xwords/linux/gtknewgame.c
ehouse ae7caae236 Lots of changes to make gtk version better test with relay: make
possible to start without specifying comms params, to switch roles
and/or number of players when starting new game; clean up dialogs,
esp. use notebook widget to have tab switch between comms types.
2009-02-28 18:52:44 +00:00

554 lines
18 KiB
C

/* -*-mode: C; fill-column: 78; c-basic-offset: 4; compile-command: "make MEMDEBUG=TRUE"; -*- */
/*
* Copyright 2001-2008 by Eric House (xwords@eehouse.org). All rights
* reserved.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*/
#ifdef PLATFORM_GTK
#include <stdarg.h>
#include "linuxutl.h"
#include "gtknewgame.h"
#include "strutils.h"
#include "nwgamest.h"
#include "gtkconnsdlg.h"
#include "gtkutils.h"
#define MAX_SIZE_CHOICES 10
typedef struct GtkNewGameState {
GtkAppGlobals* globals;
NewGameCtx* newGameCtxt;
CommsAddrRec addr;
DeviceRole role;
gboolean revert;
gboolean cancelled;
XP_Bool loaded;
gboolean isNewGame;
short nCols; /* for board size */
#ifndef XWFEATURE_STANDALONE_ONLY
GtkWidget* remoteChecks[MAX_NUM_PLAYERS];
GtkWidget* radios[3];
#endif
GtkWidget* robotChecks[MAX_NUM_PLAYERS];
GtkWidget* nameLabels[MAX_NUM_PLAYERS];
GtkWidget* nameFields[MAX_NUM_PLAYERS];
GtkWidget* passwdLabels[MAX_NUM_PLAYERS];
GtkWidget* passwdFields[MAX_NUM_PLAYERS];
GtkWidget* nPlayersCombo;
GtkWidget* nPlayersLabel;
GtkWidget* juggleButton;
} GtkNewGameState;
static void
nplayers_menu_changed( GtkComboBox* combo, GtkNewGameState* state )
{
gint index = gtk_combo_box_get_active( GTK_COMBO_BOX(combo) );
if ( index >= 0 ) {
NGValue value = { .ng_u16 = index + 1 };
newg_attrChanged( state->newGameCtxt, NG_ATTR_NPLAYERS, value );
}
} /* nplayers_menu_changed */
#ifndef XWFEATURE_STANDALONE_ONLY
static void
radio_clicked( GtkRadioButton* radio, gpointer gp )
{
GtkNewGameState* state = (GtkNewGameState*)gp;
gint index = -1, ii;
for ( ii = 0; ii < VSIZE(state->radios); ++ii ) {
if (GTK_RADIO_BUTTON(state->radios[ii]) == radio ) {
index = ii;
break;
}
}
if ( index >= 0 && gtk_toggle_button_get_active(GTK_TOGGLE_BUTTON(radio)) ) {
DeviceRole role = (DeviceRole)index;
NGValue value = { .ng_role = role };
newg_attrChanged( state->newGameCtxt, NG_ATTR_ROLE, value );
#if defined XWFEATURE_BLUETOOTH || defined XWFEATURE_RELAY
if ( state->loaded && SERVER_STANDALONE != role ) {
gtkConnsDlg( state->globals, &state->addr, FALSE );
}
#endif
}
} /* role_combo_changed */
#endif
static void
callChangedWithIndex( GtkNewGameState* state, GtkWidget* item,
GtkWidget** items )
{
NGValue value;
gint player;
for ( player = 0; player < MAX_NUM_PLAYERS; ++player ) {
if ( item == items[player] ) {
break;
}
}
XP_ASSERT( player < MAX_NUM_PLAYERS );
value.ng_bool = gtk_toggle_button_get_active( GTK_TOGGLE_BUTTON(item) );
newg_colChanged( state->newGameCtxt, player );
} /* callChangedWithIndex */
static void
handle_robot_toggled( GtkWidget* item, GtkNewGameState* state )
