xwords/xwords4
Eric House 9fa23af6e0 retain thread->env mapping in DEBUG builds only
I'm keeping it AND asserting at every possible location that the env
passed all the way in is the same as what the mapping produces. If in
months I haven't seen a single crash then I can evaluate which way of
passing the env around is better. (It'd be code size vs. performance,
as the passing of env is noticably faster. Code size could be fixed by
turning 'XWEnv xwe,' into a macro that goes away on some builds.)
2020-04-26 13:39:21 -07:00
..
android retain thread->env mapping in DEBUG builds only 2020-04-26 13:39:21 -07:00
common stop using thread->env mapping for util callbacks 2020-04-26 13:39:21 -07:00
dawg add option to print a delimiter between tiles 2020-04-24 21:14:20 -07:00
debian ignore debian build files 2012-01-04 18:11:29 -08:00
linux stop using thread->env mapping for util callbacks 2020-04-26 13:39:21 -07:00
newrelay beginnings of new relay: shows persistence 2017-11-05 19:24:41 -08:00
relay use deviceID to invite via relay; make 3- and 4-device games work 2020-02-16 19:12:22 -08:00
scripts more work on script 2014-02-26 07:52:18 -08:00
tests allow to run multiple games at once 2005-09-14 05:12:07 +00:00
Makefile include all .xml and .java files, but only if they're not named in a .gitignore file in the same directory 2014-03-01 11:44:20 -08:00