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git://xwords.git.sourceforge.net/gitroot/xwords/xwords
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286 lines
11 KiB
C
286 lines
11 KiB
C
/* -*-mode: C; fill-column: 78; c-basic-offset: 4; -*- */
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/*
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* Copyright 2005-2009 by Eric House (xwords@eehouse.org). All rights
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* reserved.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*/
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#ifndef _XWRELAY_H_
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#define _XWRELAY_H_
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#include <stdint.h>
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/* This file is meant to be included by both linux code that doesn't
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include xptypes and from Crosswords client code.*/
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/* Set if device is acting a server; cleared if as client */
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#define FLAGS_SERVER_BIT 0x01
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/* message types for the udp-based per-device (not per-game) protocol
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*
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* A number of these rely on a "clientToken", which is a 32-bit value the
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* client provides and that it guarantees uniquely identifies a game on the
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* device. A database rowid works great as long as they aren't reused.
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*/
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typedef enum {
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XWPDEV_PROTO_VERSION_INVALID
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,XWPDEV_PROTO_VERSION_1
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} XWPDevProto;
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#ifndef CANT_DO_TYPEDEF
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typedef
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#endif
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enum { XWPDEV_NONE /* 0 is an illegal value */
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/* All messages have the following six-byte header (if proto == 0)
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* proto: 1 byte
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* msgID: 4 byte unsigned long, 0 an illegal value
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* cmd: 1 byte, one of the values below.
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*/
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,XWPDEV_UNAVAIL /* relay->device: provides a string message to
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present to the user (with device allowed
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not to present the same string more than
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once) format: header, try-again-in-seconds: 4,
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length-initiated string */
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,XWPDEV_REG /* dev->relay: device registers self and
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self-selected (e.g. gcm) or assigned devid
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format: header, idType: 1,
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idLen: 2, id: <idLen> */
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,XWPDEV_REGRSP /* relay->device: if non-relay-assigned devid
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type was given, this gives the
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relay-assigned one to be used from now on.
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format: header, idLen: 2, id: <idLen>
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*/
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,XWPDEV_KEEPALIVE /* device->relay: keep the UDP connection
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open. header. */
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,XWPDEV_HAVEMSGS /* Relay->device: check messages for this
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game. format: header */
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,XWPDEV_RQSTMSGS /* device->relay: got any messages for me?
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format: header, devID: 4 [, clientToken: 4]
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*/
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,XWPDEV_MSG /* dev->relay and relay->dev: norm: a message from a game to
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the relay format: header, clientToken: 4, message<varies>*/
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,XWPDEV_MSGNOCONN /* dev->relay in the proxy format that
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includes relayID (connname:hid) and seems
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to be reserved for relay FWD messages.
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format: header, clientToken: 4; <cr>-terminated-connname:
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varies, message: varies */
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,XWPDEV_MSGRSP /* relay->dev: conveys error on receipt of XWPDEV_MSG */
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,XWPDEV_BADREG /* relay->dev. You sent me a relayID via
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XWPDEV_REG but I've never heard of it */
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,XWPDEV_ACK /* relay->dev (maybe) and dev->relay
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(definitely). Tells recipient its message
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has been received. This is for debugging,
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and maybe later for timing keepAlives based
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on firewall timeouts. format: header,
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msgID: 4
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*/
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,XWPDEV_DELGAME /* dev->relay: game's been deleted. format:
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header, relayid: 4, clientToken: 4 */
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,XWPDEV_ALERT /* relay->dev: format: header,
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length-initiated string to present to user. */
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,XWPDEV_UPGRADE /* relay->dev; format: header. Tells device
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to check for upgrades; may eventually
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replace device needing a timer. */
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,XWPDEV_INVITE /* dev->relay; format: header, sender relay
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id: 4, recipient relay id: 4; nli data:
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variable length. */
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,XWPDEV_GOTINVITE /* relay->dev */
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,XWPDEV_N_ELEMS /* MUST BE LAST */
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}
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#ifndef CANT_DO_TYPEDEF
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XWRelayReg
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#endif
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;
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#ifndef CANT_DO_TYPEDEF
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typedef
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#endif
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enum { XWRELAY_NONE /* 0 is an illegal value */
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, XWRELAY_GAME_CONNECT
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/* Sent from device to relay to establish connection to relay. Format:
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flags: 1; cookieLen: 1; cookie: <cookieLen>; hostID: 1; nPlayers: 1;
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nPlayersTotal: 1 */
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, XWRELAY_GAME_RECONNECT /* 1 */
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/* Connect using connName as well as cookie. Used by a device that's
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lost its connection to a game in progress. Once a game is locked
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this is the only way a host can get (back) in. Format: flags: 1;
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cookieLen: 1; cookie: <cookieLen>; hostID: 1; nPlayers: 1;
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nPlayersTotal: 1; connNameLen: 1; connName<connNameLen>*/
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, XWRELAY_ACK /* 2 */
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, XWRELAY_GAME_DISCONNECT /* 3 */
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/* Tell the relay that we're gone for this game. After this message is
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sent, the host can reconnect on the same socket for a new game.
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Format: cookieID: 2; srcID: 1 */
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, XWRELAY_CONNECT_RESP /* 4 */
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/* Sent from relay to device in response to XWRELAY_CONNECT. Format:
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heartbeat_seconds: 2; players_here: 1; players_sought: 1; */
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, XWRELAY_RECONNECT_RESP /* 5 */
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/* Sent from relay to device in response to XWRELAY_RECONNECT. Format:
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same as for XWRELAY_CONNECT_RESP */
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, XWRELAY_ALLHERE /* 6 */
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/* Sent from relay when it enters the state where all expected devices
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are here (at start of new game or after having been gone for a
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while). Devices should not attempt to forward messages before this
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message is received or after XWRELAY_DISCONNECT_OTHER is received.
