xwords/xwords4/relay/addrinfo.cpp
Eric House c567647a8d get rid of mapping of socket->game_connection, which will not work
once UDP sockets and/or per-device (not per-game) connections come
along.  Lots of changes, most not involving code flow but a couple
that did.  So far two gtk games can connect and exchange moves.
Haven't tested reconnection or store-and-forward.
2013-01-12 16:09:24 -08:00

40 lines
1.2 KiB
C++

/* -*-mode: C; fill-column: 78; c-basic-offset: 4; -*- */
/*
* Copyright 2005-2011 by Eric House (xwords@eehouse.org). All rights
* reserved.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*/
#include <assert.h>
#include <string.h>
#include "addrinfo.h"
bool
AddrInfo::equals( const AddrInfo& other ) const
{
bool equal = other.isTCP() == isTCP();
if ( equal ) {
if ( isTCP() ) {
equal = m_socket == other.m_socket;
} else {
assert(0); /* later.... */
}
}
return equal;
}