xwords/xwords4/linux/gsrcwrap.c
Eric House 598be04bef make curses app more like the rest
Lots of changes adding a games-list view to the app from which you
create new games, open and delete existing ones, etc. There's still
plenty that's unimplemented, but it's already more useful for testing
and development. Which is the point.
2020-01-24 09:05:16 -08:00

183 lines
5.6 KiB
C

/* -*- compile-command: "make MEMDEBUG=TRUE -j3"; -*- */
/*
* Copyright 2020 by Eric House (xwords@eehouse.org). All rights reserved.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*/
#include <glib.h>
#include <time.h>
#include <stdbool.h>
#include "gsrcwrap.h"
#include "xptypes.h"
#include "comtypes.h"
#define TAG __FILE__ ": "
typedef struct _WrapperState {
union {
GSourceFunc srcProc;
GIOFunc ioProc;
} proc;
void* data;
const char* caller;
const char* procName;
struct timespec spec;
} WrapperState;
static GSList* s_idleProcs = NULL;
static void
printElapsedFor( struct timespec* first, struct timespec* second,
const char* XP_UNUSED_DBG(proc),
const char* XP_UNUSED_DBG(action) )
/* time_t tv_sec; /\* seconds *\/ */
/* long tv_nsec; /\* nanoseconds *\/ */
{
time_t secs = second->tv_sec - first->tv_sec;
long nsecs = second->tv_nsec - first->tv_nsec;
while ( nsecs < 0 ) {
++secs;
nsecs += 1000000000;
}
/* float firstSecs = (float)first->tv_sec + (((float)first->tv_nsec)/1000000000.0f); */
/* float secondSecs = (float)second->tv_sec + (((float)second->tv_nsec)/1000000000.0f); */
XP_LOGF( TAG "elapsed %s %s(): %ld.%ld", action, proc, secs, nsecs );
}
static gint
idle_wrapper( gpointer data )
{
WrapperState* state = (WrapperState*)data;
XP_LOGF( TAG "%s(): CALLED for %s", __func__, state->procName );
struct timespec callTime;
clock_gettime(CLOCK_REALTIME, &callTime);
printElapsedFor( &state->spec, &callTime, state->procName, "scheduling" );
gint result = (*state->proc.srcProc)(state->data);
struct timespec returnTime;
clock_gettime( CLOCK_REALTIME, &returnTime );
printElapsedFor( &callTime, &returnTime, state->procName, "running" );
#ifdef DEBUG
const char* procName = state->procName;
#endif
if ( 0 == result ) { /* won't be getting called again */
s_idleProcs = g_slist_remove( s_idleProcs, state );
g_free( state );
}
XP_LOGF( TAG "%s(): DONE for %s; now have %d", __func__, procName,
g_slist_length(s_idleProcs) );
return result;
}
guint
_wrapIdle( GSourceFunc function, gpointer data,
const char* procName, const char* caller )
{
XP_LOGF( TAG "%s(): installing proc %s from caller %s", __func__,
procName, caller );
WrapperState* state = g_malloc0( sizeof(*state) );
s_idleProcs = g_slist_append( s_idleProcs, state );
state->proc.srcProc = function;
state->data = data;
state->caller = caller;
state->procName = procName;
clock_gettime(CLOCK_REALTIME, &state->spec);
guint res = g_idle_add( idle_wrapper, state );
XP_LOGF( TAG "%s(): added idle for %s; now have %d", __func__,
procName, g_slist_length(s_idleProcs) );
return res;
}
#define TRY_ONE(FLAG) \
if ((condition & FLAG) == FLAG) { \
offset += snprintf( &buf[offset], len - offset, #FLAG " " ); \
}
static void
formatFlags( char* buf, size_t len, GIOCondition condition )
{
int offset = 0;
TRY_ONE(G_IO_IN);
TRY_ONE(G_IO_HUP);
TRY_ONE(G_IO_ERR);
TRY_ONE(G_IO_PRI);
}
static gboolean
watch_wrapper( GIOChannel* source, GIOCondition condition, gpointer data )
{
WrapperState* state = (WrapperState*)data;
char buf[128] = {0};
formatFlags( buf, VSIZE(buf), condition );
XP_LOGF( TAG "%s(%s): CALLED; flags: %s", __func__, state->procName, buf );
struct timespec callTime;
clock_gettime(CLOCK_REALTIME, &callTime);
bool keep = (*state->proc.ioProc)(source, condition, state->data);
struct timespec returnTime;
clock_gettime( CLOCK_REALTIME, &returnTime );
printElapsedFor( &callTime, &returnTime, state->procName, "running" );
XP_LOGF( TAG "%s(%s): DONE", __func__, state->procName );
if ( 0 == keep ) { /* won't be getting called again */
// g_source_destroy( source );
g_free( state );
}
return keep;
}
guint
_wrapWatch( gpointer data, int socket, GIOFunc ioProc,
const char* procName, const char* caller )
{
XP_LOGF( TAG "%s(): installing proc %s from caller %s", __func__,
procName, caller );
WrapperState* state = g_malloc0( sizeof(*state) );
state->proc.ioProc = ioProc;
state->data = data;
state->caller = caller;
state->procName = procName;
GIOChannel* channel = g_io_channel_unix_new( socket );
guint watch = g_io_add_watch( channel,
G_IO_IN | G_IO_HUP | G_IO_ERR | G_IO_PRI,
watch_wrapper, state );
g_io_channel_unref( channel ); /* only main loop holds it now */
XP_LOGF( TAG "%s(): added watch for %s", __func__, procName );
return watch;
}
void
gsw_logIdles()
{
XP_LOGF( TAG "%s(): %d idles pending", __func__, g_slist_length(s_idleProcs) );
}