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Format: hostID: 1; connectionID: 2; connNameLen: 1;
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connName<connNameLen>; */
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, XWRELAY_ALLBACK__UNUSED /* 7 */
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/* Like XWRELAY_ALLHERE, but indicates a return to all devices being
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present rather than the first time that's achieved. Has no real
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purpose now that the relay does store-and-forward, but at least lets
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devices tell users everybody's home. */
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, XWRELAY_DISCONNECT_YOU /* 8 */
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/* Sent from relay when existing connection is terminated.
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Format: errorCode: 1 */
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, XWRELAY_DISCONNECT_OTHER /* 9 */
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/* Another device has left the game.
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Format: errorCode: 1; lostHostId: 1 */
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, XWRELAY_CONNECTDENIED /* 10 */
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/* The relay says go away. Format: reason code: 1 */
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, XWRELAY_HEARTBEAT /* 11 */
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/* Sent in either direction. Format: cookieID: 2; srcID: 1 */
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, XWRELAY_MSG_FROMRELAY /* 12 */
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/* Sent from relay to device. Format: cookieID: 2; src_hostID: 1;
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dest_hostID: 1; data <len-headerLen> */
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, XWRELAY_MSG_TORELAY /* 13 */
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/* Sent from device to relay. Format: connectionID: 2; src_hostID:
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1; dest_hostID: 1 */
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, XWRELAY_MSG_STATUS /* 14 message conveying status of some sort.
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Format: msgCode: 1; varies after that */
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, XWRELAY_MSG_TORELAY_NOCONN /* 15 same as above, but no cookieID */
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, XWRELAY_MSG_FROMRELAY_NOCONN /* 16 same as above, but no cookieID */
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}
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#ifndef CANT_DO_TYPEDEF
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XWRelayMsg
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#endif
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;
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typedef enum {
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ID_TYPE_NONE,
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ID_TYPE_RELAY, /* assigned by relay as replacement for one of the below */
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ID_TYPE_LINUX,
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ID_TYPE_ANDROID_GCM_UNUSED,
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ID_TYPE_ANDROID_OTHER,
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ID_TYPE_ANON, /* please assign me one based on nothing */
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ID_TYPE_ANDROID_FCM,
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ID_TYPE_NTYPES,
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} DevIDType;
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#ifndef CANT_DO_TYPEDEF
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typedef uint8_t XWRELAY_Cmd;
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#endif
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#define HOST_ID_NONE 0
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#define HOST_ID_SERVER 1
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#define MAX_INVITE_LEN 31
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#define MAX_MSG_LEN 2048 /* Used for proxy too! */
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#define MAX_CONNNAME_LEN 48 /* host ID, boot time, and seeds as hex? */
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#define MAX_DEVID_LEN 8 /* 32-bit number as hex */
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#define XWRELAY_PROTO_VERSION_ORIG 0x01
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#define XWRELAY_PROTO_VERSION_LATE_NAME 0x02
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#define XWRELAY_PROTO_VERSION_LATE_COOKIEID 0x03
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#define XWRELAY_PROTO_VERSION_NOCLIENT 0x04
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#define XWRELAY_PROTO_VERSION_CLIENTVERS 0x05
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#define XWRELAY_PROTO_VERSION_CLIENTID 0x06
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#define XWRELAY_PROTO_VERSION XWRELAY_PROTO_VERSION_CLIENTID
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/* Errors passed with denied */
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#ifndef CANT_DO_TYPEDEF
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typedef
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#endif
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enum {
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XWRELAY_ERROR_NONE
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,XWRELAY_ERROR_OLDFLAGS /* You have the wrong flags */
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,XWRELAY_ERROR_BADPROTO
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,XWRELAY_ERROR_RELAYBUSY
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,XWRELAY_ERROR_SHUTDOWN /* relay's going down */
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,XWRELAY_ERROR_TIMEOUT /* Other players didn't show */
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,XWRELAY_ERROR_HEART_YOU /* Haven't heard from somebody in too long */
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,XWRELAY_ERROR_HEART_OTHER /* Haven't heard from other in too long */
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,XWRELAY_ERROR_LOST_OTHER /* Generic other-left-we-dunno-why error */
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,XWRELAY_ERROR_OTHER_DISCON /* The other guy disconnected, maybe to start
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a new game? */
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,XWRELAY_ERROR_NO_ROOM
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,XWRELAY_ERROR_DUP_ROOM
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,XWRELAY_ERROR_TOO_MANY
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,XWRELAY_ERROR_DELETED
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,XWRELAY_ERROR_NORECONN /* you can't reconnect; reset and try CONNECTING again */
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,XWRELAY_ERROR_DEADGAME /* Some device in this game has been deleted */
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,XWRELAY_ERROR_LASTERR
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}
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#ifndef CANT_DO_TYPEDEF
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XWREASON
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#endif
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;
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#ifndef CANT_DO_TYPEDEF
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typedef
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#endif
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enum { PRX_NONE /* 0 is an illegal value */
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,PRX_PUB_ROOMS /* list all public rooms for lang/nPlayers */
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,PRX_HAS_MSGS /* return message counts for connName/devid array */
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,PRX_DEVICE_GONE /* return message counts for connName/devid array */
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,PRX_GET_MSGS /* return full messages for connName/devid array */
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,PRX_PUT_MSGS /* incoming set of messages with connName/devid header */
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}
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#ifndef CANT_DO_TYPEDEF
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XWPRXYCMD
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#endif
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;
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#ifndef CANT_DO_TYPEDEF
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typedef unsigned short CookieID;
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#endif
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#define COOKIE_ID_NONE 0
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#define VSIZE(arr) (sizeof(arr)/sizeof(arr[0]))
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#endif
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