mirror of
git://xwords.git.sourceforge.net/gitroot/xwords/xwords
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314 lines
8.1 KiB
XML
314 lines
8.1 KiB
XML
/* -*-mode: C; fill-column: 78; c-basic-offset: 4; -*- */
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/*
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* Copyright 2005 by Eric House (fixin@peak.org). (based on sample
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* app helloworldbasic "Copyright (c) 2002, Nokia. All rights
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* reserved.")
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*/
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NAME XWRD
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#include <eikon.rh>
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#include <eikon.rsg>
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#include "xwords.hrh"
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// ---------------------------------------------------------
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//
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// Define the resource file signature
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// This resource should be empty.
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//
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// ---------------------------------------------------------
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//
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RESOURCE RSS_SIGNATURE { }
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// ---------------------------------------------------------
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//
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// Default Document Name
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//
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// ---------------------------------------------------------
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//
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RESOURCE TBUF r_default_document_name { buf=""; }
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// ---------------------------------------------------------
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//
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// Define default menu, hotkeys and CBA keys.
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//
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// ---------------------------------------------------------
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//
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RESOURCE EIK_APP_INFO
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{
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menubar = r_xwords_menubar;
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cba = r_xwords_cba;
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hotkeys = r_xwords_hotkeys;
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}
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// ---------------------------------------------------------
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//
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// r_xwords_hotkeys
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//
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// ---------------------------------------------------------
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//
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RESOURCE HOTKEYS r_xwords_hotkeys
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{
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control =
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{
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HOTKEY
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{
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command = EEikCmdExit;
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key = 'e';
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}
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};
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}
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// ---------------------------------------------------------
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//
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// r_xwords_cba
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//
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// ---------------------------------------------------------
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//
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RESOURCE CBA r_xwords_cba
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{
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buttons=
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{
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CBA_BUTTON
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{
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id=XW_JUGGLE_COMMAND;
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txt="Juggle";
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},
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CBA_BUTTON
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{
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id=XW_NEXTHINT_COMMAND;
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txt="Next Hint";
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},
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CBA_BUTTON
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{
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id=XW_HIDETRAY_COMMAND;
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txt="Hide tray";
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},
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CBA_BUTTON
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{
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id=XW_DONE_COMMAND;
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txt="Done";
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}
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};
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}
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// ---------------------------------------------------------
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//
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// r_xwords_menubar
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//
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// ---------------------------------------------------------
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//
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RESOURCE MENU_BAR r_xwords_menubar
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{
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titles =
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{
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MENU_TITLE {menu_pane = r_xwords_file_menu; txt = "File";}
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,MENU_TITLE {menu_pane = r_xwords_game_menu; txt = "Game";}
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,MENU_TITLE {menu_pane = r_xwords_move_menu; txt = "Move";}
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};
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}
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// ---------------------------------------------------------
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//
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// r_xwords_file_menu
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// Menu for "Options"
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//
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// ---------------------------------------------------------
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//
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RESOURCE MENU_PANE r_xwords_file_menu
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{
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items =
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{
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MENU_ITEM {command = XW_NEWGAME_COMMAND; txt = "New game";}
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,MENU_ITEM {command = XW_SAVEDGAMES_COMMAND; txt = "Saved games";}
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,MENU_ITEM {command = XW_PREFS_COMMAND; txt = "Preferences";}
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,MENU_ITEM {command = XW_ABOUT_COMMAND; txt = "About";}
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,MENU_ITEM {command = EEikCmdExit; txt = "Exit";}
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};
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}
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RESOURCE MENU_PANE r_xwords_game_menu
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{
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items =
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{
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MENU_ITEM {command = XW_VALUES_COMMAND; txt = "Tile values";}
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,MENU_ITEM {command = XW_REMAIN_COMMAND; txt = "Remaining tiles";}
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,MENU_ITEM {command = XW_CURINFO_COMMAND; txt = "Game info";}
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,MENU_ITEM {command = XW_HISTORY_COMMAND; txt = "History";}
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,MENU_ITEM {command = XW_FINALSCORES_COMMAND; txt = "Final scores";}
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,MENU_ITEM {command = XW_FLIP_COMMAND; txt = "Flip board"; }
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,MENU_ITEM {command = XW_TOGGLEVALS_COMMAND; txt = "Toggle values"; }
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};
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}
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RESOURCE MENU_PANE r_xwords_move_menu
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{
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items =
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{
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MENU_ITEM {command = XW_HINT_COMMAND; txt = "Hint";}
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/* #ifdef XWFEATURE_SEARCHLIMIT */
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/* ,MENU_ITEM {command = XW_LIMHINT_COMMAND; txt = "Limited hint";} */
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/* #endif */
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,MENU_ITEM {command = XW_NEXTHINT_COMMAND; txt = "Next hint";}
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,MENU_ITEM {command = XW_UNDOCUR_COMMAND; txt = "Undo current";}
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,MENU_ITEM {command = XW_UNDOLAST_COMMAND; txt = "Undo last";}
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,MENU_ITEM {command = XW_DONE_COMMAND; txt = "Done";}
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/* ,MENU_ITEM {command = XW_JUGGLE_COMMAND; txt = "Juggle";} */
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,MENU_ITEM {command = XW_TRADE_COMMAND; txt = "Trade";}
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/* ,MENU_ITEM {command = XW_HIDETRAY_COMMAND; txt = "[Un]hide tray";} */
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};
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}
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/* Apparently you have to use a resource type large enough to hold the
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string. There are TBUF16, TBUF32, TBUF40, TBUF48,TBUF64, 128 and
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256. Why a system that can generate constants from the resource
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IDs can't match resource types to strings is beyond me.
