mirror of
git://xwords.git.sourceforge.net/gitroot/xwords/xwords
synced 2025-01-07 05:24:46 +01:00
2628 lines
120 KiB
Java
2628 lines
120 KiB
Java
/* AUTO-GENERATED FILE. DO NOT MODIFY.
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*
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* This class was automatically generated by the
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* aapt tool from the resource data it found. It
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* should not be modified by hand.
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*/
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package org.eehouse.android.xw4;
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public final class R {
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public static final class array {
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/** string name="dict_url">http://10.0.2.2/~eehouse/and_dicts</string
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*/
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public static final int board_sizes=0x7f070000;
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public static final int confirm_sms_reasons=0x7f07000a;
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public static final int connect_frequencies=0x7f070003;
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public static final int connect_frequencies_values=0x7f070005;
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public static final int game_summary_values=0x7f070009;
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public static final int language_codes=0x7f070007;
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public static final int language_names=0x7f070006;
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/** Keep in sync with LocSearcher SHOW_BYS enum
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*/
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public static final int loc_filters=0x7f07000b;
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/** Keep in sync with DictUtils.DictLoc enum
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*/
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public static final int loc_names=0x7f070004;
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/** Triples of Name, supported codes, and URL format string
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*/
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public static final int lookup_urls=0x7f070008;
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public static final int phony_names=0x7f070001;
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public static final int robot_levels=0x7f070002;
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}
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public static final class attr {
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}
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public static final class drawable {
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public static final int back__gen=0x7f020000;
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public static final int clear_all__gen=0x7f020001;
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public static final int content_copy__gen=0x7f020002;
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public static final int content_discard__gen=0x7f020003;
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public static final int content_edit=0x7f020004;
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public static final int content_new__gen=0x7f020005;
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public static final int dict__gen=0x7f020006;
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public static final int dicticon=0x7f020007;
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public static final int down__gen=0x7f020008;
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public static final int downarrow=0x7f020009;
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public static final int download__gen=0x7f02000a;
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public static final int email__gen=0x7f02000b;
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public static final int expander_ic_maximized=0x7f02000c;
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public static final int expander_ic_minimized=0x7f02000d;
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public static final int flip=0x7f02000e;
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public static final int icon48x48=0x7f02000f;
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public static final int in_arrow=0x7f020010;
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public static final int in_arrow_active=0x7f020011;
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public static final int new_group__gen=0x7f020012;
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public static final int next_hint=0x7f020013;
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public static final int origin=0x7f020014;
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public static final int out_arrow=0x7f020015;
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public static final int out_arrow_active=0x7f020016;
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public static final int prefs__gen=0x7f020017;
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public static final int prev_hint=0x7f020018;
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public static final int refresh=0x7f020019;
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public static final int relabel__gen=0x7f02001a;
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public static final int relaygame=0x7f02001b;
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public static final int reset__gen=0x7f02001c;
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public static final int rightarrow=0x7f02001d;
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public static final int save__gen=0x7f02001e;
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public static final int search__gen=0x7f02001f;
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public static final int select_all__gen=0x7f020020;
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public static final int send__gen=0x7f020021;
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public static final int shuffle=0x7f020022;
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public static final int sologame=0x7f020023;
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public static final int stat_notify_chat=0x7f020024;
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public static final int stat_notify_sync=0x7f020025;
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public static final int undo=0x7f020026;
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public static final int up__gen=0x7f020027;
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public static final int values=0x7f020028;
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public static final int zoom=0x7f020029;
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}
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public static final class id {
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public static final int about_xlator=0x7f0a0001;
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public static final int add_player=0x7f0a0032;
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public static final int advertise_new_room_check=0x7f0a0038;
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public static final int blessed_label=0x7f0a0059;
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public static final int board_menu_chat=0x7f0a00a7;
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public static final int board_menu_dict=0x7f0a00a3;
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public static final int board_menu_done=0x7f0a008e;
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public static final int board_menu_file_about=0x7f0a009c;
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public static final int board_menu_file_prefs=0x7f0a009b;
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public static final int board_menu_flip=0x7f0a00a5;
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public static final int board_menu_game_counts=0x7f0a0094;
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public static final int board_menu_game_history=0x7f0a0096;
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public static final int board_menu_game_left=0x7f0a0095;
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public static final int board_menu_game_netstats=0x7f0a009d;
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public static final int board_menu_game_resend=0x7f0a0098;
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public static final int board_menu_game_resign=0x7f0a0097;
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public static final int board_menu_hint_next=0x7f0a00a1;
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public static final int board_menu_hint_prev=0x7f0a00a0;
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public static final int board_menu_invite=0x7f0a008d;
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public static final int board_menu_juggle=0x7f0a00a4;
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public static final int board_menu_toggle=0x7f0a00a8;
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public static final int board_menu_trade=0x7f0a008f;
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public static final int board_menu_trade_cancel=0x7f0a0090;
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public static final int board_menu_trade_commit=0x7f0a0091;
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public static final int board_menu_tray=0x7f0a0093;
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public static final int board_menu_undo_current=0x7f0a00a2;
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public static final int board_menu_undo_last=0x7f0a0092;
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public static final int board_menu_zoom=0x7f0a00a6;
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public static final int board_root=0x7f0a0002;
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public static final int board_view=0x7f0a0003;
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public static final int boardsize_spinner=0x7f0a0045;
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public static final int bt_disabled=0x7f0a0071;
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public static final int bt_separator=0x7f0a0070;
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public static final int bt_stuff=0x7f0a0073;
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public static final int button_add=0x7f0a0086;
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public static final int button_clear=0x7f0a0013;
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public static final int button_done=0x7f0a0064;
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public static final int button_invite=0x7f0a0014;
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public static final int button_rescan=0x7f0a0012;
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public static final int button_study=0x7f0a0063;
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public static final int chat_button_horizontal=0x7f0a000d;
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public static final int chat_edit=0x7f0a0016;
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public static final int chat_history=0x7f0a0015;
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public static final int chat_menu_clear=0x7f0a00a9;
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public static final int checkbox=0x7f0a0053;
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public static final int color_display_sample=0x7f0a0018;
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public static final int color_edit_sample=0x7f0a0019;
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public static final int config_button=0x7f0a0084;
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public static final int confirm_sms_reasons=0x7f0a0020;
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public static final int connect_set_relay=0x7f0a0034;
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public static final int connect_set_sms=0x7f0a003c;
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public static final int del=0x7f0a0056;
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public static final int desc=0x7f0a0023;
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public static final int dict_label=0x7f0a007a;
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public static final int dict_spinner=0x7f0a002f;
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public static final int dictlist_button_horizontal=0x7f0a000c;
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public static final int dicts_delete=0x7f0a00ab;
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public static final int dicts_download=0x7f0a00aa;
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public static final int dicts_move=0x7f0a00ac;
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public static final int dicts_select=0x7f0a00ad;
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public static final int divider=0x7f0a0028;
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public static final int download=0x7f0a0022;
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public static final int dwnld_message=0x7f0a0050;
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public static final int edit=0x7f0a0076;
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public static final int edit_blue=0x7f0a001f;
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public static final int edit_green=0x7f0a001d;
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public static final int edit_red=0x7f0a001b;
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public static final int english_label=0x7f0a0057;
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public static final int english_view=0x7f0a0058;
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public static final int exchange_buttons=0x7f0a0004;
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public static final int exchange_cancel=0x7f0a0006;
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public static final int exchange_commit=0x7f0a0005;
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public static final int expander=0x7f0a0047;
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public static final int explain=0x7f0a0082;
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public static final int filters=0x7f0a005e;
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public static final int flip_button_horizontal=0x7f0a000f;
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public static final int game_locked_check=0x7f0a002a;
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public static final int game_name=0x7f0a0046;
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public static final int gamel_menu_checkmoves=0x7f0a009a;
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public static final int games_game_config=0x7f0a00b8;
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public static final int games_game_copy=0x7f0a00bd;
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public static final int games_game_delete=0x7f0a00b7;
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public static final int games_game_move=0x7f0a00b9;
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public static final int games_game_new_from=0x7f0a00bb;
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public static final int games_game_rename=0x7f0a00bc;
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public static final int games_game_reset=0x7f0a00ba;
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public static final int games_group_default=0x7f0a00c1;
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public static final int games_group_delete=0x7f0a00c0;
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public static final int games_group_movedown=0x7f0a00bf;
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public static final int games_group_moveup=0x7f0a00be;
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public static final int games_group_rename=0x7f0a00c2;
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public static final int games_menu_about=0x7f0a00b4;
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public static final int games_menu_checkmoves=0x7f0a00b6;
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public static final int games_menu_checkupdates=0x7f0a00c3;
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public static final int games_menu_dicts=0x7f0a00b2;
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public static final int games_menu_email=0x7f0a00b3;
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public static final int games_menu_loaddb=0x7f0a00c5;
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public static final int games_menu_newgame=0x7f0a00ae;
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public static final int games_menu_newgroup=0x7f0a00af;
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public static final int games_menu_prefs=0x7f0a00b0;
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public static final int games_menu_rateme=0x7f0a00b1;
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public static final int games_menu_resend=0x7f0a00b5;
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public static final int games_menu_storedb=0x7f0a00c4;
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public static final int games_menu_study=0x7f0a0099;
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public static final int group_done=0x7f0a008c;
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public static final int group_exchange=0x7f0a009e;
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public static final int group_hint=0x7f0a009f;
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public static final int hideable=0x7f0a004c;
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public static final int hints_allowed=0x7f0a003e;
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public static final int invite_desc=0x7f0a0011;
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public static final int item_name=0x7f0a007e;
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public static final int item_score=0x7f0a007f;
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public static final int join_public_room_check=0x7f0a0035;
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public static final int juggle_players=0x7f0a0033;
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public static final int lang_separator=0x7f0a002d;
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public static final int lang_spinner=0x7f0a002e;
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public static final int loc_item_check=0x7f0a00c7;
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public static final int loc_item_clear=0x7f0a00c6;
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public static final int loc_item_copy_bless=0x7f0a00c9;
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public static final int loc_item_copy_eng=0x7f0a00c8;
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public static final int loc_search_button=0x7f0a0060;
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public static final int loc_search_field=0x7f0a005f;
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public static final int local_label=0x7f0a005b;
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public static final int local_name_edit=0x7f0a0083;
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public static final int local_player_set=0x7f0a0078;
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public static final int manual_add_button=0x7f0a0087;
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public static final int modtime=0x7f0a004d;
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public static final int msg_marker=0x7f0a004a;
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public static final int name=0x7f0a0088;
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public static final int name_edit=0x7f0a0021;
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public static final int name_label=0x7f0a0085;
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public static final int newgame_bt_config=0x7f0a0075;
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public static final int newgame_enable_bt=0x7f0a0072;
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public static final int newgame_enable_sms=0x7f0a006c;
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public static final int newgame_invite_bt=0x7f0a0074;
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public static final int newgame_invite_net=0x7f0a0068;
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public static final int newgame_invite_sms=0x7f0a006e;
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public static final int newgame_local=0x7f0a0066;
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public static final int newgame_local_config=0x7f0a0067;
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public static final int newgame_local_desc=0x7f0a0065;
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public static final int newgame_net_config=0x7f0a0069;
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public static final int newgame_sms_config=0x7f0a006f;
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public static final int nexthint_button_horizontal=0x7f0a0009;
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public static final int number=0x7f0a0089;
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public static final int other_lang=0x7f0a0061;
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public static final int password_edit=0x7f0a007d;
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public static final int password_set=0x7f0a007c;
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public static final int phonies_spinner=0x7f0a0043;
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public static final int pick_faceup=0x7f0a0044;
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public static final int pick_lang=0x7f0a008a;
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public static final int pick_lang_spinner=0x7f0a008b;
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public static final int play_button=0x7f0a002b;
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public static final int player_list=0x7f0a0031;
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public static final int player_name_edit=0x7f0a0079;
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public static final int player_view=0x7f0a0052;
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public static final int players=0x7f0a0029;
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public static final int players_label=0x7f0a0030;
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public static final int prevhint_button_horizontal=0x7f0a0008;
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public static final int private_rooms_set=0x7f0a0036;
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public static final int progress_bar=0x7f0a0051;
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public static final int public_rooms_set=0x7f0a0039;
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public static final int refresh_button=0x7f0a003b;
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public static final int remote_check=0x7f0a0077;
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public static final int remote_dicts_deselect_all=0x7f0a00cc;
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public static final int remote_dicts_download=0x7f0a00ca;
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public static final int remote_dicts_getinfo=0x7f0a00cb;
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public static final int revert_all=0x7f0a0081;
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public static final int revert_colors=0x7f0a0080;
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public static final int robot_check=0x7f0a007b;
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public static final int role=0x7f0a004f;
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public static final int room_edit=0x7f0a0037;
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public static final int room_spinner=0x7f0a003a;
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public static final int screen=0x7f0a002c;
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public static final int search_button=0x7f0a0025;
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public static final int seek_blue=0x7f0a001e;
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public static final int seek_green=0x7f0a001c;
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public static final int seek_red=0x7f0a001a;
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public static final int send_button=0x7f0a0017;
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public static final int shuffle_button_horizontal=0x7f0a000a;
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public static final int slmenu_clear_sel=0x7f0a00d1;
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public static final int slmenu_copy_sel=0x7f0a00d0;
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public static final int slmenu_deselect_all=0x7f0a00cf;
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public static final int slmenu_lookup_sel=0x7f0a00cd;
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public static final int slmenu_select_all=0x7f0a00ce;
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public static final int smart_robot=0x7f0a0042;
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public static final int sms_disabled=0x7f0a006b;
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public static final int sms_phones=0x7f0a003d;
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public static final int sms_separator=0x7f0a006a;
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public static final int sms_stuff=0x7f0a006d;
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public static final int state=0x7f0a004e;
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public static final int summary=0x7f0a0062;
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public static final int text_item=0x7f0a0054;
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public static final int text_item2=0x7f0a0055;
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public static final int thumbnail=0x7f0a004b;
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public static final int timer_minutes_edit=0x7f0a0041;
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public static final int timer_set=0x7f0a0040;
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public static final int toolbar_horizontal=0x7f0a0007;
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public static final int undo_button_horizontal=0x7f0a000b;
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public static final int use_timer=0x7f0a003f;
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public static final int values_button_horizontal=0x7f0a000e;
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public static final int version_string=0x7f0a0000;
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public static final int view_loaded=0x7f0a0049;
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public static final int view_unloaded=0x7f0a0048;
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public static final int word_edit=0x7f0a0024;
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public static final int wordlen_max=0x7f0a0027;
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public static final int wordlen_min=0x7f0a0026;
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public static final int xlated_view=0x7f0a005d;
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public static final int xlated_view_blessed=0x7f0a005a;
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public static final int xlated_view_local=0x7f0a005c;
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public static final int zoom_button_horizontal=0x7f0a0010;
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}
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public static final class layout {
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public static final int about_dlg=0x7f030000;
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public static final int board=0x7f030001;
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public static final int btinviter=0x7f030002;
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public static final int btinviter_item=0x7f030003;
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public static final int chat=0x7f030004;
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public static final int chat_history_local=0x7f030005;
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public static final int chat_history_remote=0x7f030006;
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public static final int color_display=0x7f030007;
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public static final int color_edit=0x7f030008;
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public static final int confirm_sms=0x7f030009;
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public static final int dflt_name=0x7f03000a;
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public static final int dict_browse=0x7f03000b;
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public static final int dict_browser=0x7f03000c;
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public static final int divider_view=0x7f03000d;
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public static final int force_remote=0x7f03000e;
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public static final int game_config=0x7f03000f;
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public static final int game_list=0x7f030010;
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public static final int game_list_group=0x7f030011;
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public static final int game_list_item=0x7f030012;
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public static final int import_dict=0x7f030013;
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public static final int import_dict_item=0x7f030014;
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public static final int list_group=0x7f030015;
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public static final int list_item=0x7f030016;
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public static final int loc_item_edit=0x7f030017;
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public static final int loc_list_item=0x7f030018;
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public static final int loc_main=0x7f030019;
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public static final int lookup=0x7f03001a;
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public static final int new_game=0x7f03001b;
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public static final int passwd_view=0x7f03001c;
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public static final int player_edit=0x7f03001d;
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public static final int player_list_elem=0x7f03001e;
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public static final int prefs_w_buttons=0x7f03001f;
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public static final int relay_game_config=0x7f030020;
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public static final int remote_dicts=0x7f030021;
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public static final int rename_game=0x7f030022;
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public static final int smsinviter=0x7f030023;
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public static final int smsinviter_item=0x7f030024;
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|
public static final int studylist=0x7f030025;
|
|
}
|
|
public static final class menu {
|
|
public static final int board_menu=0x7f090000;
|
|
public static final int chat_menu=0x7f090001;
|
|
public static final int dicts_menu=0x7f090002;
|
|
public static final int empty=0x7f090003;
|
|
public static final int games_list_menu=0x7f090004;
|
|
public static final int loc_item_menu=0x7f090005;
|
|
public static final int remote_dicts=0x7f090006;
|
|
public static final int studylist=0x7f090007;
|
|
}
|
|
public static final class raw {
|
|
public static final int changes=0x7f050000;
|
|
}
|
|
public static final class string {
|
|
/** copyright info
|
|
*/
|
|
public static final int about_copyright=0x7f0601e2;
|
|
/** Another paragraph giving credit for work done other than by
|
|
Eric House and translators
|
|
*/
|
|
public static final int about_credits=0x7f0601e5;
|
|
/**
|
|
###########################################################
|
|
# :Dialogs:
|
|
# About dialog
|
|
#
|
|
# Dialog giving copyright and other basic info about # the app
|
|
###########################################################
|
|
|
|
String giving version info, which is substituted in.
