xwords/relay/xwrelay.cpp

379 lines
11 KiB
C++

/* -*-mode: C; fill-column: 78; c-basic-offset: 4; -*- */
/*
* Copyright 2005 by Eric House (fixin@peak.org). All rights reserved.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*/
//////////////////////////////////////////////////////////////////////////////
//
// This program is a *very rough* cut at a message forwarding server that's
// meant to sit somewhere that cellphones can reach and forward packets across
// connections so that they can communicate. It exists to work around the
// fact that many cellular carriers prevent direct incoming connections from
// reaching devices on their networks. It's meant for Crosswords, but might
// be useful for other things. It also needs a lot of work, and I hacked it
// up before making an exhaustive search for other alternatives.
//
//////////////////////////////////////////////////////////////////////////////
#include <stdio.h>
#include <unistd.h>
#include <netdb.h> /* gethostbyname */
#include <errno.h>
#include <sys/types.h>
#include <sys/socket.h>
#include <unistd.h>
#include <fcntl.h>
#include <netinet/in.h>
#include <arpa/inet.h>
#include <stdlib.h>
#include <string.h>
#include <pthread.h>
#include <assert.h>
#include <sys/select.h>
#include <stdarg.h>
#include <sys/time.h>
#include "xwrelay.h"
#include "cref.h"
#include "ctrl.h"
void
logf( const char* format, ... )
{
FILE* where = stderr;
struct tm* timp;
struct timeval tv;
struct timezone tz;
gettimeofday( &tv, &tz );
timp = localtime( &tv.tv_sec );
pthread_t me = pthread_self();
fprintf( where, "<%lx>%d:%d:%d: ", me, timp->tm_hour, timp->tm_min,
timp->tm_sec );
va_list ap;
va_start( ap, format );
vfprintf( where, format, ap );
va_end(ap);
fprintf( where, "\n" );
} /* logf */
static unsigned short
getNetShort( unsigned char** bufpp )
{
unsigned short tmp;
memcpy( &tmp, *bufpp, 2 );
*bufpp += 2;
return ntohs( tmp );
}
static void
putNetShort( unsigned char** bufpp, unsigned short s )
{
s = htons( s );
memcpy( *bufpp, &s, sizeof(s) );
*bufpp += sizeof(s);
}
static void
processHeartbeat( const unsigned char* buf, int bufLen )
{
} /* processHeartbeat */
/* A CONNECT message from a device gives us the hostID and socket we'll
* associate with one participant in a relayed session. We'll store this
* information with the cookie where other participants can find it when they
* arrive.
*
* What to do if we already have a game going? In that case the connection ID
* passed in will be non-zero. If the device can be associated with an
* ongoing game, with its new socket, associate it and forward any messages
* outstanding. Otherwise close down the socket. And maybe the others in the
* game?
*/
static CookieRef*
processConnect( unsigned char* bufp, int bufLen, int socket )
{
logf( "processConnect" );
CookieRef* cref = NULL;
unsigned char* end = bufp + bufLen;
unsigned char clen = *bufp++;
if ( bufp < end && clen < MAX_COOKIE_LEN ) {
char cookie[MAX_COOKIE_LEN+1];
memcpy( cookie, bufp, clen );
cookie[clen] = '\0';
logf( "got cookie: %s", cookie );
bufp += clen;
if ( bufp < end ) {
HostID srcID = getNetShort( &bufp );
unsigned short connID = getNetShort( &bufp );
if ( bufp == end ) {
cref = get_make_cookieRef( cookie );
cref->Associate( socket, srcID );
Associate( socket, cref );
}
}
}
return cref;
} /* processConnect */
static void
killSocket( int socket, char* why )
{
logf( "killSocket(%d): %s", socket, why );
RemoveSocketRefs( socket );
/* Might want to kill the thread it belongs to if we're not in it,
e.g. when unable to write to another socket. */
}
static void
send_with_length( int socket, unsigned char* buf, int bufLen )
{
int ok = 0;
unsigned short len = htons( bufLen );
ssize_t nSent = send( socket, &len, 2, 0 );
if ( nSent == 2 ) {
nSent = send( socket, buf, bufLen, 0 );
if ( nSent == bufLen ) {
logf( "sent %d bytes on socket %d", nSent, socket );
ok = 1;
}
}
if ( !ok ) {
killSocket( socket, "couldn't send" );
}
}
static void
sendConnResp( CookieRef* cref, int socket )
{
/* send cmd, heartbeat, connid */
short tmp;
unsigned char buf[5];
unsigned char* bufp = buf;
*bufp++ = XWRELAY_CONNECTRESP;
putNetShort( &bufp, cref->GetHeartbeat() );
putNetShort( &bufp, cref->GetConnID() );
send_with_length( socket, buf, sizeof(buf) );
logf( "sent CONNECTIONRSP" );
}
/* forward the message. Need only change the command after looking up the
* socket and it's ready to go. */
static int
forwardMessage( unsigned char* buf, int bufLen )
{
int success = 0;
unsigned char* bufp = buf + 1; /* skip cmd */
