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![]() Was seeing frequent failure to open games as JNIThread.getRetained() was unable to get a lock without waiting. Which it can't do on UI thread. So added a method to GameLock that takes a callback to be called when the lock's obtained, with the actual waiting done on a local thread. Then fixed BoardDelegate a bit to not crash while waiting for the callback. |
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debug.keystore | ||
proguard-rules.pro |