|
|
*/
|
|
public static final int about_vers_fmt=0x7f0601e1;
|
|
/** Another paragraph in the about dialog
|
|
*/
|
|
public static final int about_web=0x7f0601e3;
|
|
public static final int add_done_fmt=0x7f06029a;
|
|
public static final int add_to_study_fmt=0x7f060292;
|
|
/** Debugging stuff. No point in localizing it.
|
|
*/
|
|
public static final int advanced=0x7f060075;
|
|
/** This button takes you to the normal Game Configure screen
|
|
*/
|
|
public static final int advanced_config=0x7f06019d;
|
|
public static final int advanced_summary=0x7f060076;
|
|
/**
|
|
*/
|
|
public static final int alert_empty_dict_fmt=0x7f0601ff;
|
|
/** The name of the app. Not localized!
|
|
*/
|
|
public static final int app_name=0x7f060001;
|
|
public static final int app_version=0x7f060000;
|
|
/** the background color of the area outside the board,
|
|
e.g. between entries in the scoreboard
|
|
*/
|
|
public static final int background=0x7f06015b;
|
|
/** Appended to the above in the phonies_warn case. User may
|
|
ignore the warning
|
|
*/
|
|
public static final int badwords_accept=0x7f060101;
|
|
/** Appended to the above in the phonies_disallow case. User has
|
|
lost his turn.
|
|
*/
|
|
public static final int badwords_lost=0x7f060102;
|
|
/** title of the dialog in which the above is posted.
|
|
*/
|
|
public static final int badwords_title=0x7f060103;
|
|
public static final int blue=0x7f06015f;
|
|
/** board menu for small devices only
|
|
*/
|
|
public static final int board_menu_dict=0x7f06023b;
|
|
/**
|
|
############################################################
|
|
# :Menus:
|
|
# Board screen menu
|
|
############################################################
|
|
|
|
This menu commits the current move as it's been laid out on
|
|
the board
|
|
*/
|
|
public static final int board_menu_done=0x7f060104;
|
|
/** Brings up "About Crosswords" dialog
|
|
*/
|
|
public static final int board_menu_file_about=0x7f06009e;
|
|
/**
|
|
*/
|
|
public static final int board_menu_file_email=0x7f060204;
|
|
/** menu on Game submenu: brings up dialog listing all tiles in
|
|
the language of the game along with how many of each there
|
|
are and how many points each is worth. This display is the
|
|
same throughout the game.
|
|
*/
|
|
public static final int board_menu_game_counts=0x7f06010a;
|
|
/** Brings up explanation of the game's final score. If the game
|
|
is not yet over, gives you a choice whether to end it now,
|
|
and if you decline does nothing.
|
|
*/
|
|
public static final int board_menu_game_final=0x7f06010d;
|
|
/** Brings up listing of all moves played so far this game.
|
|
*/
|
|
public static final int board_menu_game_history=0x7f06010c;
|
|
/** menu on Game submenu: brings up dialog listing all tiles not
|
|
yet played and not in the rack of the player whose rack is
|
|
visible (whose turn it is, generally). This display will
|
|
change as tiles are used and depending on what player is
|
|
asking.
|
|
*/
|
|
public static final int board_menu_game_left=0x7f06010b;
|
|
public static final int board_menu_game_netstats=0x7f060080;
|
|
/** Meaningful only for networked games, this menu causes all
|
|
messages that have not yet been acknowledged by a remote
|
|
device in the game to be resent. Eventually I hope to be
|
|
able to remove this from non-debug versions of the game
|
|
because users should not have to do do this EVER.
|
|
*/
|
|
public static final int board_menu_game_resend=0x7f06010f;
|
|
public static final int board_menu_game_resign=0x7f06010e;
|
|
public static final int board_menu_invite=0x7f060288;
|
|
/**
|
|
*/
|
|
public static final int board_menu_pass=0x7f0601f1;
|
|
/** This menu begins an exchange of tiles: puts the board into
|
|
trade mode.
|
|
*/
|
|
public static final int board_menu_trade=0x7f060105;
|
|
/** hide and shows the tray. On devices where there is enough
|
|
room for the full board and tray to be shown then hiding the
|
|
tray just "turns it over", i.e. shows tiles with '?'
|
|
characters.
|
|
*/
|
|
public static final int board_menu_tray_hide=0x7f060106;
|
|
public static final int board_menu_tray_show=0x7f060107;
|
|
/**
|
|
*/
|
|
public static final int board_menu_undo_current=0x7f060235;
|
|
/** Undos the last *committed* turn. Note that this is different
|
|
from the undo button that undoes or redoes an in-progress
|
|
not-yet-committed turn. This is disabled for networked
|
|
games.
|
|
*/
|
|
public static final int board_menu_undo_last=0x7f060108;
|
|
/** preference for board size (15x15, 13x13 etc.)
|
|
*/
|
|
public static final int board_size=0x7f060144;
|
|
/** Title of submenu
|
|
*/
|
|
public static final int board_submenu_game=0x7f060109;
|
|
/** The remaining strings (down to the color edit dialog below)
|
|
are showns as the names of editable colors and as the the
|
|
title of the color editor that comes up when the name is
|
|
tapped.
|
|
(color for) double-letter bonus squares on the board
|
|
*/
|
|
public static final int bonus_l2x=0x7f060154;
|
|
/** Bonus value hint that's displayed in gray text in the colored
|
|
bonus square. Double-letter
|
|
*/
|
|
public static final int bonus_l2x_summary=0x7f0600ef;
|
|
/** (color for) triple-letter bonus squares on the board
|
|
*/
|
|
public static final int bonus_l3x=0x7f060155;
|
|
/** Bonus value hint that's displayed in gray text in the colored
|
|
bonus square. Triple-letter
|
|
*/
|
|
public static final int bonus_l3x_summary=0x7f0600f1;
|
|
/** (color for) double-word squares on the board
|
|
*/
|
|
public static final int bonus_w2x=0x7f060156;
|
|
/** Bonus value hint that's displayed in gray text in the colored
|
|
bonus square. Double-word
|
|
*/
|
|
public static final int bonus_w2x_summary=0x7f0600f0;
|
|
/** (color for) triple-word squares on the board
|
|
*/
|
|
public static final int bonus_w3x=0x7f060157;
|
|
/** Bonus value hint that's displayed in gray text in the colored
|
|
bonus square. Triple-word
|
|
*/
|
|
public static final int bonus_w3x_summary=0x7f0600f2;
|
|
/**
|
|
*/
|
|
public static final int bt_bad_proto_fmt=0x7f060213;
|
|
/** EXPLAIN ME
|
|
*/
|
|
public static final int bt_disabled=0x7f060183;
|
|
/**
|
|
*/
|
|
public static final int bt_fail_fmt=0x7f060218;
|
|
/** EXPLAIN ME
|
|
*/
|
|
public static final int bt_networked_desc=0x7f060184;
|
|
/**
|
|
*/
|
|
public static final int bt_pick_clear_button=0x7f06020a;
|
|
/**
|
|
*/
|
|
public static final int bt_pick_rescan_button=0x7f060209;
|
|
/**
|
|
*/
|
|
public static final int bt_resend_fmt=0x7f060217;
|
|
/**
|
|
*/
|
|
public static final int btname_label=0x7f06021a;
|
|
/** text of button for adding new player to game
|
|
*/
|
|
public static final int button_add_player=0x7f0600c5;
|
|
public static final int button_cancel=0x7f0601ba;
|
|
/** The only button available when the above message is displayed
|
|
*/
|
|
public static final int button_close_game=0x7f0601ae;
|
|
public static final int button_decline=0x7f060264;
|
|
/**
|
|
*/
|
|
public static final int button_default_both=0x7f0600ba;
|
|
/** These three strings are the text for three buttons giving
|
|
choices in respose to the dialog launched in response to the
|
|
dicts_item_select menu (see dicts_item_select above.)
|
|
*/
|
|
public static final int button_default_human=0x7f0600b8;
|
|
/**
|
|
*/
|
|
public static final int button_default_robot=0x7f0600b9;
|
|
/** When you select the gamel_menu_delete_all menuitem or
|
|
list_item_delete contextual menu, you are asked to confirm.
|
|
This is the text of the first button ("Cancel" is the
|
|
second).
|
|
*/
|
|
public static final int button_delete=0x7f060097;
|
|
/** Used for button in dialog put up with the relay says the
|
|
remote partner of this game has deleted it. Ok, meaning
|
|
"don't discard", is the other option. This same button is
|
|
used as an option in the Game config dialog, where "Save" is
|
|
the other option, for discarding changes that would otherwise
|
|
reset a game.
|
|
*/
|
|
public static final int button_discard=0x7f0601be;
|
|
/**
|
|
*/
|
|
public static final int button_done=0x7f0601ee;
|
|
/**
|
|
*/
|
|
public static final int button_done_fmt=0x7f0601ef;
|
|
/** Text of button displayed when downloading is an option
|
|
*/
|
|
public static final int button_download=0x7f0601b1;
|
|
public static final int button_go_settings=0x7f06028a;
|
|
public static final int button_html=0x7f060189;
|
|
/**
|
|
*/
|
|
public static final int button_invite=0x7f060219;
|
|
/** text of button to juggle (randomly rearrange order of) players
|
|
*/
|
|
public static final int button_juggle_players=0x7f0600c6;
|
|
/** New strings that need to be documented and found a home
|
|
above.
|
|
*/
|
|
public static final int button_lookup=0x7f0601e8;
|
|
/**
|
|
*/
|
|
public static final int button_lookup_fmt=0x7f0601ea;
|
|
public static final int button_lookup_study=0x7f0601e9;
|
|
public static final int button_lookup_study_fmt=0x7f0601eb;
|
|
/**
|
|
*/
|
|
public static final int button_move=0x7f0601f3;
|
|
/** What is \u200C? English strings are used as keys, so they all
|
|
need to be unique. This glyph is non-printing and of
|
|
zero-width, so it should do the trick:
|
|
http://en.wikipedia.org/wiki/Zero-width_non-joiner
|
|
|
|
|
|
############################################################
|
|
# :Screens:
|
|
# Main screen (list of games)
|
|
#
|
|
# This is the first screen you see when you launch Crosswords
|
|
############################################################
|
|
|
|
Text of menuitem in main games-list screen's menu
|
|
*/
|
|
public static final int button_new_game=0x7f06008c;
|
|
/** Games list screen menuitem text for creating a new group
|
|
*/
|
|
public static final int button_new_group=0x7f06008d;
|
|
public static final int button_nfc=0x7f06018a;
|
|
public static final int button_no=0x7f0601bc;
|
|
/** Text for button in new-user-info dialog with title just
|
|
above.
