mirror of
git://xwords.git.sourceforge.net/gitroot/xwords/xwords
synced 2025-01-04 23:02:02 +01:00
598be04bef
Lots of changes adding a games-list view to the app from which you create new games, open and delete existing ones, etc. There's still plenty that's unimplemented, but it's already more useful for testing and development. Which is the point.
213 lines
5.5 KiB
C
213 lines
5.5 KiB
C
/* -*-mode: C; fill-column: 78; c-basic-offset: 4; -*- */
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/*
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* Copyright 1997-2020 by Eric House (xwords@eehouse.org). All rights reserved.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*/
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#include <glib.h>
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#include <ncurses.h>
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#include "cursesmenu.h"
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#include "xptypes.h"
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#include "comtypes.h"
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#include "cursesmain.h"
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#include "linuxmain.h"
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#include "gsrcwrap.h"
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struct CursesMenuState {
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WINDOW* menuWin;
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GSList* menuLists;
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};
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static gboolean
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handle_stdin( GIOChannel* XP_UNUSED_DBG(source), GIOCondition condition,
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gpointer data )
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{
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if ( 0 != (G_IO_IN & condition) ) {
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#ifdef DEBUG
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gint fd = g_io_channel_unix_get_fd( source );
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XP_ASSERT( 0 == fd );
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#endif
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CursesMenuState* state = (CursesMenuState*)data;
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int ch = wgetch( state->menuWin );
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cmenu_handleKeyEvent( state, ch );
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}
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return TRUE;
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}
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CursesMenuState*
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cmenu_init( WINDOW* mainWindow )
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{
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CursesMenuState* result = g_malloc0( sizeof(*result) );
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int width, height;
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getmaxyx( mainWindow, height, width );
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result->menuWin = newwin( MENU_WINDOW_HEIGHT, width,
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height-MENU_WINDOW_HEIGHT, 0 );
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nodelay( result->menuWin, 1 ); /* don't block on getch */
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ADD_SOCKET( result, 0, handle_stdin );
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return result;
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}
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void
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cmenu_dispose( CursesMenuState* state )
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{
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XP_ASSERT( !!state );
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g_free( state );
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}
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typedef struct _MenuListElem {
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MenuList* list;
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void* closure;
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} MenuListElem;
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#define PUSH_TOKEN ((MenuListElem*)-1)
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void
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cmenu_pop( CursesMenuState* state )
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{
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/* pop off the front of the list until we've popped a PUSH_TOKEN */
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for ( ; ; ) {
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MenuListElem* elem = state->menuLists->data;
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state->menuLists = g_slist_remove_link( state->menuLists,
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state->menuLists );
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if ( PUSH_TOKEN == elem ) {
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break;
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} else {
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g_free( elem );
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}
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}
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cmenu_draw( state );
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}
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static void
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addMenus( CursesMenuState* state, void* closure, va_list ap )
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{
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for ( ; ; ) {
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MenuList* param = va_arg(ap, MenuList*);
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if ( !param ) {
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break;
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}
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MenuListElem* elem = g_malloc0( sizeof( *elem ) );
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elem->closure = closure;
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elem->list = param;
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state->menuLists = g_slist_prepend( state->menuLists, elem );
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}
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cmenu_draw( state );
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}
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void
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cmenu_addMenus( CursesMenuState* state, void* closure, ... )
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{
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va_list ap;
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va_start( ap, closure );
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addMenus( state, closure, ap );
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va_end(ap);
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}
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void cmenu_push( CursesMenuState* state, void* closure, ... )
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{
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if ( !!state ) {
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state->menuLists = g_slist_prepend( state->menuLists, PUSH_TOKEN );
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va_list ap;
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va_start( ap, closure );
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addMenus( state, closure, ap );
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va_end(ap);
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}
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}
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void
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cmenu_removeMenus( CursesMenuState* state, ... )
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{
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va_list ap;
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va_start( ap, state );
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for ( ; ; ) {
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MenuList* param = va_arg(ap, MenuList*);
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if ( !param ) {
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break;
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}
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for ( GSList* iter = state->menuLists; !!iter; iter = iter->next ) {
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MenuListElem* elem = iter->data;
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if ( elem->list == param ) {
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state->menuLists = g_slist_remove( state->menuLists, elem );
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break;
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}
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}
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}
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va_end( ap );
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cmenu_draw( state );
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}
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bool
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cmenu_handleKeyEvent( CursesMenuState* state, char ch )
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{
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bool result = false;
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for ( GSList* iter = state->menuLists; !!iter; iter = iter->next ) {
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const MenuListElem* elem = iter->data;
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if ( PUSH_TOKEN == elem ) {
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break;
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}
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for ( const MenuList* list = elem->list; !!list->handler; ++list ) {
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if ( list->key == ch ) {
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result = (*list->handler)(elem->closure, ch);
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goto done;
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}
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}
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}
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done:
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return result;
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}
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static void
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fmtMenuItem( const MenuList* item, char* buf, int maxLen )
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{
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snprintf( buf, maxLen, "%s %s", item->keyDesc, item->desc );
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}
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void
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cmenu_draw( const CursesMenuState* state )
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{
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WINDOW* win = state->menuWin;
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wclear( win );
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int line = 0;
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int col = 0;
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int maxLen = 0;
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for ( GSList* iter = state->menuLists; !!iter; iter = iter->next ) {
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const MenuListElem* elem = iter->data;
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if ( PUSH_TOKEN == elem ) {
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break;
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}
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for ( MenuList* list = elem->list; !!list->handler; ++list ) {
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char buf[32];
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fmtMenuItem( list, buf, sizeof(buf) );
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int len = strlen(buf);
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if ( maxLen < len ) {
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maxLen = len;
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}
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mvwaddstr( win, line, col, buf );
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if ( ++line >= MENU_WINDOW_HEIGHT ) {
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line = 0;
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col += maxLen + 1;
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maxLen = 0;
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}
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}
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}
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wrefresh( win );
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}
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