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![]() connect to relay, instead of suggesting user invite another player warn him/her that it's unconnected and suggest opening again later. The problem this addresses is that a game must be opened to make the initial relay connection, and that doesn't happen in the background. This is a temporary fix that should prevent sending invitations to games that the relay doesn't yet know about. |
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archive | ||
assets | ||
img_src | ||
jni | ||
libs | ||
res | ||
res_src | ||
src/org/eehouse/android/xw4 | ||
.gitignore | ||
AndroidManifest.xml | ||
build.xml | ||
build_unchecked.xml | ||
proguard-project.txt | ||
project.properties |