|
|
*/
|
|
public static final int button_notagain=0x7f0601ca;
|
|
/**
|
|
############################################################
|
|
# Dialogs
|
|
############################################################
|
|
|
|
Text for buttons at the bottom of dialogs. These first are
|
|
in many places.
|
|
*/
|
|
public static final int button_ok=0x7f0601b9;
|
|
public static final int button_reconnect=0x7f06027a;
|
|
/** Button shown in game over dialog triggering creation of new
|
|
game with the same players and parameters as the one that
|
|
just ended.
|
|
*/
|
|
public static final int button_rematch=0x7f060279;
|
|
/** When you select the list_item_reset contextual menu, you are
|
|
asked to confirm. This is the text of the first button
|
|
("Cancel" is the second).
|
|
*/
|
|
public static final int button_reset=0x7f060098;
|
|
/** Used for a button when informing user that his attempt to
|
|
connect to the relay failed because the room named does not
|
|
exist. (I believe this no longer occurs.)
|
|
*/
|
|
public static final int button_retry=0x7f0601bf;
|
|
/**
|
|
############################################################
|
|
# :Menus:
|
|
# Preferences screen menus
|
|
#
|
|
# There are two menuitems availble via the menu key from this
|
|
# screen
|
|
############################################################
|
|
|
|
text of first menu item. Will revert all preferences to
|
|
their default/original values
|
|
*/
|
|
public static final int button_revert_all=0x7f06012d;
|
|
/** Second menu item. Reverts only the colors to their
|
|
default/original values
|
|
*/
|
|
public static final int button_revert_colors=0x7f06012f;
|
|
/** Used in Game config dialog to confirm saving changes that reset a game
|
|
*/
|
|
public static final int button_save=0x7f0601bd;
|
|
/**
|
|
*/
|
|
public static final int button_search=0x7f0601f4;
|
|
/**
|
|
*/
|
|
public static final int button_sms_add=0x7f060226;
|
|
/** Text of button allowing user to choose to open with a
|
|
different (but same-language wordlist)
|
|
*/
|
|
public static final int button_substdict=0x7f0601b2;
|
|
/** When an invitation is sent, the user gets to choose between
|
|
plaintext and html formatting. These two strings are shown in the
|
|
two buttons in the dialog.
|
|
*/
|
|
public static final int button_text=0x7f060188;
|
|
public static final int button_trade_cancel=0x7f0600ed;
|
|
/**
|
|
############################################################
|
|
# :Screens:
|
|
# Board screen
|
|
#
|
|
#
|
|
# (an open game, with the 15x15 grid of # squares, letters
|
|
# played etc., is displayed here)
|
|
############################################################
|
|
|
|
Buttons shown at bottom when board is in exchange mode,
|
|
i.e. after user has picked board_menu_trade menu item
|
|
*/
|
|
public static final int button_trade_commit=0x7f0600ec;
|
|
public static final int button_yes=0x7f0601bb;
|
|
public static final int cannot_delete_default_group_fmt=0x7f060276;
|
|
public static final int change_group=0x7f06027d;
|
|
/** text of button in About Crosswords dialog summoning above
|
|
dialog
|
|
*/
|
|
public static final int changes_button=0x7f0601e7;
|
|
/** text of dialog showing the set of changes made since the last
|
|
release
|
|
*/
|
|
public static final int changes_title=0x7f0601e6;
|
|
/** Prefix for local messages
|
|
*/
|
|
public static final int chat_local_id=0x7f060193;
|
|
/**
|
|
############################################################
|
|
# :Menus:
|
|
# Chat messages screen menu
|
|
############################################################
|
|
|
|
This is the only menu item in the chat screen. Press it and
|
|
all the chat messages are erased. There is no effect on
|
|
other devices in the game: no "clear chat" message is
|
|
transmitted.
|
|
*/
|
|
public static final int chat_menu_clear=0x7f060196;
|
|
/** Prefix for remote messages
|
|
*/
|
|
public static final int chat_other_id=0x7f060194;
|
|
/** Text on the button that causes the contents of the
|
|
message-composition field to be sent.
|
|
*/
|
|
public static final int chat_send=0x7f060195;
|
|
/** ############################################################
|
|
# :Screens:
|
|
# Chat screen
|
|
#
|
|
# Shown when the chat button is pressed from the Board screen
|
|
# or when a chat message (as opposed to a move message) comes
|
|
# in from the relay. It displays a history of messages with
|
|
# slightly different colored backgrounds and with prefixes to
|
|
# indicate whether they are local or remote in origin.
|
|
############################################################
|
|
|
|
title of the chat screen. The name of the current game is
|
|
substituted for %1$s.
|
|
*/
|
|
public static final int chat_title_fmt=0x7f060192;
|
|
public static final int checkupdates_none_found=0x7f060253;
|
|
/** color of the "crosshairs", lines drawn vertically and
|
|
horizontally through the square the user is currently
|
|
touching in order to guide the fat-fingered (most of us) in
|
|
operations that require accurately selecting a single square
|
|
on the board.
|
|
*/
|
|
public static final int clr_crosshairs=0x7f060158;
|
|
/**
|
|
*/
|
|
public static final int confirm_clear=0x7f06022c;
|
|
/** text of confirmation dialog posted when the delete 'X' button
|
|
beside the listing of a wordlist is tapped. The name of the
|
|
wordlist is substituted for %1$s. Sometimes one of the two
|
|
strings below is appended.
|
|
*/
|
|
public static final int confirm_delete_dict_fmt=0x7f0600b4;
|
|
/** Additional text appended to text confirm_delete_dictf in the
|
|
wordlist delete confiration dialog in the case where the
|
|
wordlist to be deleted is NOT the last in its language. The
|
|
name of the language is substituted for %1$s.
|
|
*/
|
|
public static final int confirm_deletemore_dict_fmt=0x7f0600b6;
|
|
/** Additional text appended to text confirm_delete_dictf in the
|
|
wordlist delete confiration dialog in the case where the
|
|
wordlist to be deleted is the last in its language. The name
|
|
of the language is substituted for %1$s.
|
|
*/
|
|
public static final int confirm_deleteonly_dict_fmt=0x7f0600b5;
|
|
/** Text of confirmation dialog posted when list_item_reset menu
|
|
is selected
|
|
*/
|
|
public static final int confirm_reset_fmt=0x7f0600ab;
|
|
/** Text of confirmation dialog for above
|
|
*/
|
|
public static final int confirm_revert_all=0x7f060130;
|
|
/** Text of confirmation dialog for above
|
|
*/
|
|
public static final int confirm_revert_colors=0x7f06012e;
|
|
/** title of confirmation dialog put up when user has unlocked an
|
|
in-progress game and wants to save changes (has hit the
|
|
play button).
|
|
*/
|
|
public static final int confirm_save=0x7f0600df;
|
|
/** title of above confirmation dialog
|
|
*/
|
|
public static final int confirm_save_title=0x7f0600e0;
|
|
public static final int confirm_seldeletes_fmt=0x7f0600aa;
|
|
/**
|
|
*/
|
|
public static final int confirm_sms_expl=0x7f06024c;
|
|
/**
|
|
*/
|
|
public static final int confirm_sms_leave=0x7f06024e;
|
|
/**
|
|
*/
|
|
public static final int confirm_sms_prompt=0x7f06024d;
|
|
/**
|
|
*/
|
|
public static final int confirm_sms_title=0x7f06024b;
|
|
/**
|
|
*/
|
|
public static final int confirm_sms_unlimited=0x7f06024f;
|
|
/**
|
|
*/
|
|
public static final int confirm_sms_willpay=0x7f060250;
|
|
public static final int confirm_studylist_clear_fmt=0x7f060298;
|
|
/** text of dialog shown when the menu item board_menu_undo_last
|
|
is chosen.
|
|
*/
|
|
public static final int confirm_undo_last=0x7f06012b;
|
|
public static final int connect_daily=0x7f060177;
|
|
public static final int connect_fifteen_mins=0x7f060173;
|
|
public static final int connect_five_mins=0x7f060172;
|
|
/**
|
|
############################################################
|
|
# :Screens:
|
|
# Network game settings preference subscreen (within
|
|
# Preferences screen)
|
|
############################################################
|
|
|
|
When there are networked games connecting using the relay,
|
|
Crosswords wakes up periodically to check if there are any
|
|
new moves available and fetches them. This controls how
|
|
frequently that check is done.
|
|
*/
|
|
public static final int connect_frequency=0x7f060170;
|
|
/** text of separator marking out the connection area of the dialog
|
|
*/
|
|
public static final int connect_label_relay=0x7f0600c9;
|
|
/**
|
|
*/
|
|
public static final int connect_label_sms=0x7f06022e;
|
|
/** These are the possible values for the connect_frequency
|
|
setting presented as a drop-down list.
|
|
*/
|
|
public static final int connect_never=0x7f060171;
|
|
public static final int connect_one_hour=0x7f060175;
|
|
public static final int connect_six_hours=0x7f060176;
|
|
public static final int connect_thirty_mins=0x7f060174;
|
|
/**
|
|
*/
|
|
public static final int connstat_bt=0x7f060248;
|
|
/**
|
|
*/
|
|
public static final int connstat_lastother_succ_fmt=0x7f060242;
|
|
/**
|
|
*/
|
|
public static final int connstat_lastother_unsucc_fmt=0x7f060243;
|
|
/**
|
|
*/
|
|
public static final int connstat_lastreceipt_fmt=0x7f060244;
|
|
/**
|
|
*/
|
|
public static final int connstat_lastsend_fmt=0x7f060241;
|
|
/**
|
|
*/
|
|
public static final int connstat_net_fmt=0x7f06023e;
|
|
/**
|
|
*/
|
|
public static final int connstat_nonet=0x7f06023d;
|
|
/**
|
|
*/
|
|
public static final int connstat_noreceipt=0x7f060245;
|
|
/**
|
|
*/
|
|
public static final int connstat_relay=0x7f060246;
|
|
/**
|
|
*/
|
|
public static final int connstat_sms=0x7f060247;
|
|
/**
|
|
*/
|
|
public static final int connstat_succ=0x7f06023f;
|
|
/**
|
|
*/
|
|
public static final int connstat_unsucc=0x7f060240;
|
|
/** title of dialog brought up in response to the
|
|
board_menu_game_counts menu. The dialog lists all tiles in
|
|
the language being used for the game together with how many
|
|
of each there are are and how many points each is worth.
|
|
*/
|
|
public static final int counts_values_title=0x7f0601c4;
|
|
public static final int cur_menu_marker_fmt=0x7f060287;
|
|
/**
|
|
*/
|
|
public static final int cur_tiles_fmt=0x7f0601f8;
|
|
public static final int data_gsm_only=0x7f0602aa;
|
|
public static final int debug_features=0x7f06007c;
|
|
public static final int debug_features_summary=0x7f06007d;
|
|
/** dictionary used by default for human players when creating
|
|
new game
|
|
*/
|
|
public static final int default_dict=0x7f06013c;
|
|
/** other
|
|
*/
|
|
public static final int default_host=0x7f06006a;
|
|
public static final int default_loc=0x7f060267;
|
|
public static final int default_loc_summary=0x7f060268;
|
|
/** Welcome dialog text
|
|
*/
|
|
public static final int default_name_message=0x7f0601e0;
|
|
/**
|
|
###########################################################
|
|
# :Dialogs:
|
|
# Welcome dialog
|
|
#
|
|
# Shown the first time a user launches Crosswords (and
|
|
# again only if the preference for default first user
|
|
# name is cleared). Its purpose is to encourage him to
|
|
# enter the name of the most common non-robot player on
|
|
# this device.
|
|
###########################################################
|
|
|
|
Welcome dialog title
|
|
*/
|
|
public static final int default_name_title=0x7f0601df;
|
|
/** default new-game setting for handline phonies (words not
|
|
found in the word list)
|
|
*/
|
|
public static final int default_phonies=0x7f060142;
|
|
/** dictionary used by default for robot players when creating
|
|
new game
|
|
*/
|
|
public static final int default_robodict=0x7f06013d;
|
|
public static final int default_update_url=0x7f060074;
|
|
public static final int delete_dicts=0x7f0602bb;
|
|
/**
|
|
*/
|
|
public static final int dft_name_fmt=0x7f06021e;
|
|
/**
|
|
*/
|
|
public static final int dft_sms_name_fmt=0x7f060222;
|
|
/**
|
|
*/
|
|
public static final int dict_browse_nowords_fmt=0x7f0601fc;
|
|
/**
|
|
*/
|
|
public static final int dict_browse_title1_fmt=0x7f0601fb;
|
|
/**
|
|
*/
|
|
public static final int dict_browse_title_fmt=0x7f0601fa;
|
|
public static final int dict_host=0x7f060079;
|
|
/** label for dropdown by which wordlist is chosen that this
|
|
player will use. The language the game will use (which
|
|
constrains the choice of wordlists) is substituted in for
|
|
"%1$s".
|
|
*/
|
|
public static final int dict_lang_label_fmt=0x7f0600e8;
|
|
/** string name="invite_mime">text/plain</string
|
|
*/
|
|
public static final int dict_url=0x7f060072;
|
|
/**
|
|
############################################################
|
|
# :Menus:
|
|
# Wordlists screen menus
|
|
############################################################
|
|
|
|
title of contextual menu item. If chosen it brings up a
|
|
dialog that offers to move the selected wordlist from its
|
|
current storage location to the other. This menuitem is
|
|
hidden if the selected wordlist is built in or if there is
|
|
only one possible storage location, e.g. if the device has no
|
|
SD card slot.
|
|
*/
|
|
public static final int dicts_item_move=0x7f0600b2;
|
|
/** Title of contextual menu item. If chosen it brings up a
|
|
dialog that sets the selected dictionary as a new-game
|
|
default for robots or human players or both. (See
|
|
key_default_dict and key_default_robodict.)
|
|
*/
|
|
public static final int dicts_item_select=0x7f0600b3;
|
|
/** If the dropdown is selected, this is the title displayed
|
|
above the list of selectable items. The language the game
|
|
will use is substituted in for "%1$s".
|
|
*/
|
|
public static final int dicts_list_prompt_fmt=0x7f0600e9;
|
|
/** text of button at the bottom of the screen. It launches the
|
|
browser pointed at the site where additional wordlists can be
|
|
found.
