xwords/xwords4/linux/scripts/discon_ok2.py
Eric House e4594f36e0 generate new mqtt devid when server reports dupe
Thanks to my use of unseeded() rand() early on to generate mqtt device
IDs, a handful of devices are using the same devIDs. The server notices
this and passes a new response which triggers generating a new id that
should be unique (rand() being seeded earlier now.) Testing says the
games that are left behind with the old devid will limp along thanks to
their relay connection while newer games will be better.
2020-09-13 15:06:08 -07:00

1015 lines
36 KiB
Python
Executable file

#!/usr/bin/env python3
import re, os, sys, shutil, threading, requests, json, glob
import argparse, datetime, random, signal, subprocess, time
from shutil import rmtree
# LOGDIR=./$(basename $0)_logs
# APP_NEW=""
# DO_CLEAN=""
# APP_NEW_PARAMS=""
# NGAMES = 1
g_UDP_PCT_START = 100
gDeadLaunches = 0
# UDP_PCT_INCR=10
# UPGRADE_ODDS=""
# NROOMS=""
# HOST=""
# PORT=""
# TIMEOUT=""
# SAVE_GOOD=""
# MINDEVS=""
# MAXDEVS=""
# ONEPER=""
# RESIGN_PCT=0
g_DROP_N=0
# MINRUN=2 # seconds
# ONE_PER_ROOM="" # don't run more than one device at a time per room
# USE_GTK=""
# UNDO_PCT=0
# ALL_VIA_RQ=${ALL_VIA_RQ:-FALSE}
# SEED=""
# BOARD_SIZES_OLD=(15)
# BOARD_SIZES_NEW=(15)
g_NAMES = [None, 'Brynn', 'Ariela', 'Kati', 'Eric']
# SEND_CHAT=''
# CORE_COUNT=$(ls core.* 2>/dev/null | wc -l)
# DUP_PACKETS=''
# HTTP_PCT=0
# declare -A PIDS
# declare -A APPS
# declare -A NEW_ARGS
# declare -a ARGS
# declare -A ARGS_DEVID
# declare -A ROOMS
# declare -A FILES
# declare -A LOGS
# declare -A MINEND
# ROOM_PIDS = {}
# declare -a APPS_OLD=()
# declare -a DICTS= # wants to be =() too?
# declare -A CHECKED_ROOMS
# function cleanup() {
# APP="$(basename $APP_NEW)"
# while pidof $APP; do
# echo "killing existing $APP instances..."
# killall -9 $APP
# sleep 1
# done
# echo "cleaning everything up...."
# if [ -d $LOGDIR ]; then
# mv $LOGDIR /tmp/${LOGDIR}_$$
# fi
# if [ -e $(dirname $0)/../../relay/xwrelay.log ]; then
# mkdir -p /tmp/${LOGDIR}_$$
# mv $(dirname $0)/../../relay/xwrelay.log /tmp/${LOGDIR}_$$
# fi
# echo "DELETE FROM games WHERE room LIKE 'ROOM_%';" | psql -q -t xwgames
# echo "DELETE FROM msgs WHERE NOT devid in (SELECT unnest(devids) from games);" | psql -q -t xwgames
# }
# function connName() {
# LOG=$1
# grep -a 'got_connect_cmd: connName' $LOG | \
# tail -n 1 | \
# sed 's,^.*connName: \"\(.*\)\" (reconnect=.)$,\1,'
# }
# function check_room() {
# ROOM=$1
# if [ -z ${CHECKED_ROOMS[$ROOM]:-""} ]; then
# NUM=$(echo "SELECT COUNT(*) FROM games "\
# "WHERE NOT dead "\
# "AND ntotal!=sum_array(nperdevice) "\
# "AND ntotal != -sum_array(nperdevice) "\
# "AND room='$ROOM'" |
# psql -q -t xwgames)
# NUM=$((NUM+0))
# if [ "$NUM" -gt 0 ]; then
# echo "$ROOM in the DB has unconsummated games. Remove them."
# exit 1
# else
# CHECKED_ROOMS[$ROOM]=1
# fi
# fi
# }
# print_cmdline() {
# local COUNTER=$1
# local LOG=${LOGS[$COUNTER]}
# echo -n "New cmdline: " >> $LOG
# echo "${APPS[$COUNTER]} ${NEW_ARGS[$COUNTER]} ${ARGS[$COUNTER]}" >> $LOG
# }
def pick_ndevs(args):
RNUM = random.randint(0, 99)
if RNUM > 95 and args.MAXDEVS >= 4:
NDEVS = 4
elif RNUM > 90 and args.MAXDEVS >= 3:
NDEVS = 3
else:
NDEVS = 2
if NDEVS < args.MINDEVS:
