xwords/xwords4/relay/scripts/relay.py
Eric House 243eb213bb make reply messages a param within result
Makes it easier to debug by adding stuff on the relay end
2017-12-06 18:57:48 -08:00

255 lines
9.4 KiB
Python
Executable file

#!/usr/bin/python
import base64, json, mod_python, socket, struct, sys
import psycopg2, random
PROTOCOL_VERSION = 0
PRX_DEVICE_GONE = 3
PRX_GET_MSGS = 4
# try:
# from mod_python import apache
# apacheAvailable = True
# except ImportError:
# apacheAvailable = False
# Joining a game. Basic idea is you have stuff to match on (room,
# number in game, language) and when somebody wants to join you add to
# an existing matching game if there's space otherwise create a new
# one. Problems are the unreliablity of transport: if you give a space
# and the device doesn't get the message you can't hold it forever. So
# device provides a seed that holds the space. If it asks again for a
# space with the same seed it gets the same space. If it never asks
# again (app deleted, say), the space needs eventually to be given to
# somebody else. I think that's done by adding a timestamp array and
# treating the space as available if TIME has expired. Need to think
# about this: what if app fails to ACK for TIME, then returns with
# seed to find it given away. Let's do a 30 minute reservation for
# now? [Note: much of this is PENDING]
def join(req, devID, room, seed, hid = 0, lang = 1, nInGame = 2, nHere = 1, inviteID = None):
assert hid <= 4
seed = int(seed)
assert seed != 0
nInGame = int(nInGame)
nHere = int(nHere)
assert nHere <= nInGame
assert nInGame <= 4
devID = int(devID, 16)
connname = None
logs = [] # for debugging
# logs.append('vers: ' + platform.python_version())
con = psycopg2.connect(database='xwgames')
cur = con.cursor()
# cur.execute('LOCK TABLE games IN ACCESS EXCLUSIVE MODE')
# First see if there's a game with a space for me. Must match on
# room, lang and size. Must have room OR must have already given a
# spot for a seed equal to mine, in which case I get it
# back. Assumption is I didn't ack in time.
query = "SELECT connname, seeds, nperdevice FROM games "
query += "WHERE lang = %s AND nTotal = %s AND room = %s "
query += "AND (njoined + %s <= ntotal OR %s = ANY(seeds)) "
query += "LIMIT 1"
cur.execute( query, (lang, nInGame, room, nHere, seed))
for row in cur:
(connname, seeds, nperdevice) = row
print('found', connname, seeds, nperdevice)
break # should be only one!
# If we've found a match, we either need to UPDATE or, if the
# seeds match, remind the caller of where he belongs. If a hid's
# been specified, we honor it by updating if the slot's available;
# otherwise a new game has to be created.
if connname:
if seed in seeds and nHere == nperdevice[seeds.index(seed)]:
hid = seeds.index(seed) + 1
print('resusing seed case; outta here!')
else:
if hid == 0:
# Any gaps? Assign it
if None in seeds:
hid = seeds.index(None) + 1
else:
hid = len(seeds) + 1
print('set hid to', hid, 'based on ', seeds)
else:
print('hid already', hid)
query = "UPDATE games SET njoined = njoined + %s, "
query += "devids[%d] = %%s, " % hid
query += "seeds[%d] = %%s, " % hid
query += "jtimes[%d] = 'now', " % hid
query += "nperdevice[%d] = %%s " % hid
query += "WHERE connname = %s "
print(query)
params = (nHere, devID, seed, nHere, connname)
cur.execute(query, params)
# If nothing was found, add a new game and add me. Honor my hid
# preference if specified
if not connname:
# This requires python3, which likely requires mod_wsgi
# ts = datetime.datetime.utcnow().timestamp()
# connname = '%s:%d:1' % (xwconfig.k_HOSTNAME, int(ts * 1000))
connname = '%s:%d:1' % (xwconfig.k_HOSTNAME, random.randint(0, 10000000000))
useHid = hid == 0 and 1 or hid
print('not found case; inserting using hid:', useHid)
query = "INSERT INTO games (connname, room, lang, ntotal, njoined, " + \
"devids[%d], seeds[%d], jtimes[%d], nperdevice[%d]) " % (4 * (useHid,))
query += "VALUES (%s, %s, %s, %s, %s, %s, %s, 'now', %s) "
query += "RETURNING connname, array_length(seeds,1); "
cur.execute(query, (connname, room, lang, nInGame, nHere, devID, seed, nHere))
for row in cur:
connname, gothid = row