|
|
*/
|
|
public static final int download_dicts=0x7f0600ae;
|
|
public static final int download_done=0x7f060265;
|
|
public static final int download_failed=0x7f060266;
|
|
public static final int download_path_title=0x7f060269;
|
|
public static final int downloading_dict_fmt=0x7f0601ab;
|
|
/** <string name="summary_thumb_enabled">Display snapshots of games</string>
|
|
*/
|
|
public static final int dropped_dupe=0x7f060286;
|
|
/** Shown in the main screen when you launch Crosswords from an
|
|
invitation (received in email or messaging app, say) and
|
|
there's already a game running that matches that invitation.
|
|
It's to prevent you from opening multiple games and getting
|
|
confused. But some people who play together all the time use
|
|
the same room name over and over so they'll get this warning
|
|
and it's harmless to ignore it.
|
|
*/
|
|
public static final int dup_game_query_fmt=0x7f0601c0;
|
|
/**
|
|
*/
|
|
public static final int email_author_chooser=0x7f060206;
|
|
/** Nor is my email address
|
|
*/
|
|
public static final int email_author_email=0x7f060069;
|
|
/**
|
|
*/
|
|
public static final int email_author_subject=0x7f060205;
|
|
/**
|
|
*/
|
|
public static final int email_body_rev_fmt=0x7f060207;
|
|
/** color of empty squares on the board (that are not bonus squares)
|
|
*/
|
|
public static final int empty=0x7f06015a;
|
|
/**
|
|
*/
|
|
public static final int empty_sms_inviter=0x7f06022a;
|
|
public static final int enable_dupes_summary=0x7f06008a;
|
|
public static final int enable_dupes_title=0x7f060088;
|
|
public static final int enable_nfc=0x7f060289;
|
|
/**
|
|
*/
|
|
public static final int enable_sms=0x7f060249;
|
|
/**
|
|
*/
|
|
public static final int enable_sms_summary=0x7f06024a;
|
|
public static final int entering_trade=0x7f0600ee;
|
|
public static final int expl_update_url=0x7f060073;
|
|
/** These four strings are displayed as step-by-step
|
|
instructions
|
|
*/
|
|
public static final int explain_b1=0x7f060198;
|
|
public static final int explain_b2=0x7f060199;
|
|
public static final int explain_b3=0x7f06019a;
|
|
public static final int explain_b4=0x7f06019b;
|
|
/** if this preference is checked, a dialog will be posted every
|
|
time a robot makes a move or a move is received from a remote
|
|
player.
|
|
*/
|
|
public static final int explain_robot=0x7f060162;
|
|
/** explanation of the above
|
|
*/
|
|
public static final int explain_robot_summary=0x7f060163;
|
|
/** title of dialog brought up in response to the
|
|
board_menu_game_final menu. The dialog displays the final
|
|
score and an accounting of it (including subtractions for
|
|
running out the game timer if there is one.)
|
|
|
|
*/
|
|
public static final int finalscores_title=0x7f0601c6;
|
|
/** Explanatory text appears in the dialog
|
|
*/
|
|
public static final int force_expl=0x7f0600e3;
|
|
/**
|
|
############################################################
|
|
# :Dialogs:
|
|
# Force remote dialog
|
|
#
|
|
|
|
# This alert dialog comes up when you're it the player edit
|
|
# dialog for a networked game and try to exit with none of the
|
|
# players configured as a remote player. It forces you to mark
|
|
# one of them (or marks one itself if you cancel it.)
|
|
############################################################
|
|
|
|
title of this dialog
|
|
*/
|
|
public static final int force_title=0x7f0600e2;
|
|
/** Displayed as a "Toast" (mini window briefly displayed) if you
|
|
didn't choose a remote player and I was forced to pick one. I
|
|
always pick the first.
|
|
*/
|
|
public static final int forced_consistent=0x7f0600e4;
|
|
/** Games that have ended are listed with this string
|
|
*/
|
|
public static final int gameOver=0x7f060095;
|
|
/**
|
|
*/
|
|
public static final int game_btname_title=0x7f06021c;
|
|
/** used to create default names of games (when user has not
|
|
named them.)
|
|
*/
|
|
public static final int game_fmt=0x7f0601b5;
|
|
/**
|
|
############################################################
|
|
# :Menus:
|
|
# Context menu for main games-list screen
|
|
############################################################
|
|
|
|
title of contextual menu. Name of the selected game is
|
|
substituted in.
|
|
*/
|
|
public static final int game_item_menu_title_fmt=0x7f06009f;
|
|
/**
|
|
*/
|
|
public static final int game_list_tmp=0x7f06023c;
|
|
/** text of checkbox at top of dialog allowing to unlock in-play
|
|
game to make changes
|
|
*/
|
|
public static final int game_locked=0x7f0600c2;
|
|
public static final int game_name_group_title=0x7f060275;
|
|
/**
|
|
*/
|
|
public static final int game_rename_title=0x7f0600a8;
|
|
/**
|
|
*/
|
|
public static final int game_smsname_title=0x7f06021d;
|
|
/** Put nothing in the summary space, so it just reads "Game 2"
|
|
*/
|
|
public static final int game_summary_field_empty=0x7f060148;
|
|
public static final int game_summary_field_gameid=0x7f060070;
|
|
/** Put the language there, so it reads "Game 2 (English)"
|
|
*/
|
|
public static final int game_summary_field_language=0x7f060149;
|
|
public static final int game_summary_field_npackets=0x7f060071;
|
|
/** List names of opponents (summarized), e.g. "Game 2 (vs Kati)"
|
|
*/
|
|
public static final int game_summary_field_opponents=0x7f06014a;
|
|
public static final int game_summary_field_rowid=0x7f06006f;
|
|
/** List the state of the game, "Game over" or "10 moves made"
|
|
etc.
|
|
*/
|
|
public static final int game_summary_field_state=0x7f06014b;
|
|
/** Regardless of the setting of the connect_frequency
|
|
preference, checks the relay immediately for any moves for
|
|
networked games on this device and posts a notification if
|
|
any is downloaded.
|
|
*/
|
|
public static final int gamel_menu_checkmoves=0x7f06009b;
|
|
/**
|
|
*/
|
|
public static final int gamel_menu_checkupdates=0x7f060252;
|
|
/**
|
|
############################################################
|
|
# :Menus:
|
|
# Main screen (Games list) menu
|
|
#
|
|
# One menu is not listed here because it appears elsewhere
|
|
# and their text is reused: button_new_game.
|
|
############################################################
|
|
|
|
Brings up the Wordlists (formerly Dictionaries) screen
|
|
*/
|
|
public static final int gamel_menu_dicts=0x7f060099;
|
|
public static final int gamel_menu_loaddb=0x7f060087;
|
|
public static final int gamel_menu_storedb=0x7f060086;
|
|
public static final int gamel_menu_study=0x7f060295;
|
|
/**
|
|
*/
|
|
public static final int get_sms_number=0x7f06022b;
|
|
public static final int getinfo=0x7f0602ba;
|
|
public static final int git_rev=0x7f06008b;
|
|
public static final int git_rev_title=0x7f060082;
|
|
public static final int green=0x7f06015e;
|
|
public static final int group_cur_games=0x7f060270;
|
|
public static final int group_name_fmt=0x7f060278;
|
|
public static final int group_new_games=0x7f060271;
|
|
public static final int groups_confirm_del_fmt=0x7f060272;
|
|
public static final int groups_confirm_del_games_fmt=0x7f060273;
|
|
/** Used as the default name for remote players displayed within
|
|
the Game configure screen
|
|
*/
|
|
public static final int guest_name=0x7f0600de;
|
|
/** If this preference is checked the "crosshairs" (vertical and
|
|
horzontal lines through the cell your finger is on that help
|
|
you tell where the app thinks you're actually tapping) will
|
|
not be shown. Some users have complained that this feature
|
|
is distracting, presumably because they're using tablets with
|
|
large enough screens that they always know where they're
|
|
tapping.
|
|
*/
|
|
public static final int hide_crosshairs=0x7f06016c;
|
|
/** explanation of the above
|
|
*/
|
|
public static final int hide_crosshairs_summary=0x7f06016d;
|
|
/** Checkbox that when set prevents showing a title bar in the
|
|
game board window to save space
|
|
*/
|
|
public static final int hide_title=0x7f06014c;
|
|
/** clarification of above
|
|
*/
|
|
public static final int hide_title_summary=0x7f06014d;
|
|
/** text of checkbox. If this checkbox is checked, buttons will
|
|
appear by which the user can get high- and low-scoring moves
|
|
generated based on his tray. Can be used to cheat.
|
|
*/
|
|
public static final int hints_allowed=0x7f0600d1;
|
|
/** clarification on hints_allowed, whether new games will
|
|
default to having the hint feature enabled(string elsewhere
|
|
in this file)
|
|
*/
|
|
public static final int hints_allowed_sum=0x7f06013e;
|
|
/** title of dialog brought up in response to the
|
|
board_menu_game_history menu. A full history of the game up
|
|
to the last turn is displayed, though details about what's in
|
|
players' racks is left out if the game is not yet over.
|
|
*/
|
|
public static final int history_title=0x7f0601c5;
|
|
/** Partial text of alert posted when phonies_warn or
|
|
phonies_disallow is the current setting and a "phony" is
|
|
played. One of the two following strings will be appended
|
|
|
|
*/
|
|
public static final int ids_badwords_fmt=0x7f060100;
|
|
/** text of confirmation dialog shown when user chooses the menu
|
|
item with text board_menu_game_final and the game is not over
|
|
|
|
*/
|
|
public static final int ids_endnow=0x7f0601c7;
|
|
/** Title of generic dialog used to display information
|
|
*/
|
|
public static final int info_title=0x7f0601c1;
|
|
/**
|
|
*/
|
|
public static final int inform_dict_diffdict_fmt=0x7f06025c;
|
|
/**
|
|
*/
|
|
public static final int inform_dict_diffversion_fmt=0x7f06025a;
|
|
public static final int inform_dict_download=0x7f06025d;
|
|
public static final int inform_dict_title=0x7f06025b;
|
|
/** Will new games, on default, randomly rearrange the start
|
|
order of players.
|
|
*/
|
|
public static final int init_autojuggle=0x7f060140;
|
|
/** clarification on above
|
|
*/
|
|
public static final int init_autojuggle_sum=0x7f060141;
|
|
/** default number of minutes on timer for new games
|
|
*/
|
|
public static final int initial_player_minutes=0x7f060143;
|
|
/**
|
|
*/
|
|
public static final int invite_bt_desc_fmt=0x7f060216;
|
|
public static final int invite_chooser_email=0x7f06018f;
|
|
/** When I've created the invitation, in text or html, I ask
|
|
Android to launch an app that can send it, typically an email
|
|
or messaging app. Android then asks the user to choose which
|
|
of the installed apps that can process the request he'd like
|
|
to have launched. This string is passed to Android and used
|
|
as the title of the dialog that presents that choice.
|
|
*/
|
|
public static final int invite_chooser_fmt=0x7f06018e;
|
|
public static final int invite_chooser_sms=0x7f060190;
|
|
public static final int invite_dict_missing_body_fmt=0x7f060262;
|
|
public static final int invite_dict_missing_body_noname_fmt=0x7f060263;
|
|
public static final int invite_dict_missing_title=0x7f060261;
|
|
public static final int invite_host=0x7f06006c;
|
|
/** This is the body of the html version of the invitation. A URL
|
|
is created with parameters describing the game and
|
|
substituted for "%1$s". (The funky \u003c and friends are
|
|
encodings for the greater-than and less-than symbols which
|
|
are not legal in xml strings.)
|
|
*/
|
|
public static final int invite_htm_fmt=0x7f06018c;
|
|
public static final int invite_mime=0x7f06006e;
|
|
/** If a networked game is opened and is not complete, i.e. if it
|
|
is listed as expecting remote players who have not yet shown
|
|
up, then the most likely explanation is that none has been
|
|
invited. (It's also possible that an invitation has been
|
|
sent, but I have no way of knowing that.) So every time I
|
|
open such a game I give the user a chance to issue an
|
|
invititation while trying to warn him not to send duplicates.
|
|
The number of players missing is substituted for "%1$d".
|
|
*/
|
|
public static final int invite_msg_fmt=0x7f0600f4;
|
|
/** Most users create games with only two players, which is the
|
|
default, but Crosswords supports up to four. When I'm using
|
|
the above string to encourage the opener of a game missing
|
|
players to invite, IF the number of missing players is
|
|
greater than one this text is appended to the above.
|
|
*/
|
|
public static final int invite_multiple=0x7f0600f6;
|
|
public static final int invite_prefix=0x7f06006d;
|
|
/**
|
|
*/
|
|
public static final int invite_progress=0x7f06020c;
|
|
/**
|
|
*/
|
|
public static final int invite_sms_desc_fmt=0x7f060227;
|
|
/** This is the subject line of the email/text sent to invite
|
|
someone to join a game.
|
|
*/
|
|
public static final int invite_subject_fmt=0x7f06018b;
|
|
/**
|
|
*/
|
|
public static final int invite_success=0x7f06022d;
|
|
/** This is the body of the text version of the invitation. A URL
|
|
is created with parameters describing the game and
|
|
substituted for "%1$s".
|
|
*/
|
|
public static final int invite_txt_fmt=0x7f06018d;
|
|
/** text of checkbox asking if user wants to search for open
|
|
public rooms
|
|
*/
|
|
public static final int join_room=0x7f0600ca;
|
|
/** Checkbox that when set keeps the device screen from dimming
|
|
if the board screen is what's displayed. This is to allow
|
|
users to think about a move without having to touch the
|
|
screen all the time.
