xwords/xwords4/linux/relaycon.h
Eric House 598be04bef make curses app more like the rest
Lots of changes adding a games-list view to the app from which you
create new games, open and delete existing ones, etc. There's still
plenty that's unimplemented, but it's already more useful for testing
and development. Which is the point.
2020-01-24 09:05:16 -08:00

70 lines
3.1 KiB
C

/* -*- compile-command: "make MEMDEBUG=TRUE -j3"; -*- */
/*
* Copyright 2013 - 2015 by Eric House (xwords@eehouse.org). All rights
* reserved.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*/
#ifndef _RELAYCON_H_
#define _RELAYCON_H_
#include "main.h"
#include "nli.h"
typedef struct _Procs {
void (*msgReceived)( void* closure, const CommsAddrRec* from,
const XP_U8* buf, XP_U16 len );
void (*msgForRow)( void* closure, const CommsAddrRec* from,
sqlite3_int64 rowid, const XP_U8* buf, XP_U16 len );
void (*msgNoticeReceived)( void* closure );
void (*devIDReceived)( void* closure, const XP_UCHAR* devID,
XP_U16 maxInterval );
void (*msgErrorMsg)( void* closure, const XP_UCHAR* msg );
void (*inviteReceived)( void* closure, NetLaunchInfo* invit );
} RelayConnProcs;
void relaycon_init( LaunchParams* params, const RelayConnProcs* procs,
void* procsClosure, const char* host, int port );
void relaycon_reg( LaunchParams* params, const XP_UCHAR* rDevID,
DevIDType typ, const XP_UCHAR* devID );
/* Need one of dest or relayID, with dest preferred. pass 0 for dest to use
relayID (formatted per comms::formatRelayID()) */
void relaycon_invite( LaunchParams* params, XP_U32 dest,
const XP_UCHAR* relayID, NetLaunchInfo* invite );
XP_S16 relaycon_send( LaunchParams* params, const XP_U8* buf, XP_U16 buflen,
XP_U32 gameToken, const CommsAddrRec* addrRec );
XP_S16 relaycon_sendnoconn( LaunchParams* params, const XP_U8* buf,
XP_U16 buflen, const XP_UCHAR* relayID,
XP_U32 gameToken );
void relaycon_requestMsgs( LaunchParams* params, const XP_UCHAR* devID );
void relaycon_deleted( LaunchParams* params, const XP_UCHAR* devID,
XP_U32 gameToken );
void relaycon_cleanup( LaunchParams* params );
XP_U32 makeClientToken( sqlite3_int64 rowid, XP_U16 seed );
void rowidFromToken( XP_U32 clientToken, sqlite3_int64* rowid, XP_U16* seed );
void relaycon_checkMsgs( LaunchParams* params );
# ifdef RELAY_VIA_HTTP
typedef void (*OnJoinedProc)( void* closure, const XP_UCHAR* connname, XWHostID hid );
void relaycon_join( LaunchParams* params, const XP_UCHAR* devID, const XP_UCHAR* room,
XP_U16 nPlayersHere, XP_U16 nPlayersTotal, XP_U16 seed,
XP_U16 lang, OnJoinedProc proc, void* closure );
# endif
#endif