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![Eric House](/assets/img/avatar_default.png)
Present to user option to remember "phonies", words played but not in the current wordlist. They're stored by language (not by wordlist) and not available for hints or the robot to use (as that would require incorporating them into a wordlist, a much larger change.)
152 lines
3.6 KiB
C
152 lines
3.6 KiB
C
/* -*- compile-command: "cd ../linux && make MEMDEBUG=TRUE -j3"; -*- */
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/*
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* Copyright 2024 by Eric House (xwords@eehouse.org). All rights
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* reserved.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*/
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#include "dllist.h"
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#include "dutil.h" /* for NULL ??? */
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DLHead*
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dll_insert( DLHead* head, DLHead* node, DLCompProc proc )
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{
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DLHead* next;
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DLHead* prev = NULL;
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for ( next = head; !!next; next = next->_next ) {
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if ( NULL == proc || 0 <= (*proc)( next, node ) ) {
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break;
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}
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prev = next;
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}
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node->_prev = prev;
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node->_next = next;
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DLHead* newHead;
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if ( !!prev ) {
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newHead = head;
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prev->_next = node;
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} else {
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newHead = node;
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}
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if ( !!next ) {
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next->_prev = node;
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}
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XP_ASSERT( !!newHead );
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return newHead;
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}
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DLHead*
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dll_remove( DLHead* list, DLHead* node )
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{
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XP_ASSERT( !list->_prev );
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DLHead* newHead = list;
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if ( list == node ) {
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newHead = list->_next;
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if ( !!newHead ) {
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newHead->_prev = NULL;
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}
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} else {
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if ( !!node->_prev ) {
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node->_prev->_next = node->_next;
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}
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if ( !!node->_next ) {
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node->_next->_prev = node->_prev;
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}
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}
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return newHead;
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}
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static ForEachAct
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lengthProc(const DLHead* XP_UNUSED(dl1), void* closure)
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{
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XP_U16* count = (XP_U16*)closure;
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++*count;
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return FEA_OK;
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}
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XP_U16
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dll_length( const DLHead* list )
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{
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XP_U16 result = 0;
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if ( !!list ) {
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dll_map( (DLHead*)list, lengthProc, NULL, &result );
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}
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return result;
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}
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DLHead*
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dll_map( DLHead* list, DLMapProc mapProc, DLDisposeProc dispProc,
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void* closure )
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{
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DLHead* newHead = list;
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while ( !!list ) {
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DLHead* next = list->_next;
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ForEachAct fea = (*mapProc)( list, closure );
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if ( 0 != (FEA_REMOVE & fea) ) {
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DLHead* victim = list;
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next = victim->_next;
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if ( victim == newHead ) {
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newHead = next;
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}
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if ( !!victim->_prev ) {
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victim->_prev->_next = victim->_next;
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}
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if ( !!victim->_next ) {
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victim->_next->_prev = victim->_prev;
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}
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if ( !!dispProc ) {
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(*dispProc)( list, closure );
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}
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}
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if ( 0 != (FEA_EXIT & fea) ) {
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goto done;
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}
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list = next;
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}
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done:
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return newHead;
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}
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static ForEachAct
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removeAllProc( const DLHead* XP_UNUSED(elem), void* XP_UNUSED(closure) )
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{
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return FEA_OK | FEA_REMOVE;
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}
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void
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dll_removeAll( DLHead* list, DLDisposeProc dispProc, void* closure )
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{
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dll_map( list, removeAllProc, dispProc, closure );
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}
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DLHead*
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dll_sort( DLHead* list, DLCompProc proc )
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{
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DLHead* result = NULL;
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while ( !!list ) {
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DLHead* node = list;
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list = dll_remove( list, node );
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result = dll_insert( result, node, proc );
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}
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return result;
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}
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