{
callChangedWithIndex( state, item, state->robotChecks );
}
static void
handle_juggle( GtkWidget* XP_UNUSED(item), GtkNewGameState* state )
{
while ( !newg_juggle( state->newGameCtxt ) ) {
}
}
#ifndef XWFEATURE_STANDALONE_ONLY
static void
handle_remote_toggled( GtkWidget* item, GtkNewGameState* state )
{
callChangedWithIndex( state, item, state->remoteChecks );
}
#endif
static void
size_combo_changed( GtkComboBox* combo, gpointer gp )
{
GtkNewGameState* state = (GtkNewGameState*)gp;
gint index = gtk_combo_box_get_active( GTK_COMBO_BOX(combo) );
if ( index >= 0 ) {
state->nCols = MAX_COLS - index;
XP_LOGF( "set nCols = %d", state->nCols );
}
} /* size_combo_changed */
static void
handle_ok( GtkWidget* XP_UNUSED(widget), gpointer closure )
{
GtkNewGameState* state = (GtkNewGameState*)closure;
state->cancelled = XP_FALSE;
gtk_main_quit();
} /* handle_ok */
static void
handle_cancel( GtkWidget* XP_UNUSED(widget), void* closure )
{
GtkNewGameState* state = (GtkNewGameState*)closure;
state->cancelled = XP_TRUE;
gtk_main_quit();
}
static void
handle_revert( GtkWidget* XP_UNUSED(widget), void* closure )
{
GtkNewGameState* state = (GtkNewGameState*)closure;
state->revert = TRUE;
gtk_main_quit();
} /* handle_revert */
static GtkWidget*
makeNewGameDialog( GtkNewGameState* state )
{
GtkWidget* dialog;
GtkWidget* vbox;
GtkWidget* hbox;
#ifndef XWFEATURE_STANDALONE_ONLY
char* roles[] = { "Standalone", "Host", "Guest" };
#endif
GtkWidget* nPlayersCombo;
GtkWidget* boardSizeCombo;
CurGameInfo* gi;
short ii;
dialog = gtk_dialog_new();
gtk_window_set_modal( GTK_WINDOW( dialog ), TRUE );
vbox = gtk_vbox_new( FALSE, 0 );
#ifndef XWFEATURE_STANDALONE_ONLY
hbox = gtk_hbox_new( FALSE, 0 );
gtk_box_pack_start( GTK_BOX(hbox), gtk_label_new("Role:"),
FALSE, TRUE, 0 );
GtkWidget* radio = NULL;
for ( ii = 0; ii < VSIZE(roles); ++ii ) {
if ( NULL == radio ) {
radio = gtk_radio_button_new_with_label( NULL, roles[ii] );
} else {
radio = gtk_radio_button_new_with_label_from_widget(
GTK_RADIO_BUTTON(radio), roles[ii] );
}
state->radios[ii] = radio;
g_signal_connect( GTK_OBJECT(radio), "clicked",
G_CALLBACK(radio_clicked), state );
gtk_box_pack_start( GTK_BOX(hbox), radio, FALSE, TRUE, 0 );
if ( !state->isNewGame && ii != state->role ) {
gtk_widget_set_sensitive( radio, FALSE );
}
}
gtk_box_pack_start( GTK_BOX(vbox), hbox, FALSE, TRUE, 0 );
#endif
/* NPlayers menu */
hbox = gtk_hbox_new( FALSE, 0 );
state->nPlayersLabel = gtk_label_new("");
gtk_box_pack_start( GTK_BOX(hbox), state->nPlayersLabel, FALSE, TRUE, 0 );
nPlayersCombo = gtk_combo_box_new_text();
state->nPlayersCombo = nPlayersCombo;
gi = &state->globals->cGlobals.params->gi;
for ( ii = 0; ii < MAX_NUM_PLAYERS; ++ii ) {
char buf[2] = { ii + '1', '\0' };
gtk_combo_box_append_text( GTK_COMBO_BOX(nPlayersCombo), buf );
}
gtk_widget_show( nPlayersCombo );
gtk_box_pack_start( GTK_BOX(hbox), nPlayersCombo, FALSE, TRUE, 0 );
