xwords/relay/cref.h

208 lines
6.4 KiB
C

/* -*-mode: C; fill-column: 78; c-basic-offset: 4; -*- */
/*
* Copyright 2005 by Eric House (fixin@peak.org). All rights reserved.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*/
#ifndef _CREF_H_
#define _CREF_H_
#include <map>
#include <vector>
#include <string>
#include <deque>
#include <pthread.h>
#include "xwrelay_priv.h"
#include "xwrelay.h"
#include "states.h"
using namespace std;
class CookieMapIterator; /* forward */
class HostRec {
public:
HostRec(int socket, int nPlayersH, int nPlayersT)
: m_socket(socket)
, m_nPlayersH(nPlayersH)
, m_nPlayersT(nPlayersT)
, m_lastHeartbeat(now())
{}
~HostRec() {}
int m_socket;
int m_nPlayersH;
int m_nPlayersT;
time_t m_lastHeartbeat;
};
class CookieRef {
private:
/* These classes have access to CookieRef. All others should go through
SafeCref instances. */
friend class CRefMgr;
friend class SafeCref;
friend class CookieMapIterator;
CookieRef( const char* cookie, const char* connName, CookieID id );
~CookieRef();
/* Within this cookie, remember that this hostID and socket go together.
If the hostID is HOST_ID_SERVER, it's the server. */
CookieID GetCookieID() { return m_cookieID; }
int HostKnown( HostID host ) { return -1 != SocketForHost( host ); }
int CountSockets() { return m_sockets.size(); }
int HasSocket( int socket );
const char* Cookie() { return m_cookie.c_str(); }
const char* ConnName() { return m_connName.c_str(); }
short GetHeartbeat() { return m_heatbeat; }
int SocketForHost( HostID dest );
int NeverFullyConnected();
int AcceptingReconnections( HostID hid, int nPlayersH, int nPlayersT );
/* for console */
void _PrintCookieInfo( string& out );
void PrintSocketInfo( string& out, int socket );
static CookieMapIterator GetCookieIterator();
/* Nuke an existing */
static void Delete( CookieID id );
static void Delete( const char* name );
void _Connect( int socket, HostID srcID, int nPlayersH, int nPlayersT );
void _Reconnect( int socket, HostID srcID, int nPlayersH, int nPlayersT );
void _Disconnect(int socket, HostID hostID );
void _HandleHeartbeat( HostID id, int socket );
void _CheckHeartbeats( time_t now );
void _Forward( HostID src, HostID dest, unsigned char* buf, int buflen );
void _Remove( int socket );
void _CheckAllConnected();
int ShouldDie() { return m_curState == XWS_DEAD; }
typedef struct CRefEvent {
XW_RELAY_EVENT type;
union {
struct {
HostID src;
HostID dest;
unsigned char* buf;
int buflen;
} fwd;
struct {
int socket;
int nPlayersH;
int nPlayersT;
HostID srcID;
} con;
struct {
int socket;
HostID srcID;
} discon;
struct {
HostID id;
int socket;
} heart;
struct {
time_t now;
vector<int>* victims;
} htime;
struct {
int socket;
} rmsock;
struct {
int socket;
XWREASON why;
} disnote;
} u;
} CRefEvent;
void send_with_length( int socket, unsigned char* buf, int bufLen );
void send_msg( int socket, HostID id, XWRelayMsg msg, XWREASON why );
void RecordSent( int nBytes, int socket ) {
m_totalSent += nBytes;
}
void pushConnectEvent( int socket, HostID srcID,
int nPlayersH, int nPlayersT );
void pushReconnectEvent( int socket, HostID srcID,
int nPlayersH, int nPlayersT );
void pushHeartbeatEvent( HostID id, int socket );
void pushHeartFailedEvent( int socket );
void pushForwardEvent( HostID src, HostID dest, unsigned char* buf,
int buflen );
void pushDestBadEvent();
void pushLastSocketGoneEvent();
void pushRemoveSocketEvent( int socket );
void pushNotifyDisconEvent( int socket, XWREASON why );
void handleEvents();
void sendResponse( const CRefEvent* evt, int initial );
void increasePlayerCounts( const CRefEvent* evt );
void reducePlayerCounts( int socket );
void checkCounts( const CRefEvent* evt );
void setAllConnectedTimer();
void cancelAllConnectedTimer();
void forward( const CRefEvent* evt );
void checkFromServer( const CRefEvent* evt );
void notifyOthers( int socket, XWRelayMsg msg, XWREASON why );
void disconnectSockets( int socket, XWREASON why );
void noteHeartbeat(const CRefEvent* evt);
void notifyDisconn(const CRefEvent* evt);
void removeSocket( int socket );
void sendAllHere( int includeName );
HostID nextHostID() { return ++m_nextHostID; }
/* timer callback */
static void s_checkAllConnected( void* closure );
map<HostID,HostRec> m_sockets;
/* pthread_rwlock_t m_sockets_rwlock; */
short m_heatbeat; /* might change per carrier or something. */
string m_cookie; /* cookie used for initial connections */
string m_connName; /* globally unique name */
CookieID m_cookieID; /* Unique among current games on this server */
int m_totalSent;
/* Guard the event queue. Only one thread at a time can post to the
queue, but once in a thread can post new events while processing
current ones. */
/* pthread_mutex_t m_EventsMutex; */
XW_RELAY_STATE m_curState;
XW_RELAY_STATE m_nextState;
deque<CRefEvent> m_eventQueue;
HostID m_nextHostID;
int m_nPlayersTotal;
int m_nPlayersHere;
}; /* CookieRef */
#endif