NDEVS = args.MINDEVS
return NDEVS
# # Given a device count, figure out how many local players per device.
# # "1 1" would be a two-device game with 1 each. "1 2 1" a
# # three-device game with four players total
def figure_locals(args, NDEVS):
NPLAYERS = pick_ndevs(args)
if NPLAYERS < NDEVS: NPLAYERS = NDEVS
EXTRAS = 0
if not args.ONEPER:
EXTRAS = NPLAYERS - NDEVS
LOCALS = []
for IGNORE in range(NDEVS):
COUNT = 1
if EXTRAS > 0:
EXTRA = random.randint(0, EXTRAS)
if EXTRA > 0:
COUNT += EXTRA
EXTRAS -= EXTRA
LOCALS.append(COUNT)
assert 0 < sum(LOCALS) <= 4
return LOCALS
def player_params(args, NLOCALS, NPLAYERS, NAME_INDX):
assert 0 < NPLAYERS <= 4
NREMOTES = NPLAYERS - NLOCALS
PARAMS = []
while NLOCALS > 0 or NREMOTES > 0:
if 0 == random.randint(0, 2) and 0 < NLOCALS:
PARAMS += ['--robot', g_NAMES[NAME_INDX]]
if not args.IQS_SAME:
PARAMS += ['--robot-iq', str(random.randint(1,100))]
NLOCALS -= 1
NAME_INDX += 1
elif 0 < NREMOTES:
PARAMS += ['--remote-player']
NREMOTES -= 1
return PARAMS
def logReaderStub(dev): dev.logReaderMain()
class Device():
sHasLDevIDMap = {}
sConnNamePat = re.compile('.*got_connect_cmd: connName: "([^"]+)".*$')
sGameOverPat = re.compile('^\[(\#\d|Winner)\] (.*): (\d+)')
sTilesLeftPoolPat = re.compile('.*pool_r.*Tiles: (\d+) tiles left in pool')
sTilesLeftTrayPat = re.compile('.*player \d+ now has (\d+) tiles')
sRelayIDPat = re.compile('.*UPDATE games.*seed=(\d+),.*relayid=\'([^\']+)\'.*')
sDevIDPat = re.compile('.*storing new devid: ([\da-fA-F]+).*')
sMQTTDevIDPat = re.compile('.*getMQTTDevID.*: generated id: ([\d[A-F]+).*')
sConnPat = re.compile('.*linux_util_informMissing\(isServer.*nMissing=0\).*')
sScoresDup = []
sScoresReg = []
def __init__(self, args, game, indx, params, room, peers, order,
db, log, script, nInGame, inDupMode, usePublic):
self.game = game
self.indx = indx
self.args = args
self.pid = 0
self.gameOver = False
self.params = params
self.room = room
self.order = order
self.db = db
self.logPath = log
self.script = script
self.nInGame = nInGame
self.inDupMode = inDupMode
self.usePublic = usePublic
# runtime stuff; init now
self.app = args.APP_OLD
self.proc = None
self.peers = peers
self.devID = ''
self.launchCount = 0
self.allDone = False # when true, can be killed
self.nTilesLeftPool = None
self.nTilesLeftTray = None
self.relayID = None
self.inviteeDevID = None
self.inviteeDevIDs = [] # only servers use this
self.inviteeMQTTDevID = None
self.inviteeMQTTDevIDs = []
self.connected = False
self.relaySeed = 0
self.locked = False
self.setApp(args.START_PCT)
with open(self.logPath, "w") as log:
log.write('New cmdline: ' + self.app + ' ' + (' '.join([str(p) for p in self.params])))
log.write(os.linesep)
def setApp(self, pct):
if self.app == self.args.APP_OLD and not self.app == self.args.APP_NEW:
if os.path.exists(self.script) and pct >= random.randint(0, 99):
print('launch(): upgrading {} from {} to {}' \
.format(self.devName(), self.app, self.args.APP_NEW))
self.app = self.args.APP_NEW
# nuke script to force regeneration
os.unlink(self.script)
def devName(self):
return 'dev_' + str(self.indx)
def logReaderMain(self):
assert self and self.proc
# print('logReaderMain called; opening:', self.logPath)
stdout, stderr = self.proc.communicate()
nLines = 0
with open(self.logPath, 'a') as log:
for line in stderr.splitlines():
nLines += 1
log.write(line + os.linesep)
self.locked = True
# check for game over
if not self.gameOver:
match = Device.sGameOverPat.match(line)
if match:
self.gameOver = True
score = int(match.group(3))
if self.inDupMode:
Device.sScoresDup.append(score)
else:
Device.sScoresReg.append(score)
# Check every line for tiles left in pool
match = Device.sTilesLeftPoolPat.match(line)
if match: self.nTilesLeftPool = int(match.group(1))
# Check every line for tiles left in tray
match = Device.sTilesLeftTrayPat.match(line)
if match: self.nTilesLeftTray = int(match.group(1))