unsigned short cookieID = getNetShort( &bufp );
logf( "cookieID = %d", cookieID );
CookieRef* cref = get_cookieRef( cookieID );
if ( cref != NULL ) {
HostID src = getNetShort( &bufp );
HostID dest = getNetShort( &bufp );
logf( "forwarding from %x to %x", src, dest );
int socket = cref->SocketForHost( dest );
logf( "got socket %d for dest %x", socket, dest );
if ( socket != -1 ) {
*buf = XWRELAY_MSG_FROMRELAY;
send_with_length( socket, buf, bufLen );
success = 1;
} else if ( dest == HOST_ID_SERVER ) {
logf( "server not connected yet; fail silently" );
success = 1;
}
}
return success;
} /* forwardMessage */
static CookieRef*
processMessage( unsigned char* buf, int bufLen, ThreadData* ts )
{
HostID srcID, destID;
unsigned short channelNo;
long connId;
char* cookie;
CookieRef* cref = NULL;
XWRELAY_Cmd cmd = *buf;
switch( cmd ) {
case XWRELAY_CONNECT:
logf( "processMessage got XWRELAY_CONNECT" );
cref = processConnect( buf+1, bufLen-1, ts->socket );
if ( cref != NULL ) {
sendConnResp( cref, ts->socket );
} else {
killSocket( ts->socket, "no cref found" );
}
break;
case XWRELAY_CONNECTRESP:
logf( "bad: processMessage got XWRELAY_CONNECTRESP" );
break;
case XWRELAY_MSG_FROMRELAY:
logf( "bad: processMessage got XWRELAY_MSG_FROMRELAY" );
break;
case XWRELAY_HEARTBEAT:
logf( "processMessage got XWRELAY_HEARTBEAT" );
processHeartbeat( buf + 1, bufLen - 1 );
break;
case XWRELAY_MSG_TORELAY:
logf( "processMessage got XWRELAY_MSG_TORELAY" );
if ( !forwardMessage( buf, bufLen ) ) {
killSocket( ts->socket, "couldn't forward message" );
}
break;
}
return cref;
} /* processMessage */
static void*
relay_thread_main( void* arg )
{
ThreadData* localStorage = (ThreadData*)arg;
int socket = localStorage->socket;
CookieRef* cref = NULL;
logf( "relay_thread_main called" );
for ( ; ; ) {
short packetSize;
assert( sizeof(packetSize) == 2 );
ssize_t nRead = recv( socket, &packetSize,
sizeof(packetSize), MSG_WAITALL );
if ( nRead != 2 ) {
killSocket( socket, "nRead != 2" );
break;
}
packetSize = ntohs( packetSize );
if ( packetSize < 0 || packetSize > MAX_MSG_LEN ) {
killSocket( socket, "packetSize wrong" );
break;
}
unsigned char buf[MAX_MSG_LEN];
nRead = recv( socket, buf, packetSize, MSG_WAITALL );
if ( nRead != packetSize ) {
killSocket( socket, "nRead != packetSize" ); break;
}
logf( "read %d bytes\n", nRead );
cref = processMessage( buf, packetSize, localStorage );
}
close( socket );
delete localStorage;
logf( "exiting thread\n" );
return NULL;
} /* relay_thread_main */
static int
make_socket( unsigned long addr, unsigned short port )
{
int sock = socket( AF_INET, SOCK_STREAM, 0 );
struct sockaddr_in sockAddr;
sockAddr.sin_family = AF_INET;
sockAddr.sin_addr.s_addr = htonl(addr);
sockAddr.sin_port = htons(port);
int result = bind( sock, (struct sockaddr*)&sockAddr, sizeof(sockAddr) );
if ( result != 0 ) {
logf( "exiting: unable to bind port %d: %d, errno = %d\n",
port, result, errno );
return -1;
}
logf( "bound socket %d on port %d", sock, port );
result = listen( sock, 5 );
if ( result != 0 ) {
logf( "exiting: unable to listen: %d, errno = %d\n", result, errno );
return -1;
}
return sock;
} /* make_socket */
static void
accept_and_fork( int socket, void * (*start_routine)(void *) )
{
logf( "calling accept on socket %d\n", socket );
sockaddr newaddr;
socklen_t siz = sizeof(newaddr);
int newSock = accept( socket, &newaddr, &siz );
logf( "got one\n" );
ThreadData* td = new ThreadData();
td->socket = newSock;
pthread_t thread;
int result = pthread_create( &thread, NULL, start_routine, td );
} /* accept_and_fork */
int main( int argc, char** argv )
{
int port = 10999;
int result;
if ( argc > 1 ) {
port = atoi( argv[1] );
}
/* Open a listening socket. For each received message, fork a thread into
which relevant stuff is passed. */
int listener = make_socket( INADDR_ANY, port );
if ( listener == -1 ) exit( 1 );
int control = make_socket( INADDR_LOOPBACK, port + 1 );
if ( control == -1 ) exit( 1 );
/* set up select call */
fd_set rfds;
for ( ; ; ) {
FD_ZERO(&rfds);
FD_SET( listener, &rfds );
FD_SET( control, &rfds );
int highest = listener;
if ( control > listener ) {
highest = control;
}
++highest;
int retval = select( highest, &rfds, NULL, NULL, NULL );
assert( retval > 0 );
if ( FD_ISSET( listener, &rfds ) ) {
accept_and_fork( listener, relay_thread_main );
--retval;
}
if ( FD_ISSET( control, &rfds ) ) {
accept_and_fork( control, ctrl_thread_main );
--retval;
}
assert( retval == 0 );
}
close( listener );
close( control );
return 0;
} // main