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git://xwords.git.sourceforge.net/gitroot/xwords/xwords
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c567647a8d
once UDP sockets and/or per-device (not per-game) connections come along. Lots of changes, most not involving code flow but a couple that did. So far two gtk games can connect and exchange moves. Haven't tested reconnection or store-and-forward.
45 lines
1.3 KiB
C
45 lines
1.3 KiB
C
/* -*-mode: C; fill-column: 78; c-basic-offset: 4; -*- */
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/*
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* Copyright 2005 - 2013 by Eric House (xwords@eehouse.org). All rights
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* reserved.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*/
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#ifndef _ADDRINFO_H_
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#define _ADDRINFO_H_
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#include <netinet/in.h>
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class AddrInfo {
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public:
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/* AddrInfo() : m_clientToken(0), m_socket(-1) { } */
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union {
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struct sockaddr addr;
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struct sockaddr_in addr_in;
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} u;
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int m_socket;
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void setIsTCP( bool val ) { m_isTCP = val; }
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bool isTCP() const { return m_isTCP; } /* later UDP will be here too */
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bool equals( const AddrInfo& other ) const;
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private:
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bool m_isTCP;
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};
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#endif
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