if not self.relayID:
match = Device.sRelayIDPat.match(line)
if match:
self.relaySeed = int(match.group(1))
self.relayID = match.group(2)
if self.args.ADD_RELAY and not self.inviteeDevID:
match = Device.sDevIDPat.match(line)
if match: self.inviteeDevID = int(match.group(1), 16)
if self.args.ADD_MQTT and not self.inviteeMQTTDevID:
match = Device.sMQTTDevIDPat.match(line)
if match:
self.inviteeMQTTDevID = int(match.group(1), 16)
# print('read mqtt devid: {:16X}'.format(self.inviteeMQTTDevID))
if not self.connected:
match = Device.sConnPat.match(line)
if match: self.connected = True
self.locked = False
# print('logReaderMain done, wrote lines:', nLines, 'to', self.logPath);
def checkScript(self):
if not os.path.exists(self.script):
args = ['exec'] # without exec means terminate() won't work
if self.args.VALGRIND:
args += ['valgrind']
# args += ['--leak-check=full']
# args += ['--track-origins=yes']
args += [self.app] + [str(p) for p in self.params]
if self.devID: args.extend( ' '.split(self.devID))
args += [ '$*' ]
with open( self.script, 'w' ) as fil:
fil.write( "#!/bin/sh\n" )
fil.write( ' '.join(args) + '\n' )
os.chmod(self.script, 0o755)
def launch(self):
self.setApp(self.args.UPGRADE_PCT)
self.checkScript()
self.launchCount += 1
args = [ self.script, '--close-stdin' ]
# If I'm an unconnected server and I know a client's relayid,
# append it so invitation can happen. When more than one
# device will be invited, the invitations must always go in
# the same order so channels will be assigned consistently. So
# keep them in an array as they're encountered, and use in
# that order
if self.args.ADD_RELAY:
if not self.usePublic and self.order == 1 and self.inviteeDevID and not self.connected:
for peer in self.peers:
if peer.inviteeDevID and not peer == self:
if not peer.inviteeDevID in self.inviteeDevIDs:
self.inviteeDevIDs.append(peer.inviteeDevID)
if self.inviteeDevIDs:
args += [ '--force-invite' ]
for inviteeDevID in self.inviteeDevIDs:
args += ['--invitee-relayid', str(inviteeDevID)]
if self.args.ADD_MQTT:
if self.order == 1 and not self.connected:
for peer in self.peers:
if peer.inviteeMQTTDevID and not peer == self:
if not peer.inviteeMQTTDevID in self.inviteeMQTTDevIDs:
self.inviteeMQTTDevIDs.append(peer.inviteeMQTTDevID)
if self.inviteeMQTTDevIDs:
args += [ '--force-invite' ]
for idid in self.inviteeMQTTDevIDs:
asHexStr = '{:16X}'.format(idid)
args += ['--invitee-mqtt-devid', asHexStr]
self.proc = subprocess.Popen(args, stdout = subprocess.DEVNULL,
stderr = subprocess.PIPE, universal_newlines = True)
self.pid = self.proc.pid
self.minEnd = datetime.datetime.now() + datetime.timedelta(seconds = self.args.MINRUN)
# Now start a thread to read stdio
self.reader = threading.Thread(target = logReaderStub, args=(self,))
self.reader.isDaemon = True
self.reader.start()
def running(self):
return self.proc and not self.proc.poll()
def minTimeExpired(self):
assert self.proc
return self.minEnd < datetime.datetime.now()
def kill(self):
if self.proc.poll() is None:
self.proc.terminate()
self.proc.wait()
assert self.proc.poll() is not None
self.reader.join()
self.reader = None
else:
print('NOT killing')
self.proc = None
self.check_game_over()
def handleAllDone(self):
global gDeadLaunches
if self.allDone:
self.moveFiles()
self.send_dead()
gDeadLaunches += self.launchCount
return self.allDone
def moveFiles(self):
assert not self.running()
for fil in [ self.logPath, self.db, self.script ]:
shutil.move(fil, self.args.LOGDIR + '/done')
def send_dead(self):
if self.args.ADD_RELAY:
JSON = json.dumps([{'relayID': self.relayID, 'seed': self.relaySeed}])
url = 'http://%s/xw4/relay.py/kill' % (self.args.HOST)
params = {'params' : JSON}
try:
req = requests.get(url, params = params) # failing
except requests.exceptions.ConnectionError:
print('got exception sending to', url, params, '; is relay.py running as apache module?')
