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b0f7176b6c
If a configured-as-host game joined an existing game the relay would make it a guest. The android util_ callback for that change was only implemented in BoardDelegate and so the change was dropped unless the game was open/visible. Because comms recorded the change, though, the callback would never be called again and so the game never learned to behave as a guest and never registered: permanent failure to join game! Implemented with a new server state so initClientConnection can be called from server_do() instead of inside comms while processing an incoming packet. |
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android | ||
common | ||
dawg | ||
debian | ||
linux | ||
newrelay | ||
relay | ||
scripts | ||
tests | ||
Makefile |