g_signal_connect( GTK_OBJECT(nPlayersCombo), "changed",
G_CALLBACK(nplayers_menu_changed), state );
state->juggleButton = makeButton( "Juggle",
GTK_SIGNAL_FUNC(handle_juggle),
state );
gtk_box_pack_start( GTK_BOX(hbox), state->juggleButton, FALSE, TRUE, 0 );
gtk_widget_show( hbox );
gtk_box_pack_start( GTK_BOX(vbox), hbox, FALSE, TRUE, 0 );
for ( ii = 0; ii < MAX_NUM_PLAYERS; ++ii ) {
GtkWidget* label = gtk_label_new("Name:");
#ifndef XWFEATURE_STANDALONE_ONLY
GtkWidget* remoteCheck = gtk_check_button_new_with_label( "Remote" );
#endif
GtkWidget* nameField = gtk_entry_new();
GtkWidget* passwdField = gtk_entry_new_with_max_length( 6 );
GtkWidget* robotCheck = gtk_check_button_new_with_label( "Robot" );
#ifndef XWFEATURE_STANDALONE_ONLY
g_signal_connect( GTK_OBJECT(remoteCheck), "toggled",
GTK_SIGNAL_FUNC(handle_remote_toggled), state );
#endif
g_signal_connect( GTK_OBJECT(robotCheck), "toggled",
GTK_SIGNAL_FUNC(handle_robot_toggled), state );
hbox = gtk_hbox_new( FALSE, 0 );
#ifndef XWFEATURE_STANDALONE_ONLY
gtk_box_pack_start( GTK_BOX(hbox), remoteCheck, FALSE, TRUE, 0 );
gtk_widget_show( remoteCheck );
state->remoteChecks[ii] = remoteCheck;
#endif
gtk_box_pack_start( GTK_BOX(hbox), label, FALSE, TRUE, 0 );
gtk_widget_show( label );
state->nameLabels[ii] = label;
gtk_box_pack_start( GTK_BOX(hbox), nameField, FALSE, TRUE, 0 );
gtk_widget_show( nameField );
state->nameFields[ii] = nameField;
gtk_box_pack_start( GTK_BOX(hbox), robotCheck, FALSE, TRUE, 0 );
gtk_widget_show( robotCheck );
state->robotChecks[ii] = robotCheck;
label = gtk_label_new("Passwd:");
gtk_box_pack_start( GTK_BOX(hbox), label, FALSE, TRUE, 0 );
gtk_widget_show( label );
state->passwdLabels[ii] = label;
gtk_box_pack_start( GTK_BOX(hbox), passwdField, FALSE, TRUE, 0 );
gtk_widget_show( passwdField );
state->passwdFields[ii] = passwdField;
gtk_box_pack_start( GTK_BOX(vbox), hbox, FALSE, TRUE, 0 );
gtk_widget_show( hbox );
}
/* board size choices */
hbox = gtk_hbox_new( FALSE, 0 );
gtk_box_pack_start( GTK_BOX(hbox), gtk_label_new("Board size"),
FALSE, TRUE, 0 );
boardSizeCombo = gtk_combo_box_new_text();
if ( !state->isNewGame ) {
gtk_widget_set_sensitive( boardSizeCombo, FALSE );
}
for ( ii = 0; ii < MAX_SIZE_CHOICES; ++ii ) {
char buf[10];
XP_U16 siz = MAX_COLS - ii;
snprintf( buf, sizeof(buf), "%dx%d", siz, siz );
gtk_combo_box_append_text( GTK_COMBO_BOX(boardSizeCombo), buf );
if ( siz == state->nCols ) {
gtk_combo_box_set_active( GTK_COMBO_BOX(boardSizeCombo), ii );
}
}
g_signal_connect( GTK_OBJECT(boardSizeCombo), "changed",
G_CALLBACK(size_combo_changed), state );
gtk_widget_show( boardSizeCombo );
gtk_box_pack_start( GTK_BOX(hbox), boardSizeCombo, FALSE, TRUE, 0 );
gtk_box_pack_start( GTK_BOX(hbox), gtk_label_new("Dictionary: "),
FALSE, TRUE, 0 );
if ( !!gi->dictName ) {
gtk_box_pack_start( GTK_BOX(hbox),
gtk_label_new(gi->dictName),
FALSE, TRUE, 0 );
}