def getTilesCount(self):
assert not self.locked
return {'index': self.indx,
'nTilesLeftPool': self.nTilesLeftPool,
'nTilesLeftTray': self.nTilesLeftTray,
'launchCount': self.launchCount,
'game': self.game,
}
def update_ldevid(self):
if not self.app in Device.sHasLDevIDMap:
hasLDevID = False
proc = subprocess.Popen([self.app, '--help'], stderr=subprocess.PIPE)
# output, err, = proc.communicate()
for line in proc.stderr.readlines():
if b'--ldevid' in line:
hasLDevID = True
break
# print('found --ldevid:', hasLDevID);
Device.sHasLDevIDMap[self.app] = hasLDevID
if Device.sHasLDevIDMap[self.app]:
RNUM = random.randint(0, 99)
if not self.devID:
if RNUM < 30:
self.devID = '--ldevid LINUX_TEST_%.5d_' % (self.indx)
elif RNUM < 10:
self.devID += 'x'
def check_game_over(self):
if self.gameOver and not self.allDone:
allDone = True
for dev in self.peers:
if dev == self: continue
if not dev.gameOver:
allDone = False
break
if allDone:
for dev in self.peers:
assert self.game == dev.game
dev.allDone = True
def makeSMSPhoneNo( game, dev ):
return '{:03d}{:03d}'.format( game, dev )
def build_cmds(args):
devs = []
COUNTER = 0
for GAME in range(1, args.NGAMES + 1):
peers = set()
ROOM = 'ROOM_%.3d' % (GAME % args.NROOMS)
NDEVS = pick_ndevs(args)
LOCALS = figure_locals(args, NDEVS) # as array
NPLAYERS = sum(LOCALS)
assert(len(LOCALS) == NDEVS)
DICT = args.DICTS[GAME % len(args.DICTS)]
# make one in three games public
usePublic = args.ADD_RELAY and random.randint(0, 3) == 0
useDupeMode = random.randint(0, 100) < args.DUP_PCT
if args.PHONIES == -1: phonies = GAME % 3
else: phonies = args.PHONIES
DEV = 0
for NLOCALS in LOCALS:
DEV += 1
DB = '{}/{:02d}_{:02d}_DB.sql3'.format(args.LOGDIR, GAME, DEV)
LOG = '{}/{:02d}_{:02d}_LOG.txt'.format(args.LOGDIR, GAME, DEV)
SCRIPT = '{}/start_{:02d}_{:02d}.sh'.format(args.LOGDIR, GAME, DEV)
PARAMS = player_params(args, NLOCALS, NPLAYERS, DEV)
if not args.USE_GTK: PARAMS += ['--curses']
PARAMS += ['--board-size', '15', '--sort-tiles']
if not useDupeMode: PARAMS += ['--trade-pct', args.TRADE_PCT]
# We SHOULD support having both SMS and relay working...
if args.ADD_RELAY:
PARAMS += [ '--relay-port', args.PORT, '--room', ROOM, '--host', args.HOST]
if random.randint(0, 100) < g_UDP_PCT_START:
PARAMS += ['--use-udp']
if args.ADD_SMS:
PARAMS += [ '--sms-number', makeSMSPhoneNo(GAME, DEV) ]
if args.SMS_FAIL_PCT > 0:
PARAMS += [ '--sms-fail-pct', args.SMS_FAIL_PCT ]
if DEV == 1:
PARAMS += [ '--force-invite' ]
for dev in range(2, NDEVS + 1):
PARAMS += [ '--invitee-sms-number', makeSMSPhoneNo(GAME, dev) ]
PARAMS += [ '--mqtt-port', args.MQTT_PORT, '--mqtt-host', args.MQTT_HOST ]
if args.ADD_MQTT:
PARAMS += [ '--with-mqtt' ]
if DEV == 1:
PARAMS += [ '--force-invite' ]
if args.UNDO_PCT > 0:
PARAMS += ['--undo-pct', args.UNDO_PCT]
PARAMS += [ '--game-dict', DICT]
# Removing --slow-robot for now. With it on (and
# successfully passed through to the curses client, which
# hasn't always been happening), 20% of games
# stall. PENDING...
# PARAMS += ['--slow-robot', '1:3']
PARAMS += ['--skip-confirm']
PARAMS += ['--db', DB]
PARAMS += ['--drop-nth-packet', g_DROP_N]
if random.randint(0, 100) < args.HTTP_PCT:
PARAMS += ['--use-http']
PARAMS += ['--split-packets', '2']
if args.SEND_CHAT:
PARAMS += ['--send-chat', args.SEND_CHAT]
if args.DUP_PACKETS:
PARAMS += ['--dup-packets']
