xwords/relay/xwrelay.conf
ehouse c10a3a7340 Start adding ability to listen on multiple sockets and to dynamically
change the set listened on.  There's still some debugging to do but
nothing that worked before is broken.  Also begin to accept unique
prefixes (e.g. g for get) for commands and attributes on the control
port.  Note that relay-related code in comms seems broken now, but is
without this checkin.
2007-12-01 15:00:30 +00:00

37 lines
1 KiB
Makefile

# -*- mode: Makefile; -*-
# Comments start with #, which must be in first column
#
# Format: var=value. No spaces between var and value at this point.
# Heartbeat timer. Sent to clients.
HEARTBEAT=60
# How long after the first connection on a cookie until we need to
# have heard from all players in the game? After this long passes we
# kill the connection after notifying all that have connected.
ALLCONN=300
# How many worker threads in the thread pool? Default is five.
NTHREADS=5
# What port do we listen on for incomming connections?
PORT=10997
PORT=10998
PORT=10999
# intentional duplicate for testing
PORT=10999
# And the control port is?
CTLPORT=11000
# Need a unique name for every instance of the relay so they can
# create game ids guaranteed to be unique
SERVERNAME=eehouse.org
# Where will the file live that stores the last ID used for a new
# connName.
IDFILE=/home/eehouse/xwrelay_id.txt
# Initial level of logging. See xwrelay_priv.h for values. Currently
# 0 means errors only, 1 info, 2 verbose and 3 very verbose.
LOGLEVEL=2