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abca6a4092
not dived and tray or scoreboard focussed. This lets platform decide to display top-level focus via mods to all elements. Second, when moving focus to top level from dived, claim not to have handled the key event (but return true if needs redraw). This allows platform to handle shifting focus without requiring callback (which removed.)
37 lines
1.3 KiB
C
37 lines
1.3 KiB
C
/* -*-mode: C; fill-column: 78; c-basic-offset: 4; -*- */
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/*
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* Copyright 1997 - 2006 by Eric House (xwords@eehouse.org). All rights reserved.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*/
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#ifndef _SCOREBDP_H_
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#define _SCOREBDP_H_
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#include "boardp.h"
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void drawScoreBoard( BoardCtxt* board );
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XP_S16 figureScorePlayerTapped( BoardCtxt* board, XP_U16 x, XP_U16 y );
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void drawTimer( BoardCtxt* board );
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#ifdef POINTER_SUPPORT
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XP_Bool handlePenUpScore( BoardCtxt* board, XP_U16 x, XP_U16 y );
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#endif
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#ifdef KEYBOARD_NAV
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XP_Bool moveScoreCursor( BoardCtxt* board, XP_Key key, XP_Bool* up );
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#endif
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#endif
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