayersHere, XP_U16 nPlayersTotal
#endif
);
void comms_resetSame( CommsCtxt* comms, XWEnv xwe );
void comms_transportFailed( CommsCtxt* comms,
#ifdef XWFEATURE_RELAY
XWEnv xwe,
#endif
CommsConnType failed );
void comms_destroy( CommsCtxt* comms, XWEnv xwe );
void comms_setConnID( CommsCtxt* comms, XP_U32 connID );
void comms_getSelfAddr( const CommsCtxt* comms, CommsAddrRec* selfAddr );
XP_Bool comms_getHostAddr( const CommsCtxt* comms, CommsAddrRec* hostAddr );
void comms_addMQTTDevID( CommsCtxt* comms, XP_PlayerAddr channelNo,
const MQTTDevID* devID );
void comms_getAddrs( const CommsCtxt* comms, XWEnv xwe,
CommsAddrRec addr[], XP_U16* nRecs );
XP_Bool comms_formatRelayID( const CommsCtxt* comms, XP_U16 indx,
XP_UCHAR* buf, XP_U16* lenp );
XP_U16 comms_countPendingPackets( const CommsCtxt* comms );
#ifdef XWFEATURE_RELAY
XP_Bool comms_getRelayID( const CommsCtxt* comms, XP_UCHAR* buf, XP_U16* len );
#endif
CommsConnTypes comms_getConTypes( const CommsCtxt* comms );
void comms_dropHostAddr( CommsCtxt* comms, CommsConnType typ );
XP_Bool comms_getIsServer( const CommsCtxt* comms );
CommsCtxt* comms_makeFromStream( MPFORMAL XWEnv xwe, XWStreamCtxt* stream,
XW_UtilCtxt* util, XP_Bool isServer,
const TransportProcs* procs,
RoleChangeProc rcp, void* rcClosure,
XP_U16 forceChannel );
void comms_start( CommsCtxt* comms, XWEnv xwe );
void comms_stop( CommsCtxt* comms
#ifdef XWFEATURE_RELAY
, XWEnv xwe
#endif
);
void comms_writeToStream( CommsCtxt* comms, XWEnv xwe, XWStreamCtxt* stream,
XP_U16 saveToken );
void comms_saveSucceeded( CommsCtxt* comms, XWEnv xwe, XP_U16 saveToken );
void addrFromStream( CommsAddrRec* addr, XWStreamCtxt* stream );
void addrToStream( XWStreamCtxt* stream, const CommsAddrRec* addr );
XP_S16 comms_send( CommsCtxt* comms, XWEnv xwe, XWStreamCtxt* stream );
XP_S16 comms_resendAll( CommsCtxt* comms, XWEnv xwe, CommsConnType filter,
XP_Bool force );
typedef void (*PendingMsgProc)( void* closure, XWEnv xwe, XP_U8* msg,
XP_U16 len, MsgID msgID );
void comms_getPending( CommsCtxt* comms, XWEnv xwe, PendingMsgProc proc, void* closure );
XP_U16 comms_getChannelSeed( CommsCtxt* comms );
#ifdef XWFEATURE_COMMSACK
void comms_ackAny( CommsCtxt* comms, XWEnv xwe );
#endif
typedef struct _CommsMsgState {
struct AddressRecord* rec;
XP_U32 msgID;
XP_PlayerAddr channelNo;
XP_U16 len;
#ifdef DEBUG
const CommsCtxt* comms;
#endif
#ifdef COMMS_CHECKSUM
XP_UCHAR sum[36];
#endif
} CommsMsgState;
XP_Bool comms_checkIncomingStream( CommsCtxt* comms, XWEnv xwe,
XWStreamCtxt* stream,
const CommsAddrRec* addr,
CommsMsgState* state );
void comms_msgProcessed( CommsCtxt* comms, XWEnv xwe,
CommsMsgState* state, XP_Bool rejected );
XP_Bool comms_checkComplete( const CommsAddrRec* const addr );
XP_Bool comms_canChat( const CommsCtxt* comms );
XP_Bool comms_isConnected( const CommsCtxt* const comms );
#ifdef RELAY_VIA_HTTP
void comms_gameJoined( CommsCtxt* comms, const XP_UCHAR* connname, XWHostID hid );
#endif
XP_Bool augmentAddr( CommsAddrRec* addr, const CommsAddrRec* newer,
XP_Bool isNewer );
CommsConnType addr_getType( const CommsAddrRec* addr );
void addr_setType( CommsAddrRec* addr, CommsConnType type );
void addr_addType( CommsAddrRec* addr, CommsConnType type );
void addr_rmType( CommsAddrRec* addr, CommsConnType type );
XP_Bool addr_hasType( const CommsAddrRec* addr, CommsConnType type );
XP_Bool addr_iter( const CommsAddrRec* addr, CommsConnType* typp,
XP_U32* state );
void types_addType( XP_U16* conTypes, CommsConnType type );
void types_rmType( XP_U16* conTypes, CommsConnType type );
XP_Bool types_hasType( XP_U16 conTypes, CommsConnType type );
XP_Bool types_iter( XP_U32 conTypes, CommsConnType* typp, XP_U32* state );
#ifdef XWFEATURE_KNOWNPLAYERS
void comms_gatherPlayers( CommsCtxt* comms, XWEnv xwe, XP_U32 created );
#endif
const char* ConnType2Str( CommsConnType typ );
# ifdef DEBUG
void comms_getStats( CommsCtxt* comms, XWStreamCtxt* stream );
const char* CommsRelayState2Str( CommsRelayState state );
const char* XWREASON2Str( XWREASON reason );
void comms_setAddrDisabled( CommsCtxt* comms, CommsConnType typ,
XP_Bool send, XP_Bool enabled );
XP_Bool comms_getAddrDisabled( const CommsCtxt* comms, CommsConnType typ,
XP_Bool send );
# else
# define comms_setAddrDisabled( comms, typ, send, enabled )
# define comms_getAddrDisabled( comms, typ, send ) XP_FALSE
# endif
EXTERN_C_END
#endif /* _COMMS_H_ */