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*/
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RESOURCE TBUF32 r_no_peek_alert {
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buf="No peeking at the robot's tiles."; }
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RESOURCE TBUF40 r_tiles_in_line_alert {
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buf ="All tiles played must be in a line.";
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}
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RESOURCE TBUF64 r_no_empties_sep_alert {
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buf ="Empty squares cannot separate pieces played.";
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}
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RESOURCE TBUF64 r_two_tiles_first_move_alert {
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buf = "Must play two or more pieces on the first move.";
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}
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RESOURCE TBUF128 r_placed_must_contact_alert {
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buf = "New tiles must contact others already in place (or the middle square on the first move).";
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}
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RESOURCE TBUF32 r_too_few_to_trade_alert {
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buf = "Too few tiles left to trade.";
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}
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RESOURCE TBUF64 r_not_your_turn_alert {
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buf = "You can't do that; it's not your turn!";
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}
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RESOURCE TBUF40 r_remove_first_alert {
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buf = "Remove played tiles before trading.";
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}
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RESOURCE TBUF64 r_nothing_to_undo_alert {
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buf = "Nothing to undo. (Initial tile picking cannot be undone.)";
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}
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RESOURCE TBUF64 r_confirm_end_game {
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buf = "Are you sure you want to end the game now?";
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}
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RESOURCE DIALOG r_xwords_confirmation_query
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{
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title = "Query";
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buttons = R_EIK_BUTTONS_NO_YES;
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flags = EEikDialogFlagWait | EEikDialogFlagNotifyEsc;
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items =
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{
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DLG_LINE
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{
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control = EDWIN;
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type = EEikCtEdwin;
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id = EAskContents;
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}
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};
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}
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RESOURCE DIALOG r_xwords_info_only
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{
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title = "Info";
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buttons = R_EIK_BUTTONS_CONTINUE;
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flags = EEikDialogFlagWait | EEikDialogFlagNotifyEsc;
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items =
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{
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DLG_LINE
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{
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control = EDWIN { width = 100; maxlength = 1000; };
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type = EEikCtEdwin;
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id = EAskContents;
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}
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};
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}
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/* I think this is a multi-page dialog like that for to-do notes in the
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* calendar app. Panes:
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* Connection;
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* Player 1
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* P2
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* P3
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* P4
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* Dictionary
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* Preferences
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* (Can I dynamcially remove panes as the number of players changes?)
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*/
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RESOURCE ARRAY r_xwords_newgame_page1
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{
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items =
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{
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DLG_LINE
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{
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control = EDWIN { width = 100; maxlength = 1000; };
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type = EEikCtEdwin;
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id = EAskContents;
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}
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};
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}
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RESOURCE ARRAY r_xwords_newgame_page2
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{
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items =
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{
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DLG_LINE
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{
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control = EDWIN { width = 100; maxlength = 1000; };
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type = EEikCtEdwin;
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id = EAskContents;
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}
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};
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}
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RESOURCE ARRAY r_xwords_newgame_pages
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{
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items =
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{
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PAGE{ text="page1"; id=EPage1; lines=r_xwords_newgame_page1;},
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PAGE{ text="page2"; id=EPage2; lines=r_xwords_newgame_page2;}
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};
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}
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RESOURCE DIALOG r_xwords_newgame_dlg
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{
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title = "Game info";
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buttons = R_EIK_BUTTONS_CANCEL_OK;
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flags = EEikDialogFlagWait | EEikDialogFlagNotifyEsc;
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pages = r_xwords_newgame_pages;
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}
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