xwords/xwords4/linux/relaycon.h
Eric House a6784464ff first set of networking changes testing per-device communication with
relay on behalf of a number of games.  Works as long as all the games
are open.
2013-01-16 06:46:33 -08:00

36 lines
1.5 KiB
C

/* -*- compile-command: "make MEMDEBUG=TRUE -j3"; -*- */
/*
* Copyright 2013 by Eric House (xwords@eehouse.org). All rights reserved.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*/
#ifndef _RELAYCON_H_
#define _RELAYCON_H_
#include "main.h"
typedef struct _Procs {
void (*msgReceived)( void* closure, XP_U8* buf, XP_U16 len );
void (*devIDChanged)( void* closure, const XP_UCHAR* devID );
} RelayConnProcs;
void relaycon_init( LaunchParams* params, const RelayConnProcs* procs,
void* procsClosure, const char* host, int port,
const XP_UCHAR* devID, DevIDType typ );
XP_S16 relaycon_send( LaunchParams* params, const XP_U8* buf, XP_U16 buflen,
XP_U32 gameID, const CommsAddrRec* addrRec );
void relaycon_cleanup( LaunchParams* params );
#endif