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git://xwords.git.sourceforge.net/gitroot/xwords/xwords
synced 2024-12-28 09:58:30 +01:00
1181e908dc
When rematching, some users have a convention that e.g. lowest scoring player in the "parent" game goes first. So allow that, providing the choice on each rematch until a default has been chosen. Support changing that default in a new prefs setting. The place I chose to enforce the order was on the host as invitees are registering and being assigned slots. But by then there's no longer any connection to the game that was rematched, e.g. to use its scores. So during the rematched game creation process I create and store with the new game the necessary ordering information. For the 3-and-4 device case, it was also necessary to tweak the information about other guests that the host sends guests (added during earlier work on rematching.)
295 lines
8.3 KiB
C
295 lines
8.3 KiB
C
/* -*- compile-command: "make MEMDEBUG=TRUE -j3"; -*- */
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/*
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* Copyright 2020 by Eric House (xwords@eehouse.org). All rights reserved.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*/
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#include <ncurses.h>
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#include <glib.h>
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#include <sys/types.h>
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#include <unistd.h>
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#include "curgamlistwin.h"
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#include "linuxmain.h"
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#include "device.h"
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#include "strutils.h"
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#include "linuxutl.h"
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struct CursGameList {
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WINDOW* window;
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LaunchParams* params;
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int width, height;
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int curSel;
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int yOffset;
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GSList* games;
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int pid;
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};
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static void adjustCurSel( CursGameList* cgl );
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CursGameList*
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cgl_init( LaunchParams* params, int width, int height )
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{
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CursGameList* cgl = g_malloc0( sizeof( *cgl ) );
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cgl->params = params;
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cgl->window = newwin( height, width, 0, 0 );
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XP_LOGF( "%s(): made window with height=%d, width=%d", __func__, height, width );
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cgl->width = width;
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cgl->height = height;
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cgl->pid = getpid();
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return cgl;
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}
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void
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cgl_destroy( CursGameList* cgl )
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{
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if ( !!cgl->window ) {
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g_slist_free_full( cgl->games, g_free );
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delwin( cgl->window );
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} else {
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XP_LOGFF( "no window??" );
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}
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g_free( cgl );
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}
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void
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cgl_resized( CursGameList* cgl, int width, int height )
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{
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wresize( cgl->window, height, width );
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cgl->width = width;
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cgl->height = height;
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cgl_draw( cgl );
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}
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static void
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addOne( CursGameList* cgl, sqlite3_int64 rowid )
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{
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GameInfo gib;
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if ( gdb_getGameInfoForRow( cgl->params->pDb, rowid, &gib ) ) {
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GameInfo* gibp = g_malloc( sizeof(*gibp) );
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*gibp = gib;
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cgl->games = g_slist_append( cgl->games, gibp );
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}
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}
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/* Load from the DB */
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void
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cgl_refresh( CursGameList* cgl )
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{
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g_slist_free_full( cgl->games, g_free );
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cgl->games = NULL;
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sqlite3* pDb = cgl->params->pDb;
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GSList* games = gdb_listGames( pDb );
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for ( GSList* iter = games; !!iter; iter = iter->next ) {
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sqlite3_int64* rowid = (sqlite3_int64*)iter->data;
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addOne( cgl, *rowid );
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}
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cgl_draw( cgl );
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}
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static GSList*
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findFor( CursGameList* cgl, sqlite3_int64 rowid )
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{
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GSList* result = NULL;
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for ( GSList* iter = cgl->games; !!iter && !result; iter = iter->next ) {
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GameInfo* gib = (GameInfo*)iter->data;
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if ( gib->rowid == rowid ) {
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result = iter;
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}
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}
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return result;
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}
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void
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cgl_refreshOne( CursGameList* cgl, sqlite3_int64 rowid, bool select )
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{
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// Update the info. In place if it exists, otherwise creating a new list
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// elem
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GameInfo gib;
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if ( gdb_getGameInfoForRow( cgl->params->pDb, rowid, &gib ) ) {
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GameInfo* found;
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GSList* elem = findFor( cgl, rowid );
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if ( !!elem ) {
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found = (GameInfo*)elem->data;
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*found = gib;
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} else {
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found = g_malloc( sizeof(*found) );
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*found = gib;
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cgl->games = g_slist_append( cgl->games, found );
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}
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if ( select ) {
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cgl->curSel = g_slist_index( cgl->games, found );
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}
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adjustCurSel( cgl );
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}
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}
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void
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cgl_remove( CursGameList* cgl, sqlite3_int64 rowid )
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{
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GSList* elem = findFor( cgl, rowid );
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if ( !!elem ) {
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g_free( elem->data );
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cgl->games = g_slist_delete_link( cgl->games, elem );
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}
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adjustCurSel( cgl );
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}
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void
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cgl_moveSel( CursGameList* cgl, bool down )