# PARAMS += ['--my-port', '1024']
# PARAMS += ['--savefail-pct', 10]
# With the --seed param passed, games with more than 2
# devices don't get going. No idea why. This param is NOT
# passed in the old bash version of this script, so fixing
# it isn't a priority.
# PARAMS += ['--seed', args.SEED]
if DEV == 1 or usePublic: PARAMS += ['--force-game']
if DEV == 1:
PARAMS += ['--server', '--phonies', phonies ]
# IFF there are any non-1 player counts, tell inviter which
if sum(LOCALS) > NDEVS:
PARAMS += ['--invitee-counts', ":".join(str(n) for n in LOCALS[1:])]
else:
PARAMS += ['--force-channel', DEV - 1]
if args.PHONY_PCT and phonies == 2: PARAMS += [ '--make-phony-pct', args.PHONY_PCT ]
if useDupeMode: PARAMS += ['--duplicate-mode']
if usePublic: PARAMS += ['--make-public', '--join-public']
# print('PARAMS:', PARAMS)
dev = Device( args, GAME, COUNTER, PARAMS, ROOM, peers,
DEV, DB, LOG, SCRIPT, len(LOCALS), useDupeMode, usePublic )
peers.add(dev)
dev.update_ldevid()
devs.append(dev)
COUNTER += 1
return devs
def summarizeTileCounts(devs, endTime, state, changeSecs):
global gDeadLaunches
shouldGoOn = True
data = [dev.getTilesCount() for dev in devs]
dupModeFlags = [dev.inDupMode for dev in devs]
nDevs = len(data)
totalTilesStd = 0
totalTilesDup = 0
colWidth = max(2, len(str(nDevs)))
headWidth = 0
fmtData = [{'head' : 'dev', },
{'head' : 'launches', },
{'head' : 'tls left', },
]
for datum in fmtData:
headWidth = max(headWidth, len(datum['head']))
datum['data'] = []
# Group devices by game
games = []
joinChars = []
prev = -1
for datum, inDupMode in zip(data, dupModeFlags):
gameNo = datum['game']
if gameNo != prev:
games.append([])
if inDupMode: joinChars.append('.')
else: joinChars.append('+')
prev = gameNo
games[-1].append('{:0{width}d}'.format(datum['index'], width=colWidth))
fmtData[0]['data'] = []
for game, joinChar in zip(games, joinChars):
fmtData[0]['data'].append( joinChar.join(game) )
nLaunches = gDeadLaunches
for datum, inDupMode in zip(data, dupModeFlags):
launchCount = datum['launchCount']
nLaunches += launchCount
fmtData[1]['data'].append('{:{width}d}'.format(launchCount, width=colWidth))
# Format tiles left. It's the number in the bag/pool until
# that drops to 0, then the number in the tray preceeded by
# '+'. Only the pool number is included in the totalTiles sum.
nTilesPool = datum['nTilesLeftPool']
nTilesTray = datum['nTilesLeftTray']
if nTilesPool is None and nTilesTray is None:
txt = ('-' * colWidth)
elif int(nTilesPool) == 0 and not nTilesTray is None:
txt = '{:+{width}d}'.format(nTilesTray, width=colWidth-1)
else:
txt = '{:{width}d}'.format(nTilesPool, width=colWidth)
if inDupMode: totalTilesDup += int(nTilesPool)
else: totalTilesStd += int(nTilesPool)
fmtData[2]['data'].append(txt)
print('')
print('devs left: {}; bag tiles left: {} (std: {}, dup: {}); total launches: {}; {}/{}'
.format(nDevs, totalTilesStd + totalTilesDup, totalTilesStd, totalTilesDup,
nLaunches, datetime.datetime.now(), endTime ))
fmt = '{head:>%d} {data}' % headWidth
for datum in fmtData: datum['data'] = ' '.join(datum['data'])
for datum in fmtData:
print(fmt.format(**datum))
# Now let's see if things are stuck: if the tile string hasn't
# changed in two minutes bail. Note that the count of tiles left
# isn't enough because it's zero for a long time as devices are
# using up what's left in their trays and getting killed.
now = datetime.datetime.now()
tilesStr = fmtData[2]['data']
if not 'tilesStr' in state or state['tilesStr'] != tilesStr:
state['lastChange'] = now
state['tilesStr'] = tilesStr
return now - state['lastChange'] < datetime.timedelta(seconds = changeSecs)
def countCores(args):
count = 0
if args.CORE_PAT:
count = len( glob.glob(args.CORE_PAT) )
return count
gDone = False
def run_cmds(args, devs):
nCores = countCores(args)
endTime = datetime.datetime.now() + datetime.timedelta(minutes = args.TIMEOUT_MINS)
printState = {}
lastPrint = datetime.datetime.now()
while len(devs) > 0 and not gDone:
if countCores(args) > nCores:
print('core file count increased; exiting')
break
now = datetime.datetime.now()
if now > endTime:
print('outta time; outta here')
break
# print stats every 5 seconds
if now - lastPrint > datetime.timedelta(seconds = 5):
lastPrint = now
if not summarizeTileCounts(devs, endTime, printState, args.NO_CHANGE_SECS):
print('no change in too long; exiting')
break
dev = random.choice(devs)
if not dev.running():
if dev.handleAllDone():
devs.remove(dev)
else:
dev.launch()
elif dev.minTimeExpired():
dev.kill()
if dev.handleAllDone():
devs.remove(dev)
else:
time.sleep(1.0)
print('.', end='', flush=True)
# if we get here via a break, kill any remaining games
if devs:
print('stopping {} remaining games'.format(len(devs)))
for dev in devs:
if dev.running(): dev.kill()