|
|
*/
|
|
public static final int keep_screenon=0x7f060150;
|
|
/** clarification of above
|
|
*/
|
|
public static final int keep_screenon_summary=0x7f060151;
|
|
public static final int key_background=0x7f060017;
|
|
public static final int key_board_size=0x7f060027;
|
|
public static final int key_bonus_l2x=0x7f060011;
|
|
public static final int key_bonus_l3x=0x7f060012;
|
|
public static final int key_bonus_w2x=0x7f060013;
|
|
public static final int key_bonus_w3x=0x7f060014;
|
|
/** the color of text, e.g. "2L", shown on a bonus square on the
|
|
board
|
|
*/
|
|
public static final int key_bonushint=0x7f06015c;
|
|
public static final int key_bt_addrs=0x7f06003c;
|
|
public static final int key_bt_names=0x7f06003b;
|
|
public static final int key_checked_sms=0x7f060043;
|
|
/** database keys whose entries aren't visible prefs
|
|
*/
|
|
public static final int key_closed_langs=0x7f06003a;
|
|
public static final int key_clr_bonushint=0x7f060019;
|
|
public static final int key_clr_crosshairs=0x7f060018;
|
|
/** prefs keys
|
|
*/
|
|
public static final int key_color_tiles=0x7f060002;
|
|
public static final int key_connect_frequency=0x7f060031;
|
|
public static final int key_connstat_data=0x7f06003e;
|
|
public static final int key_default_dict=0x7f060029;
|
|
public static final int key_default_group=0x7f060044;
|
|
public static final int key_default_loc=0x7f060039;
|
|
public static final int key_default_phonies=0x7f06002f;
|
|
public static final int key_default_robodict=0x7f06002e;
|
|
public static final int key_default_timerenabled=0x7f060030;
|
|
public static final int key_dev_id=0x7f06003f;
|
|
public static final int key_dict_host=0x7f060020;
|
|
public static final int key_download_path=0x7f060066;
|
|
public static final int key_empty=0x7f060016;
|
|
public static final int key_enable_debug=0x7f060064;
|
|
public static final int key_enable_dup_invite=0x7f060065;
|
|
public static final int key_enable_sms=0x7f060034;
|
|
public static final int key_explain_robot=0x7f060005;
|
|
public static final int key_gcmvers_regid=0x7f060040;
|
|
public static final int key_group_posns=0x7f060045;
|
|
public static final int key_hide_crosshairs=0x7f060009;
|
|
public static final int key_hide_title=0x7f06000c;
|
|
public static final int key_hide_values=0x7f06000a;
|
|
public static final int key_init_autojuggle=0x7f060026;
|
|
public static final int key_init_hintsallowed=0x7f060024;
|
|
public static final int key_init_nethintsallowed=0x7f060025;
|
|
public static final int key_initial_player_minutes=0x7f060028;
|
|
public static final int key_keep_screenon=0x7f060035;
|
|
public static final int key_last_packet=0x7f060046;
|
|
public static final int key_logging_on=0x7f060021;
|
|
public static final int key_na_browse=0x7f06005f;
|
|
public static final int key_na_browseall=0x7f060060;
|
|
public static final int key_na_firefox=0x7f06005e;
|
|
public static final int key_na_fmt_expl=0x7f060063;
|
|
public static final int key_na_lookup=0x7f06005d;
|
|
public static final int key_na_studycopy=0x7f060062;
|
|
public static final int key_na_values=0x7f060061;
|
|
public static final int key_notagain_arrow=0x7f060059;
|
|
public static final int key_notagain_backclears=0x7f06004b;
|
|
public static final int key_notagain_chat=0x7f06004c;
|
|
public static final int key_notagain_conndall=0x7f060056;
|
|
public static final int key_notagain_conndfirst=0x7f060057;
|
|
public static final int key_notagain_conndmid=0x7f060058;
|
|
public static final int key_notagain_done=0x7f060054;
|
|
public static final int key_notagain_flip=0x7f060051;
|
|
public static final int key_notagain_hintnext=0x7f06004f;
|
|
public static final int key_notagain_hintprev=0x7f06004e;
|
|
public static final int key_notagain_juggle=0x7f060050;
|
|
public static final int key_notagain_newfrom=0x7f06005b;
|
|
public static final int key_notagain_newselect=0x7f06004a;
|
|
public static final int key_notagain_relay=0x7f06004d;
|
|
public static final int key_notagain_sms_ready=0x7f060049;
|
|
public static final int key_notagain_sync=0x7f060048;
|
|
public static final int key_notagain_trading=0x7f06005c;
|
|
public static final int key_notagain_turnchanged=0x7f06005a;
|
|
public static final int key_notagain_undo=0x7f060053;
|
|
public static final int key_notagain_unlock=0x7f060055;
|
|
public static final int key_notagain_zoom=0x7f060052;
|
|
public static final int key_notify_sound=0x7f060032;
|
|
public static final int key_notify_vibrate=0x7f060033;
|
|
public static final int key_peek_other=0x7f060008;
|
|
public static final int key_player0=0x7f06000d;
|
|
public static final int key_player1=0x7f06000e;
|
|
public static final int key_player1_name=0x7f06002a;
|
|
public static final int key_player2=0x7f06000f;
|
|
public static final int key_player2_name=0x7f06002b;
|
|
public static final int key_player3=0x7f060010;
|
|
public static final int key_player3_name=0x7f06002c;
|
|
public static final int key_player4_name=0x7f06002d;
|
|
public static final int key_proxy_port=0x7f06001e;
|
|
public static final int key_relay_host=0x7f06001a;
|
|
public static final int key_relay_port=0x7f06001b;
|
|
public static final int key_relay_regid=0x7f060041;
|
|
public static final int key_relay_regid_ackd=0x7f060042;
|
|
public static final int key_ringer_zoom=0x7f06000b;
|
|
public static final int key_send_data_sms=0x7f060023;
|
|
public static final int key_show_arrow=0x7f060003;
|
|
public static final int key_show_sms=0x7f060022;
|
|
public static final int key_skip_confirm=0x7f060006;
|
|
public static final int key_sms_phones=0x7f06003d;
|
|
public static final int key_sms_port=0x7f06001f;
|
|
public static final int key_sort_tiles=0x7f060007;
|
|
public static final int key_square_tiles=0x7f060004;
|
|
public static final int key_studyon=0x7f060037;
|
|
public static final int key_summary_field=0x7f060038;
|
|
public static final int key_thumbsize=0x7f060036;
|
|
public static final int key_tile_back=0x7f060015;
|
|
public static final int key_udp_interval=0x7f060047;
|
|
public static final int key_update_prerel=0x7f06001d;
|
|
public static final int key_update_url=0x7f06001c;
|
|
public static final int key_xlations_enabled=0x7f060068;
|
|
public static final int key_xlations_locale=0x7f060067;
|
|
/** text of separator marking out the language area of the
|
|
dialog. First is used for single-device games, and second
|
|
for networked games (where players aren't allowed to have
|
|
different wordlists.)
|
|
*/
|
|
public static final int lang_label=0x7f0600c7;
|
|
public static final int langdict_label=0x7f0600c8;
|
|
public static final int list_group_default=0x7f06026d;
|
|
public static final int list_group_delete=0x7f06026b;
|
|
public static final int list_group_movedown=0x7f06026f;
|
|
public static final int list_group_moveup=0x7f06026e;
|
|
public static final int list_group_rename=0x7f06026c;
|
|
/** ############## menu items ##############
|
|
pulls up dialog to configure the selected game
|
|
*/
|
|
public static final int list_item_config=0x7f0600a0;
|
|
/** makes a copy of the selected game. This is currently
|
|
disabled for networked games since there would be problems if
|
|
two identically configured games started trying to talk to a
|
|
remote game that expected there was only one of them.
|
|
*/
|
|
public static final int list_item_copy=0x7f0600a6;
|
|
/** pulls up dialog to delete the selected game
|
|
*/
|
|
public static final int list_item_delete=0x7f0600a3;
|
|
/** pulls up dialog to change the group of the selected game
|
|
*/
|
|
public static final int list_item_move=0x7f0600a2;
|
|
/** creates a new game with all configuation copied from the
|
|
selected game
|
|
*/
|
|
public static final int list_item_new_from=0x7f0600a5;
|
|
/** pulls up dialog to rename (change name of) the selected game
|
|
*/
|
|
public static final int list_item_rename=0x7f0600a1;
|
|
/** pulls up dialog to reset the selected game, that is to remove
|
|
all moves so that it's the same as a newly created game
|
|
except for any configuration.
|
|
*/
|
|
public static final int list_item_reset=0x7f0600a4;
|
|
/** One of the strings used in the right column of the list of
|
|
installed wordlists to describe those that are part of
|
|
Crosswords and that cannot be uninstalled or moved.
|
|
loc_internal and loc_external are the other possible strings
|
|
in this column.
|
|
*/
|
|
public static final int loc_builtin=0x7f0600af;
|
|
/** Used to describe wordlists that are in the Downloads
|
|
directory. Currently I don't look there so this is unused,
|
|
but I will eventually do so. This should be the same name as
|
|
the built-in Android web browser uses for the directory where
|
|
it saves files it downloads.
|
|
*/
|
|
public static final int loc_downloads=0x7f0600b0;
|
|
/**
|
|
*/
|
|
public static final int loc_external=0x7f0600bd;
|
|
public static final int loc_filters_all=0x7f0602ad;
|
|
public static final int loc_filters_menu=0x7f0602af;
|
|
public static final int loc_filters_modified=0x7f0602b0;
|
|
public static final int loc_filters_prompt=0x7f0602ab;
|
|
public static final int loc_filters_screen=0x7f0602ae;
|
|
public static final int loc_fmts_mismatch=0x7f0602b6;
|
|
/** see move_dictf above
|
|
*/
|
|
public static final int loc_internal=0x7f0600bc;
|
|
public static final int loc_item_check=0x7f0602b3;
|
|
/** for loc item edit menu
|
|
*/
|
|
public static final int loc_item_clear=0x7f0602b2;
|
|
public static final int loc_item_copy_bless=0x7f0602b5;
|
|
public static final int loc_item_copy_eng=0x7f0602b4;
|
|
public static final int loc_lang_blessed=0x7f0602a5;
|
|
public static final int loc_lang_local=0x7f0602a6;
|
|
public static final int loc_main_english=0x7f0602b1;
|
|
public static final int loc_menu_xlate=0x7f0602a4;
|
|
public static final int loc_search_prompt=0x7f0602ac;
|
|
/** This is the "hint" printed in light text in the empty player
|
|
name field
|
|
*/
|
|
public static final int local_name_hint=0x7f06019c;
|
|
public static final int logging_on=0x7f06007a;
|
|
public static final int logging_on_summary=0x7f06007b;
|
|
public static final int lookup_title=0x7f0602a0;
|
|
/**
|
|
*/
|
|
public static final int manual_owner_name=0x7f060228;
|
|
/**
|
|
*/
|
|
public static final int max_len=0x7f060201;
|
|
/**
|
|
*/
|
|
public static final int menu_chat=0x7f060239;
|
|
/**
|
|
*/
|
|
public static final int menu_flip=0x7f060237;
|
|
/**
|
|
*/
|
|
public static final int menu_hint_next=0x7f060234;
|
|
/**
|
|
*/
|
|
public static final int menu_hint_prev=0x7f060233;
|
|
/**
|
|
*/
|
|
public static final int menu_juggle=0x7f060236;
|
|
/** text of menu that brings up the Settings (preferences) dialog
|
|
*/
|
|
public static final int menu_prefs=0x7f06009a;
|
|
public static final int menu_rateme=0x7f060290;
|
|
/**
|
|
*/
|
|
public static final int menu_toggle_values=0x7f06023a;
|
|
/**
|
|
*/
|
|
public static final int menu_zoom=0x7f060238;
|
|
/**
|
|
*/
|
|
public static final int min_len=0x7f060200;
|
|
/** label for the field used to set the timer's inital value
|
|
*/
|
|
public static final int minutes_label=0x7f0600d4;
|
|
public static final int missing_dict_detail=0x7f060260;
|
|
public static final int missing_dict_title=0x7f06025f;
|
|
/** Used as a substitute for the names of remote players when
|
|
they aren't available yet because the connection is not
|
|
complete. Displayed in the lists of players found in each
|
|
game listing.
|
|
*/
|
|
public static final int missing_player=0x7f060090;
|
|
/** When the dicts_item_move menu is chosen, this text is used in
|
|
the confirmation dialog. The name of the selected wordlist
|
|
is substituted for %1$s. The strings loc_internal and
|
|
loc_internal are substitued for %2$s and %3$s (or vice-versa,
|
|
depending on the current location of the wordlist.)
|
|
*/
|
|
public static final int move_dict_fmt=0x7f0600bb;
|
|
/** Otherwise they're listed with this to give some indication of
|
|
how far along they are. I may list "tiles left" someday
|
|
instead...
|
|
*/
|
|
public static final int moves_fmt=0x7f060096;
|
|
/**
|
|
############################################################
|
|
# :Dialogs:
|
|
# Password dialog
|
|
#
|
|
|
|
# This alert is displayed when a local player has set a
|
|
# password and is trying to see his tiles
|
|
############################################################
|
|
|
|
Text of dialog. Player name is substituted
|
|
*/
|
|
public static final int msg_ask_password_fmt=0x7f0601b4;
|
|
/** When a game has been connected and the relay is notified that
|
|
a device in the game has deleted its part of the game, this
|
|
message is posted when you connect your end of it to the
|
|
relay. Once this happens there is no way to continue the
|
|
game so you might as well delete it (unless you're saving it
|
|
for its history etc.)
|
|
*/
|
|
public static final int msg_dev_deleted=0x7f0600ff;
|
|
/** (I believe this can no longer occur)
|
|
*/
|
|
public static final int msg_dup_room=0x7f0600fd;
|
|
/** (I believe this can no longer occur)
|
|
*/
|
|
public static final int msg_lost_other=0x7f0600fe;
|
|
/** (I believe this can no longer occur)
|
|
*/
|
|
public static final int msg_no_room=0x7f0600fc;
|
|
/** Text of "toast" shown when a game is notified by the relay
|
|
that all expected players have registered. At this point
|
|
play can begin.
|
|
*/
|
|
public static final int msg_relay_all_here_fmt=0x7f0600f9;
|
|
/** Text of "toast" (mini window briefly displayed) shown when a
|
|
game first connects to the relay. The three substitutions
|
|
are the device's order within the game (e.g. 2), the name of
|
|
the room, and how many additional players have not yet
|
|
registered with the relay in this game. This should be seen
|
|
only once per game.