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{
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int nGames = g_slist_length( cgl->games );
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cgl->curSel += nGames + (down ? 1 : -1);
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cgl->curSel %= nGames;
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adjustCurSel( cgl );
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}
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static void
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adjustCurSel( CursGameList* cgl )
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{
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int nGames = g_slist_length( cgl->games );
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XP_LOGF( "%s() start: curSel: %d; yOffset: %d; nGames: %d", __func__,
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cgl->curSel, cgl->yOffset, nGames );
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if ( cgl->curSel >= nGames ) {
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cgl->curSel = nGames - 1;
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}
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/* Now adjust yOffset */
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int nVisRows = cgl->height - 2; /* 1 for the title and header rows */
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if ( nGames < nVisRows ) {
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cgl->yOffset = 0;
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} else if ( cgl->curSel - cgl->yOffset >= nVisRows ) {
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cgl->yOffset = cgl->curSel - nVisRows + 1;
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} else {
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while ( cgl->curSel < cgl->yOffset ) {
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--cgl->yOffset;
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}
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}
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XP_LOGF( "%s() end: curSel: %d; yOffset: %d", __func__, cgl->curSel, cgl->yOffset );
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cgl_draw( cgl );
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}
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void
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cgl_draw( CursGameList* cgl )
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{
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WINDOW* win = cgl->window;
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werase( win );
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const int nGames = g_slist_length( cgl->games );
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/* Draw '+' at far right if scrollable */
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int nBelow = nGames - (cgl->height-2) - cgl->yOffset;
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XP_LOGF( "%s(): yOffset: %d; nBelow: %d", __func__, cgl->yOffset, nBelow );
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if ( 0 < nBelow ) {
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mvwaddstr( win, cgl->height-2, cgl->width - 1, "+" );
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}
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if ( 0 < cgl->yOffset ) {
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mvwaddstr( win, 0, cgl->width-1, "+" );
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}
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const char* cols[] = {"#", "RowID", "Lang", "Scores", "GameID", "Role",
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"nTot", "nMiss", "Seed", "#Mv", "Turn", "nPend", "DupTimer" };
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int nShown = nGames <= cgl->height - 2 ? nGames : cgl->height - 2;
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char* data[nShown + 1][VSIZE(cols)];
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for ( int ii = 0; ii < VSIZE(cols); ++ii ) {
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data[0][ii] = g_strdup(cols[ii]);
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}
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int line = 1;
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for ( int ii = 0; ii < nShown; ++ii ) {
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const GameInfo* gi = g_slist_nth_data( cgl->games, ii + cgl->yOffset );
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int col = 0;
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data[line][col++] = g_strdup_printf( "%d", ii + cgl->yOffset + 1 ); /* 1-based */
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data[line][col++] = g_strdup_printf( "%05lld", gi->rowid );
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data[line][col++] = g_strdup( gi->isoCode );
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data[line][col++] = g_strdup( gi->scores );
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data[line][col++] = g_strdup_printf( "%d", gi->gameID );
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data[line][col++] = g_strdup_printf( "%d", gi->role );
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data[line][col++] = g_strdup_printf( "%d", gi->nTotal );
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data[line][col++] = g_strdup_printf( "%d", countBits(gi->nMissing) );
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data[line][col++] = g_strdup_printf( "%d", gi->seed );
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data[line][col++] = g_strdup_printf( "%d", gi->nMoves );
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data[line][col++] = g_strdup_printf( "%d", gi->turn );
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data[line][col++] = g_strdup_printf( "%d", gi->nPending );
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gchar buf[64];
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formatSeconds( gi->dupTimerExpires, buf, VSIZE(buf) );
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data[line][col++] = g_strdup( buf );
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XP_ASSERT( col == VSIZE(data[line]) );
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++line;
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}
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int maxlen = 0;
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int offset = 0;
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for ( int col = 0; col < VSIZE(data[0]); ++col ) {
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for ( int line = 0; line < VSIZE(data); ++line ) {
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char* str = data[line][col];
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int len = strlen(str);
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if ( maxlen < len ) {
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maxlen = len;
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}
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bool highlight = cgl->yOffset + line - 1 == cgl->curSel;
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if ( highlight ) {
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wstandout( win );
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}
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mvwaddstr( win, line + 1, offset, str );
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if ( highlight ) {
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wstandend( win );
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}
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g_free( str );
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}
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offset += maxlen + 2;
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maxlen = 0;
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}
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XP_U32 relayID = linux_getDevIDRelay( cgl->params );
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char buf[cgl->width + 1];
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MQTTDevID devID;
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dvc_getMQTTDevID( cgl->params->dutil, NULL_XWE, &devID );
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XP_UCHAR didBuf[32];
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snprintf( buf, VSIZE(buf), "pid: %d; nGames: %d, relayid: %d, mqttid: %s",
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cgl->pid, nGames, relayID, formatMQTTDevID( &devID, didBuf, VSIZE(didBuf) ) );
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mvwaddstr( win, 0, 0, buf );
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wrefresh( win );
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}
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const GameInfo*
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cgl_getSel( CursGameList* cgl )
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{
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return g_slist_nth_data( cgl->games, cgl->curSel );
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}
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void
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cgl_setSel( CursGameList* cgl, int sel )
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{
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if ( sel < 0 ) {
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sel = XP_RANDOM() % g_slist_length( cgl->games );
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}
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cgl->curSel = sel;
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adjustCurSel( cgl );
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}
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int
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cgl_getNGames( CursGameList* cgl )
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{
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return g_slist_length( cgl->games );
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}
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