# run_via_rq() {
# # launch then kill all games to give chance to hook up
# for KEY in ${!ARGS[*]}; do
# echo "launching $KEY"
# launch $KEY &
# PID=$!
# sleep 1
# kill $PID
# wait $PID
# # add_pipe $KEY
# done
# echo "now running via rq"
# # then run them
# while :; do
# COUNT=${#ARGS[*]}
# [ 0 -ge $COUNT ] && break
# INDX=$(($RANDOM%COUNT))
# KEYS=( ${!ARGS[*]} )
# KEY=${KEYS[$INDX]}
# CMD=${ARGS[$KEY]}
# RELAYID=$(./scripts/relayID.sh --short ${LOGS[$KEY]})
# MSG_COUNT=$(../relay/rq -a $HOST -m $RELAYID 2>/dev/null | sed 's,^.*-- ,,')
# if [ $MSG_COUNT -gt 0 ]; then
# launch $KEY &
# PID=$!
# sleep 2
# kill $PID || /bin/true
# wait $PID
# fi
# [ "$DROP_N" -ge 0 ] && increment_drop $KEY
# check_game $KEY
# done
# } # run_via_rq
# function getArg() {
# [ 1 -lt "$#" ] || usage "$1 requires an argument"
# echo $2
# }
def log_scores( devs ):
if len(Device.sScoresReg) > 0:
print( "average score for regular games:",
sum(Device.sScoresReg) // len(Device.sScoresReg) )
if len(Device.sScoresDup) > 0:
print( "average score for dup games:",
sum(Device.sScoresDup) // len(Device.sScoresDup) )
def mkParser():
parser = argparse.ArgumentParser()
parser.add_argument('--send-chat', dest = 'SEND_CHAT', type = str, default = None,
help = 'the message to send')
parser.add_argument('--app-new', dest = 'APP_NEW', default = './obj_linux_memdbg/xwords',
help = 'the app we\'ll use')
parser.add_argument('--app-old', dest = 'APP_OLD', default = './obj_linux_memdbg/xwords',
help = 'the app we\'ll upgrade from')
parser.add_argument('--start-pct', dest = 'START_PCT', default = 50, type = int,
help = 'odds of starting with the new app, 0 <= n < 100')
parser.add_argument('--upgrade-pct', dest = 'UPGRADE_PCT', default = 20, type = int,
help = 'odds of upgrading at any launch, 0 <= n < 100')
parser.add_argument('--num-games', dest = 'NGAMES', type = int, default = 1, help = 'number of games')
parser.add_argument('--num-rooms', dest = 'NROOMS', type = int, default = 0,
help = 'number of roooms (default to --num-games)')
parser.add_argument('--timeout-mins', dest = 'TIMEOUT_MINS', default = 10000, type = int,
help = 'minutes after which to timeout')
parser.add_argument('--nochange-secs', dest = 'NO_CHANGE_SECS', default = 30, type = int,
help = 'seconds without change after which to timeout')
parser.add_argument('--log-root', dest='LOGROOT', default = '.', help = 'where logfiles go')
parser.add_argument('--dup-packets', dest = 'DUP_PACKETS', default = False,
help = 'send all packet twice')
parser.add_argument('--phonies', dest = 'PHONIES', default = -1, type = int,
help = '0 (ignore), 1 (warn)) or 2 (lose turn); default is pick at random')
parser.add_argument('--make-phony-pct', dest = 'PHONY_PCT', default = 20, type = int,
help = 'how often a robot should play a phony (only applies when --phonies==2')
parser.add_argument('--use-gtk', dest = 'USE_GTK', default = False, action = 'store_true',
help = 'run games using gtk instead of ncurses')
parser.add_argument('--dup-pct', dest = 'DUP_PCT', default = 0, type = int,
help = 'this fraction played in duplicate mode')
# #
# # echo " [--clean-start] \\" >&2
parser.add_argument('--game-dict', dest = 'DICTS', action = 'append', default = [])
# # echo " [--help] \\" >&2
parser.add_argument('--host', dest = 'HOST', default = 'localhost',
help = 'relay hostname')
# # echo " [--max-devs <int>] \\" >&2
parser.add_argument('--min-devs', dest = 'MINDEVS', type = int, default = 2,
help = 'No game will have fewer devices than this')