gtk_widget_show( hbox );
gtk_box_pack_start( GTK_BOX(vbox), hbox, FALSE, TRUE, 0 );
/* buttons at the bottom */
hbox = gtk_hbox_new( FALSE, 0 );
gtk_box_pack_start( GTK_BOX(hbox),
makeButton( "Ok", GTK_SIGNAL_FUNC(handle_ok) , state ),
FALSE, TRUE, 0 );
if ( state->isNewGame ) {
gtk_box_pack_start( GTK_BOX(hbox),
makeButton( "Revert",
GTK_SIGNAL_FUNC(handle_revert),
state ),
FALSE, TRUE, 0 );
gtk_box_pack_start( GTK_BOX(hbox),
makeButton( "Cancel",
GTK_SIGNAL_FUNC(handle_cancel),
state ),
FALSE, TRUE, 0 );
}
gtk_box_pack_start( GTK_BOX(vbox), hbox, FALSE, TRUE, 0 );
gtk_widget_show( vbox );
gtk_container_add( GTK_CONTAINER( GTK_DIALOG(dialog)->action_area), vbox);
gtk_widget_show_all (dialog);
return dialog;
} /* makeNewGameDialog */
static GtkWidget*
widgetForCol( const GtkNewGameState* state, XP_U16 player, NewGameColumn col )
{
GtkWidget* widget = NULL;
if ( col == NG_COL_NAME ) {
widget = state->nameFields[player];
} else if ( col == NG_COL_PASSWD ) {
widget = state->passwdFields[player];
#ifndef XWFEATURE_STANDALONE_ONLY
} else if ( col == NG_COL_REMOTE ) {
widget = state->remoteChecks[player];
#endif
} else if ( col == NG_COL_ROBOT ) {
widget = state->robotChecks[player];
}
XP_ASSERT( !!widget );
return widget;
} /* widgetForCol */
static GtkWidget*
labelForCol( const GtkNewGameState* state, XP_U16 player, NewGameColumn col )
{
GtkWidget* widget = NULL;
if ( col == NG_COL_NAME ) {
widget = state->nameLabels[player];
} else if ( col == NG_COL_PASSWD ) {
widget = state->passwdLabels[player];
}
return widget;
} /* labelForCol */
static void
gtk_newgame_col_enable( void* closure, XP_U16 player, NewGameColumn col,
XP_TriEnable enable )
{
GtkNewGameState* state = (GtkNewGameState*)closure;
GtkWidget* widget = widgetForCol( state, player, col );
GtkWidget* label = labelForCol( state, player, col );
gtk_widget_show( widget );
gtk_widget_set_sensitive( widget, enable == TRI_ENAB_ENABLED );
if ( !!label ) {
gtk_widget_show( label );
gtk_widget_set_sensitive( label, enable == TRI_ENAB_ENABLED );
}
} /* gtk_newgame_col_enable */
static void
gtk_newgame_attr_enable( void* closure, NewGameAttr attr, XP_TriEnable enable )
{
GtkNewGameState* state = (GtkNewGameState*)closure;
GtkWidget* widget = NULL;
if ( attr == NG_ATTR_NPLAYERS ) {
widget = state->nPlayersCombo;
#ifndef XWFEATURE_STANDALONE_ONLY
} else if ( attr == NG_ATTR_ROLE ) {
/* NG_ATTR_ROLE always enabled */
/* widget = state->roleCombo; */
#endif
} else if ( attr == NG_ATTR_CANJUGGLE ) {
widget = state->juggleButton;
}
if ( !!widget ) {
gtk_widget_set_sensitive( widget, enable == TRI_ENAB_ENABLED );
}
}
static void
gtk_newgame_col_set( void* closure, XP_U16 player, NewGameColumn col,
NGValue value )
{
GtkNewGameState* state = (GtkNewGameState*)closure;
GtkWidget* widget = widgetForCol( state, player, col );
const XP_UCHAR* cp;
switch ( col ) {
case NG_COL_NAME:
case NG_COL_PASSWD:
cp = value.ng_cp? value.ng_cp : "";