|
|
*/
|
|
public static final int msg_relay_waiting_fmt=0x7f0600f8;
|
|
/** (I believe this can no longer occur)
|
|
*/
|
|
public static final int msg_too_many=0x7f0600fb;
|
|
/** Text of progress indicator shown while check is being conducted
|
|
*/
|
|
public static final int msgs_progress=0x7f06009c;
|
|
public static final int name_dict_fmt=0x7f060085;
|
|
/** text of checkbox. If this checkbox is checked, games created
|
|
for network play will by default have the hint feature
|
|
enabled.
|
|
*/
|
|
public static final int nethints_allowed=0x7f0600d2;
|
|
/** clarification on hints_allowed, whether new NETWORKED games
|
|
will default to having the hint feature enabled(string
|
|
elsewhere in this file)
|
|
*/
|
|
public static final int nethints_allowed_sum=0x7f06013f;
|
|
public static final int netstats_title=0x7f060081;
|
|
public static final int network_behavior=0x7f06016e;
|
|
/** explanation of the above
|
|
*/
|
|
public static final int network_behavior_summary=0x7f06016f;
|
|
/**
|
|
*/
|
|
public static final int new_app_avail=0x7f060257;
|
|
/**
|
|
*/
|
|
public static final int new_app_avail_fmt=0x7f060256;
|
|
/**
|
|
*/
|
|
public static final int new_bt_body_fmt=0x7f060212;
|
|
/**
|
|
*/
|
|
public static final int new_bt_title=0x7f060211;
|
|
/**
|
|
*/
|
|
public static final int new_btmove_title=0x7f060214;
|
|
/**
|
|
*/
|
|
public static final int new_dict_avail=0x7f060254;
|
|
/**
|
|
*/
|
|
public static final int new_dict_avail_fmt=0x7f060255;
|
|
/**
|
|
*/
|
|
public static final int new_move_body=0x7f060215;
|
|
/**
|
|
*/
|
|
public static final int new_name_body_fmt=0x7f060224;
|
|
/** hint (text shown when field is empty) for room name field
|
|
*/
|
|
public static final int new_room_hint=0x7f0600cb;
|
|
/**
|
|
*/
|
|
public static final int new_sms_title=0x7f060223;
|
|
/**
|
|
*/
|
|
public static final int new_smsmove_title=0x7f060225;
|
|
public static final int new_xlations_fmt=0x7f0602a7;
|
|
/**
|
|
###########################################################
|
|
# :Dialogs:
|
|
# New user info dialog
|
|
#
|
|
# This dialog pops up in places I think new users need an
|
|
# explanation of something. It always has a button allowing
|
|
# the user to say he doesn't need to see it again.
|
|
###########################################################
|
|
|
|
Title of New user info dialog
|
|
*/
|
|
public static final int newbie_title=0x7f0601c9;
|
|
/** section separator (white-on-gray bar) for third section:
|
|
bluetooth games
|
|
*/
|
|
public static final int newgame_bt_header=0x7f060182;
|
|
/** Text of second of two buttons for new standalone games. Tap
|
|
this and you'll get taken to the "Game configure" screen
|
|
*/
|
|
public static final int newgame_configure_first=0x7f06017e;
|
|
public static final int newgame_enable_bt=0x7f060208;
|
|
/** Text of first of two buttons for new networked games. Tap
|
|
this and a game will be created, but you probably won't see
|
|
it immediately because an email or messaging app will be
|
|
launched to send your invitation.
|
|
*/
|
|
public static final int newgame_invite=0x7f060181;
|
|
/** Text of first of two buttons for new standalone games. Tap
|
|
this and a new game will be created and opened. If the first
|
|
player is a robot it will immediately take its turn.
|
|
*/
|
|
public static final int newgame_local=0x7f06017d;
|
|
/** This is one of two descriptions on this screen. It explains
|
|
what standalone games are and describes the two buttons used
|
|
to create them. The name of the language of the default
|
|
wordlist is substituted in for %1$s.
|
|
*/
|
|
public static final int newgame_local_desc_fmt=0x7f06017c;
|
|
/** ############################################################
|
|
# :Screens:
|
|
# New game screen
|
|
#
|
|
# This comes up when you tap the "new game" button on the
|
|
# main screen or the new game menuitem in the main screen's
|
|
# menu. It has descriptions and buttons for creating the two
|
|
# types of supported games, standalone and networked.
|
|
############################################################
|
|
|
|
section separator (white-on-gray bar) for first section:
|
|
standalone games
|
|
*/
|
|
public static final int newgame_local_header=0x7f06017b;
|
|
/** This is the second of two descriptions on this screen. It
|
|
explains what networked games are and describes the two
|
|
buttons used to create them.
|
|
*/
|
|
public static final int newgame_networked_desc=0x7f060180;
|
|
/** section separator (white-on-gray bar) for second section:
|
|
networked games
|
|
*/
|
|
public static final int newgame_networked_header=0x7f06017f;
|
|
/**
|
|
*/
|
|
public static final int newgame_sms_header=0x7f06021f;
|
|
public static final int newgroup_label=0x7f06026a;
|
|
public static final int nfc_or_email=0x7f060186;
|
|
public static final int nfc_or_sms_or_email=0x7f060187;
|
|
/** Title of dialog for renaming game (triggered by selecting
|
|
list_item_rename)
|
|
If you try to copy a networked game you get this error
|
|
message.
|
|
*/
|
|
public static final int no_copy_network=0x7f0600a7;
|
|
/** If the wordlist disappears mid-game there are no choices,
|
|
just an explanation and this button, after which the game
|
|
closes.
|
|
*/
|
|
public static final int no_dict_finish=0x7f0601ad;
|
|
/** If the missing wordlist is discovered when trying to open the
|
|
game, we have more options. If there's another wordlist in
|
|
the same language, we can offer to substitute without needing
|
|
to download. Otherwise the user must choose between
|
|
downloading and not opening the game. This first message
|
|
takes wordlist name and language substituted in for %1$ and
|
|
%2$
|
|
*/
|
|
public static final int no_dict_fmt=0x7f0601af;
|
|
/** This is an alternative message presented when there's also
|
|
the option of downloading another wordlist. Game name,
|
|
wordlist name and language are substituted in.
|
|
*/
|
|
public static final int no_dict_subst_fmt=0x7f0601b0;
|
|
/**
|
|
############################################################
|
|
# :Dialogs:
|
|
# Missing wordlist alert
|
|
#
|
|
# This alert is displayed when you try to open a game whose
|
|
# wordlist cannot be found.
|
|
############################################################
|
|
|
|
title of alert
|
|
*/
|
|
public static final int no_dict_title=0x7f0601ac;
|
|
/** If you tap the download_dicts button and Android fails to
|
|
find and launch an app that's registered to handle http
|
|
downloads a Toast is posted with this message.
|
|
*/
|
|
public static final int no_download_warning=0x7f0600b1;
|
|
/** If you click on the Play button without having entered a room
|
|
name you get an alert with this error message.
|
|
*/
|
|
public static final int no_empty_rooms=0x7f06019e;
|
|
/** If you choose the above option and have no networked games
|
|
you get this error message
|
|
*/
|
|
public static final int no_games_to_refresh=0x7f06009d;
|
|
public static final int no_hide_titlebar=0x7f06028b;
|
|
public static final int no_market=0x7f060291;
|
|
public static final int no_move_onegroup=0x7f060277;
|
|
/** displayed when you long-tap a scoreboard entry and there's no
|
|
most recent score to show
|
|
*/
|
|
public static final int no_moves_made=0x7f0600f3;
|
|
/** If the query returns no rooms, this message is displayed,
|
|
with the number of players in the game and its language
|
|
substituted.
|
|
*/
|
|
public static final int no_name_found_fmt=0x7f0600cf;
|
|
/** This is not currently shown
|
|
<string name="not_again_dicts">Crosswords wordlists, which are
|
|
just compressed lists of words plus tile information, determine
|
|
what language a game is played in and how \"smart\" the robot
|
|
is. You can download different sized wordlists in many
|
|
languages here. Email me at eehouse@eehouse.org for information
|
|
on building and installing your own wordlists.</string>
|
|
Shown the first time the board arrow is drawn on the current
|
|
Board screen. The idea is that you're tapping around
|
|
figuring out how to play and when you tap an empty cell the
|
|
arrow appears. This explains it.
|
|
*/
|
|
public static final int not_again_arrow=0x7f0601dc;
|
|
public static final int not_again_backclears=0x7f060281;
|
|
/**
|
|
*/
|
|
public static final int not_again_browse=0x7f0601fd;
|
|
/**
|
|
*/
|
|
public static final int not_again_browseall=0x7f0601fe;
|
|
/** Shown when you tap the chat button on the toolbar of the
|
|
main Board screen
|
|
*/
|
|
public static final int not_again_chat=0x7f0601d5;
|
|
/** This is shown in the Board screen when you successfully
|
|
connecting a game to the relay and are the last device in the
|
|
game to do so, i.e. the game is now complete and you should
|
|
expect play to begin.
|
|
*/
|
|
public static final int not_again_conndall=0x7f0601db;
|
|
/** This is shown in the Board screen when you successfully
|
|
connect a game to the relay and are the first device in the
|
|
game to do so.
|
|
*/
|
|
public static final int not_again_conndfirst=0x7f0601d9;
|
|
/** This is shown in the Board screen when you successfully
|
|
connecting a game to the relay and are not the first device
|
|
in the game but not the last either. So it will only occur
|
|
for games with more than two devices, which are rare.
|
|
*/
|
|
public static final int not_again_conndmid=0x7f0601da;
|
|
/** This is shown when you choose the board_menu_done menu item.
|
|
It's to let you know that there's a shortcut that does almost
|
|
the same thing.
|
|
*/
|
|
public static final int not_again_done=0x7f0601d7;
|
|
public static final int not_again_firefox=0x7f06028f;
|
|
/** Shown when you tap the flip button on the toolbar of the main
|
|
Board screen
|
|
*/
|
|
public static final int not_again_flip=0x7f0601d2;
|
|
public static final int not_again_fmt_expl=0x7f0602b7;
|
|
/** Shown when you tap the next hint button on the toolbar of the
|
|
main Board screen
|
|
*/
|
|
public static final int not_again_hintnext=0x7f0601d0;
|
|
/** Currently not used
|
|
<string name="not_again_newgame">The new game you have created has
|
|
two players. Player 1 is a robot; Player 2 is you. Tap the game
|
|
to play; long-tap (hold your finger on the game) to change its
|
|
settings or for other options.</string>
|
|
Shown when you tap the Previous Hint button on the toolbar of
|
|
the main Board screen
|
|
*/
|
|
public static final int not_again_hintprev=0x7f0601cf;
|
|
/** Shown when you tap the juggle button on the toolbar of the
|
|
main Board screen
|
|
*/
|
|
public static final int not_again_juggle=0x7f0601d1;
|
|
/**
|
|
*/
|
|
public static final int not_again_lookup=0x7f0601f2;
|
|
/** Shown when you first pick the list_item_new_from menuitem
|
|
*/
|
|
public static final int not_again_newfrom=0x7f0601de;
|
|
public static final int not_again_newselect=0x7f060280;
|
|
public static final int not_again_sms_ready=0x7f06028d;
|
|
public static final int not_again_studycopy=0x7f06029f;
|
|
/** The following strings (all whose names start with
|
|
"not_again") appear in the New user info dialog.
|
|
|
|
shown when user chooses the gamel_menu_checkmoves menu
|
|
*/
|
|
public static final int not_again_sync=0x7f0601cb;
|
|
/** Shown when the user chooses the "board_menu_trade" menu
|
|
*/
|
|
public static final int not_again_trading=0x7f0601cc;
|
|
public static final int not_again_trading_buttons=0x7f0601cd;
|
|
public static final int not_again_trading_menu=0x7f0601ce;
|
|
/** Shown when the board screen is visible and it's just become
|
|
another players turn. The idea is to give a hint about how to
|
|
find out about recent moves.
|
|
*/
|
|
public static final int not_again_turnchanged=0x7f0601dd;
|
|
/** Shown when you tap the undo/redo button on the toolbar of the
|
|
main Board screen
|
|
*/
|
|
public static final int not_again_undo=0x7f0601d4;
|
|
/** Shown in the Game configure screen when the game_locked
|
|
checkbox is checked and you uncheck it.
|
|
*/
|
|
public static final int not_again_unlock=0x7f0601d8;
|
|
/** Shown when you tap the values button on the toolbar of the
|
|
main Board screen. This is intended to allow players to
|
|
remind themselves how much played tiles are worth while
|
|
planning a move.
|
|
*/
|
|
public static final int not_again_values=0x7f0601d6;
|
|
/** Shown when you tap the zoom (+/-) button on the toolbar of
|
|
the main Board screen
|
|
*/
|
|
public static final int not_again_zoom=0x7f0601d3;
|
|
public static final int notify_body_fmt=0x7f0601b8;
|
|
/** This text is displayed as the "summary" for both of the
|
|
notify choices above, as extra information. (There could be
|
|
different strings if it makes more sense in your language.)
|
|
|
|
*/
|
|
public static final int notify_other_summary=0x7f06017a;
|
|
/** When one or more new moves is found, should I play a
|
|
notification sound
|
|
*/
|
|
public static final int notify_sound=0x7f060178;
|
|
/** When a move is fetched from the relay a Notification is
|
|
posted. These are its title, which appears in the top bar of the
|
|
device, and the body that appears when you pull the notifications
|
|
down.
|
|
*/
|
|
public static final int notify_title=0x7f0601b7;
|
|
/** When one or more new moves is found, should I vibrate the
|
|
device
|
|
*/
|
|
public static final int notify_vibrate=0x7f060179;
|
|
/** text of label identifying the field where human players can
|
|
enter an option password. The label and field disappear when
|
|
the robot player checkbox is checked because it makes no
|
|
sense for a robot to have a password. In fact, passwords
|
|
only make sense where there's more than one local human
|
|
player on a device, so they are infrequently used in network
|
|
games as well.
|
|
*/
|
|
public static final int password_label=0x7f0600eb;
|
|
public static final int paste_done_fmt=0x7f060299;
|
|
public static final int pct_suffix=0x7f06028e;
|
|
/** If this preference is checked, tapping on the scoreboard
|
|
entry for any player reveals that player's tiles and any
|
|
pending move (after asking for his password if one is set.)
