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git://xwords.git.sourceforge.net/gitroot/xwords/xwords
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devid you tossed your relayID and reregistered. Which meant any existing messages meant for your relayID were orphaned, and any open games didn't know who they belonged to until you reconnected to them with your new relayID. So: modify the UDP protocol (though not on Android yet) to include both relayID and devid with registration, with one or the other an empty string if not present or not changed from earlier. I can't fix existing clients that are dropping their relayIDs, but when one does a re-connect without a relayID I can look it up from the existing game record, then reuse it rather than issue a new one. Better than nothing -- and that protocol will be obsolete soon anyway. |
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.. | ||
res | ||
scripts | ||
.gitignore | ||
cursesask.c | ||
cursesask.h | ||
cursesdlgutil.c | ||
cursesdlgutil.h | ||
cursesdraw.c | ||
cursesletterask.c | ||
cursesletterask.h | ||
cursesmain.c | ||
cursesmain.h | ||
filestream.c | ||
filestream.h | ||
flip.xpm | ||
gamesdb.c | ||
gamesdb.h | ||
gtkask.c | ||
gtkask.h | ||
gtkaskdict.c | ||
gtkaskdict.h | ||
gtkboard.c | ||
gtkboard.h | ||
gtkchat.c | ||
gtkchat.h | ||
gtkconnsdlg.c | ||
gtkconnsdlg.h | ||
gtkdraw.c | ||
gtkdraw.h | ||
gtkletterask.c | ||
gtkletterask.h | ||
gtkmain.c | ||
gtkmain.h | ||
gtknewgame.c | ||
gtknewgame.h | ||
gtkntilesask.c | ||
gtkntilesask.h | ||
gtkpasswdask.c | ||
gtkpasswdask.h | ||
gtkutils.c | ||
gtkutils.h | ||
hint.xpm | ||
juggle.xpm | ||
linuxbt.c | ||
linuxbt.h | ||
linuxdict.c | ||
linuxdict.h | ||
linuxmain.c | ||
linuxmain.h | ||
linuxserver.c | ||
linuxserver.h | ||
linuxsms.c | ||
linuxsms.h | ||
linuxudp.c | ||
linuxudp.h | ||
linuxutl.c | ||
linuxutl.h | ||
LocalizedStrIncludes.h | ||
main.h | ||
Makefile | ||
README.txt | ||
relaycon.c | ||
relaycon.h | ||
uuidhack.c | ||
uuidhack.h | ||
value.xpm | ||
xptypes.h |
(This file is out-of-date and the instructions it contains don't work.) This directory contains the desktop Linux port of Crosswords. To build, run a shell in this directory and type # make or # make debug or # make memdebug Any will work as long as you have both libncurses and libgtk-1.2 and the associated headers installed on your system. If you don't you can play with the Makefile to build with only GTK or ncurses. Once you've built, go to the linux directory that will be created within this one and type, at a minimum # ./xwords -s -n SomeName to get a GTK-based game with the built-in (English) tiles. (Add the -u flag to run with ncurses instead of GTK.) There will be no robot player, and the hint feature ('?' button) won't work. For that you need a real dictionary, which you can build in the dawg directory. If you build the BasEnglish2to8.xwd one in dawg/English, this command will run a two person game between you and the machine: # ./xwords -s -r robot -n SomeName -d ../../dawg/English/BasEnglish2to8.xwd Here are the commands to launch two copies playing against each other over the network. Do these in separate shells both in the same directory as the above commands ran in. Launch the one with the -s flag (the "server") first. s1# ./xwords -s -r Eric -N -p 4000 -l 4001 s2# ./xwords -d ../../dawg/English/BasEnglish2to8.xwd -r Kati -p 4001 -l 6002 Both of these have "robot" players. Turn one or both -r flags to -n for human players who make their own moves. If you want to run them on different machines, just add the -a flag to the client telling it on what machine to find the server (since it sends the first message, and the server will use the return address from that message.) ***** Please keep in mind that these Linux desktop clients are meant for development only, as testbeds for code in ../common/ that will also be used for the "real" products on PalmOS, PocketPC, eBookman, etc. They're not supposed to be polished.