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Eric House bdc1f5ff51 when game full drop message but don't assert
I'm seeing assertions when a game gets into a state I don't fully
understand: host receives messages that need a channelNo assigned but
the game's full. With luck they're duplicates and can be ignored,
because that's all I can do.
2017-06-28 07:04:15 -07:00
xwords4 when game full drop message but don't assert 2017-06-28 07:04:15 -07:00
.gitignore fix xw4d build (shortening more xw4dbg) 2017-05-23 19:03:29 -07:00
.projectile fix duplicate permissions 2017-01-19 06:22:12 -08:00