parser.add_argument('--max-devs', dest = 'MAXDEVS', type = int, default = 4,
help = 'No game will have more devices than this')
parser.add_argument('--robots-all-same-iq', dest = 'IQS_SAME', default = False,
action = 'store_true', help = 'give all robots the same IQ')
parser.add_argument('--min-run', dest = 'MINRUN', type = int, default = 2,
help = 'Keep each run alive at least this many seconds')
# # echo " [--new-app <path/to/app] \\" >&2
# # echo " [--new-app-args [arg*]] # passed only to new app \\" >&2
# # echo " [--num-rooms <int>] \\" >&2
# # echo " [--old-app <path/to/app]* \\" >&2
parser.add_argument('--one-per', dest = 'ONEPER', default = False,
action = 'store_true', help = 'force one player per device')
parser.add_argument('--port', dest = 'PORT', default = 10997, type = int, \
help = 'Port relay\'s on')
parser.add_argument('--resign-pct', dest = 'RESIGN_PCT', default = 0, type = int, \
help = 'Odds of resigning [0..100]')
parser.add_argument('--seed', type = int, dest = 'SEED',
default = random.randint(1, 1000000000))
# # echo " [--send-chat <interval-in-seconds> \\" >&2
# # echo " [--udp-incr <pct>] \\" >&2
# # echo " [--udp-start <pct>] # default: $UDP_PCT_START \\" >&2
# # echo " [--undo-pct <int>] \\" >&2
parser.add_argument('--http-pct', dest = 'HTTP_PCT', default = 0, type = int,
help = 'pct of games to be using web api')
parser.add_argument('--undo-pct', dest = 'UNDO_PCT', default = 5, type = int)
parser.add_argument('--trade-pct', dest = 'TRADE_PCT', default = 10, type = int)
parser.add_argument('--add-sms', dest = 'ADD_SMS', default = False, action = 'store_true')
parser.add_argument('--sms-fail-pct', dest = 'SMS_FAIL_PCT', default = 0, type = int)
parser.add_argument('--add-mqtt', dest = 'ADD_MQTT', default = False, action = 'store_true')
parser.add_argument('--mqtt-port', dest = 'MQTT_PORT', default = 1883 )
parser.add_argument('--mqtt-host', dest = 'MQTT_HOST', default = 'localhost' )
parser.add_argument('--remove-relay', dest = 'ADD_RELAY', default = True, action = 'store_false')
parser.add_argument('--core-pat', dest = 'CORE_PAT', default = os.environ.get('DISCON_COREPAT'),
help = "pattern for core files that should stop the script " \
+ "(default from env $DISCON_COREPAT)" )
parser.add_argument('--with-valgrind', dest = 'VALGRIND', default = False,
action = 'store_true')
return parser
# #######################################################
# ##################### MAIN begins #####################
# #######################################################
def parseArgs():
args = mkParser().parse_args()
assignDefaults(args)
print(args)
return args
# print(options)
# while [ "$#" -gt 0 ]; do
# case $1 in
# --udp-start)
# UDP_PCT_START=$(getArg $*)
# shift
# ;;
# --udp-incr)
# UDP_PCT_INCR=$(getArg $*)
# shift
# ;;
# --clean-start)
# DO_CLEAN=1
# ;;
# --num-games)
# NGAMES=$(getArg $*)
# shift
# ;;
# --num-rooms)
# NROOMS=$(getArg $*)
# shift
# ;;
# --old-app)
# APPS_OLD[${#APPS_OLD[@]}]=$(getArg $*)
# shift
# ;;
# --log-root)
# [ -d $2 ] || usage "$1: no such directory $2"
# LOGDIR=$2/$(basename $0)_logs
# shift
# ;;
# --dup-packets)
# DUP_PACKETS=1
# ;;
# --new-app)
# APP_NEW=$(getArg $*)
# shift
# ;;
# --new-app-args)
# APP_NEW_PARAMS="${2}"
# echo "got $APP_NEW_PARAMS"
# shift
# ;;
# --game-dict)
# DICTS[${#DICTS[@]}]=$(getArg $*)
# shift
# ;;
# --min-devs)
# MINDEVS=$(getArg $*)
# shift
# ;;
# --max-devs)
# MAXDEVS=$(getArg $*)
# shift
# ;;
# --min-run)
# MINRUN=$(getArg $*)
# [ $MINRUN -ge 2 -a $MINRUN -le 60 ] || usage "$1: n must be 2 <= n <= 