break
if hid == 0: hid = gothid
con.commit()
con.close()
result = {'connname': connname, 'hid' : hid, 'log' : ':'.join(logs)}
return json.dumps(result)
def kill(req, params):
print(params)
params = json.loads(params)
count = len(params)
sock = socket.socket(socket.AF_INET, socket.SOCK_STREAM)
sock.connect(('127.0.0.1', 10998))
header = struct.Struct('!BBh')
strLens = 0
for ii in range(count):
strLens += len(params[ii]['relayID']) + 1
size = header.size + (2*count) + strLens
sock.send(struct.Struct('!h').pack(size))
sock.send(header.pack(PROTOCOL_VERSION, PRX_DEVICE_GONE, count))
for ii in range(count):
elem = params[ii]
asBytes = bytes(elem['relayID'])
sock.send(struct.Struct('!H%dsc' % (len(asBytes))).pack(elem['seed'], asBytes, '\n'))
sock.close()
result = {'err': 0}
return json.dumps(result)
# winds up in handle_udp_packet() in xwrelay.cpp
def post(req, params):
err = 'none'
params = json.loads(params)
data = params['data']
timeoutSecs = 'timeoutSecs' in params and params['timeoutSecs'] or 1.0
binData = [base64.b64decode(datum) for datum in data]
udpSock = socket.socket(socket.AF_INET, socket.SOCK_DGRAM)
udpSock.settimeout(float(timeoutSecs)) # seconds
addr = ("127.0.0.1", 10997)
for binDatum in binData:
udpSock.sendto(binDatum, addr)
responses = []
while True:
try:
data, server = udpSock.recvfrom(1024)
responses.append(base64.b64encode(data))
except socket.timeout:
#If data is not received back from server, print it has timed out
err = 'timeout'
break
result = {'err' : err, 'data' : responses}
return json.dumps(result)
def query(req, params):
print('params', params)
params = json.loads(params)
ids = params['ids']
# timeoutSecs = 'timeoutSecs' in params and float(params['timeoutSecs']) or 2.0
idsLen = 0
for id in ids: idsLen += len(id)
tcpSock = socket.socket(socket.AF_INET, socket.SOCK_STREAM)
# tcpSock.settimeout(timeoutSecs)
tcpSock.connect(('127.0.0.1', 10998))
lenShort = 2 + idsLen + len(ids) + 2
print(lenShort, PROTOCOL_VERSION, PRX_GET_MSGS, len(ids))
header = struct.Struct('!hBBh')
assert header.size == 6
tcpSock.send(header.pack(lenShort, PROTOCOL_VERSION, PRX_GET_MSGS, len(ids)))
for id in ids: tcpSock.send(id + '\n')
result = {'ids':ids}
try:
msgsLists = {}
shortUnpacker = struct.Struct('!H')
resLen, = shortUnpacker.unpack(tcpSock.recv(shortUnpacker.size)) # not getting all bytes
nameCount, = shortUnpacker.unpack(tcpSock.recv(shortUnpacker.size))
resLen -= shortUnpacker.size
print('resLen:', resLen, 'nameCount:', nameCount)
if nameCount == len(ids) and resLen > 0:
print('nameCount', nameCount)
for ii in range(nameCount):
perGame = []
countsThisGame, = shortUnpacker.unpack(tcpSock.recv(shortUnpacker.size)) # problem
print('countsThisGame:', countsThisGame)
for jj in range(countsThisGame):
msgLen, = shortUnpacker.unpack(tcpSock.recv(shortUnpacker.size))
print('msgLen:', msgLen)
msgs = []
if msgLen > 0:
msg = tcpSock.recv(msgLen)
print('msg len:', len(msg))
msg = base64.b64encode(msg)
msgs.append(msg)
perGame.append(msgs)
msgsLists[ids[ii]] = perGame
result['msgs'] = msgsLists
except:
# Anything but a timeout should mean we abort/send nothing
result['err'] = 'hit exception'
None
return json.dumps(result)
def main():
result = None
if len(sys.argv) > 1:
cmd = sys.argv[1]
args = sys.argv[2:]
if cmd == 'query' and len(args) > 0:
result = query(None, json.dumps({'ids':args}))
elif cmd == 'post':
# Params = { 'data' : 'V2VkIE9jdCAxOCAwNjowNDo0OCBQRFQgMjAxNwo=' }
# params = json.dumps(params)
# print(post(None, params))
pass
elif cmd == 'join':
if len(args) == 6:
result = join(None, 1, args[0], int(args[1]), int(args[2]), int(args[3]), int(args[4]), int(args[5]))
elif cmd == 'kill':
result = kill( None, json.dumps([{'relayID': args[0], 'seed':int(args[1])}]) )
if result:
print '->', result
else:
print 'USAGE: query [connname/hid]*'
print ' join <roomName> <seed> <hid> <lang> <nTotal> <nHere>'
print ' query [connname/hid]*'
# print ' post '
print ' kill <relayID> <seed>'
print ' join <roomName> <seed> <hid> <lang> <nTotal> <nHere>'
##############################################################################
if __name__ == '__main__':
main()