|
|
This feature, which is disabled by default, is meant for the
|
|
case where serveral human players are sharing a device: it
|
|
might make sense for one to be able to study the board even
|
|
though it's not his turn e.g. while the player whose turn it
|
|
is is temporarily unable to play.
|
|
*/
|
|
public static final int peek_other=0x7f06016a;
|
|
/** explanation of the above
|
|
*/
|
|
public static final int peek_other_summary=0x7f06016b;
|
|
/**
|
|
*/
|
|
public static final int phone_label=0x7f06022f;
|
|
/** Don't warn, but simply force to skip turn (give 0 points)
|
|
when user attempts to play word not in the wordlist.
|
|
*/
|
|
public static final int phonies_disallow=0x7f0600dc;
|
|
/** These are the three choices in the popup above whose text is
|
|
phonies_spinner_prompt
|
|
Don't care if words played are in the wordlist or not
|
|
*/
|
|
public static final int phonies_ignore=0x7f0600da;
|
|
/** title of popup used to determine how words are handled that
|
|
are not in the wordlist used for the game (or player if using
|
|
different wordlists per player)
|
|
*/
|
|
public static final int phonies_spinner_prompt=0x7f0600d9;
|
|
/** warn player when word played is not in the wordlist, but
|
|
allow him to play it.
|
|
*/
|
|
public static final int phonies_warn=0x7f0600db;
|
|
/**
|
|
*/
|
|
public static final int pick_faceup=0x7f0601f9;
|
|
/**
|
|
*/
|
|
public static final int pick_url_title_fmt=0x7f0601f0;
|
|
/** Text of button at bottom. Press it and you exit this
|
|
configure screen and open the game into the Board screen
|
|
*/
|
|
public static final int play=0x7f0600e1;
|
|
/**
|
|
############################################################
|
|
# :Dialogs:
|
|
# Player edit dialog
|
|
#
|
|
# This comes up when you tap on a player within the Game
|
|
# config screen
|
|
############################################################
|
|
|
|
dialog title
|
|
*/
|
|
public static final int player_edit_title=0x7f0600e5;
|
|
/** used to create default player names. Number between 1 and 4
|
|
is substituted
|
|
*/
|
|
public static final int player_fmt=0x7f0601b6;
|
|
/** text of lable identifying the field in which player's name is
|
|
set/displayed
|
|
*/
|
|
public static final int player_label=0x7f0600e7;
|
|
/** text for separator above the list of players that's used for
|
|
networked games. The numbers of local and non-local players
|
|
are substituted for %1$d and %2$d.
|
|
*/
|
|
public static final int players_label_host_fmt=0x7f0600c4;
|
|
/** text for separator above the list of players that's used for
|
|
non-networked games
|
|
*/
|
|
public static final int players_label_standalone=0x7f0600c3;
|
|
/** Toast shown when players are missing, same time as above
|
|
but more subtle.
|
|
*/
|
|
public static final int players_miss_fmt=0x7f0600f5;
|
|
/** Label for the first "player name" preference
|
|
*/
|
|
public static final int pref_player1_name=0x7f060135;
|
|
/** Label for the second "player name" preference (unused)
|
|
*/
|
|
public static final int pref_player2_name=0x7f060136;
|
|
/** Label for the third "player name" preference (unused)
|
|
*/
|
|
public static final int pref_player3_name=0x7f060137;
|
|
/** Label for the fourth "player name" preference (unused)
|
|
*/
|
|
public static final int pref_player4_name=0x7f060138;
|
|
/**
|
|
############################################################
|
|
# :Screens:
|
|
# Appearances subscreen of Preferences screen
|
|
############################################################
|
|
|
|
title of this sub-preference
|
|
*/
|
|
public static final int prefs_appearance=0x7f060145;
|
|
/** clarification of the above
|
|
*/
|
|
public static final int prefs_appearance_summary=0x7f060146;
|
|
/**
|
|
############################################################
|
|
# :Screens:
|
|
# Behavior preference subscreen (within Preferences screen)
|
|
############################################################
|
|
|
|
title of this sub-preference
|
|
*/
|
|
public static final int prefs_behavior=0x7f060160;
|
|
/** clarification of the above
|
|
*/
|
|
public static final int prefs_behavior_summary=0x7f060161;
|
|
/**
|
|
############################################################
|
|
# :Screens:
|
|
# Individual Colors preference subscreen (within Appearances
|
|
# subscreen)
|
|
############################################################
|
|
|
|
title of this sub-preference
|
|
*/
|
|
public static final int prefs_colors=0x7f060152;
|
|
/** clarification of the above
|
|
*/
|
|
public static final int prefs_colors_summary=0x7f060153;
|
|
/**
|
|
############################################################
|
|
# :Screens:
|
|
# New-game defaults subscreen of Preferences screen
|
|
############################################################
|
|
|
|
title of this sub-preference
|
|
*/
|
|
public static final int prefs_defaults=0x7f060131;
|
|
/** clarification of the above
|
|
*/
|
|
public static final int prefs_defaults_summary=0x7f060132;
|
|
/** sub-preference for dictionaries (soon to be called "word lists")
|
|
*/
|
|
public static final int prefs_dicts=0x7f06013a;
|
|
/** clarification of above
|
|
*/
|
|
public static final int prefs_dicts_summary=0x7f06013b;
|
|
/** sub-preference title for editing default player names.
|
|
There's only enabled now, though.
|
|
*/
|
|
public static final int prefs_names=0x7f060133;
|
|
/** clarification of the above
|
|
*/
|
|
public static final int prefs_names_summary=0x7f060134;
|
|
/**
|
|
*/
|
|
public static final int prompt_max_len=0x7f060203;
|
|
/**
|
|
*/
|
|
public static final int prompt_min_len=0x7f060202;
|
|
public static final int proxy_port=0x7f060084;
|
|
/** Short for "points", this is shown at the right end of the
|
|
tray in place of the first tile placed along with the points
|
|
the current move would earn if committed.
|
|
*/
|
|
public static final int pts=0x7f0600f7;
|
|
/** If you check the join_room checkbox Crosswords queries the
|
|
relay. This is the text of the progress indicator displayed what
|
|
that's going on. (It's often visible for only a very short
|
|
time.)
|
|
*/
|
|
public static final int public_names_progress_fmt=0x7f0600ce;
|
|
/** Title for generic dialog asking a question, usually in the
|
|
middle of a game, like "do you want to commit this move?"
|
|
*/
|
|
public static final int query_title=0x7f0601c8;
|
|
/** Text of dialog asking user to confirm a move that exchanges
|
|
tiles (instead of forming a new word to earn points)
|
|
*/
|
|
public static final int query_trade_fmt=0x7f060191;
|
|
/**
|
|
############################################################
|
|
# :Dialogs:
|
|
# Color edit dialog
|
|
#
|
|
# A sub-sub preference, this is displayed each time the user
|
|
# wants to edit a color described by the strings above
|
|
############################################################
|
|
|
|
Names of the three colors by which colors can be edited in
|
|
the color preferences dialog
|
|
*/
|
|
public static final int red=0x7f06015d;
|
|
public static final int redir_host=0x7f060078;
|
|
/** Title of dialog used to alert players to relay-related
|
|
problems with the current game.
|
|
*/
|
|
public static final int relay_alert=0x7f0600fa;
|
|
public static final int relay_alert_title=0x7f06027f;
|
|
/** ############################################################
|
|
# :Screens:
|
|
# RelayGameActivity screen
|
|
#
|
|
# This screen is a simple alternative to the Game Configure
|
|
# screen. You'll get it when you choose the list_item_config
|
|
# on certain unconfigured simple relay games (currently simple
|
|
# means they have 2 players. These days about the only way to
|
|
# get this screen is to create a relay game manually and to
|
|
# abort after making the room name empty. That is, this is
|
|
# left over from an older way of helping people connect, from
|
|
# before invitations.
|
|
|
|
# The dialog has a list of instructions, two text fields for
|
|
# room name and local player name, and two buttons.
|
|
############################################################
|
|
|
|
This is the heading above the list of steps. The default
|
|
language is substituted for %1$s.
|
|
*/
|
|
public static final int relay_game_explain_fmt=0x7f060197;
|
|
public static final int relay_host=0x7f060077;
|
|
public static final int relay_port=0x7f060083;
|
|
/** Shown in toast when relaunching after switching dicts
|
|
*/
|
|
public static final int reload_new_dict_fmt=0x7f06025e;
|
|
public static final int remote_empty=0x7f0602b8;
|
|
/** checkbox determining of this player is on this device or
|
|
remote. If remote, then the rest of the fields disappear
|
|
(since they will be set by the remote device.)
|
|
*/
|
|
public static final int remote_label=0x7f0600e6;
|
|
public static final int remote_no_net=0x7f0602b9;
|
|
/**
|
|
*/
|
|
public static final int remote_undone=0x7f060232;
|
|
public static final int rename_group_label=0x7f060274;
|
|
/** text within rename dialog (triggered by selecting
|
|
list_item_rename)
|
|
*/
|
|
public static final int rename_label=0x7f0600a9;
|
|
public static final int resend_finished_fmt=0x7f060110;
|
|
/** if this preference is checked, the hardware volume keys will
|
|
work to zoom the board in and out (and will not control
|
|
volume) This only applies when the Board screen is
|
|
frontmost.
|
|
*/
|
|
public static final int ringer_zoom=0x7f060168;
|
|
/** explanation of the above
|
|
*/
|
|
public static final int ringer_zoom_summary=0x7f060169;
|
|
/** checkbox determining if player is robot/automated or human
|
|
*/
|
|
public static final int robot_label=0x7f0600ea;
|
|
/** Used to format robot player names in the lists of players
|
|
found in each game listing
|
|
*/
|
|
public static final int robot_name_fmt=0x7f06008f;
|
|
/** Three possible choices presented in the popup above
|
|
*/
|
|
public static final int robot_smart=0x7f0600d6;
|
|
public static final int robot_smarter=0x7f0600d7;
|
|
public static final int robot_smartest=0x7f0600d8;
|
|
/** title of popup used to select how "smart" (how capable) the
|
|
robot player will be.
|
|
*/
|
|
public static final int robot_spinner_prompt=0x7f0600d5;
|
|
/** text of checkbox
|
|
*/
|
|
public static final int room_public=0x7f0600cc;
|
|
/** title for popup of public rooms found on server
|
|
*/
|
|
public static final int room_public_prompt=0x7f0600cd;
|
|
/**
|
|
*/
|
|
public static final int scan_progress=0x7f06020b;
|
|
public static final int sel_games_fmt=0x7f060282;
|
|
public static final int sel_groups_fmt=0x7f060283;
|
|
public static final int sel_items_fmt=0x7f0602a3;
|
|
/**
|
|
############################################################
|
|
# :Dialogs:
|
|
# Wordlists screen dialogs
|
|
############################################################
|
|
|
|
Used as the text fo the confirming/querying dialog that goes
|
|
up when the dicts_item_select menuitem is chosen. The
|
|
possible answers are the three button text strings below.
|
|
*/
|
|
public static final int set_default_message_fmt=0x7f0600b7;
|
|
/** text of separator marking out other-setting area of the dialog
|
|
*/
|
|
public static final int settings_label=0x7f0600d0;
|
|
/** Checkbox that when set makes taps on the board manipulate an
|
|
arrow that then directs where tiles go when tapped in the
|
|
tray.
|
|
*/
|
|
public static final int show_arrow=0x7f06014e;
|
|
/** clarification of above
|
|
*/
|
|
public static final int show_arrow_summary=0x7f06014f;
|
|
public static final int show_wordlist_browser=0x7f06027e;
|
|
/** If this preference is checked, the user will not be asked to
|
|
confirm after selecting the "Turn done" menu (or tapping the
|
|
points display at the right end of the tray)
|
|
*/
|
|
public static final int skip_confirm_turn=0x7f060164;
|
|
/** explanation of the above
|
|
*/
|
|
public static final int skip_confirm_turn_summary=0x7f060165;
|
|
public static final int slmenu_clear_sel=0x7f060297;
|
|
public static final int slmenu_copy_sel=0x7f060296;
|
|
public static final int slmenu_deselect_all=0x7f0602a2;
|
|
public static final int slmenu_select_all=0x7f0602a1;
|
|
/**
|
|
*/
|
|
public static final int sms_disabled=0x7f060221;
|
|
/**
|
|
*/
|
|
public static final int sms_networked_desc=0x7f060220;
|
|
/** The invitation process begins with this query. The choice is
|
|
between html and plaintext formatting but I also provide some
|
|
explanation/guidance.
|
|
*/
|
|
public static final int sms_or_email=0x7f060185;
|
|
public static final int sms_ready_text=0x7f06028c;
|
|
/**
|
|
*/
|
|
public static final int smsname_label=0x7f06021b;
|
|
public static final int square_tiles=0x7f06027b;
|
|
public static final int square_tiles_summary=0x7f06027c;
|
|
/** Used in formatting moves and history
|
|
*/
|
|
public static final int str_bonus_all=0x7f060127;
|
|
/** Using the hint feature is cheating by some players, and it
|
|
can be disabled via the hints_allowed preference. I should
|
|
be disabling the buttons in this case, but if I don't and you
|
|
try to get a hint you'll get this message instead.
|
|
*/
|
|
public static final int str_cant_hint_while_disabled=0x7f0601a8;
|
|
/** Displayed if you try to use the undo menuitem or button and
|
|
there are no tiles on the board (no move has yet been made.)
|
|
[If I'm being clever and disabling those features in this
|
|
case there may be no way to see this.]
|
|
*/
|
|
public static final int str_cant_undo_tileassign=0x7f0601a7;
|
|
/** Beginning of the message presented to a user when asking him
|
|
to confirm committing the current turn
|
|
*/
|
|
public static final int str_commit_confirm=0x7f060124;
|
|
/** Used to format game name plus some other information as the
|
|
one-line summary for each game in the main screen. The name
|
|
of the game is substituted for %1$s. Something else
|
|
(language, player names, etc), is substituted for %2$s. This
|
|
does not require translation unless the parentheses or
|
|
ordering is wrong for your language.