60"
# shift
# ;;
# --one-per)
# ONEPER=TRUE
# ;;
# --host)
# HOST=$(getArg $*)
# shift
# ;;
# --port)
# PORT=$(getArg $*)
# shift
# ;;
# --seed)
# SEED=$(getArg $*)
# shift
# ;;
# --undo-pct)
# UNDO_PCT=$(getArg $*)
# shift
# ;;
# --http-pct)
# HTTP_PCT=$(getArg $*)
# [ $HTTP_PCT -ge 0 -a $HTTP_PCT -le 100 ] || usage "$1: n must be 0 <= n <= 100"
# shift
# ;;
# --send-chat)
# SEND_CHAT=$(getArg $*)
# shift
# ;;
# --resign-pct)
# RESIGN_PCT=$(getArg $*)
# [ $RESIGN_PCT -ge 0 -a $RESIGN_PCT -le 100 ] || usage "$1: n must be 0 <= n <= 100"
# shift
# ;;
# --no-timeout)
# TIMEOUT=0x7FFFFFFF
# ;;
# --help)
# usage
# ;;
# *) usage "unrecognized option $1"
# ;;
# esac
# shift
# done
def assignDefaults(args):
if not args.NROOMS: args.NROOMS = args.NGAMES
if len(args.DICTS) == 0: args.DICTS.append('CollegeEng_2to8.xwd')
args.LOGDIR = os.path.splitext(os.path.basename(sys.argv[0]))[0] + '_logs'
# Move an existing logdir aside
if os.path.exists(args.LOGDIR):
shutil.move(args.LOGDIR, '/tmp/' + args.LOGDIR + '_' + str(random.randint(0, 100000)))
for d in ['', 'done', 'dead',]:
os.mkdir(args.LOGDIR + '/' + d)
# [ -z "$SAVE_GOOD" ] && SAVE_GOOD=YES
# # [ -z "$RESIGN_PCT" -a "$NGAMES" -gt 1 ] && RESIGN_RATIO=1000 || RESIGN_RATIO=0
# [ -z "$DROP_N" ] && DROP_N=0
# [ -z "$USE_GTK" ] && USE_GTK=FALSE
# [ -z "$UPGRADE_ODDS" ] && UPGRADE_ODDS=10
# #$((NGAMES/50))
# [ 0 -eq $UPGRADE_ODDS ] && UPGRADE_ODDS=1
# [ -n "$SEED" ] && RANDOM=$SEED
# [ -z "$ONEPER" -a $NROOMS -lt $NGAMES ] && usage "use --one-per if --num-rooms < --num-games"
# [ -n "$DO_CLEAN" ] && cleanup
# RESUME=""
# for FILE in $(ls $LOGDIR/*.{xwg,txt} 2>/dev/null); do
# if [ -e $FILE ]; then
# echo "Unfinished games found in $LOGDIR; continue with them (or discard)?"
# read -p "<yes/no> " ANSWER
# case "$ANSWER" in
# y|yes|Y|YES)
# RESUME=1
# ;;
# *)
# ;;
# esac
# fi
# break
# done
# if [ -z "$RESUME" -a -d $LOGDIR ]; then
# NEWNAME="$(basename $LOGDIR)_$$"
# (cd $(dirname $LOGDIR) && mv $(basename $LOGDIR) /tmp/${NEWNAME})
# fi
# mkdir -p $LOGDIR
# if [ "$SAVE_GOOD" = YES ]; then
# DONEDIR=$LOGDIR/done
# mkdir -p $DONEDIR
# fi
# DEADDIR=$LOGDIR/dead
# mkdir -p $DEADDIR
# for VAR in NGAMES NROOMS USE_GTK TIMEOUT HOST PORT SAVE_GOOD \
# MINDEVS MAXDEVS ONEPER RESIGN_PCT DROP_N ALL_VIA_RQ SEED \
# APP_NEW; do
# echo "$VAR:" $(eval "echo \$${VAR}") 1>&2
# done
# echo "DICTS: ${DICTS[*]}"
# echo -n "APPS_OLD: "; [ xx = "${APPS_OLD[*]+xx}" ] && echo "${APPS_OLD[*]}" || echo ""
# echo "*********$0 starting: $(date)**************"
# STARTTIME=$(date +%s)
# [ -z "$RESUME" ] && build_cmds || read_resume_cmds
# if [ TRUE = "$ALL_VIA_RQ" ]; then
# run_via_rq
# else
# run_cmds
# fi
# wait
# SECONDS=$(($(date +%s)-$STARTTIME))
# HOURS=$((SECONDS/3600))
# SECONDS=$((SECONDS%3600))
# MINUTES=$((SECONDS/60))
# SECONDS=$((SECONDS%60))
# echo "*********$0 finished: $(date) (took $HOURS:$MINUTES:$SECONDS)**************"
def termHandler(signum, frame):
global gDone
print('termHandler() called')
gDone = True
def main():
startTime = datetime.datetime.now()
signal.signal(signal.SIGINT, termHandler)
args = parseArgs()
# Hack: old files confuse things. Remove is simple fix good for now
if args.ADD_SMS:
try: rmtree('/tmp/xw_sms')
except: None
devs = build_cmds(args)
nDevs = len(devs)
run_cmds(args, devs)
print('{} finished; took {} for {} devices'.format(sys.argv[0], datetime.datetime.now() - startTime, nDevs))
log_scores( devs )
##############################################################################
if __name__ == '__main__':
main()