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43 lines
1.6 KiB
C
43 lines
1.6 KiB
C
/* -*-mode: C; fill-column: 77; c-basic-offset: 4; -*- */
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/*
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* Copyright 2001 by Eric House (xwords@eehouse.org). All rights reserved.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*/
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#ifndef _PREFSDLG_H_
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#define _PREFSDLG_H_
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#include <Event.h>
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#include "palmmain.h"
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/* How prefs work.
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*
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* Prefs can be called either directly from the main form or from the new
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* game form. If it's called directly, it creates and initializes a
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* PrefsDlgState instance. If it's called indirectly, the caller does that
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* for it (or in the newGame case may do it anyway so it has defaults to use
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* if it's never called). If the user cancels the direct call, any changes
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* are ignored. If the user cancels when called from the newGame form we'll
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* re-init the structure.
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*/
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/* both newgame and prefs need to know about this */
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Boolean PrefsFormHandleEvent( EventPtr event );
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void GlobalPrefsToLocal( PalmAppGlobals* globals );
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XP_Bool LocalPrefsToGlobal( PalmAppGlobals* globals );
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#endif
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