|
|
*/
|
|
public static final int str_game_name_fmt=0x7f06008e;
|
|
/** Used in formatting history and move reports; means user
|
|
skipped a turn because of an attempted illegal move/play of a
|
|
phony
|
|
*/
|
|
public static final int str_lostturn=0x7f060123;
|
|
/** Displayed when you try to commit a turn that is illegal
|
|
because there is empty space between some of the tiles
|
|
placed, i.e. they do not form a single word.
|
|
*/
|
|
public static final int str_no_empties_in_turn=0x7f0601a0;
|
|
/** Same as above, but used when you try to show tiles belonging
|
|
to a player on another device (a remote player.)
|
|
*/
|
|
public static final int str_no_peek_remote_tiles=0x7f0601a5;
|
|
/** Displayed when you try to reveal a robot player's tiles,
|
|
either by tapping on its "hidden" rack (marked by "?"
|
|
characters) or by tapping on its scoreboard entry. (The
|
|
ability to reveal another players tiles this way is
|
|
controlled by the peek_other preference and is disabled by
|
|
default.)
|
|
*/
|
|
public static final int str_no_peek_robot_tiles=0x7f0601a4;
|
|
/** Used, with remote player's name substituted for %1$s, to
|
|
indicate that the player is remote.
|
|
*/
|
|
public static final int str_nonlocal_name_fmt=0x7f060125;
|
|
/** Displyed when you try to commit a move and it's not your
|
|
turn.
|
|
*/
|
|
public static final int str_not_your_turn=0x7f0601a3;
|
|
/** Used in formatting game history and move summaries
|
|
*/
|
|
public static final int str_pass=0x7f06011a;
|
|
/** Used in formatting exchange move summaries: passed means the
|
|
user skipped his turn, or made a move involving 0 tiles for 0
|
|
points
|
|
*/
|
|
public static final int str_passed=0x7f060120;
|
|
/** Used to alert user to loss of turn when a move is made and
|
|
phonies is set to lose turn when word used not in wordlist
|
|
|
|
*/
|
|
public static final int str_phony_rejected=0x7f06011f;
|
|
/** Shown when using the the Game configure screen to configure a
|
|
networked game and you try to make all players local.
|
|
*/
|
|
public static final int str_reg_server_sans_remote=0x7f0600dd;
|
|
/** This error message is shown when a remote device tries to
|
|
join a game and is providing more players than that game
|
|
expects. I do not believe it is possible to see this message
|
|
when playing via the relay because the relay is aware of how
|
|
many players are expected and only connects devices where the
|
|
numbers match.
|
|
*/
|
|
public static final int str_reg_unexpected_user=0x7f0601a9;
|
|
/** Used in formatting remote player move summaries
|
|
*/
|
|
public static final int str_remote_moved_fmt=0x7f060118;
|
|
/** Used in formatting final scores display
|
|
*/
|
|
public static final int str_resigned=0x7f060258;
|
|
/**
|
|
############################################################
|
|
# Board info/error dialog messages
|
|
#
|
|
# These strings are used to create dialogs that appear during
|
|
# games while the Board screen is visible
|
|
############################################################
|
|
|
|
Notifies user of a normal robot move
|
|
*/
|
|
public static final int str_robot_moved=0x7f060111;
|
|
/** Shown when a remote device tries to join a game and wants to
|
|
play in a different language. As with the above, this should
|
|
be impossible when connecting via the relay.
|
|
*/
|
|
public static final int str_server_dict_wins=0x7f0601aa;
|
|
/** Displayed when you try to commit a turn that is illegal
|
|
because tiles played do not touch other tiles already on the
|
|
board (or the middle/star square in the case of the initial
|
|
move.)
|
|
*/
|
|
public static final int str_tiles_must_contact=0x7f0601a2;
|
|
/**
|
|
error messages
|
|
|
|
Displayed when you try to commit a turn that is illegal
|
|
because the tiles placed are not all in the same row or
|
|
column.
|
|
*/
|
|
public static final int str_tiles_not_in_line=0x7f06019f;
|
|
/** Displayed when you try to begin a trade but there are not
|
|
seven or more tiles in the pool. The rules don't allow
|
|
trading in this case.
|
|
*/
|
|
public static final int str_too_few_tiles_left_to_trade=0x7f0601a6;
|
|
/** Displayed when you try to commit the first move of the game
|
|
and are playing a single tile. The first move must include
|
|
two or more tiles.
|
|
*/
|
|
public static final int str_two_tiles_first_move=0x7f0601a1;
|
|
/** Used in formatting final scores display
|
|
*/
|
|
public static final int str_winner=0x7f060259;
|
|
/** Used in formatting game history (not move summaries since
|
|
information about the current rack is hidden then)
|
|
*/
|
|
public static final int strd_cumulative_score_fmt=0x7f060117;
|
|
/** Used in formatting game history and move summaries
|
|
*/
|
|
public static final int strd_remaining_tiles_add_fmt=0x7f060114;
|
|
/** Intro to the paragraph lisiting all of the tiles remaining
|
|
*/
|
|
public static final int strd_remains_expl_fmt=0x7f06012a;
|
|
/** First line in the remaining tiles dialog (reached by tapping
|
|
the number at left end of the scoreboard)
|
|
*/
|
|
public static final int strd_remains_header_fmt=0x7f060129;
|
|
/** Notifies user of a robot trade move
|
|
*/
|
|
public static final int strd_robot_traded_fmt=0x7f060112;
|
|
/** I don't know how this is used. :-)
|
|
*/
|
|
public static final int strd_time_penalty_sub_fmt=0x7f060119;
|
|
/** Used in formatting reports of trades (exchanges of tiles).
|
|
Number of tiles traded is substituted for %1$d
|
|
*/
|
|
public static final int strd_traded_fmt=0x7f060122;
|
|
/** Used in formatting moves and history. The total score for
|
|
one turn is substituted for %1$d.
|
|
*/
|
|
public static final int strd_turn_score_fmt=0x7f060128;
|
|
/** Used in formatting game history and move summaries
|
|
*/
|
|
public static final int strd_unused_tiles_sub_fmt=0x7f060115;
|
|
/** Used in formatting game history and move summaries
|
|
*/
|
|
public static final int strs_move_across_fmt=0x7f06011b;
|
|
/** Used in formatting game history and move summaries
|
|
*/
|
|
public static final int strs_move_down_fmt=0x7f06011c;
|
|
/** Used in formatting game history and move summaries
|
|
*/
|
|
public static final int strs_new_tiles_fmt=0x7f060116;
|
|
/** Used in formatting game history and move summaries
|
|
*/
|
|
public static final int strs_tray_at_start_fmt=0x7f06011d;
|
|
/** title for window you get when you select menu with text
|
|
board_menu_game_counts
|
|
*/
|
|
public static final int strs_values_header_fmt=0x7f060113;
|
|
/** formats tiles and score together, and probably doesn't need
|
|
translation unless the colon ':' needs to be replaced
|
|
*/
|
|
public static final int strsd_summaryscored_fmt=0x7f060121;
|
|
/** Used in formatting exchange move summaries
|
|
*/
|
|
public static final int strss_traded_for_fmt=0x7f06011e;
|
|
public static final int study_langpick=0x7f06029c;
|
|
public static final int study_no_lang_fmt=0x7f06029d;
|
|
public static final int study_no_lists=0x7f06029e;
|
|
public static final int studylist_title_fmt=0x7f06029b;
|
|
/** If substituting an existing same-language wordlist by
|
|
choosing button_substdict user gets to choose from a list of
|
|
wordlists. This is the title of that list.
|
|
*/
|
|
public static final int subst_dict_title=0x7f0601b3;
|
|
/**
|
|
*/
|
|
public static final int summary_conn=0x7f060210;
|
|
/**
|
|
*/
|
|
public static final int summary_conn_sms_fmt=0x7f060230;
|
|
/** Preference to control what's listed next to game name in the
|
|
first line of a game summary in the main games-list screen,
|
|
e.g., if the option is "Game Language", "English" in the
|
|
listing "Game 2 (English)"
|
|
|
|
The following strings beginning with "game_summary_field_" are
|
|
possible values
|
|
*/
|
|
public static final int summary_field=0x7f060147;
|
|
/**
|
|
*/
|
|
public static final int summary_gameover=0x7f06020f;
|
|
/** The display of each networked game includes one of three
|
|
states it can be in in the process of connecting to the
|
|
relay. These next three strings are used to create those
|
|
three.
|
|
First state: is configured to use a room but has not yet
|
|
contacted the relay and been assigned that room.
|
|
*/
|
|
public static final int summary_relay_conf_fmt=0x7f060091;
|
|
/** Third state: enough devices have connected in the room to
|
|
form a complete game. We'll be in this state as long as the
|
|
game exists.
|
|
*/
|
|
public static final int summary_relay_conn_fmt=0x7f060093;
|
|
/** Final state: game is over.
|
|
*/
|
|
public static final int summary_relay_gameover_fmt=0x7f060094;
|
|
/** Second state: has been assigned to a room on the relay
|
|
(meaning the network is working) but there are not yet as
|
|
many players as expected: the game is not complete and play
|
|
cannot happen.
|
|
*/
|
|
public static final int summary_relay_wait_fmt=0x7f060092;
|
|
public static final int summary_send_data_sms=0x7f06007f;
|
|
/** explanation of the above
|
|
*/
|
|
public static final int summary_sort_tiles=0x7f060167;
|
|
public static final int summary_studyon=0x7f060294;
|
|
public static final int summary_thumbsize=0x7f060284;
|
|
/**
|
|
*/
|
|
public static final int summary_wait_guest=0x7f06020e;
|
|
/**
|
|
*/
|
|
public static final int summary_wait_host=0x7f06020d;
|
|
/** Used to indicate that a preference is not enabled, i.e. not
|
|
part of the game and that the user should ignore it.
|
|
*/
|
|
public static final int tell_unused=0x7f060139;
|
|
public static final int thumb_off=0x7f060285;
|
|
/** color of the tiles' background
|
|
*/
|
|
public static final int tile_back=0x7f060159;
|
|
/**
|
|
*/
|
|
public static final int tilepick_all=0x7f0601f7;
|
|
/**
|
|
*/
|
|
public static final int tilepick_undo=0x7f0601f6;
|
|
/** title of dialog brought up in response to the
|
|
board_menu_game_left menu. The dialog lists all tiles
|
|
remaining in the pool, i.e. not on the board or in the rack
|
|
of the player whose turn it is.
|
|
*/
|
|
public static final int tiles_left_title=0x7f0601c3;
|
|
/**
|
|
############################################################
|
|
# :Screens:
|
|
# Wordlists screen
|
|
#
|
|
# list of installed wordlists (formerly called dictionaries)
|
|
############################################################
|
|
|
|
window title
|
|
*/
|
|
public static final int title_dicts_list=0x7f0600ac;
|
|
/**
|
|
############################################################
|
|
# :Screens:
|
|
# Game configure screen
|
|
############################################################
|
|
|
|
window title (game name substituted for %1$s)
|
|
*/
|
|
public static final int title_game_config_fmt=0x7f0600be;
|
|
/**
|
|
*/
|
|
public static final int title_gamebt_config_fmt=0x7f0600c0;
|
|
/** alternate window title used when game is networked
|
|
*/
|
|
public static final int title_gamenet_config_fmt=0x7f0600bf;
|
|
/** title for popup list of langugages from which user picks
|
|
*/
|
|
public static final int title_langs_list=0x7f0600c1;
|
|
/**
|
|
*/
|
|
public static final int title_lookup=0x7f0601ec;
|
|
public static final int title_lookup_study=0x7f0601ed;
|
|
/**
|
|
############################################################
|
|
# :Screens:
|
|
# Preferences screen(s)
|
|
#
|
|
# There are four screens plus one for debugging that isn't
|
|
# translated: New-game defaults, Appearances, Behavior, and
|
|
# Network Game settings
|
|
############################################################
|
|
|
|
window title
|
|
*/
|
|
public static final int title_prefs=0x7f06012c;
|
|
public static final int title_remote_dicts=0x7f0600ad;
|
|
public static final int title_send_data_sms=0x7f06007e;
|
|
/** If this preference is checked, tiles in the rack will be
|
|
re-ordered alphabetically whenever tiles are added,
|
|
i.e. after ever move.
|
|
*/
|
|
public static final int title_sort_tiles=0x7f060166;
|
|
public static final int title_studyon=0x7f060293;
|
|
/** title of dialog allowing user to pick tiles "face up". (This
|
|
feature is not yet supported on Android.)
|
|
*/
|
|
public static final int title_tile_picker=0x7f0601c2;
|
|
/** text of checkbox controlling whether there's a game timer
|
|
*/
|
|
public static final int use_timer=0x7f0600d3;
|
|
/** Used to separate names of players when listing them on one
|
|
line in a game summary. The \u0020 is a space in xml.
|
|
*/
|
|
public static final int vs_join=0x7f060126;
|
|
/**
|
|
*/
|
|
public static final int warn_nomobile_fmt=0x7f060229;
|
|
/**
|
|
*/
|
|
public static final int warn_sms_disabled=0x7f060251;
|
|
/**
|
|
*/
|
|
public static final int warn_unlimited=0x7f060231;
|
|
/**
|
|
*/
|
|
public static final int word_search_hint=0x7f0601f5;
|
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public static final int xlations_enabled_summary=0x7f0602a9;
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public static final int xlations_enabled_title=0x7f0602a8;
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public static final int xlations_locale=0x7f060089;
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/** Empty in English, this should contain the name of the
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translator/creator of the strings.xml file for this
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language
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*/
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public static final int xlator=0x7f0601e4;
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public static final int xwords_nfc_mime=0x7f06006b;
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}
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public static final class style {
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public static final int about_items=0x7f080005;
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public static final int color_edit_text=0x7f080003;
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public static final int color_seek_bar=0x7f080002;
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public static final int config_separator=0x7f080000;
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public static final int evenly_spaced_horizontal=0x7f080007;
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public static final int expander_button=0x7f080008;
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public static final int expander_label=0x7f080009;
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|
public static final int relay_explain=0x7f080006;
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public static final int role_config_hint=0x7f080001;
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public static final int toolbar_button=0x7f080004;
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|
}
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public static final class xml {
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public static final int xwprefs=0x7f040000;
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|
}
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}
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