gtk_entry_set_text( GTK_ENTRY(widget), cp );
break;
#ifndef XWFEATURE_STANDALONE_ONLY
case NG_COL_REMOTE:
#endif
case NG_COL_ROBOT:
gtk_toggle_button_set_state( GTK_TOGGLE_BUTTON(widget),
value.ng_bool );
break;
}
} /* gtk_newgame_set */
static void
gtk_newgame_col_get( void* closure, XP_U16 player, NewGameColumn col,
NgCpCallbk cpcb, const void* cbClosure )
{
GtkNewGameState* state = (GtkNewGameState*)closure;
NGValue value;
GtkWidget* widget = widgetForCol( state, player, col );
switch ( col ) {
#ifndef XWFEATURE_STANDALONE_ONLY
case NG_COL_REMOTE:
#endif
case NG_COL_ROBOT:
value.ng_bool =
gtk_toggle_button_get_active( GTK_TOGGLE_BUTTON(widget));
break;
case NG_COL_PASSWD:
case NG_COL_NAME:
value.ng_cp = gtk_entry_get_text( GTK_ENTRY(widget) );
break;
}
(*cpcb)( value, cbClosure );
} /* gtk_newgame_col_get */
static void
gtk_newgame_attr_set( void* closure, NewGameAttr attr, NGValue value )
{
GtkNewGameState* state = (GtkNewGameState*)closure;
if ( attr == NG_ATTR_NPLAYERS ) {
XP_U16 ii = value.ng_u16;
XP_LOGF( "%s: setting menu %d", __func__, ii-1 );
gtk_combo_box_set_active( GTK_COMBO_BOX(state->nPlayersCombo), ii-1 );
#ifndef XWFEATURE_STANDALONE_ONLY
} else if ( attr == NG_ATTR_ROLE ) {
gtk_toggle_button_set_active(
GTK_TOGGLE_BUTTON(state->radios[value.ng_role]), TRUE );
} else if ( attr == NG_ATTR_REMHEADER ) {
/* ignored on GTK: no headers at all */
#endif
} else if ( attr == NG_ATTR_NPLAYHEADER ) {
gtk_label_set_text( GTK_LABEL(state->nPlayersLabel), value.ng_cp );
}
}
gboolean
newGameDialog( GtkAppGlobals* globals, CommsAddrRec* addr, XP_Bool isNewGame )
{
GtkNewGameState state;
XP_MEMSET( &state, 0, sizeof(state) );
state.globals = globals;
state.newGameCtxt = newg_make( MPPARM(globals->cGlobals.params
->util->mpool)
isNewGame,
globals->cGlobals.params->util,
gtk_newgame_col_enable,
gtk_newgame_attr_enable,
gtk_newgame_col_get,
gtk_newgame_col_set,
gtk_newgame_attr_set,
&state );
state.isNewGame = isNewGame;
/* returns when button handler calls gtk_main_quit */
do {
GtkWidget* dialog;
state.revert = FALSE;
state.loaded = XP_FALSE;
state.nCols = globals->cGlobals.params->gi.boardSize;
state.role = globals->cGlobals.params->gi.serverRole;
XP_MEMCPY( &state.addr, addr, sizeof(state.addr) );
dialog = makeNewGameDialog( &state );
newg_load( state.newGameCtxt,
&globals->cGlobals.params->gi );
state.loaded = XP_TRUE;
gtk_main();
if ( !state.cancelled && !state.revert ) {
if ( newg_store( state.newGameCtxt, &globals->cGlobals.params->gi,
XP_TRUE ) ) {
globals->cGlobals.params->gi.boardSize = state.nCols;
} else {
/* Do it again if we warned user of inconsistency. */
state.revert = XP_TRUE;
}
}
gtk_widget_destroy( dialog );
} while ( state.revert );
newg_destroy( state.newGameCtxt );
if ( !state.cancelled ) {
XP_MEMCPY( addr, &state.addr, sizeof(state.addr) );
}
return !state.cancelled;
} /* newGameDialog */
#endif /* PLATFORM_GTK */