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git://xwords.git.sourceforge.net/gitroot/xwords/xwords
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fbe95478ba
server boot in connName and keep counter in memory rather than a file.
216 lines
6.7 KiB
C
216 lines
6.7 KiB
C
/* -*-mode: C; fill-column: 78; c-basic-offset: 4; -*- */
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/*
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* Copyright 2005-2009 by Eric House (xwords@eehouse.org). All rights
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* reserved.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*/
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#ifndef _CREF_H_
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#define _CREF_H_
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#include <map>
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#include <vector>
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#include <string>
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#include <deque>
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#include <pthread.h>
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#include "xwrelay_priv.h"
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#include "xwrelay.h"
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#include "states.h"
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using namespace std;
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class CookieMapIterator; /* forward */
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class HostRec {
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public:
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HostRec(int socket, int nPlayersH, int nPlayersT)
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: m_socket(socket)
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, m_nPlayersH(nPlayersH)
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, m_nPlayersT(nPlayersT)
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, m_lastHeartbeat(uptime())
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{}
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~HostRec() {}
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int m_socket;
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int m_nPlayersH;
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int m_nPlayersT;
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time_t m_lastHeartbeat;
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};
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class CookieRef {
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private:
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/* These classes have access to CookieRef. All others should go through
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SafeCref instances. */
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friend class CRefMgr;
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friend class SafeCref;
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friend class CookieMapIterator;
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CookieRef( const char* cookie, const char* connName, CookieID id );
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~CookieRef();
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/* Within this cookie, remember that this hostID and socket go together.
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If the hostID is HOST_ID_SERVER, it's the server. */
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CookieID GetCookieID() { return m_cookieID; }
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int GetTotalSent() { return m_totalSent; }
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int GetPlayersTotal() { return m_nPlayersTotal; }
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int GetPlayersHere() { return m_nPlayersHere; }
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bool HostKnown( HostID host ) { return -1 != SocketForHost( host ); }
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int CountSockets() { return m_sockets.size(); }
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bool HasSocket( int socket );
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const char* Cookie() { return m_cookie.c_str(); }
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const char* ConnName() { return m_connName.c_str(); }
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int GetHeartbeat() { return m_heatbeat; }
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int SocketForHost( HostID dest );
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bool NeverFullyConnected();
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bool AcceptingReconnections( HostID hid, int nPlayersH, int nPlayersT );
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/* for console */
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void _PrintCookieInfo( string& out );
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void PrintSocketInfo( string& out, int socket );
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void _FormatSockets( string& out );
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static CookieMapIterator GetCookieIterator();
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/* Nuke an existing */
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static void Delete( CookieID id );
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static void Delete( const char* name );
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void _Connect( int socket, HostID srcID, int nPlayersH, int nPlayersT );
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void _Reconnect( int socket, HostID srcID, int nPlayersH, int nPlayersT );
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void _Disconnect(int socket, HostID hostID );
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void _Shutdown();
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void _HandleHeartbeat( HostID id, int socket );
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void _CheckHeartbeats( time_t now );
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void _Forward( HostID src, HostID dest, unsigned char* buf, int buflen );
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void _Remove( int socket );
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void _CheckAllConnected();
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bool ShouldDie() { return m_curState == XWS_DEAD; }
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XW_RELAY_STATE CurState() { return m_curState; }
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void logf( XW_LogLevel level, const char* format, ... );
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typedef struct CRefEvent {
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XW_RELAY_EVENT type;
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union {
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struct {
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HostID src;
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HostID dest;
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unsigned char* buf;
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int buflen;
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} fwd;
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struct {
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int socket;
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int nPlayersH;
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int nPlayersT;
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HostID srcID;
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} con;
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struct {
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int socket;
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HostID srcID;
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} discon;
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struct {
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HostID id;
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int socket;
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} heart;
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struct {
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time_t now;
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} htime;
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struct {
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int socket;
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} rmsock;
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struct {
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int socket;
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XWREASON why;
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} disnote;
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} u;
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} CRefEvent;
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void send_with_length( int socket, unsigned char* buf, int bufLen );
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void send_msg( int socket, HostID id, XWRelayMsg msg, XWREASON why );
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void RecordSent( int nBytes, int socket ) {
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m_totalSent += nBytes;
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}
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void pushConnectEvent( int socket, HostID srcID,
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int nPlayersH, int nPlayersT );
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void pushReconnectEvent( int socket, HostID srcID,
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int nPlayersH, int nPlayersT );
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void pushHeartbeatEvent( HostID id, int socket );
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void pushHeartFailedEvent( int socket );
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void pushForwardEvent( HostID src, HostID dest, unsigned char* buf,
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int buflen );
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void pushDestBadEvent();
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void pushLastSocketGoneEvent();
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void pushRemoveSocketEvent( int socket );
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void pushNotifyDisconEvent( int socket, XWREASON why );
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void handleEvents();
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void sendResponse( const CRefEvent* evt, bool initial );
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void increasePlayerCounts( const CRefEvent* evt );
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void reducePlayerCounts( int socket );
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void checkCounts( const CRefEvent* evt );
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void setAllConnectedTimer();
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void cancelAllConnectedTimer();
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void forward( const CRefEvent* evt );
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void checkFromServer( const CRefEvent* evt );
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void notifyOthers( int socket, XWRelayMsg msg, XWREASON why );
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void disconnectSockets( int socket, XWREASON why );
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void noteHeartbeat(const CRefEvent* evt);
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void notifyDisconn(const CRefEvent* evt);
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void removeSocket( int socket );
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void sendAllHere( bool includeName );
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HostID nextHostID() { return ++m_nextHostID; }
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/* timer callback */
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static void s_checkAllConnected( void* closure );
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map<HostID,HostRec> m_sockets;
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/* pthread_rwlock_t m_sockets_rwlock; */
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int m_heatbeat; /* might change per carrier or something. */
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string m_cookie; /* cookie used for initial connections */
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string m_connName; /* globally unique name */
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CookieID m_cookieID; /* Unique among current games on this server */
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int m_totalSent;
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/* Guard the event queue. Only one thread at a time can post to the
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queue, but once in a thread can post new events while processing
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current ones. */
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/* pthread_mutex_t m_EventsMutex; */
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XW_RELAY_STATE m_curState;
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XW_RELAY_STATE m_nextState;
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deque<CRefEvent> m_eventQueue;
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HostID m_nextHostID;
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int m_nPlayersTotal;
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int m_nPlayersHere;
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}; /* CookieRef */
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#endif
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