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![]() mechanism to send asynchronous results, then use to notify when a game on other end has been deleted. This flushed out a bug where a rowid will get reused and a new game wind up with data from the previous one -- but otherwise works. |
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assets | ||
jni | ||
res | ||
src/org/eehouse/android/xw4sms | ||
.gitignore | ||
AndroidManifest.xml | ||
build.xml | ||
project.properties |